Has Sony lost its technical edge this generation?

If a dev designs a game around a certain art style and says that we want a 60fps game and certain game design and it is designed around current gen hardware even if it's not using all that hardware's features, then it's a current gen game. If you have to cut back on your vision to run on older hardware at worse performance and resolution levels, then it's not a last gen game. Even if a game isn't using all of the visual features, they're mostly taking advantage of new controller features, ssd load times, etc that are all current gen features.

I mean, we're splitting hairs at this point and I don't expect to change any minds, I'm just mostly arguing that people's expectations are out of line with current hardware reality.

You can have faster load times but that doesn't mean game is current gen. Game REQUIRING streaming from SSD - that's a different story, look at Star Wars outlaws.

There are tons of indie or smaller AA games that will release only on PS5 - that doesn't mean they represent PS5 level of graphics when they could easily be ported to PS4.

"Technical edge" in this thread title - we are talking about the best looking, cutting edge AAA games. Sony was making games in that sector before, but with PS5? They are behind third party studios.
 
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I think we just have different standards and expectations. Sony post about their record profits year after year and in their previous generational output, their studios were always proud about pushing their tech and visuals hard. This seems almost entirely absent this generation from them. They had a decent start with Demon's Souls and R&C, but since then it's just been cross gen games based on ps4 tech. The PS5 has a substantial hardware improvement over the PS4 and things like hardware accelerated ray tracing, mesh shading an an exponential increase in CPU and SSD performance and yet they are just making PS4 games at higher fps and resolution. 1st party studios should be making the most of the hardware they have available, that was always kinda the point in having them so they could show the hardware in the best light. Instead, 3rd party studios are the ones pushing tech forward.
I dont understand why sony fans have different standards and expectations after we all became sony fans during the ps3 era when they showed KZ2 looking closer to the CGi reveal than any of us had been expecting. When Uncharted 2, GOW3, and heavy Rain completely blew away the competition after a rough first few years. All of a sudden Sony first party was at the top of the graphics and they held that crown until around 2021. This forum has people celebrating Sony exclusives precisely because they were pushing standards and came with their own lofty expectations.

I refuse to believe those same fans have now lowered the expectations after 15 years of identifying as graphics whores. I havent. I still hold Sony studios to a high regard. After all, i was a fan of their output, not their brand.

And i think that's what you are seeing here. Remember Bo_Hazam? He literally told me that he was a fan of the Sony brand. Not sony games. I was like i like their games because their games are good and because they push graphics when others dont. And he's like nah, i just like sony the brand name. To be that brazenly open about being a blind fanboy is insane to me but thats what we are seeing here.
 
"Technical edge" in this thread we are talking about the best looking, cutting edge AAA games. Sony was making games in that sector before, but with PS5? They are behind third party studios.
Okay point taken. I do love the big Sony technical showcases. I just think development has gotten too expensive. Even your absolute mid games are ungodly expensive right now, and I don't expect the ambition for most games at this point to be at this level though just because it's so cost prohibitive.

I have high hopes that Naughty Dog is gonna deliver that as usual even if people here aren't in love with the story.
 
I wonder if we can do a big reset and go back to PS1/2/3/4 era Sony. Sony just needs to release 5 bangers in a row and we will all forget about Concord and GaaS push. It will all be forgiven, also take the mic out from Neil Druckmann, just don't let him send any other "message" through their games.
 
I dont understand why sony fans have different standards and expectations after we all became sony fans during the ps3 era when they showed KZ2 looking closer to the CGi reveal than any of us had been expecting. When Uncharted 2, GOW3, and heavy Rain completely blew away the competition after a rough first few years. All of a sudden Sony first party was at the top of the graphics and they held that crown until around 2021. This forum has people celebrating Sony exclusives precisely because they were pushing standards and came with their own lofty expectations.

I refuse to believe those same fans have now lowered the expectations after 15 years of identifying as graphics whores. I havent. I still hold Sony studios to a high regard. After all, i was a fan of their output, not their brand.

