Has Sony lost its technical edge this generation?

With each game they make for the PS5 their skills improve and they learn new methods and improvements.
You can see what the problem here is...
 
even spider man 2 didnt do anything new with ps5 technology that they didnt do on ps4
insomniac is one studio thats actually doing some next gen stuff. Spiderman 2 has ray traced reflections on everything. water, windows, cars, rain puddles, everything.
They also did a great job adding a lot more traffic and NPCs to take advantage of the PS5 CPU.
And they are still literally the only studio that has done something with the SSD and IO adding portals in ratchet and spiderman 2, and using it to drastically increase fast traversal speeds.

They didnt go all into upgrading the lighting (but it seems its coming with wolverine) and asset quality, but out of all the sony studios, they have been the least lazy ones and their tech director has been constantly improving ray tracing performance since launching it with miles. His team doubled RT performance in six months and ratchet has RT reflections at 2x the resolution. Then figured out a way to add RT reflections to the entire hudson river in Spiderman 2 along with drastically increasing detail in reflections.

now kojima, SSM, Sucker Punch, PD and even GG did fuck all with the tech in PS5. PD added rt reflections only on cars reflecting other cars, and only on replays. hilarious. But insomniac did do a lot.

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Im still waiting for Sonys big studios to show us what they can do with the PS5.

Im just a little apprehensive that we'll either get a The Last of Us situation where we dont actually get to see what they can do until the PS6 is basically a known quantity or worse still we legit have to wait for the PS6 to see Sonys true technical prowess shine.
 
With each game they make for the PS5 their skills improve and they learn new methods and improvements.
You can see what the problem here is...
But other studios like Ubisoft Massive and Ubisoft Montreal also only made one game. But they did have the foresight to switch to RT way back in 2019. You can read their presentations where they did the math and realized that creating massive open worlds using baked lighting would take forever and hinder development progress. Avatar came out in 2023 and Shadows got delayed from 2024 to 2025. We know from Kojima that the game was supposed to be out by 2023, who is to say Ghosts didnt get delayed like AC shadows as well?

The difference is that almost every other third party studio was able to realize that they needed to leverage RT or mesh shaders or both to get next gen lighting and asset fidelity. Even fucking bethesda knew they had to upgrade their Creation engine and they were a gen behind ND with Oblivion, Fallout 3, skyrim and Fallout 4.

I am not saying you are wrong that they wouldve slowly improved. We saw this with insomniac, but ND was making a remake. perfect opportunity to try out RT effects or mesh shaders early on in the generation. they didnt. Instead, those lazy bastards just copied and pasted assets from TLOU2 and repackaged it as a next gen game that was a generation behind Bluepoint's own Demon Souls remake. SSM and GG couldve implemented RT like Insomniac did in Miles.

All these guys had the opportunity to slowly learn and improve their skills. They chose to stick with last gen tech and design paradigms instead.
 
I never saw Sony as the "technical edge" company in the gaming sphere. They tried that with PS3 and almost killed the brand. I think Naughty Dog's Uncharted engine gave them that reputation more than anything else.

This is not to say their tech is bad whatsoever. Just interesting how perception goes.
 
Im just a little apprehensive that we'll either get a The Last of Us situation where we dont actually get to see what they can do until the PS6 is basically a known quantity or worse still we legit have to wait for the PS6 to see Sonys true technical prowess shine.
A lot of current gen titles aren't really going to shine until next gen. Unfortunately.
 
You didn't answer to my post, Horizon only had good IQ in 30fps mode. That "clean IQ in 60fps mode" wasn't the case with that game, despite it not using any RT, virtualized geometry or virtualized shadows...
My answer is that now is good and I'm happy you get to play it again with the awesome IQ of the Pro version :lollipop_content:
 
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I guess what's the most technically good looking game on the console you can't play anywhere else? Demons souls remake.

Is that game the best or one of the best looking games out there? Yes. Especially on pro.

Is it as impressive as say Callisto Protocol? Nope.
 
