Holy crap! What is Capcom's problem?

Fantasmo

Member
My GOD, DMC3 should be called Hero May Cry. The Japanese version is probably so much fun. Fun because it's not impossible. Fun because you can do something. Fun because of checkpoints! The camera sucks, at least give me checkpoints! DMC1 was hard, but dammit, it wasn't this hard! Thankfully I have an Action Replay. Hopefully I can use it and not abuse it.

SF:AC on LIVE; perfect idea, horrendous execution. Desync bugs when you use Super Art 3 with Yun. No 6 button controllers available. Joystick converters have terrible lag with ONLY THIS GAME. Since there's no 6 button available, you'd think they'd have a good configuration setup. Nope! You can't configure your controls online (think about if your friends come by), and you can't separately configure L and R, they're locked to the B & W buttons, meaning I can't have a Punchx3 or Kickx3 with Zang or Vega if I want to be able to use jabs. This may sound like nitpicking, but if you've ever played SF you know these are tremendous issues!

Incomplete collection games: SF doesn't have nearly all the SF games, this after 15 years! Megaman AC for GC had A&B swapped (how can this conceivably get past testing?) and didn't have remixed music.

And on a personal note, when are companies in general going to stop giving us limited tries to do levels? We're not in the 80s anymore, if you're going to make your games impossible, give me infinite lives, tries, tutorials, training, or at least a fast, and proper camera system.

RE4 silences me, they removed the ink ribbons, item management, stale gameplay, placed some incredible ideas, and allowed you to continue at each screen. If it wasn't for the perfection and beauty of RE4, I'd simply stop buying Capcom games, because virtually all of them have showstopping problems.

Why does Capcom keep doing this stuff? And is there anyway to voice my opinion to them?
 
Whatever man. I've played and beaten some of the hardest. These are bugs IMO. NG was hard but possible. I beat normal, hard and HP1. It was tough but fair. Enix's Actraiser 2 is another I beat.
 
junkster said:
My GOD, DMC3 should be called Hero May Cry. The Japanese version is probably so much fun. Fun because it's not impossible. Fun because you can do something. Fun because of checkpoints! The camera sucks, at least give me checkpoints! DMC1 was hard, but dammit, it wasn't this hard! Thankfully I have an Action Replay. Hopefully I can use it and not abuse it.

And on a personal note, when are companies in general going to stop giving us limited tries to do levels? We're not in the 80s anymore, if you're going to make your games impossible, give me infinite lives, tries, tutorials, training, or at least a fast, and proper camera system.
Every man gotta right to decide his own destiny,
And in this judgement there is no partiality.
So arm in arms, with arms, we’ll fight this little struggle,
’cause that’s the only way we can overcome our little trouble.

Brother, you’re right, you’re right,
You’re right, you’re right, you’re so right!
We gon’ fight (we gon’ fight), we’ll have to fight (we gon’ fight),
We gonna fight (we gon’ fight), fight for our rights!
 
Yeah seriously, it took me thirty minutes to get re-adjusted to the DMC-level of aggressiveness, and now I'm not finding it all that difficult. I'm sure some of the other difficulty settings will prove extremely challenging, though. Heaven or Hell will own me.
 
junkster said:
SF:AC on LIVE; perfect idea, horrendous execution. Desync bugs when you use Super Art 3 with Yun. No 6 button controllers available. Joystick converters have terrible lag with ONLY THIS GAME. Since there's no 6 button available, you'd think they'd have a good configuration setup.
Just use the Duke. It has 6 button layout.
 
bugs? difficulty?

how bout you stop mashing? you beat these bosses just like you would a megaman boss (sans super weapon easy kills)
 
It IS cheap, unlike NG.

I don't mind difficult games, but DMC3 is plain cheap for the sake of adding difficulty and length.

NG had a 15+ hour game without resorting to such cheapness.

And no, I'm not mashing buttons, so stop with the stupid assumptions. Most reviewers have said the same thing about it.
 
