MagiusNecros
Gilgamesh Fan Annoyance
When you set up controls the way you want and get a nice spell loadout set up it can be a blast to play.Bruh, I think you just sold me on Forspoken. That looks dope AF.
When you set up controls the way you want and get a nice spell loadout set up it can be a blast to play.Bruh, I think you just sold me on Forspoken. That looks dope AF.
I've got a friend that tries to get me to play Warframe occasionally and I just can't get past the character design.I played almost 200 hours of Warframe and while I enjoyed the gameplay, I was put off by most of the character and enemy designs the entire time.
Questionable anime avatar degenerate schools me on taste, I am eternally BTFO.
same thing happened to me with this game and many others, had to drop it after barely 8 hrs in disgust lolI did for Expedition 33. The game is good but I simply can't stand the art in the sense of how overloaded/tacky/kitschy everything is. In most instances there are a million things on screen. I like a clean approach to art and it literally makes me not want to play it anymore. It feels unnerving to me. This is not me hating on the game, just a matter of personal taste.
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yes, most of pixel game, can't stand pixel graphic
I fully agree. These 2.5D games always look cheap as if the developers were lazy to draw true 2D animation.I tend to really dislike 2.5D games. The backgrounds always feel dull and cheap and don't do anything for my imagination like even an NES game with 60% black space does. I can't put my finger on it but it's an immediate turnoff and no-go.
Bloodstained is so fucking ugly to me for example, I played the demo for like 20 seconds and uninstalled it. Couldn't do that Prince Of Persia one, hated Metroid Dread's look and the Metroid 2 remake they did is hideous.
Lots of times. Art direction is probably number 2 on my list of important facets of a video game, only behind gameplay.
For instance, I still haven't picked up Street Fighter 6 because of the dogshit art direction of the 3D models. Not that Street Fighter has ever really looked "great" since they went with 3D models, but how does it actually get so much worse as tech improves? Even Ryu, their iconic character, looks barely recognizable in the face (not just because of facial hair).
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I did for Expedition 33. The game is good but I simply can't stand the art in the sense of how overloaded/tacky/kitschy everything is. In most instances there are a million things on screen. I like a clean approach to art and it literally makes me not want to play it anymore. It feels unnerving to me. This is not me hating on the game, just a matter of personal taste.