I never saw Sony as the "technical edge" company in the gaming sphere. They tried that with PS3 and almost killed the brand. I think Naughty Dog's Uncharted engine gave them that reputation more than anything else.

This is not to say their tech is bad whatsoever. Just interesting how perception goes.
KZSF was the best looking game at launch.
Infamous Second Son was so beautiful it literally resulted in Photo modes being introduced in games. Though it was topped by AC Unity later that year.
DriveClub is still widely praised as the best looking racer for its weather effects and sense of speed.
The Order was the best looking game of 2015.
Uncharted 4 was the best looking game of 2016.
Horzion was the best looking game of 2017.
RDR2 topped Sony's GOW, Spiderman, SOTC and Detroit in 2018. All stunners.
Death Stranding and Days Gone are both great looking games topped only by Control which went all in on next gen RT effects.
TLOU2 was exceptional when it launched, probably the best looking game of that generation. Once agian, only topped by CDPR going full RT with Cyberpunk.
Ratchet was the best looking game in 2021.
HFW was the best looking game in 2022 despite being cross gen.

It was only after 2023 did they completely fell off and the future isnt looking too bright. But Sony's been leading graphics GOTY conversations since around 2009.
 
I guess what's the most technically good looking game on the console you can't play anywhere else? Demons souls remake.

Is that game the best or one of the best looking games out there? Yes. Especially on pro.

Is it as impressive as say Callisto Protocol? Nope.
Id say its up there with Callisto. Callisto is just more cinematic with fancy cutscenes which show it off much better than souls games that dont bother with cinematics or character rendering.

DS, Ratchet and HFW were a great first start. Then they released three lazy games in GT7, TLOU1, and GOW Rangorak and they have only regressed since. I have never seen Sony studios this bad this consistently for this long ever. Even in the PS2 era, at least they were pushing tech in some games like GOW1, SOTC and GT3-4.
 
You are arguing with someone that will never think outside: "You don't like something from brand Y? Then you clearly must be a fanboy of brand Z!".



Have you seen how Forbidden West looked at launch and few months after in 60fps mode? GARBAGE (timestamped):



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It looks far worse in motion. Fix took them quite some time (and it still isn't all that great looking on base PS5), I had to complete game like this.

I mean tbf we use the current iterations of games to judge them not their launch versions, otherwise no one would be touring cyberpunk as a technical powerhouse and it would be eternally relegated in the hall of broken shame.
 
Curious where you stand on this. If there was RTGI at 30 fps for FW, looking somewhere between the left and right image (more right leaning than left) in IQ but with much better lighting, and 60 fps looked like the right and you had a base PS5, which mode would you play?
Intergalactic apparently is going to have 60 fps with RT. (Thats what the trailer showed, if I remember correctly).

For me, sign of a competent developer this gen is if game has 60 fps with RT on consoles.

Bonus points if they do it on Series S. (Avowed has 40 fps with RT on that. Close).
 
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You do know. You play games at 30 fps and then next gen you play those same games remastered at 60 fps.
I would never do that. TLOU part 1 is actually the only game I have ever replayed. I get what you are saying though, but replaying is not my thing. I don't even bother with New Game+. My wife does it a lot, so perhaps this could apply to her. But she can rarely tell the difference between 30 and 60 anyway. Lol. She would be like "Oh I wonder why it controls better"... and that's it!

You did this with MGS3 which got a 60 fps remaster on the PS3. Then you did with the uncharted which got a 60 fps remaster on the PS4. And then again when uncharted 4 got a 60 fps remaster on the PS5.
Like I said, I never bothered with any of these remasters. One and done on all of them. I even bought Shadow of the Colossus remake and just couldn't get myself to play it through again. Once I've experience the narrative and internalized it, I never feel engaged. I rarely re-watch movies too, unless it's some masterpiece like the Godfather or a Nolan film or invokes nostalgia like Terminator 2 or Die Hard. I don't mind it as much, since the investment is just a couple of hours.

So why do you want Uncharted 5 to look like Uncharted 4 just so you can play it at 60 fps on day one?

