Here's something you might not know about these SNES to Game Boy Advance ports

ReyVGM

Member
Hey all,

We all know there were a lot of SNES games ported to the Game Boy Advance, because, well, the GBA was pretty much a portable SNES (minus the awesome sound chip). However, in the midst of all the straight ports, a select few went above and beyond, featuring a lot of new interesting content that you might not know about!

These are their stories:

NOTE: This is not a comprehensive list of ALL the changes and additions the games have, just some of the most notable or interesting ones.

Super Ghouls'n Ghosts
Judging by the name, you'd think this is just a straight SNES port, but it's not. I mean, it does contain the original game (and does it justice, possibly with even more slowdown), but it also includes an Arrange Mode, which adds branching paths with new levels and bosses. It also features a redesigned and better-looking intro and a battery save option.

Basically, if you finish a level wearing the golden armor, you can choose between a high, middle, or low road. The high and low roads contain the same levels as the SNES version, but the middle road features an original level and three remixed levels from the previous two games in the series. Graphically, the levels from Ghosts 'n Goblins and Ghouls 'n Ghosts look gorgeous with SNES-style graphics. A couple of the levels also have original bosses.

ra5NGRj.png



Donkey Kong Country
Yeah yeah, I know the graphics and music took a hit, but I'm here to talk about the new stuff!

The GBA version adds a whole new original intro story showing DK's banana hoard getting stolen (which actually comes from the manual of the SNES version). Other than that, all the overworld maps were redone, there are new modes and minigames, and the ending was completely redone too!

RskQRzB.png



Donkey Kong Country 2
Similar to the first game, there's a new intro showing DK getting kidnapped (which also comes from the manual of the SNES version), and the ending was redone as well. Just like before, all the overworld maps were redone, and there are new modes and minigames.

hF4WLZj.png



Donkey Kong Country 3
Unlike the previous two games, it doesn't have a new intro, although does feature some minor opening and ending scene differences. There's also a new world called Pacifica and a new boss. The biggest change, however, is to the soundtrack. David Wise didn't have time to properly port the music from the SNES version, so he composed an entirely new soundtrack!

Here's a thread I made comparing the SNES and GBA soundtracks.


Aero the Acrobat
The most notable change is that the GBA version now show a cool intro depicting the origin story of the main bad guy. Also, the ending features a new art piece.

DzzMpE3.png



Breath of Fire
I thought this was a straight port, but seems I was wrong. Pretty much all of the game's cutscenes and character portraits were fully redrawn, there's link cable support to trade items, and there's even new ending art teasing the sequel.

CJkcSFT.png



Breath of Fire 2
Again, I thought this was a straight port, but it features the same additions as the first game.

kYDwUES.png



Final Fantasy 4 Advance
I'm only mentioning this game because the sequels are on the list. And it shouldn't even be here because it's actually a remake of FF4 and not a port. Well, technically it's a port... of the WonderSwan version of the game, which is itself a remake of the SNES version.

Anyway, FF4A added a TON of new stuff. Aside from the remade graphics and a new translation, there's a new bonus dungeon with new enemies. You can also face the final boss using any character you want (it's no longer fixed like in all the previous versions). The characters even have different ending dialogue too.


Final Fantasy 5 & 6 Advance
These two games feature fewer additions compared to FF44A, but they're still worth mentioning.

FF5A also had a new translation, redesigned graphics, new enemies, new classes, and a new bonus dungeon. FF6A's graphics were left alone, but new bosses, espers, and a bonus dungeon were added.


Tales of Phantasia
This is not a port of the SNES version, but a port of the Playstation version (which itself is an enhanced port of the SNES one). I haven't played this one, but someone called "Elementary" told me the GBA version features "new scenes, new dungeons, a whole extra character, new spells and abilities, some battle system changes and some rebalancing".


Contra Advance: The Alien Wars EX
This is Contra 3, but with a few downgrades (you can only carry one weapon and there are no bombs), but to compensate, Konami removed the two Mode 7 overhead levels and replaced them with levels from the Genesis Contra Hard Corps.

