Highguard - A new sci-fi / fantasy PVP shooter from Titanfall and Apex developers

It is coming soon, and it'll be free. Made by developers who've worked on some of the best FPS games.

I'll probably give it a try, even though it doesn't look appealing to me.
 
Asking it for a new page to inspire discussion and out of general interest. What do people who dislike hero shooters want to see from their competitive multiplayer games instead?

maybe the whole issue is that they are all hyper competitive shooters.

Im 40, I don't want to play some 5 v 5 or 6 v 6 sweat fest. I want something more casual. where's our 16 v 16 or 32 v 32 shooters? That's the problem really we used to have a large mix, now its all hyper competitive, hyper competitive, esports, esports, esports. People are just sick of it, they also overmonotise from the get go, like your the new kid on the block, you cant be charging ÂŁ40 for a skin pack, you are already lower value than the established titles you are trying to dislodge, costing more with less content is an easy L out the gate.
 
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maybe the whole issue is that they are all hyper competitive shooters.

Im 40, I don't want to play some 5 v 5 or 6 v 6 sweat fest. I want something more casual. where's our 16 v 16 or 32 v 32 shooters? That's the problem really we used to have a large mix, now its all hyper competitive, hyper competitive, esports, esports, esports. People are just sick of it, they also overmonotise from the get go, like your the new kid on the block, you cant be charging ÂŁ40 for a skin pack, you are already lower value than the established titles you are trying to dislodge, costing more with less content is an easy L out the gate.

It really is funny that more developers haven't realized that the fewer people on your team, the less attractive your game is to casual gamers. And that means your game is also less attractive to a mainstream audience, including older gamers who might not have the skills they used to, but also might have lots of disposable income.
 
Asking it for a new page to inspire discussion and out of general interest. What do people who dislike hero shooters want to see from their competitive multiplayer games instead?
People want to see the intent to make a complete, content rich game with some unique ideas and identity. Instead, we see the same soulless mannequins for dressing up in new, overpriced skins and re-heated gameplay ideas from other failed games in the same genre. Its just old.
 
Concord devs worked in this game.
Matthew Broderick GIF
 
Asking it for a new page to inspire discussion and out of general interest. What do people who dislike hero shooters want to see from their competitive multiplayer games instead?
Nothing, and I'm not joking.

Game developers ruined multiplayer gaming and also the market for these games and it's not getting better without a full on crash out. There is only so much time in the day, and there is only so big of an audience. Back in the day you could play Unreal, Half-Life, Quake, Blood and a dozen other games regularly and never miss a thing. Now these games are designed to take all your time, your money, and exclude you from playing other multi-player games. They fucked themselves with this model because it means more and more games get a pushed to the side and end up failing. People have huge investments in these games now, both in time and money, and no one is dropping their current investment for a game like this. I don't care who is on the team.

maybe the whole issue is that they are all hyper competitive shooters.

Im 40, I don't want to play some 5 v 5 or 6 v 6 sweat fest. I want something more casual. where's our 16 v 16 or 32 v 32 shooters? That's the problem really we used to have a large mix, now its all hyper competitive, hyper competitive, esports, esports, esports. People are just sick of it, they also overmonotise from the get go, like your the new kid on the block, you cant be charging ÂŁ40 for a skin pack, you are already lower value than the established titles you are trying to dislodge, costing more with less content is an easy L out the gate.
You are assuming they give a damn about people like you, or me. They don't. They want teenage drones who will play their game 10 hours a day, for years on end, who grind lbattle passes, buy skins and music and whatever else they can sell them. The days of just playing a fun multiplayer game every once in a while are over. These are lifer games now, and I don't know about you but I have better shit to do than play a single game forever. Even if they made a large scale, badass, more casual multiplayer game they'd find a way to fuck it up with daily login in bonuses and quests and achievements that give weapons or skins or whatever that are just designed to make you do nothing but play that singular game.
 
Asking it for a new page to inspire discussion and out of general interest. What do people who dislike hero shooters want to see from their competitive multiplayer games instead?
Destiny 2 but good.

No single game mode repetitive low effort generic bullshit.

I want to see the effort and quality put into Elden Ring put into the single player mode of the competitive multiplayer game that I want to play.

Like it used to be with goldeneye. The total package. We keep accepting vertical slices and pretending they are full games because we like to lock in on rulesets and that is why pvp games don't win awards anymore. We accept too little. AI could make these. I want games AI would not make.
 
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maybe the whole issue is that they are all hyper competitive shooters.