I would certainly not want that. But given the hardware limitations, if that's what we get, then I would understand.

The pro consoles have given me a taste of 60 fps and unless there is no other option, including waiting a whole generation like I plan to for Spider man 2, I'd always gravitate towards 60. I can afford to wait on games as my backlog is stupidly long. If others can't and want a competent 60 fps option from the get go, I can't blame them. Don't you see that the paradigm has shifted? PCs are not meant for 60 fps anymore. When a game comes out capped at 60 on PC, people mock it and for good reason too. PCs are capable of wayyyy more. So perhaps it's time to embrace 60 fps on console as the new normal. I can only see this trend growing. Not shrinking. I don't mind 30 if that's the only good option, but we are reaching a point where that's not acceptable for most games. Slow walking games, sure. But anything with heavy action has started to feel broken at 30. Forbidden West felt damn near unplayable for me at 30 on the base and 60 was too blurry for my tastes. After tolerating about 25%, I put the game on hold till the Pro came out. On the other hand, Silent Hill 2 remake was perfectly fine at 30 on the Pro, despite the lumen artifacts. Witcher 3 was unplayable for me with RT at 30 on the pro. So I gave up RT to play at 60. But only because it still looked gorgeous and waiting for the PS6 would have given no benefits as the framerate is locked and CDPR seems to have no interest in going out of the way to support new Sony hardware.

Didnt you spend $500 on a next gen console? Didnt you pay $70 for this next gen game? Dont you want your money to go into a next gen experience?

I don't see consoles the way you seem to. They are not meant to represent the best in tech. If I wanted the best in tech, I'd have a PC like you do. I tried and realized I have no interest in PCs due to the inconvenience and busy work that comes with it. And $50 is a typical dinner for two where I live. $70 for 10-20-40-100-200 hours of entertainment is nothing in comparison. Literally spent 158 hours on forbidden west and just started the DLC. It's worth the asking price with or without ray tracing. I upgrade consoles to get the best possible console graphics money can buy. Not the best possible graphics of all. PCs will always be ahead on that. For this generation, RT capabilities seem to be thrown in as an after thought compared to everything else the console could do. So for a game that I want to play this generation, I've just recalibrated my expectations. I would absolutely echo your complaints if they skip RT on PS6 as well.

An entire generation of cross gen looking games. This is unacceptable. And an easy thing to criticize them for. This is really not that complicated.

That's fair. They are clearly lagging behind so anyone with different preferences should absolutely call them out for it. It's likely Intergalactic would feel a bit cross gen too, despite having some ray tracing tech in there. The next SSM game and Wolverine though? I'm still optimistic. Hellblade 2 was their reference point for rendering quality. For a game with much larger scope, don't you think that would be quite the achievement IF they pull it off?
 
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yep. Horizon FW was the poster child for bad IQ bad at launch but people conveniently forgot all about it. GG literally took 5 months and had to rebuild their entire reconstruction system to fix the foliage shimmering.


You do know. You play games at 30 fps and then next gen you play those same games remastered at 60 fps. You did this with MGS3 which got a 60 fps remaster on the PS3. Then you did with the uncharted which got a 60 fps remaster on the PS4. And then again when uncharted 4 got a 60 fps remaster on the PS5. So why do you want Uncharted 5 to look like Uncharted 4 just so you can play it at 60 fps on day one? Didnt you spend $500 on a next gen console? Didnt you pay $70 for this next gen game? Dont you want your money to go into a next gen experience?

Whats next? PS6 games that finally look like PS5 games but run at 60? We are probably looking at a $750 console in 2028-2034 that makes games look like they shouldve looked in 2020?

I dont understand how this is everyone's first generation. We are in gen 9. we've done this 9 times already. Sony is doing something never been done before. An entire generation of cross gen looking games. This is unacceptable. And an easy thing to criticize them for. This is really not that complicated.
I mean tbf we use the current iterations of games to judge them not their launch versions, otherwise no one would be touring cyberpunk as a technical powerhouse and it would be eternally relegated in the hall of broken shame.

