Hogwarts Legacy Switch 2 version: ~1440p docked and 1080p portable.

pulicat

Member

The Switch 2 version will offer significantly better graphics than the Switch version, with Deep Learning Super Sampling (DLSS) support, improved lighting and shadow animation quality, anti-aliasing, etc. In TV mode, users will experience resolutions up to 1440p, and in mobile mode, and 1080p resolution and HDR in handheld mode.

In addition, the frame rate has been improved and loading times have been shortened. The game will also support mouse control with Joy-Con 2.

HogwartsLegacy_02.jpg

HogwartsLegacy_01.jpg

HogwartsLegacy_04.jpg


Switch 2
Docked ~1440p(DLSS)
Handheld 1080p(DLSS)
Seamless between area

PS4
~900p
Not seamless between area

PS4 pro
~1080p
~Not seamless between area

Xbox Series S
Quality mode ~1188p
Performance mode ~900p
Seamless between area
 
Last edited:
DLSS is DLSSing. Imagine what we could have gotten out of current gen consoles if AMD had a more competent upscaler when designing PS5 and SX and SS.

Edit: I guess it's not fair to ask that out of systems that were having their designs finished in 2018-2019.

1440p…With current gen assets… Same as PS4 right?

I would wait for more info before drawing conclusions. This could just be the upper bounds of their DRS solution. It could hit these resolutions often, or it may only touch them when looking at the sky.
 
Last edited:
I KNEW IT! It never looked "dynamic 1080p" to me, it was very evident on the eye, come on.

OP you should add at least a quote from the site:

Features of the Nintendo Switch 2 version

• Improved visual
DLSS support, improved lighting and shadow anime quality, anti-aliasing, and much more significantly upgraded graphics for a deeper immersive experience. Experience resolutions and HDR up to 1440p in TV mode and 1080p in handheld mode.
The Switch 2 version has significantly improved graphics over the Switch version with DLSS (Deep Learning Super Sampling) support, improved lighting, shadow and anime quality, and anti-aliasing. You can experience up to 1440p resolution in TV mode and 1080p resolution and HDR in portable mode.
In addition, the frame rate has been improved and the load time has been reduced. Seamlessly move through the open world without a loading screen. Joy-Con 2 mouse controls will also be supported.
So we don't have to get in machine translate it ourselves lol.

DLSS is DLSSing. Imagine what we could have gotten out of current gen consoles if AMD had a more competent upscaler when designing PS5 and SX and SS.

Edit: I guess it's not fair to ask that out of systems that were having their designs finished in 2018-2019.



I would wait for more info before drawing conclusions. This could just be the upper bounds of their DRS solution. It could hit these resolutions often, or it may only touch them when looking at the sky.
Doesn't XSX have some ML capabilities? Maybe it was too expensive at the time, IDK. but in theory if Switch can do DLSS with 48 TOPS, they could do something similar with a little... The problem here is training the algorithm and that takes time, not to mention the hardware for that would be underutilized and would probably get deprecated for modern ML if it was from 2018/2019.

I am talking about the resolution part.
Look... It being "dynamic 1080p or 720p" was always BS from DF, I agree with you we better wait but so far the game is looking 1440p at all in all the promotional screenshots, I even stated that in another post in another thread, it looks too clean and sharp to be even native 1080p.
 
Last edited:
Any numbers included like the number 30 or the number 60?
"Improved framerates" is litterally the only official mention of fps since its announcement.

If I had to guess they might do 40fps in handheld and a rocksolid 30fps docked (which technically would be improved from the Switch 1 version)
 
Doesn't XSX have some ML capabilities? Maybe it was too expensive at the time, IDK. but in theory if Switch can do DLSS with 48 TOPS, they could do something similar with a little... The problem here is training the algorithm and that takes time, not to mention the hardware for that would be underutilized and would probably get deprecated for modern ML if it was from 2018/2019.
Yes it does. Before launch, they even released examples of their texture upscaling capabilities. In the end, it doesn't seem like modern game engines take advantage of this feature, either because it's not that useful (powerful enough) or because the juice isn't worth the squeeze. Of course there is the possibility that it does get used in other ways that don't relate to the upscaling techniques we normally see (DLSS, FSR, XeSS)

Look... It being "dynamic 1080p or 720p" was always BS from DF, I agree with you we better wait but so far the game is looking 1440p at all in all the promotional screenshots, I even stated that in another post in another thread, it looks too clean and sharp to be even native 1080p.
Keep in mind these are indeed promotional screenshots and may not be representational of the resolution in game. It's happened many many many times before.
 
Last edited:
Switch 2
Docked ~1440p(DLSS)
Handheld 1080p(DLSS)
Seamless between area

PS4
~900p
Not seamless between area

PS4 pro
~1080p
~Not seamless between area

Xbox Series S
Quality mode ~1188p
Performance mode ~900p
Seamless between area
 
so it's 1440p DLSS Performance mode I assume (hence previous pixelcounts from the Nintendo Direct footage came out as 720p)

gotta say, whatever modifications Nintendo and Nvidia did to the DLSS version used on Switch gives a surprisingly nice looking image at low resolutions like this. I guess that was their full focus when working on it, which also came across like that in their patents when they focused on 540p to 1080p when talking about it.
 
