Hatred - Reveal & Gameplay Trailer

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People can make whatever they want to ... It's the flip side of freedom of speech that the is sometimes speech you, and a majority of people, find disgusting or offensive. But, we have to allow it lest other aspects of speech are bridled.

That being said, I have the freedom to form the opinion that anyone who wants to play that game -- or worse, finds enjoyment from that game -- is sick and needs help. I'm not kidding. If you're drawn to that, if that seems like fun, it is NOT a healthy escape. Get some help, it's out there.
 
Except this is a video game, not real life. Why would I feel empathy for pixels on a screen?

The hell?


Your brain doesn't make the distinction between pixels on a screen and real life - your mind does. You're trying to say pixelated images can't stir emotions? This thread is basically evidence that it can and will. Movies are essentially pixelated images and last I checked, they very much could stir emotions.
 
Agreed, but how about those of us that don't feel comfortable playing GTA games, or any other game with morally-suspect "protagonists"?

In particular I found interesting from the first post was this line:

I play games more than I watch movies for the sole reason of immersion. I'm not going to do anything in a game that goes against my real-life moral mindset, and when I'm forced to it really gets to me, so I will take this sort of thing seriously. For those that can separate that and feel comfortable playing this game, all the power to them, but it doesn't make the concept any less disturbing...
Well, then... don't buy the game?

I mean, if it's not for you, then it's not for you. Nothing can or even should be done about that. You have the freedom to just look away and play other things that actually appeal to you.
 
They kinda stopped making these kind of games. There was similar stuff in the early PS1 era like Loaded, Die Hard and some others I can't remember. Will buy for nostaliga and gore.

edit: Manunt is the obvious one.
 
The voiceover was pretty bad and I don't know much yet other than that you shoot a lot of people in suburban environments.

If it turns out to be fun then I guess I'll try it.
 
It's a clever conceit. Players slaughter people in their thousands without thinking just because a game tells them a character is a villain, a guard or a soldier. Games have repeatedly embraced torture as a gameplay mechanic to no complaint from gamers, they have indirectly encouraged players to laugh at killing prostitutes and strippers, reduced the idea of taking a life to a number on a score or a variable determining bonuses later on. Now this comes along and everyone gets all righteous? I'm calling bullshit on that. This is the sort of game most of you will have been playing your entire gaming lives and as many have pointed out, a small reskin, a justifying objective or the dishonest pretense of 'satire' would make it all OK in everyone's eyes. No matter how it turns out, this game looks to be offering exactly what so many other games do but without any excuses to hide behind: murdering people as an accomplishment and source of pleasure. Anyone who has ever played and enjoyed a Rockstar game in particular has absolutely no justification in getting high and mighty over this.

But it's not a reskin, most of the time we're all shooting people in games it's because they're shooting us back, yes it's still killing people and yes you can still mow people down in GTA but context is important

There was a thread a week ago or so about people who can't play RPG's as an asshole because it just feels wrong, and it's also why there was all the controversy with No Russian

You can't say just because we've become used to playing as soldiers and super heroes and gang members that we should be absolutely fine with gunning down innocent men and woman as they run around screaming and not bat an eyelid
 
It's a clever conceit. Players slaughter people in their thousands without thinking just because a game tells them a character is a villain, a guard or a soldier. Games have repeatedly embraced torture as a gameplay mechanic to no complaint from gamers, they have indirectly encouraged players to laugh at killing prostitutes and strippers, reduced the idea of taking a life to a number on a score or a variable determining bonuses later on. Now this comes along and everyone gets all righteous? I'm calling bullshit on that. This is the sort of game most of you will have been playing your entire gaming lives and as many have pointed out, a small reskin, a justifying objective or the dishonest pretense of 'satire' would make it all OK in everyone's eyes. No matter how it turns out, this game looks to be offering exactly what so many other games do but without any excuses to hide behind: murdering people as an accomplishment and source of pleasure. Anyone who has ever played and enjoyed a Rockstar game in particular has absolutely no justification in getting high and mighty over this.
I agree, all this (pardon the pun) hatred being pointed at this game but when people do these kind of things ALL of the time in GTA its perfectly fine? Give me a break. Oh lets not forget that wonderful turd called State of Emergency too, which is exactly what this game is. Personally I can't stand SoE or the GTA series for the exact things people are complaining about this game having, but once again I guess its okay when GTA does it because people love that series :\
 
