Hearthstone: Heroes of WarCraft Announced || F2P, Card Game, Murloc Action Included

This thread seems to have gone off on a magic nostalgia derail, but I'll throw out a few thoughts that occured to me after seeing this announcement.

I find this news not at all interesting as far as the game goes (don't really care about Hearthstone one way or another), but very interesting in terms of what it means for Blizzard.

Putting together a small nimble team to work on a game for the mobile space was a smart move, and I'm wondering if it was in response to their (very serious, very large) problem of agility.

As the years have gone by, Blizzard has become _slower_, not faster, and they were already a slow company. Diablo 3 has been out for almost a year now and there's fuckall for new significant content. Their response to WoW players during Cata was poor and slow, and they lost a shitload of people over it. SC2's battlenet shenanigans were kind of an embarassment.

A small team doesn't have the same problems that the huge teams behind diablo/sc/wow/bnet do, and because its naturally a lot cheaper, they can afford to be a lot riskier.

Another point of considerable interest to me is that they're finally leveraging battle.net for a new title in a meaningful way. Why Blizzard failed to deliver a dota-like for SC2 or Diablo 3 is beyond mystifying for me, but Hearthstone looks to be using their bnet infrastructure for matchmaking, and that's a very good thing.

I have a friend who started playing SC2 cold, and after playing it on and off since it released, he hovers around a 50% win rate - that's really damn good matchmaking. A similar system for HS and any other competitive game they make would be great, and if they have more small teams working on other awesome games, they can really make use of the huge knowledgebase they have built up at their bnet team in terms of infrastructure, matchmaking, connectivity, and so on.

Between this and the (inevitable) D3 console announcement, I'm slightly more optimistic about Blizzard than I have been in some time. They really, really disappointed me with Cataclysm and Diablo 3, and I know I'm not alone in that sentiment. Seeing them try something very different than their norm is healthy.

Now I just wonder what Titan will be...
 
The Activision merger was going to lead to this route eventually. More regular revenue streams are going to be expected from them.
 
I enjoy card games quite alot, Yu-gi-oh and Magic being my favorites. I'm not to fond of the interface presented for this one, but curious to see if the actual game is any fun. Signed up for the beta anyways.

A bit off-topic but I REALLY enjoyed the GBA Yu-Gi-Oh! World Championship Tournament games. Has there been any similar releases that one can get for the PC, 3DS or DS?
 
This thread seems to have gone off on a magic nostalgia derail, but I'll throw out a few thoughts that occured to me after seeing this announcement.

I find this news not at all interesting as far as the game goes (don't really care about Hearthstone one way or another), but very interesting in terms of what it means for Blizzard.

Putting together a small nimble team to work on a game for the mobile space was a smart move, and I'm wondering if it was in response to their (very serious, very large) problem of agility.

As the years have gone by, Blizzard has become _slower_, not faster, and they were already a slow company. Diablo 3 has been out for almost a year now and there's fuckall for new significant content. Their response to WoW players during Cata was poor and slow, and they lost a shitload of people over it. SC2's battlenet shenanigans were kind of an embarassment.

A small team doesn't have the same problems that the huge teams behind diablo/sc/wow/bnet do, and because its naturally a lot cheaper, they can afford to be a lot riskier.

Another point of considerable interest to me is that they're finally leveraging battle.net for a new title in a meaningful way. Why Blizzard failed to deliver a dota-like for SC2 or Diablo 3 is beyond mystifying for me, but Hearthstone looks to be using their bnet infrastructure for matchmaking, and that's a very good thing.

I have a friend who started playing SC2 cold, and after playing it on and off since it released, he hovers around a 50% win rate - that's really damn good matchmaking. A similar system for HS and any other competitive game they make would be great, and if they have more small teams working on other awesome games, they can really make use of the huge knowledgebase they have built up at their bnet team in terms of infrastructure, matchmaking, connectivity, and so on.

