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HAZE impressions & media thread

Odysseus said:
it's not true until i see a 3000 post thread on that.

Well, we're at just over 350 posts now after over 2 months of posting, and someone just asked about whether the game had online co-op or not. I think it's safe to say that at this pace, this will according to your criteria remain untrue for some time.
 

Odysseus

Banned
AltogetherAndrews said:
Well, we're at just over 350 posts now after over 2 months of posting, and someone just asked about whether the game had online co-op or not. I think it's safe to say that at this pace, this will according to your criteria remain untrue for some time.

let's change the thread title, you and me

"haze 4 player online co-op, confirmed, developer says 'eat it, bungie'"
 

Y2Kev

TLG Fan Caretaker Est. 2009
Odysseus said:
let's change the thread title, you and me

"haze 4 player online co-op, confirmed, developer says 'eat it, bungie'"

"stinky ps3 game" would be funnier tho
 

Odysseus

Banned
Y2Kev said:
"stinky ps3 game" would be funnier tho

"haze 4 player online co-op, confirmed, developer says 'eat it, bungie', game still sent to die (ps3, lolz)"

that would piss off everybody, i think
 

Y2Kev

TLG Fan Caretaker Est. 2009
Odysseus said:
"haze 4 player online co-op, confirmed, developer says 'eat it, bungie', game still sent to die (ps3, lolz)"

that would piss off everybody, i think

can we get a mention of stinkles' cat and at least 1 usage of the word "stinky"?

btw the trailer doesn't look awful. I will rent it.
 

Odysseus

Banned
Y2Kev said:
can we get a mention of stinkles' cat and at least 1 usage of the word "stinky"?

btw the trailer doesn't look awful. I will rent it.

there's only so much room in a thread title
 

C4Lukins

Junior Member
I really want this game to turn out well. Outside of an awful cheesy live action trailer, the game itself looks pretty cool.
 

Pharmacy

Banned
the jungle levels in this game look
4mv20z8.gif


definitely going to pick this up sometime
 

Busty

Banned
AltogetherAndrews said:
4-player online co-op, 24-player online MP. If nothing else, the MP is bound to be ****ing awesome.


4 player offline co-op as well, IIRC. The latest developer diary (no.3) on Game Trailers talks about MP and confirms that the game will have Assualt based gameplay objectives just like Timesplitters 2 & 3.

I honestly can't think of game I'm more excited for at the moment.
 

Darji

Banned
Odysseus said:
"haze 4 player online co-op, confirmed, developer says 'eat it, bungie', game still sent to die (ps3, lolz)"

that would piss off everybody, i think
the same way resistance died?....
 

No_Style

Member
AltogetherAndrews said:
Uh, the E3 trailer was the whole thing, wasn't it? Showed multiplayer from the Promise Hand angle, vehicle combat and such. It was a very poorly put together trailer. I've been pimping this game like mad for some time, but that trailer was a bucket of ice mixed with rotten garbage. The game should be awesome though, assuming they can deliver on all that big talk.

Argh! You know it's a bad trailer when all you can remember is the cheesy live acting! I swear that's all I remembered. :(
 

Busty

Banned
No_Style said:
Argh! You know it's a bad trailer when all you can remember is the cheesy live acting! I swear that's all I remembered. :(


I didn't even that far. All I could think about was why the actor's ears were pinned so far back.

Honestly, it's as if they were trying to show that your main character has no ears. That perhaps the only way they fit the 'Bumblebee Helmet' on was to cut off the soliders ears.





*lightly rubs ears*
 
Busty said:
4 player offline co-op as well, IIRC. The latest developer diary (no.3) on Game Trailers talks about MP and confirms that the game will have Assualt based gameplay objectives just like Timesplitters 2 & 3.

I honestly can't think of game I'm more excited for at the moment.

They should have shown something like that at the press conference. Details everything that seems genuinely good about the game, and even with hippie Doak there it's still far less cheesy than the trailer.

Anyway, added that one to the OP.
 
So in addition to some weird new screens (discussion in another thread), here's some actual information regarding the multiplayer component. This is what FRD does best, and this does sound cool.


* At the core of the multiplayer experience is a basic rock/paper/scissors system that helps leverage the strengths of the Nectar-addled super-solider squads of the Mantel Corporation's private army against the soldiers of the resistance (for those not in the know, leading man Nick Something starts out on the former side and switches to the other during the course of the game), but gives the more agile, adaptable resistance fighters more than a few tricks of their own to even things out.

* By introducing more Nectar into an enemy's bloodstream, whether by coating a knife in the stuff, making a grenade out of it or puncturing the Nectar tank on an enemy's back, the OD will cause them to flip out and attack indiscriminately or just loose control period.

* The resistance's ability to jump and roll with a simple double-tap of the jump button gives them a number of advantages; for instance, Free Radical found that with the flips and dives, parts of the levels that were unavailable to the Mantel troops like rooftops could be traversed by the rebels. This combined with their ability to punch a Nectar troop in the face and steal their weapon in one smooth weapon gives the rebels some serious ammo -- even if they don't necessarily have the quasi-superpowers or heavy weaponry.