It's so incredibly surreal to play Hard Corps levels with Contra 3 mechanics. There's also a password feature and the end-of-level art was completely redone.

RF6d9Mj.png



Final Fight One
Like some of the other games on this list, this is not really a port of the SNES game. This was remade completely and this time it includes Guy and the Industrial level, which were left out of the SNES version. It also includes new pre-boss cutscenes and lots of unlockables, most notably, you can unlock the Street Fighter Alpha versions of Guy and Cody.

FWz302y.png



Super Mario Advance
Again, I'm only mentioning this game because the sequels are on the list. This is not a port of the Super Mario Bros. 2 version found in Mario All Stars, no. This is almost a completely new game with a ton of changes and additions.

But since it's on the list, I might as well show a few of its differences. Most glaringly, world 3 has a new boss called Robobirdo and fsag you can steal birdo's hairbow!

409iGcm.png



Super Mario Advance 2 Super Mario World
SMW was pretty much left intact, but it does have a new intro showing Mario, Luigi and Peach traveling to Dinosaur Land. Luigi has his floaty jumping physics (which were included in the SMW version found in Super Mario All Stars). The ending also features redesigned art and there's an extra ending if you find all 96 goals.

gIakGSG.png



Super Mario Advance 3 Yoshi Island
YI features redone overworld maps and 6 new bonus levels. If you beat those levels, you get a 2nd ending, one which shows Yoshi coming back to his friends in the forest (the same one shown during the intro).

mYrr6Mz.png



Super Mario Advance 4 Super Mario Bros. 3
This is a port of the SMB3 verson found in Super Mario All Stars, but it features a lot of premium extra content.

Famously, this game used the ill-fated e-Reader. With it, you could add extra items and levels into the game (similar to what Amiibos do nowadays). You could unlock 30+ new levels accessed via a special world map. Thankfully, you can play the game with all the extra levels already unlocked on the WiiU Virtual Console or the Switch's NSO.

The game also has a new into scene showing one of the koopalings storming the king's castle to steal the wand and Peach receiving a letter from Toad asking for help. Another interesting detail is that after you finish the game, there's a new world map select screen. And if you beat Bowser after using warp whistles (i.e. you didn't face the koopalings), then when you start the second loop and visit a world's castle, you'll see a cutscene showing the respective koopaling stealing the wand and turning the king into a creature. It's a really cool detail that most people probably missed! Here's a video showing all of the cutscenes.

IZ9sdMY.png



Legend of Zelda: A Link to the Past / Four Swords
This release came with an original multiplayer game called Four Swords, but I'll only be talking about A Link to the Past.

There are many new additions to this port, for example, the witch's assistant is now Mapple (from the Oracle games). You can burn bushes and grass with fire and you can cut signs with your sword. There's also returning enemy: the shield-eating LikeLikes.

But most notably, there's a whole new extra dungeon called "The Palace of the Four Sword". To access it, you must first beat both games (ALttP and Four Swords). Once you do, the crystals in your item screen will change to the four swords and you'll be able to enter the new dungeon via a hole in the east side of the Pyramid of Power. Beat the boss in this dungeon to get a 2nd ending!

Additionally, that there's a whole sidequest involving a new character: a third lumberjack. He gives you a basket and tells you a riddle and you're supposed to gather an item that corresponds to the answer of the riddle. If you complete his quest, three wood-carved statues will be sent to your home and you'll also get the tornado spin sword technique, which works exacly like the one from Wind Waker.

RtrTYBG.png



So, how many of these additions did you know about? Did you skip playing some of these games thinking they were mere SNES ports?
 
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fun fact on this topic.

Rare did not only remake the DKC trilogy for the GBA (yes they are basically remakes under the hood), they also pitched DKC4 to Nintendo, which I think they wanted to either also do on the GBA or on the DS... but Nintendo declined...
 
Nice little tidbits of info on these games. Now I plan to play Contra and Super Ghouls and Ghost GBA versions. Thanks
 
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Super Mario Advance 2 Super Mario World
SMW was pretty much left intact, but it does have a new intro showing Mario, Luigi and Peach travelling to Dinosaur Land. The ending also features redesigned art and there's an extra ending if you find all 96 goals.

gIakGSG.png
Super Mario World had a few other changes, such as a playable Luigi with a different jumping arc, and Charles Martinet's annoying 'wahoo' noises.