Between this and the (inevitable) D3 console announcement, I'm slightly more optimistic about Blizzard than I have been in some time. They really, really disappointed me with Cataclysm and Diablo 3, and I know I'm not alone in that sentiment. Seeing them try something very different than their norm is healthy.

Now I just wonder what Titan will be...

Along those same lines since alot of people probably don't play wow anymore, but thusfar in pandaria they're really delivering the content fast, to the point that I wonder if they can keep it up, but it's basically the promise they've been making for years actually coming true (So far we've had 2 major patches and the second one just hit 3 weeks ago...the next one is already about to hit the test server). I feel like as a company they're really trying to commit to being faster, at least in this way, and it's a good way to do it. Content for current games faster, new side projects faster, and then they can be as slow as they want to be with their AAA games. (AAA in scope, not in the sense that the other games will suck).
 
I think the buildup to this announcement was a mistake on Blizzard's part. I had no idea about the build up and am quite excited about this. I love the Warcraft lore and card/collecting games (if done well) are a lot of fun on tablets.

I'm sure a 5 man team isnt really going to slow down the production of any other games in development. If you take the game on it's own it might be worth your time.
 
I wasn't interested at first, but the more I learn the better it sounds. A pure microtransaction model would be a deal breaker, but if I don't mind them as long as they're optional. (Mass Effect 3's implementation was fantastic.) The World of Warcraft TCG is also very, very good; if the mechanics are based on that, it's a great sign. I'll be keeping an eye on this.

Beyond that, I'm curious to see what other games this team will be working on, once they finish Hearthstone.
 
This thread seems to have gone off on a magic nostalgia derail, but I'll throw out a few thoughts that occured to me after seeing this announcement.

I find this news not at all interesting as far as the game goes (don't really care about Hearthstone one way or another), but very interesting in terms of what it means for Blizzard.

Putting together a small nimble team to work on a game for the mobile space was a smart move, and I'm wondering if it was in response to their (very serious, very large) problem of agility.

As the years have gone by, Blizzard has become _slower_, not faster, and they were already a slow company. Diablo 3 has been out for almost a year now and there's fuckall for new significant content. Their response to WoW players during Cata was poor and slow, and they lost a shitload of people over it. SC2's battlenet shenanigans were kind of an embarassment.

A small team doesn't have the same problems that the huge teams behind diablo/sc/wow/bnet do, and because its naturally a lot cheaper, they can afford to be a lot riskier.

Another point of considerable interest to me is that they're finally leveraging battle.net for a new title in a meaningful way. Why Blizzard failed to deliver a dota-like for SC2 or Diablo 3 is beyond mystifying for me, but Hearthstone looks to be using their bnet infrastructure for matchmaking, and that's a very good thing.

I have a friend who started playing SC2 cold, and after playing it on and off since it released, he hovers around a 50% win rate - that's really damn good matchmaking. A similar system for HS and any other competitive game they make would be great, and if they have more small teams working on other awesome games, they can really make use of the huge knowledgebase they have built up at their bnet team in terms of infrastructure, matchmaking, connectivity, and so on.

Between this and the (inevitable) D3 console announcement, I'm slightly more optimistic about Blizzard than I have been in some time. They really, really disappointed me with Cataclysm and Diablo 3, and I know I'm not alone in that sentiment. Seeing them try something very different than their norm is healthy.

Now I just wonder what Titan will be...
Great post. While I wasn't as disappointed with Cata and D3 as you were, I am totally excited that Blizzard is trying new things. Like Metzen said in the video, I like them "in this space."
 
This looks cool to me. It will be interesting to see if this or SolForge will be better. All I know is that I'll probably play one of them.
 
This thread is full of whining about a free product when Blizzard said it won't be anything big. So much bitterness over something free, heh.
 
Contrary to everybody else, I am excited for this a bit and I usually think Blizzard games are crap. I've wanted a card game for a while, if the content can be earned in a reasonable fashion then I'm in!
 