Also absolutely there with you with the 30fps is unplauable cancer that has taken ovet this gen. It has given devs the ultimate jail free card to take the least impressive road where the devs who have literally just pushed out ps4 games in high settings have been lauded and rewarded. Meanwhile the devs pushing the industry and tech forwards putting in investments and takinh risks are called out for having shit perfomance even with solid 30fps hell some say anti-gameplay and cinematic lol.

Swear if it was up to these guys, we never would have gotten games like gow3, mgs2 , sotc, gta 4 etc. They would be happy with ps3 graphics at 4k and 120+fps today.
 
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My answer is that now is good and I'm happy you get to play it again with the awesome IQ of the Pro version :lollipop_content:

Yeah, Pro version looks very good. They have awesome reconstruction tech on Pro.

I mean tbf we use the current iterations of games to judge them not their launch versions, otherwise no one would be touring cyberpunk as a technical powerhouse and it would be eternally relegated in the hall of broken shame.

Most Sony games are polished when they launch, GOWR was last gen but had very good Image quality. They were forced to fix FW because people were bitching and screaming for months, performance mode looked like shit.
 
But Horizon fucks up the narrative about: "PS5 games have good IQ in 60fps modes thanks to simpler graphics", it didn't look much better than many UE5 games in this aspect even few months after launch.
The narrative can still hold though. If it didn't look much better already, how much worse would IQ have been on their engine with RTGI engaged? Those are massive open worlds after all. Would they have had to do a complete overhaul to get respectable performance on console? Would there even be a 60 fps mode? SlimySnake SlimySnake clearly doesn't care for 60 fps on console. Do you? I'm somewhere in between on it, so I'm actually struggling to take a clear stance.

Decima is a product of iteration. UE 5 was a paradigm shift. I'm sure that shift will happen for the next GG game though. It would indeed be a shame otherwise.
 
Yeah, Pro version looks very good. They have awesome reconstruction tech on Pro.



Most Sony games are polished when they launch, GOWR was last gen but had very good Image quality. They were forced to fix FW because people were bitching and screaming for months, performance mode looked like shit.
I mean yeah but just singling out horizon for not being optimal at launch is kind of biased no? You would have to take a major part of all next gen games out as technical fuckups if you put them to the same standard. They still came back and delivered a master class a few months later for the 60fps in terms of IQ on the same hardware. I give them a pass for not pushing the tech as far as possible due to launch and cross gen.
 
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KZSF was the best looking game at launch.
Infamous Second Son was so beautiful it literally resulted in Photo modes being introduced in games. Though it was topped by AC Unity later that year.
DriveClub is still widely praised as the best looking racer for its weather effects and sense of speed.
The Order was the best looking game of 2015.
Uncharted 4 was the best looking game of 2016.
Horzion was the best looking game of 2017.
RDR2 topped Sony's GOW, Spiderman, SOTC and Detroit in 2018. All stunners.
Death Stranding and Days Gone are both great looking games topped only by Control which went all in on next gen RT effects.
TLOU2 was exceptional when it launched, probably the best looking game of that generation. Once agian, only topped by CDPR going full RT with Cyberpunk.
Ratchet was the best looking game in 2021.
HFW was the best looking game in 2022 despite being cross gen.

It was only after 2023 did they completely fell off and the future isnt looking too bright. But Sony's been leading graphics GOTY conversations since around 2009.
2023 - they released Ragnarok, which is a great looking game, with a great scale, although it did not have the iteration over the original.

And then they released Spiderman 2 which sorry, is one of the best looking games out there, even if it is an iteration over the first game.
 
In a few years it's going to be over for Playstation Worldwide Studios and Playstation legacy as a whole. I don't see them changing the course with the current California team and they are more or less destined to follow Spencer's failing strategy.

This strategy (services, buying everything they can, cross-gen games soon day one PC releases, and only counting revenue, not spending) can only work with the backbone of trillion dollars MS. Not the case with Sony.

