Asking it for a new page to inspire discussion and out of general interest. What do people who dislike hero shooters want to see from their competitive multiplayer games instead?
maybe the whole issue is that they are all hyper competitive shooters.
Im 40, I don't want to play some 5 v 5 or 6 v 6 sweat fest. I want something more casual. where's our 16 v 16 or 32 v 32 shooters? That's the problem really we used to have a large mix, now its all hyper competitive, hyper competitive, esports, esports, esports. People are just sick of it, they also overmonotise from the get go, like your the new kid on the block, you cant be charging ÂŁ40 for a skin pack, you are already lower value than the established titles you are trying to dislodge, costing more with less content is an easy L out the gate.
People want to see the intent to make a complete, content rich game with some unique ideas and identity. Instead, we see the same soulless mannequins for dressing up in new, overpriced skins and re-heated gameplay ideas from other failed games in the same genre. Its just old.Asking it for a new page to inspire discussion and out of general interest. What do people who dislike hero shooters want to see from their competitive multiplayer games instead?
Nothing, and I'm not joking.Asking it for a new page to inspire discussion and out of general interest. What do people who dislike hero shooters want to see from their competitive multiplayer games instead?
You are assuming they give a damn about people like you, or me. They don't. They want teenage drones who will play their game 10 hours a day, for years on end, who grind lbattle passes, buy skins and music and whatever else they can sell them. The days of just playing a fun multiplayer game every once in a while are over. These are lifer games now, and I don't know about you but I have better shit to do than play a single game forever. Even if they made a large scale, badass, more casual multiplayer game they'd find a way to fuck it up with daily login in bonuses and quests and achievements that give weapons or skins or whatever that are just designed to make you do nothing but play that singular game.maybe the whole issue is that they are all hyper competitive shooters.
Im 40, I don't want to play some 5 v 5 or 6 v 6 sweat fest. I want something more casual. where's our 16 v 16 or 32 v 32 shooters? That's the problem really we used to have a large mix, now its all hyper competitive, hyper competitive, esports, esports, esports. People are just sick of it, they also overmonotise from the get go, like your the new kid on the block, you cant be charging ÂŁ40 for a skin pack, you are already lower value than the established titles you are trying to dislodge, costing more with less content is an easy L out the gate.
Destiny 2 but good.Asking it for a new page to inspire discussion and out of general interest. What do people who dislike hero shooters want to see from their competitive multiplayer games instead?
Game's free though, there's zero ask for you to try it. And it sounds like you don't want to try it. Which is fine. Competitive shooters are still pretty popular. Not every one is going to make it... but that goes for every genre so who cares?maybe the whole issue is that they are all hyper competitive shooters.
Im 40, I don't want to play some 5 v 5 or 6 v 6 sweat fest. I want something more casual. where's our 16 v 16 or 32 v 32 shooters? That's the problem really we used to have a large mix, now its all hyper competitive, hyper competitive, esports, esports, esports. People are just sick of it, they also overmonotise from the get go, like your the new kid on the block, you cant be charging ÂŁ40 for a skin pack, you are already lower value than the established titles you are trying to dislodge, costing more with less content is an easy L out the gate.
While I'm sure the number of aging childless manchildren such as myself is growing, there's a reason why TV (back when TV was a thing) was always chasing 'the demo'. It kind of doesn't matter how much disposable money we have on an individual basis, it only matters how much we will collectively spend and for what effort.It really is funny that more developers haven't realized that the fewer people on your team, the less attractive your game is to casual gamers. And that means your game is also less attractive to a mainstream audience, including older gamers who might not have the skills they used to, but also might have lots of disposable income.
You are assuming they give a damn about people like you, or me. They don't. They want teenage drones who will play their game 10 hours a day, for years on end, who grind lbattle passes, buy skins and music and whatever else they can sell them. The days of just playing a fun multiplayer game every once in a while are over. These are lifer games now, and I don't know about you but I have better shit to do than play a single game forever. Even if they made a large scale, badass, more casual multiplayer game they'd find a way to fuck it up with daily login in bonuses and quests and achievements that give weapons or skins or whatever that are just designed to make you do nothing but play that singular game.
And that worked for them for sureActually, they tried to do a UT... and then they did a Fortnite instead and figured "Fuck core gamers. Let's get the 14 year olds with mommy's credit card."
We got several new games every year, some failures will not stop trendMy only hope is this game's failure will be another sign to the industry to stop trend-chasing GaaS so hard.
Look at gacha games - their business model is to make you play 30 mins a day - this leave a lot of time for other games.Too many already exist, the business model to maintain itself needs people constantly playing, which means less games being played overall.
Meanwhile CoD (and Warzone) sell like gangbusters so? I mean I get where you are coming from and I share the sentiment but casual folk are playing hyper competitive games in droves. Just look at CS2, Valorant, Overwatch, Marvel Rivals, League, Dota, etc etc.It really is funny that more developers haven't realized that the fewer people on your team, the less attractive your game is to casual gamers. And that means your game is also less attractive to a mainstream audience, including older gamers who might not have the skills they used to, but also might have lots of disposable income.