Im 40, I don't want to play some 5 v 5 or 6 v 6 sweat fest. I want something more casual. where's our 16 v 16 or 32 v 32 shooters? That's the problem really we used to have a large mix, now its all hyper competitive, hyper competitive, esports, esports, esports. People are just sick of it, they also overmonotise from the get go, like your the new kid on the block, you cant be charging ÂŁ40 for a skin pack, you are already lower value than the established titles you are trying to dislodge, costing more with less content is an easy L out the gate.
Game's free though, there's zero ask for you to try it. And it sounds like you don't want to try it. Which is fine. Competitive shooters are still pretty popular. Not every one is going to make it... but that goes for every genre so who cares?
It really is funny that more developers haven't realized that the fewer people on your team, the less attractive your game is to casual gamers. And that means your game is also less attractive to a mainstream audience, including older gamers who might not have the skills they used to, but also might have lots of disposable income.
While I'm sure the number of aging childless manchildren such as myself is growing, there's a reason why TV (back when TV was a thing) was always chasing 'the demo'. It kind of doesn't matter how much disposable money we have on an individual basis, it only matters how much we will collectively spend and for what effort.

All of this talk about people wanting a more 'casual' shooter really sound like boomer delusions. Even the most competitive shooters can be played pretty casually... you just have to accept that you're not going to achieve high ranks or win most of the time.
 
You are assuming they give a damn about people like you, or me. They don't. They want teenage drones who will play their game 10 hours a day, for years on end, who grind lbattle passes, buy skins and music and whatever else they can sell them. The days of just playing a fun multiplayer game every once in a while are over. These are lifer games now, and I don't know about you but I have better shit to do than play a single game forever. Even if they made a large scale, badass, more casual multiplayer game they'd find a way to fuck it up with daily login in bonuses and quests and achievements that give weapons or skins or whatever that are just designed to make you do nothing but play that singular game.

Which is why their marketing guys aren't worth the money they say they are.

Lets focus on an audience that is massively targeted already and has no to limited income and already have a game they are attached heavily too in terms of time spent.

And your right about fucking it up, thats just literally BF6.
 
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Actually, they tried to do a UT... and then they did a Fortnite instead and figured "Fuck core gamers. Let's get the 14 year olds with mommy's credit card."
And that worked for them for sure

My only hope is this game's failure will be another sign to the industry to stop trend-chasing GaaS so hard.
We got several new games every year, some failures will not stop trend

Too many already exist, the business model to maintain itself needs people constantly playing, which means less games being played overall.
Look at gacha games - their business model is to make you play 30 mins a day - this leave a lot of time for other games.
 
It really is funny that more developers haven't realized that the fewer people on your team, the less attractive your game is to casual gamers. And that means your game is also less attractive to a mainstream audience, including older gamers who might not have the skills they used to, but also might have lots of disposable income.
Meanwhile CoD (and Warzone) sell like gangbusters so? I mean I get where you are coming from and I share the sentiment but casual folk are playing hyper competitive games in droves. Just look at CS2, Valorant, Overwatch, Marvel Rivals, League, Dota, etc etc.

Hell, even games that have solo multiplayer queues are thriving.
 
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My YouTube rotation loved this announcement will.be uploads for months until it dies.

It's dead already. What a waste of money.

Looks utter shit as well looks like that Paladins game.
 
Meanwhile CoD (and Warzone) sell like gangbusters so? I mean I get where you are coming from and I share the sentiment but casual folk are playing hyper competitive games in droves. Just look at CS2, Valorant, Overwatch, Marvel Rivals, League, Dota, etc etc.

Hell, even games that have solo multiplayer queues are thriving.
My mistake for not explaining myself better. COD is 6v6, and I consider that one of the games that would appeal to a wider audience. If you're playing COD, you're responsible for 1/6th of your team. The more you raise that amount of responsibility, the more pressure someone will have, especially if they don't think that they're all that skilled. I generally meant 3 vs 3 and 4 vs 4 games, which I think are a step backward from what works best for most games.

For example, Destiny 2 made a huge mistake early on when they decided to chase e-sports and lower the number of players in competitive multiplayer from 6 on a team to 4. It took a long while, but they finally went back to 6 players in most standard modes.
 
I feel like I'm in an alternate reality. The game looks cool to me. Reminds me a bit of Halo 2/3 in some ways.
Even seeing people calling the character designs woke. ??? They look fine to me and I hate woke crap.
Guess we'll see if I'm crazy or not in a month or so.
 