Contrary to everybody else, I am excited for this a bit and I usually think Blizzard games are crap. I've wanted a card game for a while, if the content can be earned in a reasonable fashion then I'm in!

Yeah, I'm in the same boat. Not a Blizzard fan at all, but if anyone can do a digital TCG right, it's them.
 
I'm interested, but it sucks that I can't apply to the beta yet.

I don’t live in the US; can I still participate in the beta test?
We hope to launch a beta test in other game regions after the initial beta-test launch in North America, but we don’t have any specifics to announce at this time. Stay tuned for updates.

:/
 
The thing that impressed me most about the iPad demo I played was how nice the interface is. You can hover over the cards to get rules explanations and there is a really sweet game log on the left side that tells you everything that happened in the last few turns. It all seemed very well put together and polished compared to various Magic games and Solforge.

The Blizzard guy didn't seem to know if there was asynchronous play which seemed a little more weird. As far as I can tell there isn't anything you can do on your opponents turn (which is pretty lame) which would make sense if you wanted it to be asynchronous, since the reason Magic doesn't work for asynch is all the opportunities to respond to your opponent.

It apparently has Starcraft style ladders, so that is awesome.

I'm definitely interested in the Beta for this.
 
That was a good watch. Game looks fun.

Yeah, that last match had me laughing.

Really curious to see how this goes. There doesn't seem to be much fanfare on here but most of the people I play WoW with don't even know this site exists so I take the quiet with a grain of salt.
 
I gotta admit this game might turn out to be the best things Blizzard has ever done.

$1 a pack seems ok, i might go in for $10. The only thing i'm not seeing mentioned is card trading.
 
There is abit of interesting update that come-out at E3.



  • Explore the world of Hearthstone with Quests: Immerse yourself in new, ever-changing quests that you can complete to acquire valuable Gold. New Quests await you every day!
  • Gold is Hearthstone’s new currency: Use your hard-earned Gold to purchase more packs of cards to complete your collection. Gold can also be used to gain entry into The Forge!
  • Leveling system: Have a favorite class? Level them up to new heights to gain basic and Golden basic cards the more you play. Gain experience for any game you play, win or lose - you’ll gain additional experience for a well-fought victory.
  • Battle your friends: Want to challenge your friends to a friendly fireside duel? You can now add them to your friends list and challenge them to a game. Talk about Hearthstone strategy as well with our added friends chat feature!
  • Updated card frames: We’ve added some lovely new card frames that make each class more visually distinctive at first (and second!) glance

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This is currently my most anticipated TCG at the moment.
 
Never played a card game before except trying a few of the F2P ones on Android. I had fun with those but those were fairly restrictive. I love the Warcraft world so I'm really excited about this. I might pick up Magic 2014 instead depending on the release date though because I want a card game that I can pick up and play.
 
Another viral marketing update.

http://us.battle.net/hearthstone/en/blog/10245930/hearthstone-crafting-in-dust-we-trust-6-20-2013

  • Game has crafting (Not to be confused with strengthening cards like that Mobage/GREE crap).Take cards you don't want and make them something you want.
  • Game has no trading. They give this reason on their site which although makes sense i don't really agree with because it gets rid of the social aspect of collecting cards.

Why can’t I just trade my cards with my friends to get the cards I want?