There's also the GBA's different screen resolution that forced all of those SNES conversions to be somewhat redesigned. GBA is basically a widescreen crop of the square SNES screen, so they moved things around in some levels to account for the fact that some stuff couldn't fit on the GBA's screen.
 
I had a Gameboy Advance SP and it was one of my favourite consoles of all time - all my favourite SNES games, in the palm of your hand, just under 10 years from release on the SNES, with great battery life.

For young folk today, that's all your favourite PS4 games on something less than the size of an iphone that flips open with 10 hours battery life and no heat/noise, weighing 140g, releasing at an equivalent of £190 in new money (£90 at the time).

In addition, I think it still works fine with good battery life - incredible!
 
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I always hated that SMA 4 is SMB3, like why not SMA3 SMB3 ?

If they had released at the same time, that would make sense, but I think they were each a year apart, with SMA4 coming out 2 years after SMA2. I guess it made sense to rush out Yoshi's Island as the third one after SMW. The box made it pretty clear what the game was IIRC
 
Quality thread! Never owned the system to begin with, I've tried a few GBA games, but the 240x160 resolution looks so BAD on a big screen.
No shader can make it look palatable, maybe a reason to get a Steam Deck?

The voices in Super Mario Advance are hilariously super intrusive. What where they thinking?
Yahaaa! Ohhhh NOO! Yah.... hah, ow! Lucky! Just what I needed! Thankyou! Yahaa!

Ugh, even Birdo talks.
 
Excellent thread, I played many of these games a ton, and the GBA versions remain my favorite ones due to the portability of it. Especially now that a console like the RG406H exists and provides a perfect screen for this console with integer scaling and close to no black bars top and bottom.
 
I'm a simple man, I see a thread about GBA, I press like.

Best handheld system we ever had!

On the contrary I'm currently trying to play PS Vita, more specifically Jak & Dacter Precurwor legacy, and every other handheld I own which can emulate PS2 does a better job than PS Vita. Performance is just god awful.
 
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I remember emulating SNES Contra 3 after playing the GBA version and being very confused. The overhead Mode 7 stages really bring the original down, imo. And now, having completely forgotten almost everything about the GBA version, I understand why something felt familiar when I finally played Hard Corps.

If Nintendo hadn't added voice samples to their own games, I could be tempted to consider some GBA versions as the best ones. But those really, really take me out of the game.
 
Thanks for all the props!

Added new games to the OP:
Breath of Fire 1 & 2, Aero the Acrobat, Final Fight One, and Tales of Phantasia.
 
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Hey, OP. This is a good post. Lots of good info there. There really were some pretty novel tweaks on established games during the GBA era. There aren't a lot of games that I'd say I prefer the GBA version of overall, but there are quite a few where I think it's worth having both the SNES and GBA releases.
 
The DKC games look horrible on the GBA.

yeah, they have to be played on an original model GBA without backlight to look good.

they were designed around the limitations of the original screen, which was way too dark so they increased the saturation and brightness on everything.

the first Shantae game, which was a GBC game, even had a special GBA mode where if it detected that it was used in a GBA, it switched its color palette to a brighter version to accommodate the awful GBA screen.

URsd6Vy.jpeg
 
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yeah, they have to be played on an original model GBA without backlight to look good.

they were designed around the limitations of the original screen, which was way too dark so they increased the saturation and brightness on everything.

the first Shantae game, which was a GBC game, even had a special GBA mode where if it detected that it was used in a GBA, it switched its color palette to a brighter version to accommodate the awful GBA screen.

URsd6Vy.jpeg
Some GBA games had a tv mode for when you play with the game cube adapter. Final antasy tactics, if I recall correctly.
 
Amazing thread, very good job!

Don't forget about the Megaman & Bass / Rockman & Forte version of GBA, which had fully english translation and different HUD.
 
