Helldivers 2 announced for Xbox Series X|S (Releases August 26, 2025)

You guys think they've lost several billion since the xbox one? How?
  • Making expensive AAA games whose budget was higher than the revenue they generated
  • Paying certain 3rd parties for exclusivities, or to make Xbox ports, or for including games in GP day one. A deal that isn't profitable because they didn't end directly or indirectly that amount of money
  • Having way less market share than Sony or Nintendo, they have to pay more money to a 3rd party to get the same exclusivity type for the same game. Because that exclusivity means to (often temporally) limit it to a smaller market/userbase, so implies more game sales avoided
  • Including a game subscription with important games being there day one, making that a big portion of their active userbase highly reduces the amount of games they buy -specially first party ones- because they spend their time and money instead in the (unprofitable) game subscription
  • Having an unprofitable cloud gaming system in console+PC+mobile, paying expensive servers + devs for having their games there + Sony for using the cloud gaming patents
  • Selling console hardware at a loss. Since it's in a way lower volume than Sony or Nintendo are less capable of decreasing their cost due to volume
 
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  • Making expensive AAA games whose budget was higher than the revenue they generated
  • Paying certain 3rd parties for exclusivities, or to make Xbox ports, or for including games in GP day one. A deal that isn't profitable because they didn't end directly or indirectly that amount of money
  • Having way less market share than Sony or Nintendo, they have to pay more money to a 3rd party to get the same exclusivity type for the same game. Because that exclusivity means to (often temporally) limit it to a smaller market/userbase, so implies more game sales avoided
  • Including a game subscription with important games being there day one, making that a big portion of their active userbase highly reduces the amount of games they buy -specially first party ones- because they spend their time and money instead in the (unprofitable) game subscription
  • Having an unprofitable cloud gaming system in console+PC+mobile, paying expensive servers + devs for having their games there + Sony for using the cloud gaming patents
  • Selling console hardware at a loss. Since it's in a way lower volume than Sony or Nintendo are less capable of decreasing their cost due to volume
I didn't even dignify his ridiculous question when there are literally dozens of articles for each Xbox iteration, going back to the original Xbox, where Microsoft was losing money. Hell even Sony has lost billions and they have been the market leader since the PlayStation's inception. They important point is that Sony has made theirs back from the game division and then some but Microsoft has not and that is a historical fact.
 
Are you implying Xbox paid Sony money for the HellDivers port? Well, it isn't launching on Gamepass.

It's more likely Spencer took Totoki out to dinner and Saki, and they both agreed to trade HellDivers and Gears Reloaded. /j

Anyways, there's a Halo ODST cross over with HellDivers 2. The game should do at least 1-2 million copies on Xbox.
The fuck? No? It's a clapping seals reddit shill game it'll get 300k and that's not bad, you could probably do heavy sales if Xbox still had marketing but with Gamepass and retard marketing there's no way, would be awesome if they pull it off but no way.

Xbox marketing is aggressively woke entrenched, they won't have the tools to appropriately market this game.
 
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  • Making expensive AAA games whose budget was higher than the revenue they generated
  • Paying certain 3rd parties for exclusivities, or to make Xbox ports, or for including games in GP day one. A deal that isn't profitable because they didn't end directly or indirectly that amount of money
  • Having way less market share than Sony or Nintendo, they have to pay more money to a 3rd party to get the same exclusivity type for the same game. Because that exclusivity means to (often temporally) limit it to a smaller market/userbase, so implies more game sales avoided
  • Including a game subscription with important games being there day one, making that a big portion of their active userbase highly reduces the amount of games they buy -specially first party ones- because they spend their time and money instead in the (unprofitable) game subscription
  • Having an unprofitable cloud gaming system in console+PC+mobile, paying expensive servers + devs for having their games there + Sony for using the cloud gaming patents
  • Selling console hardware at a loss. Since it's in a way lower volume than Sony or Nintendo are less capable of decreasing their cost due to volume
Fanboy drivel
 