It's a clever conceit. Players slaughter people in their thousands without thinking just because a game tells them a character is a villain, a guard or a soldier. Games have repeatedly embraced torture as a gameplay mechanic to no complaint from gamers, they have indirectly encouraged players to laugh at killing prostitutes and strippers, reduced the idea of taking a life to a number on a score or a variable determining bonuses later on. Now this comes along and everyone gets all righteous? I'm calling bullshit on that. This is the sort of game most of you will have been playing your entire gaming lives and as many have pointed out, a small reskin, a justifying objective or the dishonest pretense of 'satire' would make it all OK in everyone's eyes. No matter how it turns out, this game looks to be offering exactly what so many other games do but without any excuses to hide behind: murdering people as an accomplishment and source of pleasure. Anyone who has ever played and enjoyed a Rockstar game in particular has absolutely no justification in getting high and mighty over this.

What a great post, certainly wasn't expecting something like this here in this thread.
 
Agreed, but how about those of us that don't feel comfortable playing GTA games, or any other game with morally-suspect "protagonists"?

In particular I found interesting from the first post was this line:



I play games more than I watch movies for the sole reason of immersion. I'm not going to do anything in a game that goes against my real-life moral mindset, and when I'm forced to it really gets to me, so I will take this sort of thing seriously. For those that can separate that and feel comfortable playing this game, all the power to them, but it doesn't make the concept any less disturbing...
You don't have to play the game or those games. That's what's great about a diverse entertainment medium. You have a vast array of experiences to choose from, but why should others suffer because you don't like those kinds of games. I don't like torture porn movies, but I wouldn't want to stop those who do enjoy the genre from seeing those movies or directors from making them
 
:lol :lol :lol

Did anyone else laugh there ass of at this trailer? It tries so hard to be serious and disturbing it comes off as comical. This the kind of game those 14 year old EdgeLords who wear there Cannibal Corpse shirts to school would make. Damn near cut myself with its edginess.
 
The hell?


Your brain doesn't make the distinction between pixels on a screen and real life - your mind does. You're trying to say pixelated images can't stir emotions? This thread is basically evidence that it can and will. Movies are essentially pixelated images and last I checked, they very much could stir emotions.

Yeah but on some level you know it's not real and if you can distance yourself from that. We've been arguing for years that video game violence doesn't lead to real life violence. Clearly there's a level of disconnect somewhere in there.
 
While I agree with parts of what you said, the perversion of this game can't be understated. It's beyond tasteless. It's vile. It's literally a murder simulator that asks the player to revel in taking a life while it supplicates for mercy. I dislike GTA for hiding behind its pretenses and duping players into suspending their morality, but hopefully this game is a wake up call to all those games that play babe in the woods with murder

Well that's fine. It's just for the people that try to justify committing mass genocide as games as anything but.

Either you are for it all, or against it all. There is no in between. There is no justification behind it all like "oh it's satire", "oh they are bad guys! They were in your way!". You are killing, just like this game. All it is as that guy put it, just a reskin of "enemies" for you to target. That's all.
 
:lol :lol :lol

Did anyone else laugh there ass of at this trailer? It tries so hard to be serious and disturbing it comes off as comical. This the kind of game those 14 year old EdgeLords who wear there Cannibal Corpse shirts to school would make. Damn near cut myself with its edginess.

This is like the 100th time someone has made a post about how edgy it is.

We get it.
 
It's made very clear that the killer is a bad person, and deserves no sympathy. Many games try to present murder as being justified, and I think that's a much more dangerous message than what Hatred is presenting.
 
[...]

That being said, I have the freedom to form the opinion that anyone who wants to play that game -- or worse, finds enjoyment from that game -- is sick and needs help. I'm not kidding. If you're drawn to that, if that seems like fun, it is NOT a healthy escape. Get some help, it's out there.
Now, that's just mean. Perhaps I want to play it for the mix of emotions (including disgust and distress) that I feel from playing this sort of thing. Perhaps I just want to know if there's really a game that can make me draw a line in the sand that says 'I am not going to kill these virtual people even though the game tells me to and I know they are not real'. Perhaps the game - gasp - actually ends up being kind of fun and I end up ignoring the mass-murdering conceit?

In the end, I think that if you seriously think people who want to play this game are in need of help, then you should be saying the same thing for people who regularly go on killing sprees in games like GTA and the like, because it's really not that much different.
 