Some GBA games had a tv mode for when you play with the game cube adapter. Final antasy tactics, if I recall correctly.

really? what did that mode do? just change the colors or did they add something special like GameCube button mappings or something?
 
SMA4 bonus levels are amazing, one of the best things to come from that series.

The dragon coins in SMA2 (World) were also upgraded -- they finally tracked them as a completion, and added them to some areas/levels that didn't have any before.

maxresdefault.jpg
 
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The GBA ports were Nintendo's dyslexic era

they shouldn't have numbered them... they should have just used like "Super Mario Advanced Edition" or something as a subtitle for them all.

I also always found their numbering irritating as a kid.
 
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they shouldn't have numbered them... they should have just used like "Super Mario Advanced Edition" or something as a subtitle for them all.

I also always found their numbering irritating as a kid.
Common sense was never Nintendo's strong suit
 
Hey all,

We all know there were a lot of SNES games ported to the Game Boy Advance, because, well, the GBA was pretty much a portable SNES (minus the awesome sound chip). However, in the midst of all the straight ports, a select few went above and beyond, featuring a lot of new interesting content that you might not know about!

These are their stories:

NOTE: This is not a comprehensive list of ALL the changes and additions the games have, just some of the most notable or interesting ones.

Super Ghouls'n Ghosts
Judging by the name, you'd think this is just a straight SNES port, but it's not. I mean, it does contain the original game (and does it justice, possibly with even more slowdown), but it also includes an Arrange Mode, which adds branching paths with new levels and bosses. It also features a redesigned and better-looking intro and a battery save option.

Basically, if you finish a level wearing the golden armor, you can choose between a high, middle, or low road. The high and low roads contain the same levels as the SNES version, but the middle road features an original level and three remixed levels from the previous two games in the series. Graphically, the levels from Ghosts 'n Goblins and Ghouls 'n Ghosts look gorgeous with SNES-style graphics. A couple of the levels also have original bosses.

ra5NGRj.png



Donkey Kong Country
Yeah yeah, I know the graphics and music took a hit, but I'm here to talk about the new stuff!

The GBA version adds a whole new original intro story showing DK's banana hoard getting stolen (which actually comes from the manual of the SNES version). Other than that, all the overworld maps were redone, there are new modes and minigames, and the ending was completely redone too!

RskQRzB.png



Donkey Kong Country 2
Similar to the first game, there's a new intro showing DK getting kidnapped (which also comes from the manual of the SNES version), and the ending was redone as well. Just like before, all the overworld maps were redone, and there are new modes and minigames.

hF4WLZj.png



Donkey Kong Country 3
Unlike the previous two games, it doesn't have a new intro, although does feature some minor opening and ending scene differences. There's also a new world called Pacifica and a new boss. The biggest change, however, is to the soundtrack. David Wise didn't have time to properly port the music from the SNES version, so he composed an entirely new soundtrack!

Here's a thread I made comparing the SNES and GBA soundtracks.


Aero the Acrobat
The most notable change is that the GBA version now show a cool intro depicting the origin story of the main bad guy. Also, the ending features a new art piece.

DzzMpE3.png



Breath of Fire
I thought this was a straight port, but seems I was wrong. Pretty much all of the game's cutscenes and character portraits were fully redrawn, there's link cable support to trade items, and there's even new ending art teasing the sequel.

CJkcSFT.png



Breath of Fire 2
Again, I thought this was a straight port, but it features the same additions as the first game.

kYDwUES.png



Final Fantasy 4 Advance
I'm only mentioning this game because the sequels are on the list. And it shouldn't even be here because it's actually a remake of FF4 and not a port. Well, technically it's a port... of the WonderSwan version of the game, which is itself a remake of the SNES version.

Anyway, FF4A added a TON of new stuff. Aside from the remade graphics and a new translation, there's a new bonus dungeon with new enemies. You can also face the final boss using any character you want (it's no longer fixed like in all the previous versions). The characters even have different ending dialogue too.


Final Fantasy 5 & 6 Advance
These two games feature fewer additions compared to FF44A, but they're still worth mentioning.

FF5A also had a new translation, redesigned graphics, new enemies, new classes, and a new bonus dungeon. FF6A's graphics were left alone, but new bosses, espers, and a bonus dungeon were added.


