Since this is $30 atm on Xbox I've been thinking about picking it up.
What's the total size of the install once all of the episodes are downloaded? Might be running out of bandwidth here.
About 60GB on PC, the Xbox One version is probably similar.
Since this is $30 atm on Xbox I've been thinking about picking it up.
What's the total size of the install once all of the episodes are downloaded? Might be running out of bandwidth here.
Since this is $30 atm on Xbox I've been thinking about picking it up.
What's the total size of the install once all of the episodes are downloaded? Might be running out of bandwidth here.
About 60GB on PC, the Xbox One version is probably similar.
Yeah, that's still a lot. Gotta check my cap, but that disc version isn't out too much later.65gb. But you can download the episodes seperatley, so you don't have to download all the episodes to play. Just episode 1 and the base game should be enough.
God I really hope they drop this online/offline stuff for season 2. It's easily the GOTY as far as I'm concerned but knowing it has this horribly restrictive DRM (on top of Denuvo, I might add) makes me feel horrible for supporting it, doubly so because I've personally barely experienced any issues with it aside from the broken launch.
This game should not have a "mixed" response on Steam, there is no reason for a rating so low based on the quality of the game. After a game like Absolution, for a franchise (a sandbox/stealth franchise at that!) to not only go back to its roots but for it to go above and beyond its best entry is basically unheard of. Yet there it is, with a "mixed" reception on Steam.
The episodic model accounts for a fair number of negative reviews early on but that release model was vindicated once IO could show HiTMAN iss perfect for that sort of release but there's no justifying the online/offline lockdown at play here. Denuvo is enough, stop being greedy.
If I recall there is one coming in December
This game should not have a "mixed" response on Steam, there is no reason for a rating so low based on the quality of the game. After a game like Absolution, for a franchise (a sandbox/stealth franchise at that!) to not only go back to its roots but for it to go above and beyond its best entry is basically unheard of. Yet there it is, with a "mixed" reception on Steam.
What's the reason behind online only drm on consoles? It makes no sense
After spending many hours playing the game this weekend and earning almost every trophy and challenge in just the tutorial and Paris, I concede that this may end up as my GotY. Shameful if many award sites sleep on this when deliberating selections.
Your bashing award sites when you havent played past the first real level? Strange.
Might as well be, considering you pretty much get locked out of any real progression mechanics if you lose your connection.It's not DRM.
This game should not have a "mixed" response on Steam, there is no reason for a rating so low based on the quality of the game. After a game like Absolution, for a franchise (a sandbox/stealth franchise at that!) to not only go back to its roots but for it to go above and beyond its best entry is basically unheard of. Yet there it is, with a "mixed" reception on Steam.
Seeing the "mixed" on Steam almost stopped me from buying the game, but then when I looked at the negative reviews they were all about "DRM" and nothing else. I don't fault people for having an opinion on that, but it's not something I care about personally. I'm really glad I bought Hitman, it's becoming one of my favorite games of the year.
I love Bangkok. Probably my favorite after Hokkaido.
Interesting. I think I'll join in on the hunt for the third. I love the easter eggs in this game.NEW EASTER EGG ON HOKKAIDO HAS BEEN FOUND!
This one appears to be HUGE and has not been totally solved yet. Back when the episode was released some people found a small miniature of a ninja in one of the Hospital locations. Once you shoot it it vanishes and up until now nobody new what it did.
Today one of IO devs posted the location of the second ninja to spark up our interest again. Once you shoot it the ground starts to shake and apparently another ninja has spawned. Its location has not been found yet.
Here is the location of the first Ninja: https://www.youtube.com/watch?v=VxhdsolPAOg
Here is the second: http://www.hitmanforum.com/uploads/.../f9e180402a77c2b8d31390b5f96a1a7af8f8822a.jpg
Some people think the Easter Egg will lead to a Vulcan Eruption. You guys can follow the progress here: http://www.hitmanforum.com/t/easter-eggs-in-hitman/4993/1897
As much as i'm loving the game, i'm glad PC users aren't putting up with it. The intrusive online only functionality, and the other business model crap that this game has adopted.
