worldwithpyramids
Member
yes this 1 success out of the last 99 failures sure proves chasing trends works. you're such a genius.
I'm thinking lack of coop or couch MP is partly because of online play, but also an ulterior motive.Absolutely. The ps360 era was the last huzzah for actual fun co-op.
Sure we get a few great games here n there like wildlands or HD2 but devs absolutely hate co-op these days.
Like basically all games at this point should be co-op barring very few titles.
Any call of duty campaign should be co-op, jedi survivor? How would that game have not been infinitely better with a bud doing dually sabers.
Elden ring seamless co-op mod is the best way to play that game I'm finding out on my 3rd playthrough with mates
It could just as easily have backfired. It was what 8 years in the making? If it takes that long, it might not interest anyone by the time it comes out because the market is oversaturated or other types of games are more popular.There's roughly 4 genres that make waves in the multiplayer space nowadays...
1. Team based sports games.
2. Battle Royale/Extraction
3. Survival
4. Co-OP
Helldivers 2 blew up because it wasn't a fighter, it wasn't an arena shooter, it wasn't an RTS.
PlayStation identified a trendy genre, supported a studio that made games in that genre and...voila, it worked! Their "big gamble" paid off handsomely. What are the odds?
May this be a lesson to those who say publishers shouldn't "chase trends". No, they actually should.
Gaming has increased in popularity since so that measure won’t work, but it used to be a lot more common to include in games.
They are certainly rare to find.So you think co-op games are trending downwards in terms of market profitability?
A lot of the Socom crowd seems to be jumping in on thisNot being an FPS helps too.
It could just as easily have backfired. It was what 8 years in the making? If it takes that long, it might not interest anyone by the time it comes out because the market is oversaturated or other types of games are more popular.
They are certainly rare to find.
Well, as far as I know, it's also the only game in this category that has had such an extreme impact recently.Every game is a gamble. No game is guaranteed to be a hit.
However, releasing your game in a trending genre so very clearly helps. To deny as such is deny reality itself.
I understand couch co-op being dropped for sure. I mean I don't ever play except very few occasions.I'm thinking lack of coop or couch MP is partly because of online play, but also an ulterior motive.
If a game allows too much couch or online coop play with buddies or family, a gamer will focus on having fun with them instead of being ultra competitive against randoms. If you focus on playing with friends, you'll probably care less about buying mtx. But if you play against randoms you'll focus more on winning, ranking up and buying mtx to compensate.
That's my theory at least.
Men_in_Boxes You really hate video games that much?
You got to talk about hit rates. That means "# of at bats vs # of hits".Well, as far as I know, it's also the only game in this category that has had such an extreme impact recently.
To observe the landscape of the Catskill mountains is not to hate their majestic beauty but to appreciate them on a deeper level.
I don't understand that.You got to talk about hit rates. That means "# of at bats vs # of hits".
If you looked at the # of quality effort co-op games released over the last 10 years and how many hit as a result, you'd find the hit rate.
View HITS / ATTEMPTS as a fraction.I don't understand that.
And it's a sequelChasing trends? The game has been in development for like 6 or 7 years lmao
Devs working for Santa Monica, Naughty Dog or Rockstar, for example, dont care only about money. I can garantee you.I think those developers really only care about hitting financial incentives. They want steady work that benefits their bank accounts. You don't join a AAA studio if you're driven by making creative choices.
Devs working for Santa Monica, Naughty Dog or Rockstar, for example, dont care only about money. I can garantee you.
Devs working there are the best in the indutry. You can bet that they receive better offers all the time. But working on the best studios means way more than just money for some.
And that's not something exclusive to game dev, but to every industry. Specially those that are art driven.
Trends span longer than 7 years my friend.Chasing trends? The game has been in development for like 6 or 7 years lmao
It'd be fucking awesome. Don't lie to yourself, Hatorade.Imagine being in the war room at a giant publisher and they're talking about what games to make over the next 10 years.
If you blurted out "Let's just make good games everyone", it would be awkward AF. That's not particularly helpful when discussing industry trends.
In this very thread, we have people claiming that trends stop at 7 years, that co-op games were more successful pre internet gaming, and the only things that's required is to make "a good game" to be successful.You are really working overtime to come up with the worst threads possible
Because making a Co-op shooter is trend chasing? Other people being wrong don't automatically make you right.In this very thread, we have people claiming that trends stop at 7 years, that co-op games were more successful pre internet gaming, and the only things that's required is to make "a good game" to be successful.
Educating the public, though it may anger some, is a noble cause.
Sir, please direct your criticisms where they are most beneficial.
Do you really think it was luck that PlayStation backed a studio with co-op experience over one making JRPGs, music rhythm games, RTSs, or puzzle ganes?Because making a Co-op shooter is trend chasing? Other people being wrong don't automatically make you right.
In your mind gaming industry should only makes games thats popular and trendy?Do you really think it was luck that PlayStation backed a studio with co-op experience over one making JRPGs, music rhythm games, RTSs, or puzzle ganes?
In your mind gaming industry should only makes games thats popular and trendy?
That fucking miserable, you literally want suck all the fun out of video game industry.....seriously WTF is wrong with you?
I hope you realize that Sony is publishing a big Japanese RPG next month.Do you really think it was luck that PlayStation backed a studio with co-op experience over one making JRPGs, music rhythm games, RTSs, or puzzle ganes?
Certainly not.
"Final Fantasy VII Rebirth is an upcoming action role-playing game developed and published by Square Enix."I hope you realize that Sony is publishing a big Japanese RPG next month.
Didn't a big gacha game company released a JRPG just last month?Obviously, a small team may be better suited to make a JRPG for example.
Back 4 Blood
Redfall
Strange Brigade
Payday 3
World War Z
Darktide
Vermintide
Among countless indie and PC only games that chased the trend and failed. What HD2 proved is good games at a good price will sell.
I said next month."Final Fantasy VII Rebirth is an upcoming action role-playing game developed and published by Square Enix."
Rise of the Rōnin is an upcoming action-role playing video game developed by Koei Tecmo's Team Ninja and published by Sony Interactive Entertainment. The game is scheduled to release for the PlayStation 5 on March 22, 2024.
I guess I should have said "traditionally JRPG" instead. Rise of the Ronin looks more like Ghost of Tsushima/Elden Ring to me.I said next month.
You're moving the goalposts, dude.I guess I should have said "traditionally JRPG" instead. Rise of the Ronin looks more like Ghost of Tsushima/Elden Ring to me.
I mean HD1 is a thing right? HD2 is an iteration of that base.
for what i have seen I would say that is the opposite, they approached the "chasing trends" in their own way not just copy-paste.q
Nah, I just mistyped. My point hasn't moved one iota.You're moving the goalposts, dude.
In last month+ we also got Palworld and Suicide Squad - so that's 2 for 3 as far as 'trend chasing works' this year. I'd argue you need a larger sample than - 3 - to argue your point though.May this be a lesson to those who say publishers shouldn't "chase trends". No, they actually should.
I think if you look at the last 10+ years, you'll see the co-op genre outperforms many others.In last month+ we also got Palworld and Suicide Squad - so that's 2 for 3 as far as 'trend chasing works' this year. I'd argue you need a larger sample than - 3 - to argue your point though.
Just waiting for Men-in-boxes-to-start-chasing-trends-and-becoming-They-in-Boxes.We're truly blessed with all these Men in Boxes threads