Nothing wrong with Absolution's controls or anything, it's just weird seeing people constantly talk about how the other games were these massive jank-fests and how Absolution was like the next stage of human evolution in comparison. It's really not that big of a difference.
There are some things like climbing ladders that is pretty fucking terrible in these. Almost has killed me in Contracts a few times. It otherwise controls like blood money which I'm okay with. Silent Assassin has more oddities, and C47 is super weird by default.
I think a lot of the 'jank' people refer to that absolution fixed is some stuff like fiber wire barely missing the target which can be annoying, though Blood Money already had a smart animation toggle when it was going to kill.
Okay, we're just gonna have to figure out why we played two completely different games that were both named Hitman: Absolution. I stopped after Dexter Industries (aka Hitman: Conviction), and I only played two levels up to that point that resembled Hitman levels in the slightest: King of Chinatown and Shaving Lenny. That's it.
I'm not counting the opening mission because it's just a tutorial.
A lot of this is due to the level splitting. Hunter and Hunted was an amazing level for me, but there are actually 2 segments within it that have targets and a few that don't. Those are not levels by themselves, though.
Funny enough after Dexter Industries you basically get 4 standard style hitman levels in a row with Death Factory which is a multiple part level where you have around 4 targets total, Fight Night, Attack of the Saints which is one of my favorite levels in the entire franchise, and Skurky's Law, which while it doesn't have a target is still more standard hitman sandbox.