PC gamers don't put up with this BS by making their voices heard , and their wallets held. This stuff gets devs/publishers to straighten up.
Does turning (facing) away from potentially suspicious people have any effect on detection?
Does turning (facing) away from potentially suspicious people have any effect on detection?
Does it bug anyone that everyone speaks American english? lol
Also why does no one detect Agent 47's obviously different voice? He should never call anyone on the phone.
Does it bug anyone that everyone speaks American english? lol
Also why does no one detect Agent 47's obviously different voice? He should never call anyone on the phone.
This may be a silly complaint, but I'm annoyed by guns on 47's back. They did such a good job bringing back classic Hitman, but I really miss the cool animations of 47 holding a shotgun in his off-hand and pistol in the other. Or even walking around in disguise holding the weapon -- this gets you caught now :/
Ok, after shooting the secong ninja I went to the spa area and everytime the ground shakes the wood makes a sound like it is going to break. There must be something there.
Or even walking around in disguise holding the weapon -- this gets you caught now :/
Does this actually have HDR support on Xbox/PS4?
Saw in my Twitter feed that it supposedly has HDR, but I had no idea.
Am I correct in thinking that there are some things that just operate on a clockwork (like Victor walking onto the catwalk for example) that'll just happen regardless of your actions, and then there are some things that 'revolve around the player' in that they'll only be triggered once you walk into the room - often overhearing conversations for example?
If that is the case, I'd say the latter mechanic should probably be removed - things should generally be happening regardless of your actions, unless your actions logically effect it. So, it makes sense that a meeting wouldn't take place because you've offed one of the guys, but it doesn't make sense that two people will only start having the meeting once you walk or listen into the room.
So if we are keeping things to a clockwork, which does seem to happen a lot of the time anyway, I've found it pretty frustrating because I just don't know when the fuck the targets are going to do their thing. Has it already happened? Did I miss it? Am I going to be waiting for 2 minutes or 30 minutes? I don't really mind waiting, but I'd at least like to know what's going down.
So to counteract this, I feel it wouldn't be a bad idea to actually introduce a fully 'time' system, that could even be integrated into the UI. The mission starts at x time and then events will take place at various stages going forward. If you overhear or read a piece of information that tells you this, you get a little marker on a timeline (Victor will be presenting on the catwalk at 9:05pm) so you've now got a sense of his movements throughout the night and you can plan accordingly. "Oh shit, 5minutes before Victor's gonna be on the catwalk, I'd better get moving." You still have to work to gather intel so you know when they'll be where they'll be, but it takes away the randomness of waiting around wondering what they're up to.
Is it too complicated to ask for everything to be operating by clockwork for precise times? I dunno, you'd probably have to introduce cancelled timeline moments if you fuck with their schedules which could get out of hand (for the developers) quickly. Not sure, but if feels like they're almost there. I really want the element of randomly waiting for things to happen or not happen gone though. It puts a real dampener on the pace sometimes. Thoughts?
I have generally always found it a massive hurdle I constantly have to get over with how weird Agent 47 looks and acts in general. I know this has been this way from the start, but having a fucking barcode on the back of your bald, shiny head is a clear giveaway regardless of your attire. I suppose it's a bit of camp that the series is happy to sometimes flirt with, but it's a bit jarring every single time I change attire.
Look at what happened with Dead Rising. Now that the one major series with fixed schedules and missable events as a core feature has dumped those core features, I don't see any other game series going near those features any time soon.
As great as that kind of gameplay can be, if you make an event timed and missable then more players will miss it than find it, guaranteed. Developers hate making elaborate content that gets missed by most people.
And you would have to do two things to see an event: find out about it before it happens, and be there on time. If you make all events missable then a higher-than-you-think percentage of players will just wander around never finding anything.
