It's a good idea, but I must ask: If my opinion is no good after having used the program for about a half hour, just how valuable is yours after (assumedly) no time? If you've got a 'cam and a Source game, perhaps you should pick up the mouse also?Zaptruder said:Give us your opinion after 2-3 hours of straight play. In particular please note any instances of discomfort or the system doing something that you didn't particularly intend.
Botolf said:It's a good idea, but I must ask: If my opinion is no good after having used the program for about a half hour, just how valuable is yours after (assumedly) no time? If you've got a 'cam and a Source game, perhaps you should pick up the mouse also?
I'll probably play some coast levels and Nova Prospekt tomorrow in any case.
GeneralIroh said:Check out this awesome demonstration
Headtracking has been around sometime now. We've seen the eyetoy for the Playstation 2, and soon Project Natal. What about that old web camera you have? It isn't about the camera itself, just the software that drives it, even this can make Project Natal feel dumb.
http://www.moddb.com/mods/city-17-episode-1/news/city-17-episode-1-3-day-update-head-tracking
http://www.youtube.com/watch?v=qWkpdtFZoBE&feature=player_embedded
Its all about the software and a standard web camera. Who needs the over priced gear to experience 4d.
http://www.seeingmachines.com/product/faceapi/
Davidion said:I look forward to trying this. The devil is in the details but if the implementation and feel is just right, it could make PC FPS games a lot more fun to play.
Lord Phol said:Pretty cool stuff, and though I agree with this being a nice concept for console shooters I'm not seeing how Natal would improve it. You only need a normal webcamera for this to work right, so what extra would Natal bring to it that the 360camera or PS3eye wouldn't be able to?
You're gonna have to explain what you mean by parallax perspective thing (I don't follow). There was something in the video that looked like it allowed you to rotate and angle your game head independent of your gun.Zaptruder said:I'm lazy. Far too lazy to redownload a source game off steam and play it for 2-3 hours straight to provide first hand experience. Doesn't really invalidate what I'm saying about head based gestures been gimmicky... at least in the sense that it won't be for everyone.
Unless whatever you're using can do the parallax perspective thing. Can it? I'd definetly give it a shot then.
Maintain a safe distance, lest a lean gesture turn into a headbutt gesture.pswii60 said:What happens when someone is sat next to you on the sofa while you are playing?
pswii60 said:What happens when someone is sat next to you on the sofa while you are playing?
pswii60 said:What happens when someone is sat next to you on the sofa while you are playing?
which is all pretty overkill for simple head tracking. he was asking what functionality would be added -- not what made natal different. having the camera know how far your nose sticks out won't do much for gameplay.wayward archer said:Natal is a lot more accurate on measuring depth.
This simply measures the distance between two points it can make out (like eyes) and scales based on how far apart or how close together they seem to the camera. It only knows where those points are.
Natal floods the area with infrared light then measures temperature with an IR camera, and as a result knows where your entire body is in a 3d space.
dfyb said:which is all pretty overkill for simple head tracking. he was asking what functionality would be added -- not what made natal different. having the camera know how far your nose sticks out won't do much for gameplay.
wayward archer said:In the video the guy does a move where he leans forward to zoom. Natal would allow a lot more precision with that move. Measuring depth better could also allow for just more flexible tracking all around, with a more precise range of motion. It has potential to add a lot of functionality beyond this basic stuff that just a webcam setup can't even dream of doing.
The best part for me would be the depth perception + natural movement. It really can make computer games more immersive because you screen will behave like a window into another world instead of being a flat 2D plane. Bring it on.
it's not like the head is a very dynamic part of your body. i don't know if MS has released pics of the infrared view of NATAL, but the 3DV company MS worked with released pics showing how their Z-Cam works --wayward archer said:In the video the guy does a move where he leans forward to zoom. Natal would allow a lot more precision with that move. Measuring depth better could also allow for just more flexible tracking all around, with a more precise range of motion. It has potential to add a lot of functionality beyond this basic stuff that just a webcam setup can't even dream of doing.
wayward archer said:In the video the guy does a move where he leans forward to zoom. Natal would allow a lot more precision with that move. Measuring depth better could also allow for just more flexible tracking all around, with a more precise range of motion. It has potential to add a lot of functionality beyond this basic stuff that just a webcam setup can't even dream of doing.