Couldn't even finish the trailer. Such a gross concept IMO. I'm fine with gore in games, but it really depends on who you're slaughtering. If it's zombies, demons, nazis, etc it's satisfying because they "deserve it." What kind of disturbed individual gets pleasure from killing innocent civilians? And basing a whole game on this concept? This is straight up filth IMO, but of course the devs are free to make whatever content they choose to. I won't be supporting this shit tho.
 
Kinda looks like what I end up doing in GTA games when I get bored with doing missions but far more heinous and realistic. I don't think I have the stomach for it, but could see how some would enjoy playing something like this to blow off steam. Even though I have no desire to play this one I don't mind if it exists.
 
While I agree with parts of what you said, the perversion of this game can't be understated. It's beyond tasteless. It's vile. It's literally a murder simulator that asks the player to revel in taking a life while it supplicates for mercy. I dislike GTA for hiding behind its pretenses and duping players into suspending their morality, but hopefully this game is a wake up call to all those games that play babe in the woods with murder

Phew! Lucky my morality doesn't require suspending, since I think it's morally acceptable to play videogames, regardless of their subject matter. Hurting real people is bad though, just in case anyone's on the fence about that.

That being said, the GTA defenses in this thread are glorious.

How about we all just agree that we have different tastes, and draw lines in different places?
 
Hay man, if people are allowed to make August Underground's Mordum, I don't see why not. I don't think it's in good taste, but whatever.
 
Uh-uh...not all of us spend our time slaughtering innocent people in those worlds when there's a ton of story campaign that does plenty else and never just makes your entire existence one as a killer only out to target innocents for score. The trailer for this game makes that the only point. So, for those that only really like to do the whole mass-murder thing in open world games that offer choices and expensive content dedicated to not doing that, you might possibly have had an agreeable statement.

You're using the term 'innocent' as a way of pretending that what most action games don't make you do is extract pleasure from killing people (or simulations of them). What determines the difference between an innocent and someone you and the game collude in deciding deserves to die? Generally only a character skin, plus a few lines of dialogue. In the real world, a life is a life, a complex and rich thing which should never be extinguished in anything but the rarest and most extreme circumstances. In games, extinguishing lives is often the fundamental reason for a title's existence, using the flimsiest excuses ('satire'/'bad guys') to let the player pretend that the people they're slaughtering en masse are deserving, whereas a small number of others, distinguished only by different clothing or the game's instructions, are granted mercy, or often killed anyway as an way to justify the slaughter of others. Taken objectively, the morality of games (particularly when it comes to torture IMO, but that's another rant altogether) is absolutely horrendous and most protagonists are the most bloodthirsty people in them, with their carnage decided only a scarily simplistic basis of some people being delineated as 'innocent' and others as 'worthy of death' by aesthetics alone.

Question: if in the midst of a slaughter of 'soldiers' and 'guards', a static NPC in civilian clothes appeared only once, whom you knew you could kill for a desirable weapon, a bonus or an achievement that could not be acquired anywhere else, would you do so? Let's not all pretend we don't know the honest answer to this, or what it says about the meaninglessness and callousness of how games and gamers delineate between who is 'innocent' and who needs to be killed.

My point is not to say there's anything wrong with games that revolve around killing. I play and enjoy many such games (I continue to enjoy finding inventive ways of killing scientists in GoldenEye 007). I'm just not going to act faux-outraged by this when it's exactly the same stuff countless other games have had me to, only with the blinkers off.

(To be fair to Rockstar, whom I mentioned earlier for unabashedly relishing the worst aspects of gaming morality and used it for attention and sales, the original Manhunt was sort of making the same point as I am, albeit embracing the 'taking lives in unpleasant ways for fun' mentality simultaneous to calling it out)

EDIT: And to oni-link, who makes the point about enemies and innocents being delineated by those who shoot back. A nice idea, but vulnerable to the fact stated above that the most bloodthirsty people in games is almost always the protagonist. At most, 'enemy' soldiers won't have been seen killing more than one or two people (usually in scripted sequences) whereas the player kills hundreds, if not thousands, just because they're told to. So even if you have never, at any point, taken the initiative to kill an enemy character before they've taken the first shot - which I doubt, but you never know - the only way in most circumstances that you can call an enemy character the 'bad guy' is if you forget that, in terms of lives taken, the so-called protagonist, aka you, is almost certainly way, way out in front. Hell, even Mario (murder of goombas, koopas, monty moles, most local wildlife) is at least as bad as Bowser (kidnapping, invasion of soverign state albeit with no visible casualties, theft of stars and other artefacts/power sources) when it comes down to it.