Tales of Phantasia
This is not a port of the SNES version, but a port of the Playstation version (which itself is an enhanced port of the SNES one). I haven't played this one, but someone called "Elementary" told me the GBA version features "new scenes, new dungeons, a whole extra character, new spells and abilities, some battle system changes and some rebalancing".


Contra Advance: The Alien Wars EX
This is Contra 3, but with a few downgrades (you can only carry one weapon and there are no bombs), but to compensate, Konami removed the two Mode 7 overhead levels and replaced them with levels from the Genesis Contra Hard Corps.

It's so incredibly surreal to play Hard Corps levels with Contra 3 mechanics. There's also a password feature and the end-of-level art was completely redone.

RF6d9Mj.png



Final Fight One
Like some of the other games on this list, this is not really a port of the SNES game. This was remade completely and this time it includes Guy and the Industrial level, which were left out of the SNES version. It also includes new pre-boss cutscenes and lots of unlockables, most notably, you can unlock the Street Fighter Alpha versions of Guy and Cody.

FWz302y.png



Super Mario Advance
Again, I'm only mentioning this game because the sequels are on the list. This is not a port of the Super Mario Bros. 2 version found in Mario All Stars, no. This is almost a completely new game with a ton of changes and additions.

But since it's on the list, I might as well show a few of its differences. Most glaringly, world 3 has a new boss called Robobirdo and fsag you can steal birdo's hairbow!

409iGcm.png



Super Mario Advance 2 Super Mario World
SMW was pretty much left intact, but it does have a new intro showing Mario, Luigi and Peach traveling to Dinosaur Land. Luigi has his floaty jumping physics (which were included in the SMW version found in Super Mario All Stars). The ending also features redesigned art and there's an extra ending if you find all 96 goals.

gIakGSG.png



Super Mario Advance 3 Yoshi Island
YI features redone overworld maps and 6 new bonus levels. If you beat those levels, you get a 2nd ending, one which shows Yoshi coming back to his friends in the forest (the same one shown during the intro).

mYrr6Mz.png



Super Mario Advance 4 Super Mario Bros. 3
This is a port of the SMB3 verson found in Super Mario All Stars, but it features a lot of premium extra content.

Famously, this game used the ill-fated e-Reader. With it, you could add extra items and levels into the game (similar to what Amiibos do nowadays). You could unlock 30+ new levels accessed via a special world map. Thankfully, you can play the game with all the extra levels already unlocked on the WiiU Virtual Console or the Switch's NSO.

The game also has a new into scene showing one of the koopalings storming the king's castle to steal the wand and Peach receiving a letter from Toad asking for help. Another interesting detail is that after you finish the game, there's a new world map select screen. And if you beat Bowser after using warp whistles (i.e. you didn't face the koopalings), then when you start the second loop and visit a world's castle, you'll see a cutscene showing the respective koopaling stealing the wand and turning the king into a creature. It's a really cool detail that most people probably missed! Here's a video showing all of the cutscenes.

IZ9sdMY.png



Legend of Zelda: A Link to the Past / Four Swords
This release came with an original multiplayer game called Four Swords, but I'll only be talking about A Link to the Past.

There are many new additions to this port, for example, the witch's assistant is now Mapple (from the Oracle games). You can burn bushes and grass with fire and you can cut signs with your sword. There's also returning enemy: the shield-eating LikeLikes.

But most notably, there's a whole new extra dungeon called "The Palace of the Four Sword". To access it, you must first beat both games (ALttP and Four Swords). Once you do, the crystals in your item screen will change to the four swords and you'll be able to enter the new dungeon via a hole in the east side of the Pyramid of Power. Beat the boss in this dungeon to get a 2nd ending!

Additionally, that there's a whole sidequest involving a new character: a third lumberjack. He gives you a basket and tells you a riddle and you're supposed to gather an item that corresponds to the answer of the riddle. If you complete his quest, three wood-carved statues will be sent to your home and you'll also get the tornado spin sword technique, which works exacly like the one from Wind Waker.

