Stuart360
Member
no, where did I say that? dynamic res can mean anything. it may be targeting 4k and bottoming at 1200p while targeting 30 FPS. So if you drop below 1200p, there's potential you will get higher FPS. that is what I'm trying to explain
practically, a 720-800p 60 fps mode is possible. the game is not going to hit 720p-800p while targeting 30 FPS. if it does, well, that would be unheard of and series s would require 200-300p to hit 30 fps which is unlikely
lets keep things simple: if they punch in exact resolution, dynamic res parameters and settings of Series S to X, they should get 60 FPS if not CPU bound. and I'm sure this game is not CPU bound.
if this ue5 game with lumen and nanite can hit 60 fps in any capacity, I don't buy into hellblade 2 being cpu bound
Immortals looks way behind Hellblade man, i have played it on PC and was shocked how it looked (and performed).
And all games are different. Hellblade could be cpu bound. If not then i dont see why XSX would need dynamic rez when it has a 30fps target.
In fact the fact thta it does shows that even if it could hit 60fps on XSX, the settings and resolution may have to be reduced so much that yes its just the XSS version, or worse. MS would get just as much shit for say 720p/60 by the usual suspects, so.
This is NOT the first 30fps game this gen, and it certainly wont be the last as this gen goes on. Atleaat with this game you can see the quailty on screen.