* Rebels have the ability to take ammo from one gun and modify it in order to use any ammo type for any weapon. Not only does this eliminate the need to search for specific weapons, but it actually adds a deeper level of strategy in that the resistance squads can stick to one weapon for a given situation. Who wouldn't love a near-endless supply of mini-gun rounds?

* Free Radical is trying to build a system that allows for multiple uses; one example given was using a Nectar Grenade as an impromptu smoke grenade. If Mantel troops are bearing down on a rebel, he can duck into a narrow alley and drop a nectar grenade. Since running into the Nectar cloud would cause a freak-out, it becomes a shield with which the rebel can turn the tide and either make a quick escape or sneak in a couple of shots.

* Troops on Nectar see things almost like a video game; enemies that die fade out slowly while in real life they're screaming and writhing around -- or they're laying motionless and playing possum until the troop passes at which point a rebel can stop playing dead and melee a Nectar tank to send a grunt into overdrive.

http://totalplaystation.com/ps3/HAZE/previews/7376

Adding this to the OP
 
Draft said:
The least fun thing in a game is when you lose control of your character.

I'm pretty sure you can avoid this happening by being the better player. Well, in MP at least; I assume SP will force you into these situations in some ways.
 

Alf-Life

Member
The game sounds awesome, but the best thing for me are the throwbacks to GoldenEye - enemy bodies fading out, no blood (yes, I know you had blood patches/decals in GE, but... :p) all when seen through the visor of Mantel.

It's also really interesting that they're making this point about the World, about war and about violent videogames, but I think it's a bit of a double-edged sword - if they want to make the killing really morally wrong and disturbing I'm not sure you can do that in a shooter where your main interaction - shooting stuff, is supposed to be the main source of the fun. That's why I'm guessing this type of stuff will mostly play out scriptedly.

I'm just being careful not to expect too much. TS3 had good SP missions, and so I kind of expect that meets Second Sight's maturity of storytelling - I don't suddenly expect Halo epicness or GTA sandbox freedom.

I sort of hope the 'changing sides' thing becomes more a Deus Ex moral decision thing, but I'm guessing it'll go the story/linear/scripted way. Oh well, can't wait to see what other twists they come up with. As I said, I bloody loved Second Sight's storytelling and atmosphere so I can't wait.
 
Yeah, I'm still not quite sure how they are going to communicate these ideas of theirs. They've said that they understand that the core value of a shooter is the shooting itself, so I'll assume they have something in place to justify that aspect of it. Although I may be assuming too much, which is why I'm cautiously excited about the SP. MP on the other hand is all but guaranteed to rock.
 

Draft

Member
AltogetherAndrews said:
I'm pretty sure you can avoid this happening by being the better player. Well, in MP at least; I assume SP will force you into these situations in some ways.
It is a terrible game mechanic, and one that I did not fully appreciate the terribleness of until I started playing a lot of WoW. Fears, mezzes, stuns, anything that removes the ability to control your character, is incredibly frustrating. Being killed is one thing, but running around like a crazy person while someone kills you is on a whole other level.

Being able to "berserk" your opponents sounds good on paper, but in execution it results in nothing but bitter tears.
 

dfyb

Banned
Draft said:
It is a terrible game mechanic, and one that I did not fully appreciate the terribleness of until I started playing a lot of WoW. Fears, mezzes, stuns, anything that removes the ability to control your character, is incredibly frustrating. Being killed is one thing, but running around like a crazy person while someone kills you is on a whole other level.

Being able to "berserk" your opponents sounds good on paper, but in execution it results in nothing but bitter tears.
stop being such a crybaby then

if done right, there's nothing wrong with it.
 
Draft said:
It is a terrible game mechanic, and one that I did not fully appreciate the terribleness of until I started playing a lot of WoW. Fears, mezzes, stuns, anything that removes the ability to control your character, is incredibly frustrating. Being killed is one thing, but running around like a crazy person while someone kills you is on a whole other level.

Being able to "berserk" your opponents sounds good on paper, but in execution it results in nothing but bitter tears.

Then be the better player. Keep an eye on your nectar level, avoid being snuck up on and/or tagged by a nectar grenade and you should be fine. That's why the article talks about using nectar grenades as smoke grenades; not only do they have the visual effect of smoke, but they also keep mantel guys away while providing a hiding place and a possible angle of attack for promise hand guys. If you are reckless enough to have your nectar levels manipulated, maybe you deserve to be killed while running around like a crazy person.
 

urk

butthole fishhooking yes
I will play the entire game in a nectar induced frenzy. Online too. I'm going to be that guy, but I'll have an excuse. "Shit, sorry about that. Nectar on the fritz again."
 
New developer blog on IGN, talking about graphics technology and process, as well as a bit about animation and such.

We decided early on that there should be a notable difference between the two sides feel about being in the war. We wanted Mantel to look highly trained, so we used a former SAS soldier. Meanwhile, to make sure that the Promise Hand looked less experienced in combat, we used someone with absolutely no military sense whatsoever – me. And, I can assure you, I really do look like I had no idea what I was doing. Perfect.

http://blogs.ign.com/HazeGame/2007/08/16/63577
 
urk said:
I will play the entire game in a nectar induced frenzy. Online too. I'm going to be that guy, but I'll have an excuse. "Shit, sorry about that. Nectar on the fritz again."