Last edited:
Switch 2
Docked ~1440p(DLSS)
Handheld 1080p(DLSS)
Seamless between area

PS4
~900p
Not seamless between area

PS4 pro
~1080p
~Not seamless between area

Xbox Series S
Quality mode ~1188p
Performance mode ~900p
Seamless between area

I thought the PS4 version did have the seamless open world just like the current gen versions? I have never read anywhere that the Xbox One and PS4 differ in content to their successors
 
1080p is probably unneccessary on such a small screen, they could cut the pixel count a bit to boost the performance.

Nice to see it can handle that though.
It's a 1080p screen.

EDIT- This just got a hard push to a day one game card purchase. 1080p 30fps is gonna look DOPE on that screen!
 
Last edited:
So in real World performance the Switch 2 in docked mode is a decent improvement over base PS4 even though on paper it is only slightly more capable. It also appears that Switch 2 docked and handheld configurations are closer to each other in performance than the OG Switch (docked was 2x the performance).
 
so it's 1440p DLSS Performance mode I assume (hence previous pixelcounts from the Nintendo Direct footage came out as 720p)

gotta say, whatever modifications Nintendo and Nvidia did to the DLSS version used on Switch gives a surprisingly nice looking image at low resolutions like this. I guess that was their full focus when working on it, which also came across like that in their patents when they focused on 540p to 1080p when talking about it.
Well, they said those numbers as an example, clearly Switch 2 is capable enough to push 1440p using DLSS despite it's TOPS.

Has SF6 resolution been confirmed already? Yeah it may be 1080p before upscaling but the important thing here is what's the upscaled resolution imo, since it looks too sharp.
 
I wonder why it doesn't have a 60 fps mode btw, they probably just focused on 30 fps mode to be ready for console launch
 
I wonder why it doesn't have a 60 fps mode btw, they probably just focused on 30 fps mode to be ready for console launch

Last gen consoles cannot run open world games at 60, won't be the case in general for Switch 2 I suppose (but yet again you can argue Cyberpunk running at 40fps is something in this regard)
 
Potato ARM?
Last gen consoles cannot run open world games at 60, won't be the case in general for Switch 2 I suppose (but yet again you can argue Cyberpunk running at 40fps is something in this regard)
The CPU is still way better than Jaguar and the game runs on PS4 so there probably is a 60 fps mode considering the article says "improved performance", it just doesn't go deeper on that... Also, maybe there's actually a performance mode after all, be it 40 fps or 60 fps, but they're just putting the max output resolution for marketing... I say this because it's a marketing text after all.
 
The CPU is still way better than Jaguar and the game runs on PS4 so there probably is a 60 fps mode considering the article says "improved performance", it just doesn't go deeper on that... Also, maybe there's actually a performance mode after all, be it 40 fps or 60 fps, but they're just putting the max output resolution for marketing... I say this because it's a marketing text after all.
Not sure if that 8 ARM cores are much better than that shit 8 jaguars cores.
 

The Switch 2 version will offer significantly better graphics than the Switch version, with Deep Learning Super Sampling (DLSS) support, improved lighting and shadow animation quality, anti-aliasing, etc. In TV mode, users will experience resolutions up to 1440p, and in mobile mode, and 1080p resolution and HDR in handheld mode.

In addition, the frame rate has been improved and loading times have been shortened. The game will also support mouse control with Joy-Con 2.

HogwartsLegacy_02.jpg

HogwartsLegacy_01.jpg

HogwartsLegacy_04.jpg


Switch 2
Docked ~1440p(DLSS)
Handheld 1080p(DLSS)
Seamless between area

PS4
~900p
Not seamless between area

PS4 pro
~1080p
~Not seamless between area

Xbox Series S
Quality mode ~1188p
Performance mode ~900p
Seamless between area
Maybe I'm interpreting this incorrectly, but does the game not have HDR when in docked mode? That would be silly.
 
For the CPU? Should be fine, I think ARM recommends around 50/60 GB/s at 3.3Ghz, so 1.1Ghz shouldn't require that much. The PS4 CPU was limited to 18 GB/s but it was also a more inefficient processor.
Then devs are assholes to not give a 40/60/unlocked fps.
 
Maybe I'm interpreting this incorrectly, but does the game not have HDR when in docked mode? That would be silly.
It should be the other way around but who knows? HDR will use more power than SDR (on my TV and other screens I have checked, it's almost 2x).
 
Then devs are assholes to not give a 40/60/unlocked fps.
I think it might drive the resolution down too low? Despite this press release I doubt the claim of 1440p/1080p myself. How many games have promised native X resolution on consoles and then the actual resolution is like a third (sometimes even less) of that? Either due to some sort of upscaling or DRS. Or just straight up lying.
 
Last edited:
Not sure if that 8 ARM cores are much better than that shit 8 jaguars cores.

anything is better than Jaguar.
those were among the worst CPU cores ever released, and that's not an exaggeration.

the Switch 1 CPU ran at only 1ghz and only had 4 cores, and was still not far off from the Jaguar CPU of the PS4

there's a reason AMD was basically dying prior to Zen being introduced.
 
Last edited:
I think it might drive the resolution down too low? Despite this press release I doubt the claim of 1440p/1080p myself. How many games have promised native X resolution on consoles and then the actual resolution is like a third (sometimes even less) of that? Either due to some sort of upscaling or DRS. Or just straight up lying.
Well, it's clearly gonna be DLSS. If the game is GPU bound, I see no reason to not have a 60 fps mode.
 
Top Bottom