Why do you laugh? It's a fact, Sony bought the Gaikai and OnLive patents plus developed additional more, so they have all the main cloud gaming patents, which are now being used -paying their fee- by MS or Amazon (plus Google with Stadia).
Other companies (MS, Google, Nvidia) only patented some tweaks for their specific cases.
They literally sell games on every platform and even Grounded 2 enters the charts and sells boatloads of copies in early access. They are now selling on more store fronts than they ever had, and are in a much better position to make more profit than Sony or Nintendo from their software. Theyve probably made more profit in the last couple of years than they ever have. Its simple to guess this due to the sheer increase in their total available market.
As I said after their acquisitions of particularly ABK and Minecraft and having moved XGS published games to multiplatform they must be making way more revenue than ever and their loses must have improved a lot.
But still are putting all their games day one on GP losing a ton of Xbox and PC sales, making tons of first party games unprofitable for not generating enough revenue to break even, and that's why they are periodically have layoffs and shut down so many teams, reducing their giant manpower.
On top of that they have the big amount of money they pay to 3rd parties every year for GP or timed console exclusivity plus the cloud gaming costs, making GP unprofitable.
Then there are the loses from the Xbox hardware/platform, which are reducing as they progressively move away from it slowly pivoting from Xbox to Windows as home platform.
So even if in recent years they must considerably have improved their revenue and income too, they still must be unprofitable but way less than before.
So if their games aren't profitable, GP isn't profitable and their console isn't profitable, their gaming division can't be profitable.
Once they complete their transition of killing the Xbox consoles to become a full multiplatform publisher with Windows as home platform, and stop including day one high profile games in GP (at least in non GPU tiers) or further increase the GP revenue, pretty likely will start being profitable.
I think your concern is misplaced, unless you can provide receipts?
Can you provide a bit more information on these points as you are making statements with no data to back it up.
I'm not concerned, I just analyze the market and make my estimations.
Receipts:
- Constant big layoffs and studio shutdowns
- Acquiring multiplatform publishers and devs and keeping them multiplatform with a few (mostly timed) console exclusivities
- Releasing first all their games won Windows day one, and now starting to do so in rival consoles where the games fit
- Phil Spencer stating to the court that they only had two quarters being profitable in over 20 years of Xbox before the acquisition
- Documents from the court showing they were paying a huge amount of money to put 3rd party games on GP, including a list of different examples making an estimate of the amount of money they were going to pay to each one before negotiating these specific cases
- Sony statements regarding cloud gaming not being profitable for them to scale it (and in their case they made way more revenue, paid less for the games and don't have to pay for patents) specially when compared to selling downloadable content
- Phil Spencer mentioned -not sure if in the court or in an interview- that they had to pay more for the same 3rd party exclusivity than the other ones due to the market share
- The market share vs PS for Europe (80% PS vs 20% XB) was publicly shown by a MS executive when went to defend the ABK acquisition. The worlwide market revenue share for consoles also including Nintendo went from -according to Sony IR report, using data as I remember from IDG- Sony having 45% at the start years of the generation to having around 55% now, and Nintendo also grew their share during this period. It's also we also notice every week or month when seeing the USA, Japanese and European hardware units sales: MS keeps losing market share, in this case of console units sold
- Both Phil and Sony explained multiple times they sell consoles at a loss with the hope of compensate it with profits from software and eventually (something that isn't happening this generation) getting lower manufacturing costs at the end of the generation and sell hardware at a profit in the later years after reaching a pretty high sales numbers due to components price reduction
I won't find the specific sources, use Google or some AI. Most of these things are very well known things.