  • Making expensive AAA games whose budget was higher than the revenue they generated
  • Paying certain 3rd parties for exclusivities, or to make Xbox ports, or for including games in GP day one. A deal that isn't profitable because they didn't end directly or indirectly that amount of money
  • Having way less market share than Sony or Nintendo, they have to pay more money to a 3rd party to get the same exclusivity type for the same game. Because that exclusivity means to (often temporally) limit it to a smaller market/userbase, so implies more game sales avoided
  • Including a game subscription with important games being there day one, making that a big portion of their active userbase highly reduces the amount of games they buy -specially first party ones- because they spend their time and money instead in the (unprofitable) game subscription
  • Having an unprofitable cloud gaming system in console+PC+mobile, paying expensive servers + devs for having their games there + Sony for using the cloud gaming patents
  • Selling console hardware at a loss. Since it's in a way lower volume than Sony or Nintendo are less capable of decreasing their cost due to volume

Can you provide a bit more information on these points as you are making statements with no data to back it up.

They literally sell games on every platform and even Grounded 2 enters the charts and sells boatloads of copies in early access. They are now selling on more store fronts than they ever had, and are in a much better position to make more profit than Sony or Nintendo from their software. Theyve probably made more profit in the last couple of years than they ever have. Its simple to guess this due to the sheer increase in their total available market.

I think your concern is misplaced, unless you can provide receipts?
 
Can you provide a bit more information on these points as you are making statements with no data to back it up.

They literally sell games on every platform and even Grounded 2 enters the charts and sells boatloads of copies in early access. They are now selling on more store fronts than they ever had, and are in a much better position to make more profit than Sony or Nintendo from their software. Theyve probably made more profit in the last couple of years than they ever have. Its simple to guess this due to the sheer increase in their total available market.

I think your concern is misplaced, unless you can provide receipts?
Despite all the efforts from Microsoft to hide the data, this is the situation over the years: hardware sales collapse after late 2022, games that took up until late 2024 to actually start to sustain Game Pass, including major acquisitions that costed billions, price increases for GP and consoles, massive lay-offs, cancellation of a lot of annouced and not announced games, going multiplatform at a very fast pace, strategies being redefined every three weeks, and you're still like "there is no data to back it up"
 
Why do you laugh? It's a fact, Sony bought the Gaikai and OnLive patents plus developed additional more, so they have all the main cloud gaming patents, which are now being used -paying their fee- by MS or Amazon (plus Google with Stadia).

Other companies (MS, Google, Nvidia) only patented some tweaks for their specific cases.

They literally sell games on every platform and even Grounded 2 enters the charts and sells boatloads of copies in early access. They are now selling on more store fronts than they ever had, and are in a much better position to make more profit than Sony or Nintendo from their software. Theyve probably made more profit in the last couple of years than they ever have. Its simple to guess this due to the sheer increase in their total available market.
As I said after their acquisitions of particularly ABK and Minecraft and having moved XGS published games to multiplatform they must be making way more revenue than ever and their loses must have improved a lot.

But still are putting all their games day one on GP losing a ton of Xbox and PC sales, making tons of first party games unprofitable for not generating enough revenue to break even, and that's why they are periodically have layoffs and shut down so many teams, reducing their giant manpower.

On top of that they have the big amount of money they pay to 3rd parties every year for GP or timed console exclusivity plus the cloud gaming costs, making GP unprofitable.

Then there are the loses from the Xbox hardware/platform, which are reducing as they progressively move away from it slowly pivoting from Xbox to Windows as home platform.

So even if in recent years they must considerably have improved their revenue and income too, they still must be unprofitable but way less than before.

So if their games aren't profitable, GP isn't profitable and their console isn't profitable, their gaming division can't be profitable.

Once they complete their transition of killing the Xbox consoles to become a full multiplatform publisher with Windows as home platform, and stop including day one high profile games in GP (at least in non GPU tiers) or further increase the GP revenue, pretty likely will start being profitable.

I think your concern is misplaced, unless you can provide receipts?
Can you provide a bit more information on these points as you are making statements with no data to back it up.

I'm not concerned, I just analyze the market and make my estimations.