EDIT: Spider-man 2 is a great looking game, testament to the balanced hardware Cerny cooked, but it's an average game. Same for GoW Ragnarok.
 
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Intergalactic apparently is going to have 60 fps with RT. (Thats what the trailer showed, if I remember correctly).
It'll look great for sure. Good enough for me to want to play it at launch anyway. And I'm an ND fanboy after TLOU so I'm playing it day 1 whether it has RT or not.

I found the trailer pretty incredible and would be absolutely amazed if there are no downgrades like what happened with TLOU 2. During it's reveal they had shown gameplay with cutscene quality, which isn't setting correct expectations. Hopefully that isn't the case this time around.

For me, sign of a competent developer this gen is if game has 60 fps with RT on consoles.
Agreed. Clearly not an easy feat, especially on base.


S SABRE220 why the reaction to my post? because I found 30 fps unplayable on some games? :messenger_grinning_smiling:
 
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Each generation, Sony's studios used to push the technical side of gaming to the max. Last gen they were killing it with games like
The Last of Us Part II, God of War (2018), and even The Order: 1886. But this time around, we're not really seeing that

Now Halo a series that was never really known for its visuals got a crazy good technical showcase, Hellblade II is still
the most impressive-looking game so far, and we're already halfway through the generation. Cyberpunk 2077 has
the best graphics and dynamic lighting in an open world. Black Myth: Wukong is huge and looks stunning

Meanwhile, Ghost of Yotei doesn't show much of a leap compared to the last game besides better draw distance, Spider Man 2
also didn't feel like a true generational jump over the first one. And up to now, we haven't seen Sony's first-party teams actually
use new rendering tech or dynamic lighting in their own engines while Remedy already pulled it off with their in house engine
instead of relying on Unreal Engine 5

At this point it really feels like Sony has lost that technical edge they used to have
they havent released any next gen game yet ;)
 
The narrative can still hold though. If it didn't look much better already, how much worse would IQ have been on their engine with RTGI engaged? Those are massive open worlds after all. Would they have had to do a complete overhaul to get respectable performance on console? Would there even be a 60 fps mode? SlimySnake SlimySnake clearly doesn't care for 60 fps on console. Do you? I'm somewhere in between on it, so I'm actually struggling to take a clear stance.

Decima is a product of iteration. UE 5 was a paradigm shift. I'm sure that shift will happen for the next GG game though. It would indeed be a shame otherwise.

I mean yeah but just singling out horizon for not being optimal at launch is kind of biased no? You would have to take a major part of all next gen games out as technical fuckups if you put them to the same standard. They still came back and delivered a master class a few months later for the 60fps in terms of IQ on the same hardware. I give them a pass for not pushing the tech as far as possible due to launch and cross gen.

They didn't push the tech and still ended up with garbage image quality.

We have games that push the tech and have image quality better than what FW represented in 2022, even SM2 and Demon's Souls can be used as examples.
 
They didn't push the tech and still ended up with garbage image quality.

We have games that push the tech and have image quality better than what FW represented in 2022, even SM2 and Demon's Souls can be used as examples.
I get SM 2, but what tech did demon's souls push that forbidden west did not?
 
I get SM 2, but what tech did demon's souls push that forbidden west did not?

Demon's Souls don't have any "current gen" tech but it pushed fidelity to extreme degrees not possible on PS4 gen (it's similar in this aspect to FFXVI, but that game was unoptimized as fuck). Horizon on the other hand is just a PS4 game with few sliders on "high" and "ultra" instead of medium:

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Demon's Souls don't have any "current gen" tech but it pushed fidelity to extreme degrees not possible on PS4 gen (it's similar in this aspect to FFXVI, but that game was unoptimized as fuck). Horizon on the other hand is just a PS4 game with few sliders on "high" and "ultra" instead of medium:

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Sorry, but "fidelity to the extreme" is not tech. Lol. It's just art. Fantastic texture, 3d models and resolution. I'm certain Bluepoint can create a PS4 version of it if they really wanted to and if their engine supported settings like Decima. Will look scaled back and blurry, just like FW.