I gotta agree about SF:AC. I'm kinda bummed on the port right now. None of my converters work properly with the game, and online has been laggy hell in the few matches I've attempted. I suddenly yearn for the PS2 version I got rid of months ago.
 
frolet said:
Just use the Duke. It has 6 button layout.

Thanks for the suggestion but the Duke is a poor substitute for a good 6 button pad/stick. The B/W buttons are too small. I forgot to mention that in SF:AC, oddly, SF2 has tighter control than SF3. You can't understand unless you play it, but in SF2 it's harder to do a dragon punch or Spinning Pile Driver or plain old combos than it is in SF3. There's no tournament mode, survival mode... you can't even choose your handicap in versus mode! And this still ignores the fact that Capcom left out the ability to change L/R, the fact that they haven't patched the Yun desync bug, and all the other problems I listed above (and beyond just DMC3).

The only thing worse than Xbox pads for SF are the old SNES capcom pads you only need to hold this pad in your hand to realize that somebody seriously deranged has been making decisions at Capcom... for years. http://www.gamersgraveyard.com/repository/snes/peripherals/images/capcom_soldier_pad.jpg
 
IJoel said:
It IS cheap, unlike NG.

I don't mind difficult games, but DMC3 is plain cheap for the sake of adding difficulty and length.

NG had a 15+ hour game without resorting to such cheapness.

And no, I'm not mashing buttons, so stop with the stupid assumptions. Most reviewers have said the same thing about it.


whats so "cheap" about it?
 
junkster said:
SF:AC on LIVE; perfect idea, horrendous execution. Desync bugs when you use Super Art 3 with Yun. No 6 button controllers available. Joystick converters have terrible lag with ONLY THIS GAME. Since there's no 6 button available, you'd think they'd have a good configuration setup. Nope! You can't configure your controls online (think about if your friends come by), and you can't separately configure L and R, they're locked to the B & W buttons, meaning I can't have a Punchx3 or Kickx3 with Zang or Vega if I want to be able to use jabs. This may sound like nitpicking, but if you've ever played SF you know these are tremendous issues!

Buy the SF2 arcade stick then. I purchased mine for only $30 dollars. Beautifully crafted arcade stick, I enjoy it much more than my X-Arcade one.
 
SanjuroTsubaki said:
Buy the SF2 arcade stick then. I purchased mine for only $30 dollars. Beautifully crafted arcade stick, I enjoy it much more than my X-Arcade one.

I would if it was available somewhere, but it's not! Where did you find it? And how did you get it so cheap?

segatavis said:
DMC3 is not impossible... just remember to hero save, and not be a pussy.

It's hard, I suck. Fine. Accepted. Now drop that thought.

My problem with it stems from camera, and restarting entire levels over. That's simply not fun. If you like it, it should be an option. Or it should be standard for higher difficulties. Not for normal. My question is, what made them decide to do this to the US version since apparently the Japanese version does not suffer from these same crippling design choices? Who thought this was a good idea for a mass audience?

In fact all the problems I have with their games stem from a lack of testing and poor design choices. They are simple showstoppers. Aside from the camera, a simple variable or two could be changed and make everybody happy. Instead, Capcom continually slaps its customers in the face.
 
junkster said:
I would if it was available somewhere, but it's not! Where did you find it? And how did you get it so cheap?

GO to ebgames NOW! Go on their website and type in Street Fighter Arcade and the stick shows up. You can then do a zip code search and it will tell you if your stores have gotten any in. The most I believe each store got was 3 or so because it is still limited. When I went to pick up mine, it rang up $30. I didnt ask and questions and walked out.
 
SilentHill said:
whats so "cheap" about it?

1. Lack of save areas or checkpoints.
2. Making the player repeat the entire level if the player loses at the chapter boss.
3. Increasing the price of the damn yellow orbs when you buy them.
 
SanjuroTsubaki said:
GO to ebgames NOW! Go on their website and type in Street Fighter Arcade and the stick shows up. You can then do a zip code search and it will tell you if your stores have gotten any in. The most I believe each store got was 3 or so because it is still limited. When I went to pick up mine, it rang up $30. I didnt ask and questions and walked out.

