crazy how far we've come. i remember this being the most beautiful game i ever seen but watching the OP video it looks like a 3DS game
Sequel when.
Good game. Loved the aesthetic. Wish Ubisoft was brave enough to continue that storyline and fine tune some of the gameplay to be less repeitive...loved what I played though
Elika was an awesome heroine
I never got that complaint for the same reason. It's literally the same cycle of "failure > reset to spot before failure" that a reload or you died screen would offer, except it stays in-game and reinforces the relationship between the charactersHonestly, with the love it gets and pretty decent scores, I don't feel it's underrated. Not talked about, sure, not underrated though. I really liked it however. Not too technical, yet relaxing in its simplicity. It essentially felt like an action rhythm game for me.
Also, not being able to die is the most gamer complaint I've ever heard and why this medium's fans are the worst. The game is easy for plenty of reasons, but getting rid of a game over screen cuts down on boring time. The middleman added nothing, why not use a more elegant solution? That's what this game did.
One of the most boring games I've ever played.
Certainly not underrated here on GAF.
Loved this game to death; really had this great atmosphere and magic surrounding the whole world, and the level design was really compelling. Loved the original ending too (not a fan of amending it via dlc though)
I actually find it to be overrated. It's definitely not a game for me or anyone who really loved the original unforgiving trilogy and definitely got away from the roots of the series, revolving around traps, trial and error.
Now I know a few who loved the original trilogy and still liked this, but didn't treat it like a Prince of Persia game. It's not a bad game, but its a very easy platformer based around two interesting characters that don't fit the setting at all and collecting orbs across the open world. The biggest slap in the face comes from the ending and absolutely horrible cliffhanger ending that will never get resolved, 8 years later. It's almost like you're playing the game in auto-pilot at times. The combat is easy, you can't die, the platforming is very forgiving and there really isn't much else to the game but that.
I'd be fine if it was called anything but a Prince of Persia game but even then, its a heavily flawed yet interesting game. Like the original Mirrors Edge. That being said, I'd totally play this any day of week over that poor man's Prince of Persia in Forgotten Sands. I don't blame Ubisoft for keeping this series in bed because its clear they don't know how to bring it back. The sands of time were such a unique and interesting core of the game design that it's very difficult to try something different while staying true to the roots of the franchise.
Best wishes.
Still not got round to this. Recently blasted through the "original" (reboot) Prince of Persia and the 2nd, both of which still work great today on PC. Gonna go through that third one and the finally 08
Overrated.
The entire point of the game is to literally pick up hundreds of glowing dots.
No way to die, and the "tackle the areas in any order" meant they all had to be easy rather than ramping in difficulty.
The last level involved undoing everything you just spent doing, and the "true" ending is locked behind DLC.
I literally found myself daydreaming whilst playing it. I do the same whilst jogging or doing the washing up. That's what "entertainment" it's on par with.
If you ask me the DLC ruined the beautiful ending of the base game. I'll pretend that was the reason why a sequel never came, and not that most people didn't like the game.Was disappointed it didn't get a sequel.
Loved Elika.