I will accept your example of SM2 though. They would literally have to disable technical features and reduce traversal speeds to get that running on PS4.
 
Sorry, but "fidelity to the extreme" is not tech. Lol. It's just art. Fantastic texture, 3d models and resolution. I'm certain Bluepoint can create a PS4 version of it if they really wanted to and if their engine supported settings like Decima. Will look scaled back and blurry, just like FW.

I will accept your example of SM2 though. They would literally have to disable technical features and reduce traversal speeds to get that running on PS4.

Yeah, Demon's Souls just looks extremely good, it has amazing consistency but it doesn't mean it can't be scaled back. It's 1:1 recreation of PS3 game anyway.

But there is no other version so we won't know that for sure. SM2 was ~1080p on regular PS5 and IQ was a bit blurry but still better than that launch HFW. And this game has excuse in pushing RT heavily, not to mention overall fidelity increased vs. SM1.
 
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Yeah, Demon's Souls just looks extremely good, it has amazing consistency but it doesn't mean it can't be scaled back. It's 1:1 recreation of PS3 game anyway.

But there is no other version so we won't know that for sure. SM2 was ~1080p on regular PS5 and IQ was a bit blurry but still better than that launch HFW. And this game has excuse in pushing RT heavily, not to mention overall fidelity increased vs. SM1.
We can agree on that!
 
Sorry, but "fidelity to the extreme" is not tech. Lol. It's just art. Fantastic texture, 3d models and resolution. I'm certain Bluepoint can create a PS4 version of it if they really wanted to and if their engine supported settings like Decima. Will look scaled back and blurry, just like FW.

I will accept your example of SM2 though. They would literally have to disable technical features and reduce traversal speeds to get that running on PS4.
Demon Souls actually has realtime GI, not entirely like lumen but definitely better than baked lighitng in other sony games this gen). they also push incredibly high assets using the ps5 ssd. i believe they mentioned 4 gbps. their tesselation is also very strong.

they couldve done a whole lot more had they targeted 1080p 60 fps instead of 1440p 60 fps, but its definitely doing a lot of stuff under the hood without actually utilizing PS5's rt or mesh shader features. thats why it looks a generation ahead of ND's garbage TLOU1 remake which has the same 1440p 60 fps pixel budget.
 
Demon Souls actually has realtime GI, not entirely like lumen but definitely better than baked lighitng in other sony games this gen). they also push incredibly high assets using the ps5 ssd. i believe they mentioned 4 gbps. their tesselation is also very strong.

they couldve done a whole lot more had they targeted 1080p 60 fps instead of 1440p 60 fps, but its definitely doing a lot of stuff under the hood without actually utilizing PS5's rt or mesh shader features. thats why it looks a generation ahead of ND's garbage TLOU1 remake which has the same 1440p 60 fps pixel budget.
Good point on the realtime GI, though I wouldn't call that current gen. Yeah baked lighting needs to go extinct for any game that has more than a static room.

I'm skeptical of their 4 gbps claim though. Didn't insomniac make similar claims on the SSD and it turned to be just 1/10th true?

thats why it looks a generation ahead of ND's garbage TLOU1 remake

I agree. But garbage? It's a beautiful game still. But yeah, demon's souls can look much better in gameplay. I don't even consider TLOU remake current gen. It's literally just TLOU 2's engine pushed to the max with art (ie models, textures etc). The lighting is the same. Hopefully Intergalactic does a lot more. How did you feel about the tech in that trailer?
 
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Good point on the realtime GI, though I wouldn't call that current gen. Yeah baked lighting needs to go extinct for any game that has more than a static room.

I'm skeptical of their 4 gbps claim though. Didn't insomniac make similar claims on the SSD and it turned to be just 1/10th true?



I agree. But garbage? It's a beautiful game still. But yeah, demon's souls can look much better in gameplay. I don't even consider TLOU remake current gen. It's literally just TLOU 2's engine pushed to the max with art (ie models, textures etc). The lighting is the same. Hopefully Intergalactic does a lot more. How did you feel about the tech in that trailer?
It looks worse than TLOU2, to me thats inexcusable. Absolute garbage remake.