And i think that's what you are seeing here. Remember Bo_Hazam? He literally told me that he was a fan of the Sony brand. Not sony games. I was like i like their games because their games are good and because they push graphics when others dont. And he's like nah, i just like sony the brand name. To be that brazenly open about being a blind fanboy is insane to me but thats what we are seeing here.
The difference between now and 15 years ago is that now we have gaming flatearthers clowns acting as if Demon's Souls, Rift Apart, Spider-Man 2, HFW, GoWR, GT7, Spider-Man 2, Astro Bot, Death Stranding 2 and so on wouldn't exist or as if they wouldn't have top tier tech that make them look better than 99.99% of the competition as happened 15 years ago.

Sony just needs to release 5 bangers in a row and we will all forget about Concord and GaaS push.
Sony had many bangers this generation, they make multiple per year.

And with the huge success of MLB, GT7, Destiny 2 and Helldivers 2 plus having Marathon and Marvel Tokon coming soon, plus with the players in PS and gaming in general spending the big majority of their time and money on GaaS (a percentage that keeps growing every year) it would be heavily retarded and suicidal idea for the long term to stop the GaaS push.

No but their first party output has been a disaster and that's on whoever green lit all of those GAAS attempts.
Sure, Jan.

Disaster is so big that they make with their first party games twice the money they did a generation ago, break their fastest selling game record almost every single year, and almost every year are the company that wins more awards, gets more awards nominated and gets more games in the GOTY candidate lists.
 
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Yotei is basically a PS4 game. It's not hard to do open world 60fps on PS5 when you are not going to use any advanced lighting in it.
I said it before. Some people in this forum have gaslighted everyone to think that current gen is what a 4080 can do, but those machines were designed with another scope in mind. 60fps capable CPUs, fast streaming of assets and closer to 4K resolution is what XSX and PS5 are about. The alternative is sub 720p with FSR2.
 
I wonder if we can do a big reset and go back to PS1/2/3/4 era Sony. Sony just needs to release 5 bangers in a row and we will all forget about Concord and GaaS push. It will all be forgiven, also take the mic out from Neil Druckmann, just don't let him send any other "message" through their games.

I don't think so, too much top talent left for greener pastures. The studios just aren't the same that we knew in those days.

The mandate to push leading edge tech is likely gone too. They know its not needed and they can still be incredibly profitable.
 
I said it before. Some people in this forum have gaslighted everyone to think that current gen is what a 4080 can do, but those machines were designed with another scope in mind. 60fps capable CPUs, fast streaming of assets and closer to 4K resolution is what XSX and PS5 are about. The alternative is sub 720p with FSR2.
no one is forcing you to play games at 720p.

Play 30 fps versions that are roughly around 1440p and reconstructed to 4k. Ive done that all gen. they look fine.

Some people on PCs were rocking 1060s up until recently. Running next gen games with no ray tracing turned on, and settings down to low at 720p looking like dogshit. If they told me that avatar didnt look next gen just because they ran the game at 720p low settings i would laugh at them.
 
I dont understand why sony fans have different standards and expectations after we all became sony fans during the ps3 era when they showed KZ2 looking closer to the CGi reveal than any of us had been expecting. When Uncharted 2, GOW3, and heavy Rain completely blew away the competition after a rough first few years. All of a sudden Sony first party was at the top of the graphics and they held that crown until around 2021. This forum has people celebrating Sony exclusives precisely because they were pushing standards and came with their own lofty expectations.

I refuse to believe those same fans have now lowered the expectations after 15 years of identifying as graphics whores. I havent. I still hold Sony studios to a high regard. After all, i was a fan of their output, not their brand.

And i think that's what you are seeing here. Remember Bo_Hazam? He literally told me that he was a fan of the Sony brand. Not sony games. I was like i like their games because their games are good and because they push graphics when others dont. And he's like nah, i just like sony the brand name. To be that brazenly open about being a blind fanboy is insane to me but thats what we are seeing here.
These games look great. I'm as critical of nu-Sony as anyone but these games look amazing, even the cross gen ones. I'm sorry you can't see that but you seem to be disconnected from the broader fanbase and insanely focused on tech buzzwords and the few times when things don't look 100% right.
 