My mistake for not explaining myself better. COD is 6v6, and I consider that one of the games that would appeal to a wider audience. If you're playing COD, you're responsible for 1/6th of your team. The more you raise that amount of responsibility, the more pressure someone will have, especially if they don't think that they're all that skilled. I generally meant 3 vs 3 and 4 vs 4 games, which I think are a step backward from what works best for most games.Meanwhile CoD (and Warzone) sell like gangbusters so? I mean I get where you are coming from and I share the sentiment but casual folk are playing hyper competitive games in droves. Just look at CS2, Valorant, Overwatch, Marvel Rivals, League, Dota, etc etc.
Hell, even games that have solo multiplayer queues are thriving.
It looks better than 90% of the reveals at the show.I feel like I'm in an alternate reality. The game looks cool to me. Reminds me a bit of Halo 2/3 in some ways.
Even seeing people calling the character designs woke. ??? They look fine to me and I hate woke crap.
Guess we'll see if I'm crazy or not in a month or so.
kinda reminds me of shadowrun on 360, im ready
It looks better than 90% of the reveals at the show.
Destiny has never been competitive dude, the MP is a bit of fun nothing more. Trials was 3v3 but nobody took it seriously, not on an esports level.My mistake for not explaining myself better. COD is 6v6, and I consider that one of the games that would appeal to a wider audience. If you're playing COD, you're responsible for 1/6th of your team. The more you raise that amount of responsibility, the more pressure someone will have, especially if they don't think that they're all that skilled. I generally meant 3 vs 3 and 4 vs 4 games, which I think are a step backward from what works best for most games.
For example, Destiny 2 made a huge mistake early on when they decided to chase e-sports and lower the number of players in competitive multiplayer from 6 on a team to 4. It took a long while, but they finally went back to 6 players in most standard modes.
Come on mate im with you on a lot of things but behave this looks like generic shit.It looks better than 90% of the reveals at the show.
How many players is it?
How many teams play in the same game?
How many game modes does it offer?
Does the team size depend on the game mode?
How large are the maps?
Why does every ability and weapon look like it kills in a single attack?
Why do players drop red orbs when they're shot?
Can teammates revive players?
Do players respawn and are there respawn timers?
Does destroying a red orb prevent respawning, increase the respawn timer, or is there some other benefit?
Can only one siege weapon be active on the map at once, resulting in a tug-o-war mechanic for the win condition?
Or perhaps instead do rounds always consist of attackers and defenders?
Was setting a bomb a different mode or the same mode as the siege weapon mode, or is the game always one mode with multiple objectives?
For players who aren't interested in the objective mode, does the game offer a simple death match mode?
Either you didn't play early enough, or you just forgot.Destiny has never been competitive dude, the MP is a bit of fun nothing more. Trials was 3v3 but nobody took it seriously, not on an esports level.
They never did 4v4, not that i remember at least.
Im not a designer but im going to guess this shit and we can come back to it once this revealed, but being an average joe smoh let me predict the very worst outcome and see how predictable this is.
How many players is it?
3-6 per team, anymore would ruin "esports" potential
Either you didn't play early enough, or you just forgot.
Probably some good guesses there. It should be interesting to see how close you were, once we actually have some answers. The difference between a 3 player and a 6 player game would be huge, though. See my Destiny 2 rant above.
Either you didn't play early enough, or you just forgot.
Probably some good guesses there. It should be interesting to see how close you were, once we actually have some answers. The difference between a 3 player and a 6 player game would be huge, though. See my Destiny 2 rant above.
Yup. If it's small team sizes they are definitely going for the hardcore friends list gamers. The type who only wants small teams because they know they can get a couple dedicated buddies to play after dinner as a full 3 person team. Make it 6, 8, 12 person teams, and it'll be a party of 3 and the rest randoms they dont want.I honestly think it will be 3 v 3 given the trailer, but that so fucking utterly stupid that im not quite ready to just write it off as utter dog shit even before its been fully announced. Im just ready to mostly write it off.
I just know it cant be more because *nazel breathing* Epsorts!
i dont know why but that game was so much funI thought no one remember that haha.
Also why does Microsoft have the shadow run license? why can't I get an AAA shadow run rpg?
You will not remove me from your Christmas card list. We bonded for life over Marathon like Eagles or those blue characters from Avatar with their dragon horses.Come on mate im with you on a lot of things but behave this looks like generic shit.
Anymore of this nonsense and your off the Christmas card list.
Ok, but it'll be one of those smaller square Christmas cards, populated with Highguards cast dressed as elves and shit.You will not remove me from your Christmas card list. We bonded for life over Marathon like Eagles or those blue characters from Avatar with their dragon horses.
I will not ignore single players shortcomings just because their Barbie dolls look slightly better than the PvP Barbie dolls. This is democracy manifest!
For you and anyone else looking to make "it's going to fail" posts, not that I blame you for doing so, but what do you want in a modern competitive PVP shooter?
What is it with American developers making a fantasy game but then make the characters look like contemporary Californian douchebags?
Yeah Titanfall 1 had the superior MP. 2 was still good though.I'd like Titanfall 1 MP to come back. I liked how you dealt with the mechs in that one more than 2. I also liked the burn cards.
Smart pistol was also my jam, don't be hatin
Yeah Titanfall 1 had the superior MP. 2 was still good though.