And MattyG344, I've never played Hardline Miami so can't answer that.
 
That being said, I have the freedom to form the opinion that anyone who wants to play that game -- or worse, finds enjoyment from that game -- is sick and needs help. I'm not kidding. If you're drawn to that, if that seems like fun, it is NOT a healthy escape. Get some help, it's out there.

Oh rofl
 
You can't say just because we've become used to playing as soldiers and super heroes and gang members that we should be absolutely fine with gunning down innocent men and woman as they run around screaming and not bat an eyelid


Uhh.. if we're referring to just games, it's totally fine.

So you either challenge your eyelids and emotional core to stomach playing the game or you ignore it and its coming controversies. What makes the conceit so genius is that the challenge is more than the mechanics the games presents: it's also challenging you to subvert your representative social conditioning. Your sense of self.


Yeah but on some level you know it's not real and if you can distance yourself from that. We've been arguing for years that video game violence doesn't lead to real life violence. Clearly there's a level of disconnect somewhere in there.

See above. Desensitization is a form of social conditioning that allows people to make that disconnect. With most people and cultures, that's not something that happens over night and it's not some unilateral phenomenon without its complexities when you observe it.
 
It's a clever conceit. Players slaughter people in their thousands without thinking just because a game tells them a character is a villain, a guard or a soldier. Games have repeatedly embraced torture as a gameplay mechanic to no complaint from gamers, they have indirectly encouraged players to laugh at killing prostitutes and strippers, reduced the idea of taking a life to a number on a score or a variable determining bonuses later on. Now this comes along and everyone gets all righteous? I'm calling bullshit on that. This is the sort of game most of you will have been playing your entire gaming lives and as many have pointed out, a small reskin, a justifying objective or the dishonest pretense of 'satire' would make it all OK in everyone's eyes. No matter how it turns out, this game looks to be offering exactly what so many other games do but without any excuses to hide behind: murdering people as an accomplishment and source of pleasure. Anyone who has ever played and enjoyed a Rockstar game in particular has absolutely no justification in getting high and mighty over this.
Isn't this basically the same thing that Hotline Miami did? Or at least very similar?
 
But it's not a reskin, most of the time we're all shooting people in games it's because they're shooting us back, yes it's still killing people and yes you can still mow people down in GTA but context is important

There was a thread a week ago or so about people who can't play RPG's as an asshole because it just feels wrong, and it's also why there was all the controversy with No Russian

You can't say just because we've become used to playing as soldiers and super heroes and gang members that we should be absolutely fine with gunning down innocent men and woman as they run around screaming and not bat an eyelid

This is how I feel about this.

Yes, I've killed many a zombie, robot, space nazi, alien religious extremist, Russian soldiers, German solider, Chinese soldiers, white men, black men, Asian men, women, dragons, demons, elves, dwarves, kobolds, gods and dinosaurs but usually I'm given a reason.

Usually they are "bad", just the way they are. Either because they are trying to take over or destroy the world, because they hurt someone close to the main character, because they are enemy combatants in a war or even because the lines of communication have broken down and they've seen fit to attack me or hell, just because they've been attacking me first.

I've played a bunch of games in a bunch of genres and killed a bunch of things and most of them give a decent reason for why I don't feel bad killing them even if it boils down to something as simple as "they tried to kill me first". I'm not the type to play the asshole character in an RPG or the type to spend hours killing random civilians that can't fight back in something like GTA. I don't see the fun there. They can't fight back so it's boring plus it feels kinda wrong. It's the reason I didn't fire a bullet in the No Russian level (except once at the other guys shooting and had to restart the mission).

This game just seems edgy for the sake of it. Killing for no other reason than the character is mad and wants to kill before dying. I mean, they could add a decent plot there, a reason for the guy to do what he's doing or something but from the sound of the trailer and the post going with it it's killing for killings sake to drum up controversy because any publicity is good publicity.
 
"I want to die violently"
:lol:
Okay, i like the destruction and shit. I kinda interested in the final product and review of this game.
 
So you either challenge your eyelids and emotional core to stomach playing the game or you ignore it and its coming controversies. What makes the conceit so genius is that the challenge is more than the mechanics the games presents: it's also challenging you to subvert your representative social conditioning. Your sense of self.