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These games look great. I'm as critical of nu-Sony as anyone but these games look amazing, even the cross gen ones. I'm sorry you can't see that but you seem to be disconnected from the broader fanbase and insanely focused on tech buzzwords and the few times when things don't look 100% right.

What broader fanbase of PS consoles like: GTA 5, COD 19, RDR2, COD 22, COD 24, COD 20, Minecraft, COD 15...

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... Spider-Man!

Broader fanbase don't give a fuck about graphics. True Sony fans do, like the ones that played all those graphical bangers on PS3 and PS4, WE are the most disappointed group. While true fanboys ejaculate when they see anything with "Sony" logo on it.
 
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Broader fanbase don't give a fuck about graphics. True Sony fans do, like the ones that played all those graphical bangers on PS3 and PS4, WE are the most disappointed group. While true fanboys ejaculate when they see anything with "Sony" logo on it.
except these Sony games are graphical bangers. So because they don't use shitty UE5 junk tech that makes everything look fizzy and blurry, they're crap? seems like people have lost the plot.

i have a lot to say about all of Sonys games this gen but all I've played have impressed me in terms of graphics, especially HFW, DS, and SM2.
 
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Nah, the new water is there. There just isnt that much of it.

Kojima was literally going blind and lost 2 years to that illness so if there is one dev who i will give a pass is kojima. we all know his team cant work without him. So they probably just sat there while he got eye sight back.

Now GG couldve built him an RTGI system or a mesh shader system in the meantime but they were busy shipping horizon until 2022.
Are you sure? The water looks far better in Fobridden west. It looks like the old water in DS1/HZD.
 
Broader fanbase don't give a fuck about graphics. True Sony fans do, like the ones that played all those graphical bangers on PS3 and PS4, WE are the most disappointed group. While true fanboys ejaculate when they see anything with "Sony" logo on it.
Broarder isn't casual gaming. There is a gap between the COD rat and the "only path traced, thanks". And I was in for the 30fps Sony until the PS4 came with all those boring Uncharted imitations. Now I'm far too spoiled with 5 years of 60fps modes. 9 if you account for the non CPU bounded PS4 Pro titles.
 
You can barely make it run on any current gen hardware, up to and including how difficult it is to run on PC. Maybe they should have been slightly less ambitious with the visuals.
There is nothing ambitious with the visuals if we talk about assets. It's their lighting engine which is very heavy and results that it produce don't worth the performance cost imo
 
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I haven't really been into their games this gen. But the technical side is the one thing I do really like about them.
Good looking games at 60fps and decent resolutions. If they go back to 30fps or we get into the 720p FSR smearfest at 45 fps territory like most UE5 games that would just give me one more reason to care less about their games.

I said it before. Some people in this forum have gaslighted everyone to think that current gen is what a 4080 can do, but those machines were designed with another scope in mind. 60fps capable CPUs, fast streaming of assets and closer to 4K resolution is what XSX and PS5 are about. The alternative is sub 720p with FSR2.

To me the real generational leap this gen has been 60fps and faster loading, and I'm really happy with that.
Besides there's still plenty of UE5 games for people who want to play choppy 30fps games with better graphics.
 
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No, and we still have to see the Santa Monica and ND games like Intergalactic to see how far PS5 can go graphically, they already had the games with the best graphics in 2021 with Ratchet and in 2022 with Horizon FW according to DF (and a couple of months ago they released DS2 which is at a great level), don't see the demands some have on Sony games, if they don't release the best every year it's because they've already lost their advantage xDD.
 
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Its just astounding the level of delusional fanboy defense force shit going on here. I am a fan of these studios as well and loved the fact that they pushed the bar continuously in the ps3 and PS4 gen but I can also be honest with the lazy and underwhelming shit they're serving.

I still don't understand the mentality where people religiously defend their favourite party even when they're being terrible, it only hurts the party in question. Pushing people to be the best they can be is what is actually the sign of someone who cares. I mean people out here claiming PS4 remastered to higher res and framerates is up there with the best of tech ...or when proven wrong they default to PS4 graphics are good enough! Won't anyone please think about the budgets!...I mean wtf do you even say to that.
 
