MMaRsu
Member
I have the same I think, but how could a 5700x bottleneck a 3070?And that's exactly what a CPU bottleneck looks like when you're getting performance issues like the one this game has.
I have the same I think, but how could a 5700x bottleneck a 3070?And that's exactly what a CPU bottleneck looks like when you're getting performance issues like the one this game has.
I have the same I think, but how could a 5700x bottleneck a 3070?
according to this site (not sure how reliable it is) a 5700X doesn't bottleneck a 3070 at 1440p.I have the same I think, but how could a 5700x bottleneck a 3070?
I don't like throwing this word around because people do it too often, but in this case it does indeed seem to be the case that the game is unoptimised and there's something in particular causing a CPU bottleneck.
The fact that it's still present to a certain extent even with RT turned off suggests there's something going on in the background which isn't allowing the GPU to take over the heavy load like it should. Some people are speculating it could be system RAM related, but it's clear that somewhere in the pipeline (that CPU-Ram-GPU) round-trip, something is going on which is holding things up.
This is where you'd expect Alex from DF to do his job and get to the bottom of it, but alas...
Gotta be Denuvo trash fucking up performance. At times the fps is fine, then in the same scene it will randomly start stuttering. When Im home Ill try to record it.
Its fucked
So tried the game for around 4 hours, 4080/32 gb ddr5 6000/13600k all stock, i tried to achieve 4k60.
First i tried going native4k with dlsaa (basically dlss AA without upscaling, technically the best AA method), everything ultra and only rtx reflections on, it was perfect in the introduction but not so much inside the school where it had some occasional stuttering or frame loss (i forgot to turn on the framecounter so i don't know what was between the 2).
I had frame generation greyed out so i think it was disabled, not sure why.
Then i tried dlss quality with fram gen and it look a bit worse but inside the school seems to reduce to stuttering to a minimum butcin hogsmeade i still have some hiccups, nothing too problematic but not absolutely perfect neither, glat to say that frame gen feels good, if there is additional input lag added it was almost unnoticeable.
The only 2 bug i had was the protagonist voice if you chose the 2 lower piched voices, it sound like an eco or inside a tunnel during conversations, i fixed by returning to the pitch in the middle.
And sometimes during cinematics there was like rare "half second" accelleration, for lack of better words while using dlssa, they disappeared while using dlss quality+framegen.
Is it normal that i had frame gen greyed out if i don't use dlss upscaling? It should work to get better framerates at native resolution, not only when using dlss upscaling...
(I was still using a form of dlss for the AA so it is not clear)
Overall it runs like dead space remake, perfect for 90% of the time with occasional stutter here and there with ds running a bit worse.
All of this was tested without the new drivers so i still have an ace on my sleeve to play tonight when i'm gonna return home from work.
The graphic is as uneven as it comes, some incredible vistas and some meh ones, some very nice models and some very poor ones, some very detailed textures and some ps3 textures, overall very good looking but nothing more than a mid\good ps4 game in 4k tbh, also some occasional texture loading a bit later here and there.
P..s if rtx is the problem then i'm just gonna disable them tonight.
First and foremost you need HW GPU scheduling ON in Windows,
Depends how you look at it. the 4000 cards are a huge upgrade even if you leave out DLSS3. Before I turned on DLSS3 in any game I was impressed by how powerful the card is. DLSS3 takes it to another level and unlocks more performance. Some people seem to have this idea that using DLSS/Frame Generation is cheating and shouldn't be used. It's not... it's a feature and there to be used! I'm definitely turning it on and if it lets me play a game at 120-140fps then fucking brilliant.Ehhhhh Performance on this game is a bit of a joke.
4090/5800x 4k Ultra with all setting cranked, horrible in the castle up and down from like 70-40 fps.
Needs DLSS3 with frame gen to get 120ish fps. Not good. Frame Generation and upscaling shouldn't be the solution when playing on high end hardware.
This is my experience as well. Just randomly stutters for 15 seconds and then is fine. I don’t get itGotta be Denuvo trash fucking up performance. At times the fps is fine, then in the same scene it will randomly start stuttering. When Im home Ill try to record it.
Its fucked
Follow this guide for frame gen:
If the option is greyed out for you then make sure you have done step 1:
I’ll be trying these out today for sure. I haven’t had to do this since FFXV though for stutteringDid you try the tweaks I posted earlier?