In Paris, I don't think events happen on a fixed schedule, but they will happen faster if you trigger them by going near certain people (which can happen without you knowing). If you wander around for an hour or more, half the opportunities are already gone.
In later levels, except for the targets' loops nothing really happens unless you're there to see it or you trigger it yourself, except that some levels might have one useful NPC who walks a one-way, non-repeating route on a fixed schedule. So a mission will have, at most, one time-based thing that you can completely miss.
Inside and Oxenfree will be fighting it out for the #1 spot in my indie-only GOTY list, but Hitman will definitely be my top game in my main GOTY list. One of the best returns-to-form in gaming, the best Hitman game yet, and the evolution of the series I've been waiting for since Blood MoneyYour direction has no effect on people with dots over their head, only their direction matters. Otherwise you could moonwalk past every guard
Its awesome to see so many new people get into the game, I hope more people vote it into GOTY awards. For me its easily GOTY of 2016.
Interesting. I'll say that Dead Rising isn't necessarily as accessible as what this'd be because the time-based stuff is spread out across the entire game, whereas Hitman is only over a mission; a mission that is designed to be replayed and experimented with. I don't think that's as daunting or as anti-commercial as Dead Rising. It fits pretty snug into the whole observing/planning/executing gameplay of Hitman.
Otherwise I can get around what you're saying. It seems like a careful balance that they've definitely thought through, but I'm not quite fully appreciating where they decided to land.
The one that really irked me in Paris was waiting for Viktor toSo there's gotta be a more elegant solution to the waiting around and not knowing if something's happened or not, right? You're right, having the entire game revolve around a strict clock is probably a recipe for problems, but there's gotta be something more explicit than this.walk outside into the garden so I could electrocute him when he steps into the puddle of water. The first time I did it was pretty smooth sailing. I waited about a minute for him to complete his route then it worked no problem. The next time, his route didn't seem to include walking out into the garden at all? I seem to recall he makes a phone call out there, so that is a one time thing? That perhaps I missed? But I wasn't sure I'd missed it, so I just stood and waited for another 10 or so minutes and he never did it. Really frustrating because as of current, that's my only known method for suit-only accidentally killing him.
And whether it's emphasised or not, and whether it's mostly all route-based, the game definitely contains time-based problem solving that you need to be aware of. It feels like they're giving you problems to solve that you're not given enough information to deal with. So you end up just randomly waiting a whole lot.
And you're right, I've only really had these problems in Paris, although I've only played Sapienza and Marrakesh one time through, however I could so far, whereas Paris I've been trying to hit specific challenges which requires specific timing to do, so that might also be why I've had more frustrations there.
It's a very interesting and admittedly challenging design process though, for sure.
ha, yep, I was doing something similar. I wasn't doing step two though, interesting. Thanks!Here is how I get him every time:
--Lure the technician working on the van by turning off the generator, knock him out, dump him over the low wall (while your target is looking away), and hide him in the box.-Use a coin to lure the sleeping guy over to the same box. Dump him in the same box.-Now you have two guns dropped by those two guys. Drop one gun next to the fire guy and he'll take it to the nearby weapon box.Shoot the oil drum next to the van, drop the second gun in the pool of leaked oil, wait for the fire guy to come back from dropping off the gun, and throw a coin to make him look at the second dropped gun.
You should be set after that.
Might as well be, considering you pretty much get locked out of any real progression mechanics if you lose your connection.
Ouch, really? Here I was looking forward to getting the disk version.
Anyone unable to connect on Xbox atm?
The HITMAN servers will undergo maintenance between 10am UTC and 2pm UTC on Monday 28 November. During that time, we will roll out the 'November Update', which is a mandatory update for all players. The expected download sizes are 2.4 GB on PS4, 13.6 GB on Xbox One and 2.1 GB on PC.
The November Update is a substantial update, with many improvements across the board.
A patch is due across all platforms today. No patch notes will be released until it goes out live but it's described as being substantial with many improvements across the board:
https://hitman.com/updates/november-update-release-notes