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Its just astounding the level of delusional fanboy defense force shit going on here. I am a fan of these studios as well and loved the fact that they pushed the bar continuously in the ps3 and PS4 gen but I can also be honest with the lazy and underwhelming shit they're serving.

I still don't understand the mentality where people religiously defend their favourite party even when they're being terrible, it only hurts the party in question. Pushing people to be the best they can be is what is actually the sign of someone who cares. I mean people out here claiming PS4 remastered to higher res and framerates is up there with the best of tech ...I mean wtf do you even say to that.
I hope they get some checks at the end of the month because if not...
 
the funniest thing is that in both horizon and ds2, the models are the most impressive thing by far...and they are unreal metahuman models.


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You can't write better comedy than reality
I mean I wouldn't put horizon in that category, it's impressive all around considering it's a launch title designed on the PS4. It honestly still holds up pretty well. Death stranding though is just so disappointing, the tech heads statement that the PS5 upgrade over the PS4 is not enough to make a real difference summed their level of technical ambition and effort. Late into the ps3 gen kojimas team sure as hell didn't complain about the paltry amount of ram the ps3 had, nor the weak GPU when designing the fox engine and instead we're excited to optimize and push tech and delivered the fox engine...now the thought process is basically coding to the metal, optimizing ew let's just treat the hardware like it's a PC.
 
If a dev designs a game around a certain art style and says that we want a 60fps game and certain game design and it is designed around current gen hardware even if it's not using all that hardware's features, then it's a current gen game. If you have to cut back on your vision to run on older hardware at worse performance and resolution levels, then it's not a last gen game. Even if a game isn't using all of the visual features, they're mostly taking advantage of new controller features, ssd load times, etc that are all current gen features.

I mean, we're splitting hairs at this point and I don't expect to change any minds, I'm just mostly arguing that people's expectations are out of line with current hardware reality.
This game design is 100% like the original GOT that they've launched in 2020 at 30 fps

So no, this isnt a platformer or a character action game that was designed for 60 fps from the ground up.

This is a game that will have a 60 FPS Performance Mode cause they are using the same last gen tech as the first one
 
Spider Man 2also didn't feel like a true generational jump over the first one. And up to now, we haven't seen Sony's first-party teams actually
use new rendering tech or dynamic lighting in their own engines while Remedy already pulled it off with their in house engine
instead of relying on Unreal Engine 5

At this point it really feels like Sony has lost that technical edge they used to have
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We'll know at the end of the PS5's life cycle whether that's true or not. Intergalactic to me is the real test.

Forbidden West was pretty good on PC. Just lacked path tracing. Only game that bests it is Cyberpunk.
 
Looking at those charts, I'm surprised Mile Morales cost more than the first SM game. You'd think it's already got the game engine and foundation from the first game, but the chart shows it cost around $30M more to make. And SM2 costing double the other games is nuts.
 
I mean nothing he said was wrong, so predicting people would spit out facts is like someone saying the earth is round and you going OMG YOU WERE RIGHT!


Literally a fact.


Also true.

So a guy likes a game but points out its not a sony first party game which it isnt is bad?

Subjective. I didnt have a lot of fun with Astrobot because its literally the most basic platformer ive ever played but someone saying they liked it is bad because? And demon souls remake is literally running a ps3 game underneath.

Literally the premise of the thread agreed upon by virtually half the thread. And a 100% true if you look at the fact that all but one of their studios have skipped Ray tracing, mesh shaders, and SSD enhancements. And that studio has only embraced RT reflections.


Look man, Helldivers IP is owned by Sony, it was funded for 7 years by Sony, published by SIEs Sony Xdev even in Xbox 😂.
How it's not a first party game?


These are the same people that when MS Gaming Studios publish NG4 developed by Koei Tecmo/Platinum and with no rights whatsoever to the IP, will point at it saying it's another winner in Xbox first party stable 😂
 
Its just astounding the level of delusional fanboy defense force shit going on here. I am a fan of these studios as well and loved the fact that they pushed the bar continuously in the ps3 and PS4 gen but I can also be honest with the lazy and underwhelming shit they're serving.