Receipts:
  • Constant big layoffs and studio shutdowns
  • Acquiring multiplatform publishers and devs and keeping them multiplatform with a few (mostly timed) console exclusivities
  • Releasing first all their games won Windows day one, and now starting to do so in rival consoles where the games fit
  • Phil Spencer stating to the court that they only had two quarters being profitable in over 20 years of Xbox before the acquisition
  • Documents from the court showing they were paying a huge amount of money to put 3rd party games on GP, including a list of different examples making an estimate of the amount of money they were going to pay to each one before negotiating these specific cases
  • Sony statements regarding cloud gaming not being profitable for them to scale it (and in their case they made way more revenue, paid less for the games and don't have to pay for patents) specially when compared to selling downloadable content
  • Phil Spencer mentioned -not sure if in the court or in an interview- that they had to pay more for the same 3rd party exclusivity than the other ones due to the market share
  • The market share vs PS for Europe (80% PS vs 20% XB) was publicly shown by a MS executive when went to defend the ABK acquisition. The worlwide market revenue share for consoles also including Nintendo went from -according to Sony IR report, using data as I remember from IDG- Sony having 45% at the start years of the generation to having around 55% now, and Nintendo also grew their share during this period. It's also we also notice every week or month when seeing the USA, Japanese and European hardware units sales: MS keeps losing market share, in this case of console units sold
  • Both Phil and Sony explained multiple times they sell consoles at a loss with the hope of compensate it with profits from software and eventually (something that isn't happening this generation) getting lower manufacturing costs at the end of the generation and sell hardware at a profit in the later years after reaching a pretty high sales numbers due to components price reduction
I won't find the specific sources, use Google or some AI. Most of these things are very well known things.
 
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Purchased the game (£52 version) and refunded it 1h 53m later.

Performance mode is blurry as hell & even using sharpening or disabling AA it still looks horrible. Quality I can't play, OLED have ruined 30FPS games.

Also what's with the warbonds, I got one used it then realised I need to grind medals to bloody unlock anything in it 😑 what's the point in spending £15 to then have to play the game for a few weeks to unlock the stuff I just paid £15 for. Am paying to have the luxury of grinding to unlock stuff 😂

Gameplay is good I enjoyed that, just it's to much of an eyesore at 55" am not sure why or how the game has to be so low res. What's with games this gen running like crud.
 
Purchased the game (£52 version) and refunded it 1h 53m later.

Performance mode is blurry as hell & even using sharpening or disabling AA it still looks horrible. Quality I can't play, OLED have ruined 30FPS games.

Also what's with the warbonds, I got one used it then realised I need to grind medals to bloody unlock anything in it 😑 what's the point in spending £15 to then have to play the game for a few weeks to unlock the stuff I just paid £15 for. Am paying to have the luxury of grinding to unlock stuff 😂

Gameplay is good I enjoyed that, just it's to much of an eyesore at 55" am not sure why or how the game has to be so low res. What's with games this gen running like crud.

You on Series S or X?

And Warbonds are basically battle passes in function, the medals work like XP there's no real difference. (Is a perfect system, no)
 
I regret forgetting to peorder and missing out on whatever bonuses it gave. Still plan to buy the ultimate or whatever its called edition
They've confirmed that they're going to make them available later down the line. Only imported Fortnite/fomo-kids started crying about it. I'm only assuming they're from some kind of GAAS since it's been a standard for the industry to make the pre-order content available at some point down the line.
 
Finally got to play it with my friends. Took a few missions to get into the groove but I enjoyed my time. Bug missions more satisfying than the other two.
 
Don't all companies say this to avoid paying taxes?
Big companies do any legal or alegal trick they can to pay less taxes. But when in front of the court or top investors they can't lie reganding things like profits.

I don't know the case of USA or Japan, but here in Spain one of the many taxes for companies is to pay a 25% of your net profits because of potatoes.

So smallish companies normally try to 'reinvest' all their revenue before the end of the year. Bigger companies have a small office in some country with very super low taxes like Ireland to handle stuff like this via some transactions, legally avoiding to pay certain taxes or to pay a tiny fraction of what they're supposed to theorically pay.
 