Precisely why I'll be playing this, at least a little. I'm a bit of a masochist that way. Lol
 
Now, that's just mean. Perhaps I want to play it for the mix of emotions (including disgust and distress) that I feel from playing this sort of thing. Perhaps I just want to know if there's really a game that can make me draw a line in the sand that says 'I am not going to kill these virtual people even though the game tells me to and I know they are not real'. Perhaps the game - gasp - actually ends up being kind of fun and I end up ignoring the mass-murdering conceit?

In the end, I think that if you seriously think people who want to play this game are in need of help, then you should be saying the same thing for people who regularly go on killing sprees in games like GTA and the like, because it's really not that much different.

Not at all - context matters. In GTA, there IS a story and conflict about the morality of the actions taken. The conceit isn't simply murder as many people as you can in as horrible a way as possible until you're violently killed. If you're seeking out satisfaction from those negative actions, if that's the only way you can feel or if you need to feel those emotions, there is something wrong with you. I mean, you may not want to hear it, and you may not believe it, but there is something wrong in finding joy or satisfaction in that.

The world in Hatred is presented as the real world. The world in GTA is presented as satiric. That in and of itself changes the character of the games.

But, like I said, I'm not trying to stop people from playing it or from it being released, I'm just expressing my own opinion.
 
The hell?


Your brain doesn't make the distinction between pixels on a screen and real life - your mind does. You're trying to say pixelated images can't stir emotions? This thread is basically evidence that it can and will. Movies are essentially pixelated images and last I checked, they very much could stir emotions.

Sure, they will stir my emotions. But my mind doesn't attach any sort of morality to it in terms of- I don't look down on someone who does enjoy this game, and I personally don't see an issue in someone enjoying this game. I don't even see a moral issue with this game existing. Political? Maybe.

You mentioned movies- I really like Lucio Fulci and Dario Argento style gore tests. Sure, they have justification, but it is still over the top and even unnecessary in many cases. I feel bad for the characters in those movies. Am I a worse person for enjoying that? I mean your argument can be made for many horror movies.

I think the big issue here is, people that play mature games that explore dark themes, should only be played by mature people. If your brain cannot morally differentiate between colors on a screen and numbers being crunched on a computer, then you shouldn't be playing these games. If you think the game is too extreme for your liking, you have every right to not purchase / play the game. Arguing, however, that the game shouldn't exist is something I cannot get behind. I don't know if that is what you are saying but I am just pointing this out.

Of course, you and everyone else has every right to criticize the game in any way.
 
Isn't this basically the same thing that Hotline Miami did? Or at least very similar?

It's the things most games do, that's the point he's making.

Change the people into zombies and that trailer is basically the same as 75% of twin stick shooter trailers on steam right now.

The act of violence becomes justified in our heads when we remove the idea of empathy by ignoring the humanity of the adversary.

I really sort of hate this, but someone had a pretty good quote in the gamergate thread, "the best way to remove someone's humanity is probably to point a gun at them."
 
Uhh.. if we're referring to just games, it's totally fine.

So you either challenge your eyelids and emotional core to stomach playing the game or you ignore it and its coming controversies. What makes the conceit so genius is that the challenge is more than the mechanics the games presents: it's also challenging you to subvert your representative social conditioning. Your sense of self.

Again, it's context, shooting someone in a game can feel fine or it can feel awful, Hotline Miami and Spec Ops do a good job of making you question why you do things in games, this looks like a very hamfisted way to be controversial to get attention (Which will probably work)

It's not big or clever or smart, it's smart from a marketing standpoint, but that's it, it's a HD version of Postal, the only thing it does well is to show how different it is in terms of context to most games, which is why we have almost 20 pages of people being uncomfortable with it
 
Not at all - context matters. In GTA, there IS a story and conflict about the morality of the actions taken. The conceit isn't simply murder as many people as you can in as horrible a way as possible until you're violently killed. If you're seeking out satisfaction from those negative actions, if that's the only way you can feel or if you need to feel those emotions, there is something wrong with you. I mean, you may not want to hear it, and you may not believe it, but there is something wrong in finding joy or satisfaction in that.

Eh...not really. There's a bunch of stuff in GTA4 and 5 where you cannot choose to not engage. You do some monstrous shit, because the plot demands it, and you have no say.

The world in Hatred is presented as the real world. The world in GTA is presented as satiric. That in and of itself changes the character of the games.