I still don't understand the mentality where people religiously defend their favourite party even when they're being terrible, it only hurts the party in question. Pushing people to be the best they can be is what is actually the sign of someone who cares. I mean people out here claiming PS4 remastered to higher res and framerates is up there with the best of tech ...or when proven wrong they default to PS4 graphics are good enough! Won't anyone please think about the budgets!...I mean wtf do you even say to that.
Its just astounding the level of delusional fanboy defense force shit going on here. I am a fan of these studios as well and loved the fact that they pushed the bar continuously in the ps3 and PS4 gen but I can also be honest with the lazy and underwhelming shit they're serving.

I still don't understand the mentality where people religiously defend their favourite party even when they're being terrible, it only hurts the party in question. Pushing people to be the best they can be is what is actually the sign of someone who cares. I mean people out here claiming PS4 remastered to higher res and framerates is up there with the best of tech ...or when proven wrong they default to PS4 graphics are good enough! Won't anyone please think about the budgets!...I mean wtf do you even say to that.


Your delusional attacks would be more credible if you applied it to other publishers as well.

Let's take a look at MS, for example. The 4 billion dollar enterprise that spent 100k millions trying to outspemd Sony out of the market. And whose technical achievements this Gen are exactly what, FH and Halo Infinite running on Xbox One, the dreadful looking South of Midnight, Redfall, FM, the ports of AoE or AoM with cinematic of the early 2000s, the terribly outdated Starfield?

Whats running so great these days as to try to ashame Sony's FP offerings?
 
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Look man, Helldivers IP is owned by Sony, it was funded for 7 years by Sony, published by SIEs Sony Xdev even in Xbox 😂.
How it's not a first party game?


These are the same people that when MS Gaming Studios publish NG4 developed by Koei Tecmo/Platinum and with no rights whatsoever to the IP, will point at it saying it's another winner in Xbox first party stable 😂
Fine. it's first party.

No one considers Helldivers 2 a next gen technical showpiece Sony studios were known for. Posting its boxart in this thread along with sackboy is retarded.
 
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Your delusional attacks would be more credible if you applied it to other publishers as well.

Let's take a look at MS, for example. The 4 billion dollar enterprise that spent 100k millions trying to outspemd Sony out of the market. And whose technical achievements this Gen are exactly what, FH and Halo Infinite running on Xbox One, the dreadful looking South of Midnight, Redfall, FM, the ports of AoE or AoM with cinematic of the early 2000s, the terribly outdated Starfield?

Whats running so great these days as to try to ashame Sony's FP offerings?
its the second post where you've brought up Microsoft. MS did not have the technical edge last generation which is why no one is making a thread about how MS has lost its technical edge. this is about sony. stop moving goalposts.

Whats running so great these days as to try to ashame Sony's FP offerings?
Also, if you have to say this then you are the delusional one.
 
Looking at those charts, I'm surprised Mile Morales cost more than the first SM game. You'd think it's already got the game engine and foundation from the first game, but the chart shows it cost around $30M more to make. And SM2 costing double the other games is nuts.
A lot of this is taken from the insomniac slides which im sure were manipulated one way or another. Nothing costs $300 million. especially not a game that was made in 5 years while 3 other teams worked on a $150 DLC, an $80 Ratchet game, and wolverine. If you total it all up then insomniac is basically saying that their 500 person studio costs a billion dollars to run.

either ted price was doing some money laundering for the cartel or those numbers are bullshit.
 


Wow. I hope this is not real. Mies Morales 150M for what ? It is pretty much the same engine and 300M for SM2 is gross ineffective if true. I do not think they have invested much in technology or upgraded their engine much.

AC Shadows for example, they made good upgrades to their engine which IMO was also pretty decent. But Shadows we can clearly see the improvement, real time GI solution is a nice upgrade.
 
No, and we still have to see the Santa Monica and ND games like Intergalactic to see how far PS5 can go graphically.
Agreed, and whatever Guerilla is cooking, whether that's a new Horizon game or not, Forbidden West is pretty much a cross gen game and looks better than most games released this gen and that one was really early. Ratchet and Clank is also up there as one of the best looking games this gen also.