Kulock said:I'm a little tired of people saying "Fuck Natal my $20 webcam does headtracking!" when it's pretty obvious Natal is a console-specific solution with a lot of proprietary hardware and software included. For one thing, your webcam signal just sends a basic picture back, more likely than not. It doesn't include a specialized depth sensor, or a microphone array. And so no matter how they show it in the videos with that nice average lighting, basic webcam solutions still hit issues the moment the visual feed gets too dark, or too washed out, because they're only working from a series of still pictures with no true depth information relayed.
evilromero said:Hmmm. Seems counter-intuitive to turn your head only to have to turn it back so you can see the screen.
Drivers installed? USB 2.0? Installed files in the right place? (Check this last one, the default directories might not install in the right place)webrunner said:when i try to load it, my webcam turns on for a second while it's loading and then shuts off.. needless to say it doesn't work in-game :/
evilromero said:Hmmm. Seems counter-intuitive to turn your head only to have to turn it back so you can see the screen.
Some stuff didn't install into the right place.Templar Wizard said:bah, i installed it, it loads up, menu screen and only options and quit work for me.
I select load test map, nothing loads. i select headtrack options and nothing happens...![]()
dfyb said:which is all pretty overkill for simple head tracking. he was asking what functionality would be added -- not what made natal different. having the camera know how far your nose sticks out won't do much for gameplay.
with your head?Mindlog said:It's very simple.
3-D GUI. It's going to be a whole new Windows interface. The simple interaction is only fully realized when the camera can properly calculate our POV and the point of interaction (somewhere in mid-air) is properly detected. It's not going to be the boring crap they showed (wave left for left, wave right etc etc.) Hopefully, we'll actually be clicking a button/navigating in midair.
probably has to do with source SDK being accessible and popularMindlog said:and I don't know why he didn't try to get it working on a game that better supports headtracking
Brb, making spreadsheets with my eyebrows.dfyb said:with your head?
Karma Kramer said:With Natal capabilities it will be pretty damn close... only thing is some sort of tactile feedback...
beermonkey@tehbias said:Is there an appropriate cheap camera for me to do freetrack/faceapi/etc in a home theater environment? i.e. where I am like nine feet from the screen instead of two? Would this require a zoom camera?
Botolf said:Some stuff didn't install into the right place.
Reinstall, but change the install directories. For some reason, it installs into Program Files/Valve/Steam... , instead of Program Files/Steam...
Botolf said:Half-Life 2 maps - I dropped a HL2 bsp into the head tracking mod's map folder, and loaded it up fine. The gestures and tracking seem to work perfectly fine. Tested the zoom, the ironsights, the quickspin, and the cover lean here.
What would really complete this would be sensitivity settings, so gamers could tune this to their exact preferences. As it is, though, it's a fantastic piece of work, and I really wouldn't mind playing through some Source games with it on.
acm2000 said:all the things shown in that video in the OP are just as bad as adding waggle to wii games for the sake of waggle
The map he's playing is included and is accessible from the main menu, not much to see though.ninjavanish said:Where do I get a good test HL2 map? Does anyone know where I can get the map the guy in the video is playing?
MS has said a few times now that they aren't using 3DV's tech.dfyb said:it's not like the head is a very dynamic part of your body. i don't know if MS has released pics of the infrared view of NATAL, but the 3DV company MS worked with released pics showing how their Z-Cam works --
http://www.blogcdn.com/www.engadget.com/media/2008/01/zcam5.jpg
notice how his face is basically the same value uniformly? you aren't really getting much more data. the 3D camera works better for an entire body, but it doesn't add much to face tracking.
Botolf said:The map he's playing is included and is accessible from the main menu, not much to see though.
If you get GCFscape, you can extract HL2 bsps from your own game files (they're inside package files called GCFs) and use them.