Many card games out there are considered “Trading Card Games,” or TCGs. While there are perks to being able to trade your cards, there are negatives to card games that support trading, even in a digital world. What do you as a player want out of trading cards? Generally, the answer is “To get the cards I want and trade away the cards I don’t!”
What happens when the cards you have are the “wrong” cards—cards other players simply don’t want? What about when everyone wants the same cards?
When a player opens a pack of cards in a typical TCG, they’ll generally find a fixed number of cards of various rarities. Cards of the most numerous rarity in any given pack, or “common” cards, end up having little to no value. Everyone has them and no one wants them.
What about the rare cards? These “more valuable” cards can vary wildly from “MUST HAVE!” to “meh” and anywhere in between. In a trading system, the unimpressive rares end up being only slightly more valuable than common cards, even if they aren’t nearly as common. It’s very common for a dozen or so rare cards from any given set to contain most of the value and the rest are worth very little. People demand those high-end cards, and their value skyrockets. Can’t afford to buy all of the good rares? You better hope you’re lucky when you open your next pack.
So in a trading-based card game, you may finally manage to get a card that is “worth” something . . . but then you want to keep that card and not trade it away. So your only option is to purchase more packs until you get something worth trading, even if you may not actually want to part with it. That’s not particularly fun. On top of that, you may even feel like you can’t play the game competitively without that specific card! It’s very frustrating, and new players are reluctant to become invested in a card game if they can’t manage to get those cards—in trade or for cash.
Crafting allows you to get the cards you’re actually looking for without having to wait for random luck to shine your way, with no need to look for people that have a particular card you want to round out your deck.
Hearthstone allows you to disenchant your Expert cards into Arcane Dust, and you then use the Arcane Dust to create the cards you want, instantly! It’s fast, it’s easy, and you don’t have to reference how valuable your card is on a secondary market each time to want to make a choice to trade it off or not.

You can make 'Foil' cards through crafting.

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No trading in a CCG?

Welp, that's it for Hearthstone.

I wish they would go out and say 'we are greedy fucks and we want you to buy booster packs from us'

Wouldn't the best solution be to add trading for people that invest $ into the game like TF2? Blizzard makes their money and people are happy.
 
From the perspective of 'getting what I want' their system is absolutely better, I just think it's short sighted in terms of social play. Yeah, in a broad sense it's true but when I play with my group of friends I'm more than willing to just trade shit they might want or, heck, even give it to them. That's totally missing with this.
 
No trading makes sense because they need to balance the economy of the game. Just like how they totally fucked up the economy of Diablo 3, I guess they're trying to get the economy of this game right. I guess if players can trade then it will turn into an auction house type setting where all the good stuff is gotten from trading rather than playing. They want people to buy those booster packs. Just like how 99% of D3 turned into an economic simulator I guess they want to avoid that here.
 
Bliz are spot about there only being a few cards a pack people want... But not everyone plays the same builds and to get stuck with super ace card from build a when you main build c sucks. Especially if you're unlucky enough to no get the ace card for your build.
 
From the perspective of 'getting what I want' their system is absolutely better, I just think it's short sighted in terms of social play. Yeah, in a broad sense it's true but when I play with my group of friends I'm more than willing to just trade shit they might want or, heck, even give it to them. That's totally missing with this.

Gotta stop the Chinese farmers
and make money on the side.
 
Gotta stop the Chinese farmers
and make money on the side.

As i said the simple solution to this is to make it so free players cannot trade, you must invest $5 minimum if you want to trade like TF2. Everyone wins, Blizzard makes money, me and you are happy, farmers are kept at bay

Slave labor farming is not an issue in other TCG games, although the point about worthless cards is true if Assassins Creed: Recollection is anything to go by. You can get most of the cards in that game off the marketplace for like 1 Florin each. You get like 200ƒ a match in single player for some perspective.
 
As i said the simple solution to this is to make it so free players cannot trade, you must invest $5 minimum if you want to trade like TF2. Everyone wins, Blizzard makes money, me and you are happy, farmers are kept at bay

Slave labor farming is not an issue in other TCG games, although the point about worthless cards is true if Assassins Creed: Recollection is anything to go by. You can get most of the cards in that game off the marketplace for like 1 Florin each. You get like 200ƒ a match in single player for some perspective.

$5 isn't a huge deal. Probably more detrimental to actual players than Chinese farmers since farmers make money to cover the costs.
 
I actually like the logic behind the crafting / no trading, although I don't think it would hurt to other both options would it?

Can't wait for this on the iPad, many of the other TCG's run like shit on iOS (even the ancient shadow era has huge AI slowdown now). This will be smooth at the least, the only downside is the card art makes me want to play WoW again...
 
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