Intergallactic was mostly cutscene so hard to say but its 60 fps and we know high resolution 60 fps games just dont have the bandwidth to push next gen features like RT and mesh shaders.

plus the only gameplay shot looked like this so yeah, not a good look.

wrgAgkqFfkSG2DcwZNwDWE.jpg
 
Intergallactic was mostly cutscene so hard to say but its 60 fps and we know high resolution 60 fps games just dont have the bandwidth to push next gen features like RT and mesh shaders.

plus the only gameplay shot looked like this so yeah, not a good look.

wrgAgkqFfkSG2DcwZNwDWE.jpg
Aside from the motion blur, what is the deficiency in that shot? Are you pointing at texture detail?

It's pushing RT reflections on base PS5 at 60 fps at high resolutions. Only a handful even do that at 60 right?

1CWP2fc33DayNwKi.png
 
Aside from the motion blur, what is the deficiency in that shot? Are you pointing at texture detail?
Everything. Poor fog. Poor texture detail. Dated lighting. Terrible materials on the jacket and robot.

The interior of the ship was much more impressive.

Yes, having RT reflections is nice but nothing big.
 
I am not saying you are wrong that they wouldve slowly improved. We saw this with insomniac, but ND was making a remake. perfect opportunity to try out RT effects or mesh shaders early on in the generation. they didnt. Instead, those lazy bastards just copied and pasted assets from TLOU2 and repackaged it as a next gen game that was a generation behind Bluepoint's own Demon Souls remake.
Ironically people say Metal Gear Solid Delta is just a expensive Remaster and not worth the asking price while insisting that TLOUPT1 which could of been done on the PS4 as it just TLOU2 graphics wrapped around the original is a true REMAKE from the ground up on PS5. 🙄
when it doesn't even have half the effort that Konami put into MGSDelta.
I'm a fan of Sony as much as anyone and that's because the effort they "use to" put into their titles.
Now I just see them cashing cheques on cruise control.
 
They've definitely lost something, but it's not that.

Tho from 1P releases this gen, I'd say only HFW/BS, GT7, Rift Apart and Returnal were highly & consistently impressive on a technical level. But questionable if it was by a clear, measurable edge over some of the other impressive games this gen so far.

Certainly less of an edge vs. the PS4-era output, let alone going back to PS3 where games like Uncharted 2, 3, and TLOU were clearly heads and shoulders above other 1P and basically all similar-ish 3P games on a technical level.
 
Everything. Poor fog. Poor texture detail. Dated lighting. Terrible materials on the jacket and robot.

The interior of the ship was much more impressive.

Yes, having RT reflections is nice but nothing big.
Hmmm... We should revisit this with more footage. But yes, the ship was fantastic and I hope that look is sustained in gameplay.
 
Sony is not a monolith. Bluepoint, Guerrilla Games, Housemarque, Insomniac, Polyphony, Team Asobi, and Santa Monica Studio have all put out impressive looking games this generation so far, especially since some of them were cross-gen. Intergalatic looks like Naughty Dog hasn't lost any technical skills either. The only maybe disappointment is Sucker Punch, but Ill have to see the game myself rather than via YouTube to judge fully.

RT certainly could probably have been pushed more, but Insomniac has done a decent job on that front.

The real concern is the GaaS push and game cancellations severely hurting first party output, and that a lot of these sequels are let down by very poor writing.
 
Sony is not a monolith. Bluepoint, Guerrilla Games, Housemarque, Insomniac, Polyphony, Team Asobi, and Santa Monica Studio have all put out impressive looking games this generation so far, especially since some of them were cross-gen. Intergalatic looks like Naughty Dog hasn't lost any technical skills either. The only maybe disappointment is Sucker Punch, but Ill have to see the game myself rather than via YouTube to judge fully.

RT certainly could probably have been pushed more, but Insomniac has done a decent job on that front.