From what I have seen so far of Intergalactic that game is going to be a proper looker, 'if' the trailer is all realtime of course, possibly the best character rendering I have ever seen,
 
Each generation, Sony's studios used to push the technical side of gaming to the max. Last gen they were killing it with games like
The Last of Us Part II, God of War (2018), and even The Order: 1886. But this time around, we're not really seeing that

Meanwhile, Ghost of Yotei doesn't show much of a leap compared to the last game besides better draw distance, Spider Man 2
also didn't feel like a true generational jump over the first one.
Speak for yourself.

I skipped those (and many more) 1st party PS4 launches because they prioritized pretty visuals at the cost of good framerate. Meanwhile, every PS5 first party release this gen is playable at 60 frames (or higher) at launch.

That alone is a huge leap for game feel, which matters way more to me in a video game than tech that makes screenshots/slideshows slightly prettier.

And up to now, we haven't seen Sony's first-party teams actually use new rendering tech or dynamic lighting in their own engine
I'm sure Polyphony and especially Insomniac would disagree with that (IG released four PS5 games with RT & GI, and also literally invented the idea of a 40 fps rendering mode).

And while Guerilla, Naughty Dog, and Santa Monica haven't used things like RT yet, they 1) are still cooking and 2) have already released games that are award-winning technical marvels.

Now Halo a series that was never really known for its visuals got a crazy good technical showcase, Hellblade II is stillthe most impressive-looking game so far and we're already halfway through the generation. Cyberpunk 2077 has
the best graphics and dynamic lighting in an open world. Black Myth: Wukong is huge and looks stunning
while Remedy already pulled it off with their in house engine instead of relying on Unreal Engine 5
  • Halo, Cyberpunk, and AW2 all had disastrous technical issues at launch, and the 1st two devs are abandoning their in-house engines for UE5.
  • Hellblade 2 launched at 30fps and was lambasted heavily for being more of semi-interactive movie than a game. Not too dissimilar to The Order 1886. They also only recently scaled back those technical efforts to release a 60fs mode.
  • Black Myth Wukong had the advantage of being developed for 6 years in China, maybe the cheapest place in the world to make games. Most games won't be able to stomach that insane of a budget.
So it seems that most developers have had to choose between pushing technical boundaries & having a game that performs well at launch.

How has Sony lost its technical edge when they're one of the few that have done both?
 
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Decima engine is amazing - one of the best around even though it is not really modern since it needs to run on that toaster gpu in the PS5

Really interested to see how much of an upgrade it gets for the PC release of Death stranding 2
 
This comparision is really nonsensical because it's comparing a few months of Spider-Man 2 versus half a dozen years of Spider-Man 1 and also comparing it to a short sized spinoff.

Spider-Man 2 is selling faster than Spider-Man 1.
 
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I feel like I could have just not purchased a ps5 this gen and been fine.

I have one, I played Spider-Man 2 on it, that was fun for a week. Ghosts of Yoetei I feel like I'll play when it's deeply discounted. GoW Ragnorock felt more of the same.


Idk this is Sony's tamest generation to me.
 
Your delusional attacks would be more credible if you applied it to other publishers as well.

Let's take a look at MS, for example. The 4 billion dollar enterprise that spent 100k millions trying to outspemd Sony out of the market. And whose technical achievements this Gen are exactly what, FH and Halo Infinite running on Xbox One, the dreadful looking South of Midnight, Redfall, FM, the ports of AoE or AoM with cinematic of the early 2000s, the terribly outdated Starfield?

Whats running so great these days as to try to ashame Sony's FP offerings?
My points were facts, Sonys first party studios have maintained their last gen pipelines and none of them have implemented the next gen tech actually available on the hardware like mesh shaders, rtgi and virtualized geometry. The only studios that have actually implemented rt is insomniac and even that is the most basic effects like reflections.

