Sounds like you can't deactivate a dead/lost console yourself. Still have to call Nintendo.
On Playstation at least you can manage all your systems from a website on any device.
I will absolutely never buy digital on Switch until I get some guarantee or piece of mind that my data is safe.
I still remember when my 3DS broke I lost all my saves for digital games.
Blaster Master Zero? Fast Racing RMX? Yeah they look good but Im not buying digital until Nintendo sorts themselves out.
Sounds like you can't deactivate a dead/lost console yourself. Still have to call Nintendo.
On Playstation at least you can manage all your systems from a website on any device.
I didn't realise people expected to be able to buy a game once and play it on multiple switches. I have never used ps4 like that and tbh I'm not sure how many people have multiple of the same console. If you lose it you can get your games and according to a recent article maybe even your saves. Not sure what there is to complain about.
Sounds like you can't deactivate a dead/lost console yourself. Still have to call Nintendo.
On Playstation at least you can manage all your systems from a website on any device.
It's still a problem because let's say if you bought two switch consoles, you can't share the software.
Of course people expected it because others have this kind of account system for years. I have multiple iOS devices and I don't need to repurchase all my games. When I travel abroad to work I don't need to carry PS4 with me because I can just buy a new one then sign in with my account and all my gaming library is there. It's a beautiful thing about digital contents. It's baffling how a company as big as Nintendo is still unable to achieve this level of service in 2017.
On November 22nd, 2005 (11.5 years ago), the Xbox 360 had the following DRM:
- Anything you purchase is playable on the console you purchased it on by anyone on that console (n.b. you could also have multiple users signed in to the same game, so separately the Xbox 360's presence and profile system was much more sophisticated then than Nintendo's is now)
- In addition, it is playable on any other console if you sign in and stay connected
- You can sign in to as many consoles as you want by using the account recovery download, feel free to leave your profile at all your friends houses
- Also profiles can be copied to memory cards and brought to other consoles
Now, by the end of the 360 it had a ton of other features and was much better. But that was the state of play at launch day, 11.5 years ago.
Nope.
I will continue to buy physical versions of games, on all platforms including Switch, whenever possible.
Why do games have to severely discounted in order for buying digital to have merit?
Why do games have to severely discounted in order for buying digital to have merit?
Nope.
I will continue to buy physical versions of games, on all platforms including Switch, whenever possible.
See, I wouldn't miss out on great exclusive games over this. Nintendo hasn't pulled the plug on making any game available for redownload that you've purchased in the past. There's not much to worry about here.
I'm not saying their system is adequate, but I do think any sort of tinfoil hat concerns that your licenses are going to be suddenly revoked should probably be checked. I buy physical games when I can (because I like the boxart) then grab digital only items on e-Shop without worry.
If your sole criterion for quality is user friendliness this is absolutely true. I would like to point out though that this is the most airtight DRM scheme for games that isn't the "ultimate" one of just being always-online. Sony's model, at least on PS4, is heavily exploitable, with users able to keep licenses active permanently on any number of consoles as long as they're kept offline by setting them as "primary" before taking them offline. That's on top of the basic "trading primaries" game sharing model. Microsoft minimizes this by only allowing users to change their "primary" console 3 times a year, but the same ideas still apply.Note: This policy is still worse than what the Xbox 360 had on November 22, 2005.
is possible on Switch. I don't know about having multiple users signed in at once for a game since I don't have any multiplayer games, maybe someone else can answer this? Switch's user system certainly is funny though, it reverses the general model of logging in first to access your stuff before starting a game. I'm sure they wanted to keep things simple, and this does that, but it's probably going to lose out on functionality even beyond just managing what games can be accessed at any given time.- Anything you purchase is playable on the console you purchased it on by anyone on that console
Ultimately, this is exactly the kind of scenario Nintendo's trying to prevent. It's very clear that not adopting a more traditional model isn't a matter of incompetence, they powerfully feel that game sharing is a threat to them. It would be very interesting to see what metrics are telling them this, as well as what metrics are telling their competition the opposite. The heavy integration of online services into Sony and Microsoft's offerings is probably something Sony and MS see as a large factor in deterring exploitation of the weaknesses of their DRM, and I wonder if Nintendo's stance will soften once they've ramped up their own online services. Any policy shift like that won't happen with this generation of hardware though. Also, it's kind of hard to get to the point where a strong online business lets you soften your DRM when your DRM is preventing your online business from getting stronger.Still garbage.
We're forced to jump through these hoops because of the hypothetical where a parent buys a switch for each kid and then shares a copy of Pokemon Stars between them.
Having to rely on the original hardware for deactivation is a real weakness, and a web interface for doing that seems like a totally reasonable addition to Nintendo's current system. The only caveat is that in order for it not to compromise their DRM the active console would have to be internet connected at the time of deactivation, meaning this wouldn't help those with consoles that are unusable for whatever reason. It would still be an improvement. Hopefully we'll get this at some point.Sounds like you can't deactivate a dead/lost console yourself. Still have to call Nintendo.
On Playstation at least you can manage all your systems from a website on any device.
Bumping this one more time, just want to get as many people's thoughts as I can.
Bumping this one more time, just want to get as many people's thoughts as I can.
1. The worst offense with pricing is that they dont allow lower digital prices to keep stores happy. So stores can drop physical price but digital remains the same. Fuck off.The new policies are improvements, definitely.
The only problem is the price of games or, more precisely, the new policies on digital sales.
Digital on Nintendo will be interesting only when we'll see massive discounts times periodically, like PSN/Steam/Live.
Just think about 3DS: I don't think we will never see a fire emblem game priced 9.90 or 14.90 on eshop, never.
Instead you can find a physical copy of the games priced for 20-25 with store sales, black Friday, ecc