The real concern is the GaaS push and game cancellations severely hurting first party output, and that a lot of these sequels are let down by very poor writing.
. Bluepoint, Guerrilla Games, Housemarque, Insomniac, Polyphony, Team Asobi, and Santa Monica Studio have all put out impressive looking games this generation so far


Corrected. and insomniac produced a very mid tier cross gen looking title in Spiderman 2 after a great first start with Ratchet. so they are 1 for 2.

GOW, GT7, Astrobot, Returnal, DS2 are all as last gen as you get. If they are impressive, they are impressive by last gen standards. Not modern day standards which is what this thread is about.
 
. Bluepoint, Guerrilla Games, Housemarque, Insomniac, Polyphony, Team Asobi, and Santa Monica Studio have all put out impressive looking games this generation so far


Corrected. and insomniac produced a very mid tier cross gen looking title in Spiderman 2 after a great first start with Ratchet. so they are 1 for 2.

GOW, GT7, Astrobot, Returnal, DS2 are all as last gen as you get. If they are impressive, they are impressive by last gen standards. Not modern day standards which is what this thread is about.
I thought all those games were impressive this generation as well, so I'll just disagree with you there.
 
every single current gen game this gen has a 60 fps mode. even games that shipped at just 30 fps like starfield and hellblade 2 got a 60 fps patch after launch.

no one is forcing you to play at 30 fps. but if you want 60 fps and high resolution, PCs are always there for you. you get what you pay for.
Don't worry PC gamers suck too they play in 1080p!
 
KZSF was the best looking game at launch.
Infamous Second Son was so beautiful it literally resulted in Photo modes being introduced in games. Though it was topped by AC Unity later that year.
DriveClub is still widely praised as the best looking racer for its weather effects and sense of speed.
The Order was the best looking game of 2015.
Uncharted 4 was the best looking game of 2016.
Horzion was the best looking game of 2017.
RDR2 topped Sony's GOW, Spiderman, SOTC and Detroit in 2018. All stunners.
Death Stranding and Days Gone are both great looking games topped only by Control which went all in on next gen RT effects.
TLOU2 was exceptional when it launched, probably the best looking game of that generation. Once agian, only topped by CDPR going full RT with Cyberpunk.
Ratchet was the best looking game in 2021.
HFW was the best looking game in 2022 despite being cross gen.

It was only after 2023 did they completely fell off and the future isnt looking too bright. But Sony's been leading graphics GOTY conversations since around 2009.
PS4 was an absolute banger. You have a point. But where else?
 
Aside from the motion blur, what is the deficiency in that shot? Are you pointing at texture detail?

It's pushing RT reflections on base PS5 at 60 fps at high resolutions. Only a handful even do that at 60 right?

1CWP2fc33DayNwKi.png
Is this confirmed or are we assuming because we never saw reflection before RT before...
 
Is this confirmed or are we assuming because we never saw reflection before RT before...
Nothing official, but DF thinks it is RT. And see circled areas in reflection. That can't be SSR as those parts are occluded in the frame. It's possible to cheat with planar reflections, but in an open combat area? Would be a first for ND as far as I know. They did that for select mirrors before and that's about it. This is assuming it's gameplay and not rendered specifically for the trailer.

But who knows? I've never seen a reflection before 🧛‍♂️
 
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Aside from the motion blur, what is the deficiency in that shot? Are you pointing at texture detail?

It's pushing RT reflections on base PS5 at 60 fps at high resolutions. Only a handful even do that at 60 right?

1CWP2fc33DayNwKi.png
High chance that those reflection are planner reflections not rt ND hugely used this techniques on resent titles even Alex from digital Foundry say it's likely planner reflection, that said I hope they push rt as much as possible
 
High chance that those reflection are planner reflections not rt ND hugely used this techniques on resent titles even Alex from digital Foundry say it's likely planner reflection, that said I hope they push rt as much as possible
I hope so too. And Oliver thinks otherwise. Until official confirmation, we can only guess. And we all know how Alex would guess about anything console-related.

 
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