My GOD, DMC3 should be called Hero May Cry. The Japanese version is probably so much fun. Fun because it's not impossible. Fun because you can do something. Fun because of checkpoints! The camera sucks, at least give me checkpoints! DMC1 was hard, but dammit, it wasn't this hard! Thankfully I have an Action Replay. Hopefully I can use it and not abuse it.
SF:AC on LIVE; perfect idea, horrendous execution. Desync bugs when you use Super Art 3 with Yun. No 6 button controllers available. Joystick converters have terrible lag with ONLY THIS GAME. Since there's no 6 button available, you'd think they'd have a good configuration setup. Nope! You can't configure your controls online (think about if your friends come by), and you can't separately configure L and R, they're locked to the B & W buttons, meaning I can't have a Punchx3 or Kickx3 with Zang or Vega if I want to be able to use jabs. This may sound like nitpicking, but if you've ever played SF you know these are tremendous issues!
Incomplete collection games: SF doesn't have nearly all the SF games, this after 15 years! Megaman AC for GC had A&B swapped (how can this conceivably get past testing?) and didn't have remixed music.
And on a personal note, when are companies in general going to stop giving us limited tries to do levels? We're not in the 80s anymore, if you're going to make your games impossible, give me infinite lives, tries, tutorials, training, or at least a fast, and proper camera system.
RE4 silences me, they removed the ink ribbons, item management, stale gameplay, placed some incredible ideas, and allowed you to continue at each screen. If it wasn't for the perfection and beauty of RE4, I'd simply stop buying Capcom games, because virtually all of them have showstopping problems.
Why does Capcom keep doing this stuff? And is there anyway to voice my opinion to them?
SF:AC on LIVE; perfect idea, horrendous execution. Desync bugs when you use Super Art 3 with Yun. No 6 button controllers available. Joystick converters have terrible lag with ONLY THIS GAME. Since there's no 6 button available, you'd think they'd have a good configuration setup. Nope! You can't configure your controls online (think about if your friends come by), and you can't separately configure L and R, they're locked to the B & W buttons, meaning I can't have a Punchx3 or Kickx3 with Zang or Vega if I want to be able to use jabs. This may sound like nitpicking, but if you've ever played SF you know these are tremendous issues!
Incomplete collection games: SF doesn't have nearly all the SF games, this after 15 years! Megaman AC for GC had A&B swapped (how can this conceivably get past testing?) and didn't have remixed music.
And on a personal note, when are companies in general going to stop giving us limited tries to do levels? We're not in the 80s anymore, if you're going to make your games impossible, give me infinite lives, tries, tutorials, training, or at least a fast, and proper camera system.
RE4 silences me, they removed the ink ribbons, item management, stale gameplay, placed some incredible ideas, and allowed you to continue at each screen. If it wasn't for the perfection and beauty of RE4, I'd simply stop buying Capcom games, because virtually all of them have showstopping problems.
Why does Capcom keep doing this stuff? And is there anyway to voice my opinion to them?