I already had everything set to perfection.
Later i'm gonna try the trick another member suggested.
The windows tweaks? Not yet but im not at home, will report back in 7 hoursDid you try the tweaks I posted earlier?
Could have waited for launch day patch at least but you spent $120 to buy both versions instead?After struggling for a day on my config (AMD Ryzen 5 3600, 16GB RAM + RTS 2070 12GB), I decided to continue playing on my PS5. In general, a more pleasant experience than on my PC ...
(Everything is pretty good indoors, but when you go out into the open world, the situation is completely different ..)
Well shit, this actually helped!! I always thought these were hit or miss but it really did smooth out the game for me.Here are a few tweaks for Windows that can reduce stuttering:
The most important is disabling Control Flow Guard, since this is a DX12 game.
Open Exploit Protection via your Windows Search bar. Then, click On the Program Settings Tab and click On The “+ Add programs to customise”. Then, click On Choose Exact File Path, find game's exe and open it. Afterwards, you’ll have to navigate its Program Settings, scroll down to “Control Flow Guard”, put check mark in “Override System Settings”, turn it Off and Apply. Restart your PC.
Next, open the game. Then the Task Manager. Look for the game executable, then click on Open File Location. This is important, because UE4 creates 2 exe files for each game and we want the right one.
Right click on the game's executable, then properties, then the Compatibility tab. Then click on Disable Full Screen Optimizations.
Then click on Override high DPI scaling Behavior. Choose Application. Apply these settings and restart the game.
I understand that this sounds strange to some. But for me it was an acceptable option, my girl plays on PC and I'm in my room on PS5, everyone is happy =)Could have waited for launch day patch at least but you spent $120 to buy both versions instead?
Well shit, this actually helped!! I always thought these were hit or miss but it really did smooth out the game for me.
Now, as long as im under 8GB vram (cause 6600xt) - most of the major stuttes are gone.
CPU/GPU usage could be better but that could be a me thing.
The game has been in development long before UE5 came out. It was probably too much work to move it over and update the game.It seems to me that the main problem is that they decided to use Unreal 4, why such a decision was made is not entirely clear, but to put it mildly, it is far from the best and capricious engine. Therefore, even if they roll out patches, the situation will certainly get better, but I do not expect any radical result. What prevented them from using Unreal 5 or making a transfer from version 4 to 5, I don’t quite understand.
Here are a few tweaks for Windows that can reduce stuttering:
The most important is disabling Control Flow Guard, since this is a DX12 game.
Open Exploit Protection via your Windows Search bar. Then, click On the Program Settings Tab and click On The “+ Add programs to customise”. Then, click On Choose Exact File Path, find game's exe and open it. Afterwards, you’ll have to navigate its Program Settings, scroll down to “Control Flow Guard”, put check mark in “Override System Settings”, turn it Off and Apply. Restart your PC.
Next, open the game. Then the Task Manager. Look for the game executable, then click on Open File Location. This is important, because UE4 creates 2 exe files for each game and we want the right one.
Right click on the game's executable, then properties, then the Compatibility tab. Then click on Disable Full Screen Optimizations.
Then click on Override high DPI scaling Behavior. Choose Application. Apply these settings and restart the game.
I'm going to be trying these things out when I get home. Thanks for sharing.I know. Most people think these things are just placebo.
A couple of weeks ago, I got the same thing from a friend, while he was trying out The Callisto protocol on his new 4090.
BTW, you can also, try out the HZBOcclusion tweak, since you have an AMD card.
It doesn't work on every UE4 game, but on some it can give a ~10% performance boost.
[/script/engine.renderersettings]
r.HZBOcclusion=1
This is without a doubt a ChatGPT copy pasta.It seems to me that the main problem is that they decided to use Unreal 4, why such a decision was made is not entirely clear, but to put it mildly, it is far from the best and capricious engine. Therefore, even if they roll out patches, the situation will certainly get better, but I do not expect any radical result. What prevented them from using Unreal 5 or making a transfer from version 4 to 5, I don’t quite understand.