Damn, the regular price is $60 and the nearest one in stock is 40 minutes away. I might consider it, since otherwise the game is nigh unplayable. I hate to put more money in their pocket after this, but at least I'd know that it would control well. In any case, thanks Sanjuro :)

I'm surprised most of you are defending some of these bugs/issues. For anybody that DOES agree with me, can you give me assistance to where I could send a letter, email? Chances are it'll do nothing, but at least this rant will have a point to it!
 
Capcom has been one of this generation's greatest developers. With games like REmake, Viewtiful Joe 1 and 2, Maximo 1 and 2, Megaman Zero 1, 2, and 3, P.N.03, Devil May Cry 1 and 3, and Resident Evil 4, I, as an action gamer, couldn't be more pleased. Nearly all of their games this gen are either new franchises or refreshing takes on old ones. Yes, I know Capcom is known for milking every successful creation of theirs dry, but I hope I'm not alone in feeling that Capcom is one of the few large corporations out there helping to keep the industry moving forward.

As a matter of fact, I was thinking about making this exact same topic today, only with a positive outlook. Capcom's games have challenged me unlike any others, and almost always have loads of replay value and plenty of depth (I'm a sucker for unlockables and character customization/upgrades). I simply cannot wait to see the content they'll produce for next generation hardware.
 
junkster said:
Damn, the regular price is $60 and the nearest one in stock is 40 minutes away. I might consider it, since otherwise the game is nigh unplayable. I hate to put more money in their pocket after this, but at least I'd know that it would control well. In any case, thanks Sanjuro :)

I'm surprised most of you are defending some of these bugs/issues. For anybody that DOES agree with me, can you give me assistance to where I could send a letter, email? Chances are it'll do nothing, but at least this rant will have a point to it!

I'm telling you man, dont consider it BUY IT!

Haha I feel like a Capcom employee, but if you love SF2 you will love this stick. Also it will make a nice collectors item, the price has been insanly high and it doesnt look like its going to go down like a Katamari. Look at this Ebay listing with the shipping price...

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=21188&item=8173444806&rd=1&ssPageName=WDVW

As far as your complaints, I didn't mind the Mega Man problem as much as other people have. I enjoyed the games just as much on PS2 and the GCube equally.

DMC3 I havent touched. But the 2nd one was too damn easy.
 
bjork said:
Isn't there an ad in the back of Xbox SFAC for Xbox SF controller?

Look like six-buttons to me...
Won't be out until mid-April.

Now, I haven't played DMC3, so I claim no knowledge of the game, but: has anybody considered that maybe the limited continues simply throw into relief any flaws there might be with DMC3's design? If the game is fun and properly designed as an action game, shouldn't it be fun to play through the level again each time you lose all your lives and start over, disregarding any frustration from dying? If the playing a level over again feels like so much of a chore, isn't the game as a whole a chore to play? Whether a game's continues are limited or unlimited should be entirely irrelevant if the game is well-designed and fun to play repeatedly.
 
bjork said:
Isn't there an ad in the back of Xbox SFAC for Xbox SF controller?
April 15th release date.

I don't know what the hell Nuby was thinking. The version of SF:AC for Xbox was DELAYED, how the HELL is the release date for those controllers 2 months after the game was released? Makes no sense whatsover. Since people (like me) don't have the 'Duke' controller, and since the arcade sticks are hard to come by, the necessity for those controllers are obvious. Luckily I've adapted to the S-Controller, but I know of at least a couple of matches where I would've won had I not fumbled with the trigger button at a crucial moment.

And I don't understand why people keep complaining about lag on Live. I have had only a couple of games where lag got bad. Hell, I'd say 75% of the time I don't even realize there's any lag whatsoever, and I can parry pretty well.
 
The difficulty is pretty tough and i have had to restart levels before ( i eventually bit the bullet and switched to Easy). The good news is that you keep all red orbs you collect. Just build up orbs and buy continue orbs (yellow) if you don't want to start from scratch.

I'm really enjoying the game so far, even more than the original. Good warm up for God of War later this month.
 
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