A supersoldier needs no excuses! Spend all of multiplayer screaming into the headset instead.

"OUTTA MY WAY! I HAVE A GLANDULAR PROBLEM!"
 

bluheim

Banned
VonGak! said:
It does indeed look great :D

Not really :

haze-20070816024017890.jpg


I don't undertand what's wrong with this game : it looks technically bland, is running at 30 fps and Free Radical seems unable to show the features of the game (huge and non linear levels ? Lot of vehicules ? Incredible physic engine ?) that explain those technical compromises.
 

jmd494

Member
bluheim said:
Not really :

haze-20070816024017890.jpg


I don't undertand what's wrong with this game : it looks technically bland, is running at 30 fps and Free Radical seems unable to show the features of the game (huge and non linear levels ? Lot of vehicules ? Incredible physic engine ?) that explain those technical compromises.
huh? this game looks pretty great technically (at least to me). I'd say it's easily in the top fifth (graphically) of ps3/360 games coming out. I'd say it's just in the middle when it comes to art design though
 
VonGak! said:
It does indeed look great :D
Yeah I think so to.

bluheim said:
Not really :

http://ps3media.ign.com/ps3/image/article/813/813327/haze-20070816024017890.jpg[IMG]

I don't undertand what's wrong with this game : it looks technically bland, is running at 30 fps and Free Radical seems unable to show the features of the game (huge and non linear levels ? Lot of vehicules ? Incredible physic engine ?) that explain those technical compromises.[/QUOTE]

I think that jungle shot looks really good I don't know why you brought that shitty picture in here Besides to Troll.
 
bluheim said:
I don't undertand what's wrong with this game

And I'm not sure I understand why you're even trying to understand anything in regards to this game. After all, you said that "Free Radical at its best would be to stop making games", so what the fuck are you doing here?
 

bluheim

Banned
InterMoniker said:
I think that jungle shot looks really good I don't know why you brought that shitty picture in here Besides to Troll.

Yes, the jungle shot looks great. And 90% of the other screenshots look bland. But still, I wouldn't care if the game was featuring huge and non-linear levels, emergent gameplay and freedom everywhere. The problem is that I still have to see a gameplay video of the game that prove these features exist.

If they don't, why would the game look so bad, technically speaking ? And if they do, where are the f**** videos ???
 

DuckRacer

Member
bluheim said:
I don't undertand what's wrong with this game : it looks technically bland, is running at 30 fps and Free Radical seems unable to show the features of the game (huge and non linear levels ? Lot of vehicules ? Incredible physic engine ?) that explain those technical compromises.
That's really my problem with the game as well. They're talking about so many different, cool concepts, but I'm not seeing them in action from the photos and videos.

Show me the good, Free Radical, show me the goods.

EDIT: And for the record, I do think that the game looks good, and I'd buy it if there weren't a ton of other FPSs coming out at the same general time.
 

bluheim

Banned
AltogetherAndrews said:
And I'm not sure I understand why you're even trying to understand anything in regards to this game. After all, you said that "Free Radical at its best would be to stop making games", so what the fuck are you doing here?

Time to take your humour pill.
 

VonGak!

Banned
bluheim said:
Yes, the jungle shot looks great. And 90% of the other screenshots look bland. But still, I wouldn't care if the game was featuring huge and non-linear levels, emergent gameplay and freedom everywhere. The problem is that I still have to see a gameplay video of the game that prove these features exist.

If they don't, why would the game look so bad, technically speaking ? And if they do, where are the f**** videos ???

But why do you not then complain about the same in threads about other games? Can't expect Free Radical to perform better than 1'st party devs who got better financing.

HAZE has 4 player coop, it's a multi platform title and there's a huge graphical difference between the two factions in the game due to the video-game helmets.
 
Fuck the haters, the game looks good(enough). Don't expect Crysis on your PS3 yet. Besides it has 4 player co-op and the MP sounds great. I'll be there day 1 and I hated the last Timesplitters game. I trust FRD on this game.
 

Jacobi

Banned
No game should ever ever try at jungle levels, not with Crysis coming out. But still, I personally think Haze will be pretty good.
 
bluheim said:
Yes, the jungle shot looks great. And 90% of the other screenshots look bland. But still, I wouldn't care if the game was featuring huge and non-linear levels, emergent gameplay and freedom everywhere. The problem is that I still have to see a gameplay video of the game that prove these features exist.

If they don't, why would the game look so bad, technically speaking ?
Maybe they want to surprise us? I'm hoping it'll be good
UnholySpectacle said:
Fuck the haters, the game looks good(enough). Don't expect Crysis on your PS3 yet. Besides it has 4 player co-op and the MP sounds great. I'll be there day 1 and I hated the last Timesplitters game. I trust FRD on this game.
Agreed except I thought Timesplitters 3 was pretty good.
 
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