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Also what's with the warbonds, I got one used it then realised I need to grind medals to bloody unlock anything in it 😑 what's the point in spending £15 to then have to play the game for a few weeks to unlock the stuff I just paid £15 for. Am paying to have the luxury of grinding to unlock stuff 😂

Gameplay is good I enjoyed that, just it's to much of an eyesore at 55" am not sure why or how the game has to be so low res. What's with games this gen running like crud.
Warbonds are basically battle passes without FOMO.

Every month or two release a new one and once released they are kept there forever, you can still buy today the first one they released. You can get them for $10 (or a bit cheaper buying more currency at the same time) or by earning certain currency you find by exploring the maps.

You unlock the items using the medals you get as part of the rewards for completting a mission in any difficulty level, but obviously the higher the difficulty, the more medals you earn for completing the mission. You also get medals if the whole playerbase together collaborating together complete the major orders on time (there's one or two per week), even if you don't play. You also get medals by completing your personal daily order, which often is pretty easy and take one or two matches.

Warbonds aren't time limited you can take months or years to complete one if you want, so simply by playing sooner or later you'll end completing them even if you suck.

If you play regularly between the dailies and major orders plus completing a few missions you keep completing the warbonds pretty quickly specially if you keep unlocking higher difficulty levels and better weapons, stratagems and perks.

Between the unlocks of the wardbond and unlocked stratagems or ship upgrades and related perks you get cool rewards frequently and don't have the feeling of grinding, specially because most matches are really fun just because of the gameplay and moment to moment action, not because of the reward itself.
 
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Purchased the game (£52 version) and refunded it 1h 53m later.

Performance mode is blurry as hell & even using sharpening or disabling AA it still looks horrible. Quality I can't play, OLED have ruined 30FPS games.

Also what's with the warbonds, I got one used it then realised I need to grind medals to bloody unlock anything in it 😑 what's the point in spending £15 to then have to play the game for a few weeks to unlock the stuff I just paid £15 for. Am paying to have the luxury of grinding to unlock stuff 😂

Gameplay is good I enjoyed that, just it's to much of an eyesore at 55" am not sure why or how the game has to be so low res. What's with games this gen running like crud.
That like my problem, I'm paying 15 bucks for something and I'm not able to use it right away. Like a damn battle pass and I hate that stuff
 
That like my problem, I'm paying 15 bucks for something and I'm not able to use it right away. Like a damn battle pass and I hate that stuff
It is a battle pass. But no time limit. And at least on this game, if you're patient, you can unlock any of the released warbonds with in-game currency you don't have to pay real money for, but can if you want to save time.
 
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It is a battle pass. But no time limit. And at least on this game, if you're patient, you can unlock any of the released warbonds with in-game currency you don't have to pay real money for, but can if you want to save time.
The issues is it doesn't tell you this, it's confusing as hell, (if it does I didn't see it) I had to Google why I just paid £15 to unlock something only to not get anything.

A don't agree with paying £15 for the luxury of having to grind to unlock the stuff. Seems stupid and yeah I get it's unique things. But if I had purchased the Halo one I wouldn't get anything even though am on Xbox and I just spent £15.

For folk coming from PC or PS5 (though not sure why 😂) who have been playing for a long time have token saved up so they get it all day one. I need to grind for a few weeks/months to get it all.

Even if they done what other systems done and give you the first tear and then you need to grind for the rest that would have been alright. But none! 😂
 
The issues is it doesn't tell you this, it's confusing as hell, (if it does I didn't see it) I had to Google why I just paid £15 to unlock something only to not get anything.

A don't agree with paying £15 for the luxury of having to grind to unlock the stuff. Seems stupid and yeah I get it's unique things. But if I had purchased the Halo one I wouldn't get anything even though am on Xbox and I just spent £15.

For folk coming from PC or PS5 (though not sure why 😂) who have been playing for a long time have token saved up so they get it all day one. I need to grind for a few weeks/months to get it all.