Which is his point. If tomorrow, the Hatred devs came out and said, "this is was all art piece to put a bright spotlight on how desensitizing violence in video games really is," would it change what that game is? What you do in it? How many heinous acts do we do in video games under the banner of Satire? Is the banner of Satire strong and all encompassing enough that anything can hide under it?

These are all VERY good questions in a world where games we like and find to be good involve us murdering hundreds of people and animals.
 
I feel like one of the reasons a lot of people are repulsed by this game, and not others like GTA, is how close-to-home and topical it is.

A lot of other games with similar themes take place in environments that are hard to relate to. While I don't think that many can directly relate to being the victim of a mass shooting by a homicidal maniac, the true horror of these events have been pounded into our psyche by the media for decades now.

Being a crime lord seems so beyond most people's experiences that it's easier for a lot of people to separate fantasy from reality. This, not so much. This feels more like a real part of the really real world.

In the grand scheme, I do think the difference between this and something like GTA is superficial, and this subject has made me think about how scarily easy it must be for good people shrug off terrible atrocities, like the German citizenry during WW2. How thin that divide is between being able to separate fantasy from reality actually is, even among perfectly sane people. A very interesting flaw in the human psyche.
 
Not at all - context matters. In GTA, there IS a story and conflict about the morality of the actions taken. The conceit isn't simply murder as many people as you can in as horrible a way as possible until you're violently killed. If you're seeking out satisfaction from those negative actions, if that's the only way you can feel or if you need to feel those emotions, there is something wrong with you. I mean, you may not want to hear it, and you may not believe it, but there is something wrong in finding joy or satisfaction in that.

The world in Hatred is presented as the real world. The world in GTA is presented as satiric. That in and of itself changes the character of the games.

But, like I said, I'm not trying to stop people from playing it or from it being released, I'm just expressing my own opinion.
This may sound strange given my attitude towards this game, but I actually do possess a higher-than-normal level of empathy to the point that some may consider me to be a bleeding-heart liberal (actually, I guess that's a pretty apt descriptor), yet that doesn't stop me from playing absurdly violent and morally repugnant video games whatsoever (though, yes, I do have lines that I do not cross). I am not a psychopath and am definitely not a sociopath (my social anxiety is borderline crippling), either.

Hence, I reject your hypothesis and believe that you are attributing a quality to prospective players that simply isn't there, or at least not present with any level of consistency.
 
People can make whatever they want to ... It's the flip side of freedom of speech that the is sometimes speech you, and a majority of people, find disgusting or offensive. But, we have to allow it lest other aspects of speech are bridled.

That being said, I have the freedom to form the opinion that anyone who wants to play that game -- or worse, finds enjoyment from that game -- is sick and needs help. I'm not kidding. If you're drawn to that, if that seems like fun, it is NOT a healthy escape. Get some help, it's out there.

Sorry, dude. Its just a fucking game. Get over yourself. I am interested in it. If the gameplay is solid, I'd like to play. Its a concept that really hasn't been done before and I'd be interested to see where they take it and how it plays out. If it sucks, it won't be because of the content but because it plays like shit.

I'm a grown adult. I know the difference between reality and fiction. This is a video game. A work of fiction. Because I have an interest in it does not make me "sick and needs help." When I play GTA I suddenly don't feel urges to go carjacking. When I play COD I'm not thinking, well, I gotta go join the military to go cap some fools. I'm not living through those characters and action. I'm playing a fucking game with some solid gameplay that I enjoy wrapped around a violent game world with a sometimes decent story.

The developers are right when they speak of the whole politically correct thing. We live in a way too uptight fucking world. People need to loosen up and relax. I get this game may not be for some people. I get it and understand it. But to group up everyone who might have an interest in this game is being fucked up and needing help is absurd. What about films? Books? Do people who enjoy being entertained by some of those violent and sick works "need help" as well? They may not actually be in control of the action, but they are drawn to it nonetheless to invest time and money into them.
 
That being said, I have the freedom to form the opinion that anyone who wants to play that game -- or worse, finds enjoyment from that game -- is sick and needs help. I'm not kidding. If you're drawn to that, if that seems like fun, it is NOT a healthy escape. Get some help, it's out there.

I know you said you're not kidding but surely you have to be kidding.
 
It's the things most games do, that's the point he's making.

Change the people into zombies and that trailer is basically the same as 75% of twin stick shooter trailers on steam right now.