I feel like I'm in an alternate reality. The game looks cool to me. Reminds me a bit of Halo 2/3 in some ways.
Even seeing people calling the character designs woke. ??? They look fine to me and I hate woke crap.
Guess we'll see if I'm crazy or not in a month or so.
It looks better than 90% of the reveals at the show.
 
One thing i am genuinely curious, the game has been in development for four years,

How did the dev team felt when they saw the launch disaster of Concord in late 2024? Were they delusionally thinking "nah, don't worry, people will love our game"?
 
It looks better than 90% of the reveals at the show.

That might be your opinion, but man it sure isn't mine. I thought it looked very mid both in artstyle and gameplay shown. Honestly I almost think I prefer the artstyle of Concord over Highguard (except for character designs).
 
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My mistake for not explaining myself better. COD is 6v6, and I consider that one of the games that would appeal to a wider audience. If you're playing COD, you're responsible for 1/6th of your team. The more you raise that amount of responsibility, the more pressure someone will have, especially if they don't think that they're all that skilled. I generally meant 3 vs 3 and 4 vs 4 games, which I think are a step backward from what works best for most games.

For example, Destiny 2 made a huge mistake early on when they decided to chase e-sports and lower the number of players in competitive multiplayer from 6 on a team to 4. It took a long while, but they finally went back to 6 players in most standard modes.
Destiny has never been competitive dude, the MP is a bit of fun nothing more. Trials was 3v3 but nobody took it seriously, not on an esports level.

They never did 4v4, not that i remember at least.
 
Here are some questions I have that I think need to be answered before anyone can really judge this game, outside of people who just don't want any new multiplayer shooters. It's crazy that nobody really has a definitive answer for any of these questions, and still so many people are judging this game without any real understanding of exactly what the game is in the first place.

How many players is it?
How many teams play in the same game?
How many game modes does it offer?
Does the team size depend on the game mode?
How large are the maps?
Why does every ability and weapon look like it kills in a single attack?
Why do players drop red orbs when they're shot?
Can teammates revive players?
Do players respawn and are there respawn timers?
Does destroying a red orb prevent respawning, increase the respawn timer, or is there some other benefit?
Can only one siege weapon be active on the map at once, resulting in a tug-o-war mechanic for the win condition?
Or perhaps instead do rounds always consist of attackers and defenders?
Was setting a bomb a different mode or the same mode as the siege weapon mode, or is the game always one mode with multiple objectives?
For players who aren't interested in the objective mode, does the game offer a simple death match mode?
 
How many players is it?
How many teams play in the same game?
How many game modes does it offer?
Does the team size depend on the game mode?
How large are the maps?
Why does every ability and weapon look like it kills in a single attack?
Why do players drop red orbs when they're shot?
Can teammates revive players?
Do players respawn and are there respawn timers?
Does destroying a red orb prevent respawning, increase the respawn timer, or is there some other benefit?
Can only one siege weapon be active on the map at once, resulting in a tug-o-war mechanic for the win condition?
Or perhaps instead do rounds always consist of attackers and defenders?
Was setting a bomb a different mode or the same mode as the siege weapon mode, or is the game always one mode with multiple objectives?
For players who aren't interested in the objective mode, does the game offer a simple death match mode?

Im not a designer but im going to guess this shit and we can come back to it once this revealed, but being an average joe smoh let me predict the very worst outcome and see how predictable this is.

How many players is it?
3-6 per team, anymore would ruin "esports" potential

How many teams play in the same game?
2

How many game modes does it offer?
3, tug of war, bomb plant/refusal, attack/defend.

Does the team size depend on the game mode?
No, otherwise esports would be affected.

How large are the maps?
Medium, otherwise mount would be pointless

Why does every ability and weapon look like it kills in a single attack?
Because it's a trailer

Why do players drop red orbs when they're shot?
Thats the revive mechanic

Can teammates revive players?
Yes thats the red orbs

Do players respawn and are there respawn timers?
Yes, otherwise why have a revive mechanic

Does destroying a red orb prevent respawning, increase the respawn timer, or is there some other benefit?
Prevents respawning, maybe a buff to ability charge or ult or something

Can only one siege weapon be active on the map at once, resulting in a tug-o-war mechanic for the win condition?
Probably not it would need all points recapped to allow for that.

Or perhaps instead do rounds always consist of attackers and defenders?
I predict one mode will be this, the core mode will be both teams trying to push the other back to their base.