RtrTYBG.png



So, how many of these additions did you know about? Did you skip playing some of these games thinking they were mere SNES ports?
Such a great post! 😍
 
they shouldn't have numbered them... they should have just used like "Super Mario Advanced Edition" or something as a subtitle for them all.

I also always found their numbering irritating as a kid.
My opinion? They made SMB2 as Super Mario Advance because SMB1 came out on GBC. It was a WAY bigger hit than they thought it would be and realized they could do it for every game.
 
I really love these kind of thread, thank you so much for sharing 💖😻💖
Because of you, I want to rererererererere(...)play Zelda ALTTP !
It's one of my favorite games EVER which I finished so many times (impossible to count them !).

Video Link GIF by GIPHY Gaming


Come on Nintendo, remake this masterpiece à la Link's Awakening, I NEED it !
 
they shouldn't have numbered them... they should have just used like "Super Mario Advanced Edition" or something as a subtitle for them all.

I also always found their numbering irritating as a kid.
Numbering things is the easiest way to help people remember which numbers they already got.
For people into games, especially nerdy kids, this was obviously irritating (myself included, to an extent, and I was almost out of my teens when the GBA released). For younger kids and their families, though, I guess the numbering was pretty handy. Imagine the average parent buying a generically titled "Super Mario Advanced" thingy, they go to the shop and all they see is Mario, subtitles be damned.
 
Was the GBA really a Super NES but on steroids? because to me in some respects it may have been like a souped up SNES in your hand, but the sounds to some of the games I have seen only sound slightly better than a NES?
 
Numbering things is the easiest way to help people remember which numbers they already got.
For people into games, especially nerdy kids, this was obviously irritating (myself included, to an extent, and I was almost out of my teens when the GBA released). For younger kids and their families, though, I guess the numbering was pretty handy. Imagine the average parent buying a generically titled "Super Mario Advanced" thingy, they go to the shop and all they see is Mario, subtitles be damned.

ok, but I don't see how Super Mario Advance 4: Super Mario Bros. 3 is in any way less confusing for a parent.

imagine the kid wanted Mario Advance 3, and the parents see thr massive 3 on the cover of Mario Advance 4 😬
 
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Was the GBA really a Super NES but on steroids? because to me in some respects it may have been like a souped up SNES in your hand, but the sounds to some of the games I have seen only sound slightly better than a NES?
It was a missed opportunity, which is why I never really loved the system. The sound quality was bad (you need good gamerips to really appreciate GBA soundtracks), and for some reason Nintendo decided that two face buttons were enough. And then they flooded the system with SNES ports.
 
It was a missed opportunity, which is why I never really loved the system. The sound quality was bad (you need good gamerips to really appreciate GBA soundtracks), and for some reason Nintendo decided that two face buttons were enough. And then they flooded the system with SNES ports.
And those SNES ports didn't even end up looking better than what was on the SNES itself....
 
Was the GBA really a Super NES but on steroids? because to me in some respects it may have been like a souped up SNES in your hand, but the sounds to some of the games I have seen only sound slightly better than a NES?
The CPU was much more capable but the games were targeting the smaller resolution (240x160 vs 256x224) and the mono speaker. The sound had to be mixed by software using the CPU; the audio quality was at the choice of the game developer.
Someone managed to port Tomb Raider, you wouldn't have that on the super nes without a special co processor on the cartridge.


And those SNES ports didn't even end up looking better than what was on the SNES itself....
To adapt to the smaller resolution of the screen, the sprites were transformed, animations had less frames, the colors saturated...
top is Super Nes, bottom is GBA. GBA had to be zoomed more (gba 30x30 sprites, snes 40x40)
0Uu1EB8.png
 
The voices in Super Mario Advance are hilariously super intrusive. What where they thinking?
Yahaaa! Ohhhh NOO! Yah.... hah, ow! Lucky! Just what I needed! Thankyou! Yahaa!

Ugh, even Birdo talks.
They also messed up Yoshi's Island this way by using Yoshi's Story sfx. The most annoying sfx ever created for a videogame. And ofc, they have become the standard sfx for everything Yoshi ever since because Nintendo hates me.
 
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