WHY THE FUCK DID ZJ GET A REWORK
WHY THE FUCK DID ZJ GET A REWORK
Ultimate Evolution (R)
Cooldown from increased 50 to 70 seconds
You just need to attack him once, or just watch if someone else does it, before using a spell on him and superstition does nothing.
Is that what that means? I thought that was still in, it's not as bad, then.Actually it got the +dmg from phys attacks taken out right? So it's basically an anti-poke tool now. Seems really niche and 3 seconds is forever
This probably won't be the blizzcon patch right?
A thing of the deep Nazeebo isn't particularly scary since you're not gonna get deleted by spiders and toads are a joke, so I'd probably jump on him even more without worrying about his cds (and spiders cdr is gone too). To me the dev note reads as "It was too OP so now it's up to the enemy team to counter it, instead of just accepting it as a thing you have to play around." So, basically, it should be a talent that only works at lower levels.I made a lil edit to my post thinking it out. I assumed the +phys dmg taken was removed? Based on how im reading it. If this is the case it makes the talent feel even more team comp based, esp if you add ranged/melee considerations...if the comps align i can see superstition/thing of the deep, but yeah iceblock is just really good.
Actually the more i thinkk about it, the more i feel like this is a tremendous buff to what ill call the "im too scared to play but i want my stats to be good" nazeebos, u kno the ones who will always run thing of the deep and never ever use an auto attack. By mitigating superstition (and the playstyle)'s main weakness (dive) a bit, those kinds of players should feel pretty good
This is all assuming my reading comprehension isnt ass and the +phys dmg taken was taken out lol
A thing of the deep Nazeebo isn't particularly scary since you're not gonna get deleted by spiders and toads are a joke, so I'd probably jump on him even more without worrying about his cds (and spiders cdr is gone too). To me the dev note reads as "It was too OP so now it's up to the enemy team to counter it, instead of just accepting it as a thing you have to play around." So, basically, it should be a talent that only works at lower levels.
I expect the L20 upgrade to make it an actual global where he rezzes on the spot 5s after the blast.played some garrosh today, went 2/3. He's pretty fun, but controls funky.
junkrat looks great. I though for a second his R2 was gonna be a global, that would have been super bonkers.
Thing of the deep does the one thing that will always spike winrates, which is compel ppl not to feed for no reason, but id say the jury's out w/r/t how much contribution those naz's have in the game. It's not a bad talent by any means though
Junkrat looks fun. Not really sure what to make of that second heroic resetting you at base. Seems like that unless it does a metric fuckton of damage that makes it a bit of a nonstarter right? Unless you're using it for an escape like bye-bye.
makes you wonder how often this has been said about muradin.Good bye, Muradin. I hardly knew ye.
Thank you Blizzard for destroying yet another hero.
That change barely even affected Mura. He's been a top tank through many rounds of nerfs.Once when they got rid of the microstuns on Avatar? And now that they've destroyed his only build and everything good/fun about him: waveclear, AA, and survivability. The only buffs were to his heroic upgrades at 20.
Who gives a shit about either of these talents.
Oh shit Junkrat will be playable at Blizzcon.
Pros are having some issues with the scheduling as a result.