So it looks like what is causing the stutters is the good old shader compilation:
This is the main thing that caught my attention here. I do agree that shader compilation doesn't just happen once. I did update the driver yesterday but it seems like every time I booted the game up it's needed to do the shader compilation.So it looks like what is causing the stutters is the good old shader compilation:
"Just like in most other recent releases, shader compiling and stuttering is a problem in Hogwarts Legacy. Right on startup, before the main menu, the game presents you a "compiling shaders" screen that lasts for three to five minutes.
you couldnt wait for day 1 patch?I understand that this sounds strange to some. But for me it was an acceptable option, my girl plays on PC and I'm in my room on PS5, everyone is happy =)
So it looks like what is causing the stutters is the good old shader compilation:
"Just like in most other recent releases, shader compiling and stuttering is a problem in Hogwarts Legacy. Right on startup, before the main menu, the game presents you a "compiling shaders" screen that lasts for three to five minutes. Unfortunately the shaders that get compiled at this time are only the most essential ones. As you progress through the game you'll encounter serious drops in framerate (to unplayable levels) for about 30 seconds. Just stop and wait for the shader compiler to finish—this breaks the immersion of course and I wonder if this can't be solved more elegantly. I investigated a bit further and the game is compiling shaders in the background even during normal stutter-free gameplay, too, without affecting the game much. We've seen such problems in many games recently and I keep hearing how these will get fixed in the "day one" patch, "soon" after launch, maybe with the next big patch, or with the next DLC. For nearly all games these issues never get fixed, and there's never any noteworthy performance improvements, so /doubt. My recommendation is to just live with it, stop playing for a few seconds when you get hit by the stutter, take a short break, and resume when things are smooth again. Just to clarify, for 98% of my play time in the first few hours there was no stutter and no frame drop issues, everything was super smooth."
It's insane to me that they just won't give the option to precompile ALL of the shaders beforehand In the settings.
Is that even possible given the dynamic TOD and the fact that if you have RT turned on then those calculations for AO, shadows and reflections are not pre-determined?
Metro Exodus compiles shaders, doesn't have issues with shader stutter, and uses raytracing for all of the lighting in the game with a dynamic TOD.
Rly? I thought only Gothan Knights never was fixed...For nearly all games these issues never get fixed
Gotham knights had several big performance boosting patches fairly quickly.Rly? I thought only Gothan Knights never was fixed...
It would be even nicer if you quit acting like you know how the game runs on my 7 year old PC when you have no clue. If you don't believe it then save your tears and don't believe it. Again, now ask me do I give a f*ck what you believe?It's okay to say fuck on this forum mate.
However it'd be nice if you didn't make claims about being able to max out the game at 1440p on a 7 year old GPU and get solid 60 fps considering there are 2x more powerful cards struggling to achieve the same.
So the massive stutters were fixed too?Gotham knights had several big performance boosting patches fairly quickly.
Interesting. Mine stuttered for a frame or two every time I cast light.One weird thing.... I've noticed how I can stop the stutterfest that sometimes occures. Just now it happened in Hogwarts main hall which I came to while everyone was eating. The frames sloooowed down to a crawl. Casted the light spell and voila. Frames all good again and smooth playing. And I mean instantly. It just switches over after that. Tried this three times in different situations worked everytime. So freaking weird.
Afaik yes, I never really had them, only some drops at obvious loading points, but one of the last patches sharply decreased those drops even for me.So the massive stutters were fixed too?
It didn't for me. I'm just trying to run 1080p 60fps on all low settings and the stutter is terrible now.Can someone tells me straight away if the official nvidia driver improved something?
Is it out on ps4? No its not its coming in a few months, have fun with 30fps with drops on ps4>pay $1600 for 4090
>have to use fake frames to get 4k 120 on a PS4 game
LMAO
I'm on PC bud.Is it out on ps4? No its not its coming in a few months, have fun with 30fps with drops on ps4
Its a next gen game bud
This is the post. I watched some videos like Daniel Owens one and it basically confirms everything you are saying. Makes me think these other dudes are on one.Ehhhhh Performance on this game is a bit of a joke.
4090/5800x 4k Ultra with all setting cranked, horrible in the castle up and down from like 70-40 fps.
Needs DLSS3 with frame gen to get 120ish fps. Not good. Frame Generation and upscaling shouldn't be the solution when playing on high end hardware.