Why are you even bring up Microsoft? Did I even praise Microsoft? I'm hardly a fan of Microsoft but Sony not Microsoft had the talented first party studios who had a pedigree of pushing the bar in tech and fidelity for the past 2 gens and was the very advantage that created a pedigree that propelled Sony to recover in the ps3 gen and beyond. Also to your point about Microsoft, they released helldblade 2 the best looking game this gen in terms of sheer packed detail and fidelity. It also releases doom dark ages which is a game with rtgi, virtualized geometry and active physics at 60fps and while its not as impressive looking as I hoped, it's still doing more than Sonys first party games in tech. Also regarding Star Field while it has terrible character models, it still has gi unlike most Sony games, has an insane number of physics based objects with persistent memory, very geometry heavy interiors but at the cost of a dated streaming system.

Now let's throw out the console war shit you tried to bring into this by trying to make this into Microsoft vs Sony. Sonys first party devs have been embarrassed by third party studios this gen. Ubisoft have delivered technical powerhouses like assassin's creed which is a technical master class with rtgi, heavy physics simulations, virtualized geometry, brilliant draw distance and streaming etc which leaves Sonys games in the dust. Same of avatar, even games like crimson desert devs with small budgets make Sonys devs look lazy in comparison showcasing technical ambition to put out their own engine having all of the next gen features while pushing insane draw distance, scope and physics. I mean none of the Sony studios even utilized or tried to make use of the much touted SSD tech they were shouting about the only devs that actually designed around it were insomniac for ratchet how do you defend that?
 
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its the second post where you've brought up Microsoft. MS did not have the technical edge last generation which is why no one is making a thread about how MS has lost its technical edge. this is about sony. stop moving goalposts.


Also, if you have to say this then you are the delusional one.


Issue is the kind of posts keep appearing by the usual suspects about one platform holder having lost its technical prowess while to the other two nothing is reclaimed, there's zero expectations about them apparently.

Yet the one that still produces high level graphics both artistically and technically, has to be bothered constantly. Apparently state of the art must be some Ubi game that is absolutely destroyed when it releases or a UE5 that runs like shit or upscaled from a low resolution but hey look at the assets.
 
My points were facts, Sonys first party studios have maintained their last gen pipelines and none of them have implemented the next gen tech actually available on the hardware like mesh shaders, rtgi and virtualized geometry. The only studios that have actually implemented rt is insomniac and even that is the most basic effects like reflections.

Why are you even bring up Microsoft? Did I even praise Microsoft? I'm hardly a fan of Microsoft but Sony not Microsoft had the talented first party studios who had a pedigree of pushing the bar in tech and fidelity for the past 2 gens and was the very advantage that created a pedigree that propelled Sony to recover in the ps3 gen and beyond. Also to your point about Microsoft, they released helldblade 2 the best looking game this gen in terms of sheer packed detail and fidelity. It also releases doom dark ages which is a game with rtgi, virtualized geometry and active physics at 60fps and while its not as impressive looking as I hoped, it's still doing more than Sonys first party games in tech. Also regarding Star Field while it has terrible character models, it still has gi unlike most Sony games, has an insane number of physics based objects with persistent memory, very geometry heavy interiors but at the cost of a dated streaming system.

Now let's throw out the fanboy bullshit you tried to bring into this by trying to make this into Microsoft vs Sony. Sonys first party devs have been embarrassed by third party studios this gen. Ubisoft have delivered technical powerhouses like assassin's creed which is a technical master class with rtgi, heavy physics simulations, virtualized geometry, brilliant draw distance and streaming etc which leaves Sonys games in the dust. Same of avatar, even games like crimson desert devs with small budgets make Sonys devs look lazy in comparison showcasing technical ambition to put out their own engine having all of the next gen features while pushing insane draw distance, scope and physics. I mean none of the Sony studios even utilized or tried to make use of the much touted SSD tech they were shouting about the only devs that actually designed around it were insomniac for ratchet how do you defend that?


Did I even praise MS he says, just before praising MS 😂.

Hellblade 2 best looking game of the Gen. Sure mate, sure. Low resolution corridor with black bars that runs on Series S. Some people see some good textures and modeling in 2 characters on screen and think that's the pinnacle of high tech.

Fact is Sony and some Ubi games have been been among the best this gen. Stellar Blade, Horizon Forbidden West, Spiderman 2, Astro Bot, Demons Souls, Death Stranding 2, Ghost of Yotei, Ratchet and Clank Rift, all among the best this Gen.
 