Was setting a bomb a different mode or the same mode as the siege weapon mode, or is the game always one mode with multiple objectives?
Different modes

For players who aren't interested in the objective mode, does the game offer a simple death match mode?
Probably not at launch, the closest I would predict is some sort of "soul collection" mode like "kill confirmed"
 
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Looks like a Paladins 2 or something. Developers are still chasing the ol trends like Overwatch, DOTA, BR or whatever. Dime a dozen this decade. I think Paladins even had (well, has I guess, it's not dead) mounts already? At least that was a small team within Hi-Rez, not throwing AAA money around...
 
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Destiny has never been competitive dude, the MP is a bit of fun nothing more. Trials was 3v3 but nobody took it seriously, not on an esports level.

They never did 4v4, not that i remember at least.
Either you didn't play early enough, or you just forgot.







Im not a designer but im going to guess this shit and we can come back to it once this revealed, but being an average joe smoh let me predict the very worst outcome and see how predictable this is.

How many players is it?
3-6 per team, anymore would ruin "esports" potential

Probably some good guesses there. It should be interesting to see how close you were, once we actually have some answers. The difference between a 3 player and a 6 player game would be huge, though. See my Destiny 2 rant above.
 
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Either you didn't play early enough, or you just forgot.









Probably some good guesses there. It should be interesting to see how close you were, once we actually have some answers. The difference between a 3 player and a 6 player game would be huge, though. See my Destiny 2 rant above.


I honestly think it will be 3 v 3 given the trailer, but that so fucking utterly stupid that im not quite ready to just write it off as utter dog shit even before its been fully announced. Im just ready to mostly write it off.

I just know it cant be more because *nazel breathing* Epsorts!
 
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Either you didn't play early enough, or you just forgot.









Probably some good guesses there. It should be interesting to see how close you were, once we actually have some answers. The difference between a 3 player and a 6 player game would be huge, though. See my Destiny 2 rant above.

Ah yeah I remember now my bad. Not played in ages. In my defence I only played ranked.
 
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If you don't want to be compared to Concord, don't look like Concord.

There are so many things they could innovate with in the hero shooter genre but instead they went with the most generic thing possible so people do the obvious comparison to recent failures.
 
This might be some of the most generic, uninspired shit I have ever seen.

Also, can American developers stop already with these character designs? They look horrible. What is it with American developers making a fantasy game but then make the characters look like contemporary Californian douchebags?
 
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I honestly think it will be 3 v 3 given the trailer, but that so fucking utterly stupid that im not quite ready to just write it off as utter dog shit even before its been fully announced. Im just ready to mostly write it off.

I just know it cant be more because *nazel breathing* Epsorts!
Yup. If it's small team sizes they are definitely going for the hardcore friends list gamers. The type who only wants small teams because they know they can get a couple dedicated buddies to play after dinner as a full 3 person team. Make it 6, 8, 12 person teams, and it'll be a party of 3 and the rest randoms they dont want.
 
Come on mate im with you on a lot of things but behave this looks like generic shit.

Anymore of this nonsense and your off the Christmas card list.
You will not remove me from your Christmas card list. We bonded for life over Marathon like Eagles or those blue characters from Avatar with their dragon horses.

I will not ignore single players shortcomings just because their Barbie dolls look slightly better than the PvP Barbie dolls. This is democracy manifest!
 
You will not remove me from your Christmas card list. We bonded for life over Marathon like Eagles or those blue characters from Avatar with their dragon horses.

I will not ignore single players shortcomings just because their Barbie dolls look slightly better than the PvP Barbie dolls. This is democracy manifest!
Ok, but it'll be one of those smaller square Christmas cards, populated with Highguards cast dressed as elves and shit.
 
For you and anyone else looking to make "it's going to fail" posts, not that I blame you for doing so, but what do you want in a modern competitive PVP shooter?

I'm open to anything that spent exactly zero seconds thinking about the art and tone preferences of 15-year-old girls and 30-year-old women pretending to be 15 y/o girls while streaming.
 
I'd like Titanfall 1 MP to come back. I liked how you dealt with the mechs in that one more than 2. I also liked the burn cards.
Smart pistol was also my jam, don't be hatin
 
It's just so weird seeing people that worked on Titanfall and Apex make something that looks like a mobile game ad cinematic.

They didn't even showcase in the trailer anything that looked like a unique gameplay mechanics, just the same basic abilities hero shooters + mobas have been doing for a while now.
 
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