The mechanics are solid, so far. The disguise system is a huge improvement over Absolution, but it still feels a bit goofy at times. The guard is getting suspicious, I better duck behind some crates and roll between cover like a perfectly normal citizen! No one will suspect me then.
It's also strange how every action is mapped to its own key. Q, E, F, T, X, G, and B all preform different actions that would normally all be on a generic context sensitive button. While the lack of ambiguity is nice at times, it would be about impossible to play without the onscreen prompts.
I wish they'd put a later level in the beta, rather than what is more or less the second half of the tutorial stage. The first two levels are small, rather easy, and the assassination methods are very obvious. I don't doubt the later levels will be much more complex, but it would have been nice to get a glimpse of that here.
I'm glad I bought the game, but it will live or die by its level design. We will still have to wait and see if it can be considered a worthy sequel to Blood Money.