GigaBowser
The bear of bad news
hands on event old buildsYeah read a post on reddit recently that basically contradicts this thread.....
hands on event old buildsYeah read a post on reddit recently that basically contradicts this thread.....
Here's I'm self correcting, but MP4 has HDR support in docked mode so clearly not a technical limitation of the Switch itself, maybe it has to do with the devs implementation, a transcript error in the text or a misintepretation...It would be weird, I hope HDR is not limited to portable due to HDMI limitations
The DLSS used in those games is much worst than OC DLSS CNN which is exactly what my point was.Nvidia leaks? Those leaks are too old, The Switch 2 design wasn't even ready by that time and forget about the development tools. The DLSS is so "bad" that DF crew can't even differentiate if is Native res or Upscaled…Don't fall in the trap like DF of using a PC with a configuration "similar" to the Switch 2… Because is not going to work. Nvidia designed the API for the Switch 2 to squeeze all the power of their Custom designed Chip. For the first time devs are going to squeeze all the power of the CUDA cores and TENSOR cores due the access to the metal. Street Fighter and Cyberpunk DLSS looks top tier.
There's nothing indicating that's the case right now… Is totally the opposite.The DLSS used in those games is much worst than OC DLSS CNN which is exactly what my point was.
Yeap like I always say the Switch 2 is great but let's not get ahead of ourselves. Even a smaller DLSS model is better than checkerboard rendering or basic TAA but it also has its limits just like PC DLSS CNN did.The output IQ is the most important part here. DLSS has certainly played a huge role in pushing the IQ further than the native IQ, and DLSS isn't free.
Take a look at these games that are being internally rendered in lower resolution than the native PS4 version but producing higher image quality than the PS4 version.
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At the end of the day, DLSS is proving to be a game changer for Switch 2 and even managed to trade blow against Xbox Series S in some games like SF6, Wild Hearts, Suikoden Remastered, and CIV 7.
They should absolutely state this when showing the product as it's made me and many others kinda feel it's not worth it from hands on reviews.hands on event old builds
I really think the issue might actually be low quality down sampling to 1080p in the screenshots.well DF's pixelcounts suggested it runs at 720p. so this could be a modified version of DLSS performance mode. it does look blurrier than you'd expect, but at least in motion it looked cleaner than you'd expect.
so this version of DLSS might be more optimised towards motion clarity instead of image sharpness.
$10 upgrade
What are you talking about? They should PAY the people as an apology for making them play that version!!they should have made it a free upgrade, as a thank you for tolerating the Switch 1 version![]()
Switch 2
Docked ~1440p(DLSS)
Handheld 1080p(DLSS)
Seamless between area
PS4
~900p
Not seamless between area
PS4 pro
~1080p
~Not seamless between area
Xbox Series S
Quality mode ~1188p
Performance mode ~900p
Seamless between area
As someone who tested this at Switch 2 Experience in Docked, its pretty terrible, sub-30 fps, and its not a looker, with obvious jaggies. This really isnt Switch 2 optimized yet.What's the framerate of these?
I'm not sure because I've only seen metroid prime 4 do this for the moment but to me it sounds like it must be annoying for devs having to tweak performance/quality node on top of already having to make sure docked and portable presets are running as they wish. That would mean 4 presets to test.I wonder why it doesn't have a 60 fps mode btw, they probably just focused on 30 fps mode to be ready for console launch
This makes total sense to me...I'm not sure because I've only seen metroid prime 4 do this for the moment but to me it sounds like it must be annoying for devs having to tweak performance/quality node on top of already having to make sure docked and portable presets are running as they wish. That would mean 4 presets to test.
Considering they keep mentioning "improved framerates" Im going to guess the build they have for the Switch 2 event is an old build and they now have it running at an extremely steady 30fps (maybe even higher for handheld)As someone who tested this at Switch 2 Experience in Docked, its pretty terrible, sub-30 fps, and its not a looker, with obvious jaggies. This really isnt Switch 2 optimized yet.
HELL YES.So basically we're now at the point where Switch 2 is like somewhere between PS4 Pro and Series S, but typically coming in closer to Series S. For a portable? I can't definitely live with that.
As someone who tested this at Switch 2 Experience in Docked, its pretty terrible, sub-30 fps, and its not a looker, with obvious jaggies. This really isnt Switch 2 optimized yet.
So basically we're now at the point where Switch 2 is like somewhere between PS4 Pro and Series S, but typically coming in closer to Series S. For a portable? I can't definitely live with that.
$10 upgrade
$10 upgrade
Puyo 2S too which is very dumb since there likely barely any difference from the Switch version. Seems like Sega hates the concept.I thought I read there would be no upgrade path so that's great news.
Does that leave Sonic, Raidou, and Suikoden as the only ones that don't offer an upgrade?
$10 upgrade
Puyo 2S too which is very dumb since there likely barely any difference from the Switch version. Seems like Sega hates the concept.
No, not when it's portable.So basically we're now at the point where Switch 2 is like somewhere between PS4 Pro and Series S, but typically coming in closer to Series S. For a portable? I can't definitely live with that.
$10 upgrade
What Nintendo's development teams can do with this boggles the mind.So basically we're now at the point where Switch 2 is like somewhere between PS4 Pro and Series S, but typically coming in closer to Series S. For a portable? I can't definitely live with that.
You'll be able to plug your physical version into the Switch 2.How does this work if you own the physical version.
When you boot the game, on the save select screen there's a option "Additional Content" on there it has a prompt to upgrade to the Switch 2 version, seems to be working atm on US eShop from what I read on the reddit thread but I tried it in EU it redirects you to the eShop and gives a content not found error.How does this work if you own the physical version.
Just like Zelda BOTH and TOTK.You'll be able to plug your physical version into the Switch 2.
Quick, before they raise prices! There's really no physical version of this game anyways!
I already got it on sale a while back on the Switch. The path of least dinero is the one for me on this title.As much as this makes sense and I want to do this, I still want something physical to attach to the game...this is still a no-brainer for anyone that doesn't care about physical at all
But what's the native resolution, I am tired of these upscaling techniques masquerading the native one.
Does it matter when your eyes only see the final result anyway? Maybe it's not exactly as good as a native resolution, but ultimately it still makes more sense to talk about the output resolution after DLSS.But what's the native resolution, I am tired of these upscaling techniques masquerading the native one.
Exactly, Wtf cares what native res is when it looks crisp and clear in your eyes.Does it matter when your eyes only see the final result anyway? Maybe it's not exactly as good as a native resolution, but ultimately it still makes more sense to talk about the output resolution after DLSS.
And after all, DLSS is also a spec of the machine, we can't ignore it like "see? It's weak, told ya!". They designed this machine with DLSS in mind.
Do you mean blurry Native TAA?But what's the native resolution, I am tired of these upscaling techniques masquerading the native one.