Even if they done what other systems done and give you the first tear and then you need to grind for the rest that would have been alright. But none! 😂
To be fair, as someone that didn't play this game until a few days ago, I looked at the Halo items in-game and noticed each individual item in it had a price (in medals) listed. That's when I figured it wasn't included with purchase. With that in mind, I'm not unlocking the Halo item set until I get enough in game credits to unlock it without spending real money.
 
Dabbled with it. Looks and plays well enough on SX. But the automon level I played had some pretty shitty textures playing on perf mode. This burnt down city and cars almost look 360/PS3 era quality.

Your character runs like a snail and just to get into a match (excluding the tutorial) there's tons of menus and info to sift through. It's like a bigger longer version of choosing location matches on a Mass Effect map. It's no COD where you pick a loadout, killstreak, and then join a mode.

Doing the d-pad Stratagem controls to call in stuff is weird. On one hand the onscreen tips shows to do 4 d-pad presses up, down, left, right (I forget what it was). But that's not true. The correct d-pad presses you have to follow the thick arrow sequences beside the call-in.

For those of you who never played it, it's third person and the controls are pretty much COD-ish so it'll be familiar controls, includes crouch and prone/crawling too. There's some nuances like up on d-pad is a health stim pack (I dont think there's health regen) and you call stratagem perks by pressing LB and then choose the one you want by doing d-pad presses like youre doing Konami Contra code. Also, using a buffed up special weapon requires you to hold weapon swap button (Y for Xbox) instead of just pressing it to cycle through all weapons (even your shitty pistol) till you get it. Quick presses only cycles from primary (like an AR) to sidearm.
 
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#1 and 3 in top paid apps on Xbox in UK right now.

US page hasn't updated yet but I imagine t'll be similar results.


Gz2otgrXMAA9iMN
 
hell divers 2 going to xbox revived the game a bit on the PS store and Steam charts, it's top 10 in both rn.
 
#1 and 3 in top paid apps on Xbox in UK right now.

US page hasn't updated yet but I imagine t'll be similar results.


Gz2otgrXMAA9iMN
No surprise.

On Icon, some idiot posted a message that H2 tanked since it ranked 32nd in Top Played lists. So the fan warrior was laughing how it did bad.

The idiot posted that after only a day or two of usage as the rest of the chart toppers were all week or past month usage. Then people posted it had climbed higher and higher. The guy then shut his mouth and didnt post since.

Now your post says it's at the top of UK paid charts. Checking Top Paid USA and Canada charts, it hasnt updated yet as H2 doesnt even show up. But Top Played Games, it's ranked 9 and 10 in USA/Canada.
 
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Herman watching HD2 charting and salivating at the prospect of subjecting more people to Horizon.
Horizon is definitely coming. Wouldn't make sense to release a Horizon live service game on Xbox without introducing the userbase to Horizon franchise first.

Horizon Zero Dawn, then Days Gone. Same order as on PC.
 
Dabbled with it. Looks and plays well enough on SX. But the automon level I played had some pretty shitty textures playing on perf mode. This burnt down city and cars almost look 360/PS3 era quality.

Your character runs like a snail and just to get into a match (excluding the tutorial) there's tons of menus and info to sift through. It's like a bigger longer version of choosing location matches on a Mass Effect map. It's no COD where you pick a loadout, killstreak, and then join a mode.

Doing the d-pad Stratagem controls to call in stuff is weird. On one hand the onscreen tips shows to do 4 d-pad presses up, down, left, right (I forget what it was). But that's not true. The correct d-pad presses you have to follow the thick arrow sequences beside the call-in.

For those of you who never played it, it's third person and the controls are pretty much COD-ish so it'll be familiar controls, includes crouch and prone/crawling too. There's some nuances like up on d-pad is a health stim pack (I dont think there's health regen) and you call stratagem perks by pressing LB and then choose the one you want by doing d-pad presses like youre doing Konami Contra code. Also, using a buffed up special weapon requires you to hold weapon swap button (Y for Xbox) instead of just pressing it to cycle through all weapons (even your shitty pistol) till you get it. Quick presses only cycles from primary (like an AR) to sidearm.
Goddamn the skill issue of Xbox players is unreal…
 
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