The act of violence becomes justified in our heads when we remove the idea of empathy by ignoring the humanity of the adversary.

I really sort of hate this, but someone had a pretty good quote in the gamergate thread, "the best way to remove someone's humanity is probably to point a gun at them."

Right, but the thing is, at least to me, context is important. Remove all context from games where you shoot stuff and yeah, they are the same.

Halo:
You play as a polygon man who uses polygon guns to shoot other polygon guys

Hatred:
You play as a polygon man who uses polygon guns to shoot other polygon guys

Halo:
You play as the Master Chief, a space marine in big armour who is super well trained and fight against the covenant, a collection of hostile alien races that want to destroy humanity

Hatred:
You play as a guy whose name doesn't matter and use guns to kill innocent people who can't defend themselves because you want to kill people and die violently.

Halo has a story and reasons why you are fighting these guys (it opens with them atatcking your ship and killing your crew mates), a justification for the violence you will be using against them while Hatred has nothing, just an angsty guy killing because.
 
Sure, they will stir my emotions. But my mind doesn't attach any sort of morality to it in terms of- I don't look down on someone who does enjoy this game, and I personally don't see an issue in someone enjoying this game. I don't even see a moral issue with this game existing. Political? Maybe.

You mentioned movies- I really like Lucio Fulci and Dario Argento style gore tests. Sure, they have justification, but it is still over the top and even unnecessary in many cases. I feel bad for the characters in those movies. Am I a worse person for enjoying that? I mean your argument can be made for many horror movies.

I think the big issue here is, people that play mature games that explore dark themes, should only be played by mature people. If your brain cannot morally differentiate between colors on a screen and numbers being crunched on a computer, then you shouldn't be playing these games. If you think the game is too extreme for your liking, you have every right to not purchase / play the game. Arguing, however, that the game shouldn't exist is something I cannot get behind. I don't know if that is what you are saying but I am just pointing this out.

Of course, you and everyone else has every right to criticize the game in any way.

Are you disagreeing with me? I'm not trying to be rude, I just don't understand the point of your reply to me. We seem to largely agree, but the tone seems contentious.

It's not big or clever or smart, it's smart from a marketing standpoint, but that's it, it's a HD version of Postal, the only thing it does well is to show how different it is in terms of context to most games, which is why we have almost 20 pages of people being uncomfortable with it

Yeah, I just think you're being sentimental and dismissive. We'll agree to disagree.
 
The hell?


Your brain doesn't make the distinction between pixels on a screen and real life - your mind does. You're trying to say pixelated images can't stir emotions? This thread is basically evidence that it can and will. Movies are essentially pixelated images and last I checked, they very much could stir emotions.

I don't know. Violence in movies and games doesn't really affect me since I know that it's not real and that no one is being hurt.

Maybe I'll think "oh, that sucks" if something happens in a game or film but it's not going to actually bother me since it's not real. And that's why I don't see the issue with this game. I can clearly tell it's not real, so it doesn't bother me anymore than any other violent video game.
 
It's a clever conceit. Players slaughter people in their thousands without thinking just because a game tells them a character is a villain, a guard or a soldier. Games have repeatedly embraced torture as a gameplay mechanic to no complaint from gamers, they have indirectly encouraged players to laugh at killing prostitutes and strippers, reduced the idea of taking a life to a number on a score or a variable determining bonuses later on. Now this comes along and everyone gets all righteous? I'm calling bullshit on that. This is the sort of game most of you will have been playing your entire gaming lives and as many have pointed out, a small reskin, a justifying objective or the dishonest pretense of 'satire' would make it all OK in everyone's eyes. No matter how it turns out, this game looks to be offering exactly what so many other games do but without any excuses to hide behind: murdering people as an accomplishment and source of pleasure. Anyone who has ever played and enjoyed a Rockstar game in particular has absolutely no justification in getting high and mighty over this.

This is pretty much the post I came to write. I'm not defending Hatred in any way, I just find the outrage amazing.

That said, I somewhat like the black and white style choice.
 
Seems like a fun and terapeutic game for venting after a shitty day. I used to do that a lot in GTA.

Give me 2 copies, please.
 
The most offensive thing about this game is probably it's marketing trick. Either that or the fact that it appears to be working, at least here on GAF. 9 pages.

To make me a bit less of a hypocrite, this will be my first and last post in this thread.
 
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