My points were facts, Sonys first party studios have maintained their last gen pipelines and none of them have implemented the next gen tech actually available on the hardware like mesh shaders, rtgi and virtualized geometry. The only studios that have actually implemented rt is insomniac and even that is the most basic effects like reflections.

You do realize that these are mainly marketing bullet points, right?


Also to your point about Microsoft, they released helldblade 2 the best looking game this gen in terms of sheer packed detail and fidelity.

Hellblade 2 is basically stock UE5 with high quality assets. It looks good because the design is so constrained, not because its not technically more advanced than any other example using Epic's middleware.

It also releases doom dark ages which is a game with rtgi, virtualized geometry and active physics at 60fps and while its not as impressive looking as I hoped, it's still doing more than Sonys first party games in tech.

So, by your own admittance just employing the advanced tech doesn't necessarily yield more impressive results. Why is it so important then?


Also regarding Star Field while it has terrible character models, it still has gi unlike most Sony games, has an insane number of physics based objects with persistent memory, very geometry heavy interiors but at the cost of a dated streaming system.

Global illumination has been around for decades. RT improves accuracy and is faster than baking using pre-baked light probes, but it doesn't magically produce better effects.

Now let's throw out the console war shit you tried to bring into this by trying to make this into Microsoft vs Sony. Sonys first party devs have been embarrassed by third party studios this gen. Ubisoft have delivered technical powerhouses like assassin's creed which is a technical master class with rtgi, heavy physics simulations, virtualized geometry, brilliant draw distance and streaming etc which leaves Sonys games in the dust.

There's no point in engineering effects that are too heavy to yield satisfactory performance on the most popular console hardware, because that's just extra work on top of building using more traditional techniques and workflows that are actually the only performant option!

Same of avatar, even games like crimson desert devs with small budgets make Sonys devs look lazy in comparison showcasing technical ambition to put out their own engine having all of the next gen features while pushing insane draw distance, scope and physics.

Oh right, like Decima doesn't do all of those things.

And as to the comment that Pearl Abyss the developer behind Crimson Desert is "small"... a company with a 2 billion dollar plus market cap... You really are showing your ignorance!
 
My points were facts, Sonys first party studios have maintained their last gen pipelines and none of them have implemented the next gen tech actually available on the hardware like mesh shaders, rtgi and virtualized geometry. The only studios that have actually implemented rt is insomniac and even that is the most basic effects like reflections.

Why are you even bring up Microsoft? Did I even praise Microsoft? I'm hardly a fan of Microsoft but Sony not Microsoft had the talented first party studios who had a pedigree of pushing the bar in tech and fidelity for the past 2 gens and was the very advantage that created a pedigree that propelled Sony to recover in the ps3 gen and beyond. Also to your point about Microsoft, they released helldblade 2 the best looking game this gen in terms of sheer packed detail and fidelity. It also releases doom dark ages which is a game with rtgi, virtualized geometry and active physics at 60fps and while its not as impressive looking as I hoped, it's still doing more than Sonys first party games in tech. Also regarding Star Field while it has terrible character models, it still has gi unlike most Sony games, has an insane number of physics based objects with persistent memory, very geometry heavy interiors but at the cost of a dated streaming system.

Now let's throw out the console war shit you tried to bring into this by trying to make this into Microsoft vs Sony. Sonys first party devs have been embarrassed by third party studios this gen. Ubisoft have delivered technical powerhouses like assassin's creed which is a technical master class with rtgi, heavy physics simulations, virtualized geometry, brilliant draw distance and streaming etc which leaves Sonys games in the dust. Same of avatar, even games like crimson desert devs with small budgets make Sonys devs look lazy in comparison showcasing technical ambition to put out their own engine having all of the next gen features while pushing insane draw distance, scope and physics. I mean none of the Sony studios even utilized or tried to make use of the much touted SSD tech they were shouting about the only devs that actually designed around it were insomniac for ratchet how do you defend that?
Great post, but sadly it will be lost on a guy who has no idea that there have been plenty of next gen looking games released this gen.

You cannot argue with blind people.
 
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