Horizon Forbidden West | Cinematic Trailer

You folks do realize that a second of cgi of this quality takes hours for a render farm to render.

To run in real time would need like 5000tflops.
Yep. just the water tech, hair tech and ice destruction in this trailer would be enough to make 5 ps5 explode.

On top you have cg quality models and locations and perfectly connected animations that make look tlou2 robotic...
 
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I need translation, ahora por favor.
'' you can convert a lot of machines into allies, including the flying types... yeah that's right. you can mount the flying machines finally'' that implies there are more than one
 
Well I mean I pace myself. If the main quest is going to take me to another area then I make sure to do everything first
I only hope that very hard is gonna be the old ultra hard, ultra hard had more differences with very hard than from very hard to normal.

I'm gonna be mad if they include ultra hard with a dlc.
 
Yep. just the water tech, hair tech and ice destruction in this trailer would be enough to make 5 ps5 explode.

On top you have cg quality models and locations and perfectly connected animations that make look tlou2 robotic...
Its going to be a weird few gens because the gulf in computing power between something like infinity war cgi and hellblade 2 is like 1000x, but looking at them both you would not think that infinity war looks 1000x better.
 
You folks do realize that a second of cgi of this quality takes hours for a render farm to render.

To run in real time would need like 5000tflops.
true but you can get close results with some cheaper technics with litle more noise, little lest stable image etc so maybe ps6 pro ;d
 
No, Series S was the base. Epic developer confirmed this. Also, you're talking about resolution but higher geometry and textures could have been achieved if it was limited to XSX and PS5 and that would have done much more to improve graphics presentation than resolution.



No, see above. More HQ assets could've been used. It's not about resolution. Although I do agree framerate still needs work.
But Nanite isnt bound by geometry and textures anymore. Thats the whole point of nanite.

The fact that a next gen game is running at below last gen base resolution and target framerate proves that the base was the PS5 and XSX. You'd be right if the PS5 resolution was native 4k and XSS was 1080p 30 fps.

Microsoft had to send coalition devs just to get the series s version up and running because the game couldnt run on the xss after a simple 1/3 downgrade to resolution. They had to manually go in and make a lot of adjustments just to get it to run and the resolution still dropped significantly below 512p. No one is designing 480p games on next gen consoles.
 
But Nanite isnt bound by geometry and textures anymore. Thats the whole point of nanite.

The fact that a next gen game is running at below last gen base resolution and target framerate proves that the base was the PS5 and XSX. You'd be right if the PS5 resolution was native 4k and XSS was 1080p 30 fps.

Microsoft had to send coalition devs just to get the series s version up and running because the game couldnt run on the xss after a simple 1/3 downgrade to resolution. They had to manually go in and make a lot of adjustments just to get it to run and the resolution still dropped significantly below 512p. No one is designing 480p games on next gen consoles.

Nanite may not be bound by amount of geometry and textures but the hardware, specifically RAM, still is. Epic specifically said that the goal for the Matrix demo presentation was to have parity between the consoles, so Series S was the base. The Coalition's main focus wasn't resolution; it was RAM and data management. The resolution suffered on all of the consoles likely because of hardware raytracing.

Think about it; why do you think the assets from the original PS5 demo looked better. Because of the higher texture and geometry. And they could run 1440p I'm guessing because lighting was more software heavy with less or no hardware rt if I recall correctly.
 
"Many machines can now be converted into allies, including flying ones. That's right: you can ride flying mounts now. Luckily, enemies wont be able to do the same"

Can't translate the rest of the article now, since I'm working

PS: That's portuguese, not spanish

Appreciate it kind sir...i didnt think it was Spanish, but I could only make out a few words. Well, back to watching 3% to better my understanding of Portuguese. Obrigada
 
Nanite may not be bound by amount of geometry and textures but the hardware, specifically RAM, still is. Epic specifically said that the goal for the Matrix demo presentation was to have parity between the consoles, so Series S was the base. The Coalition's main focus wasn't resolution; it was RAM and data management. The resolution suffered on all of the consoles likely because of hardware raytracing.

Think about it; why do you think the assets from the original PS5 demo looked better. Because of the higher texture and geometry. And they could run 1440p I'm guessing because lighting was more software heavy with less or no hardware rt if I recall correctly.
I thin the assets in the original PS5 demo looked better because they were set in a very linear area. You are right that it was running at 1440p due to their software GI solution whereas they later announced the hardware accelerated solution in the Valley of the Ancient demo (high vs medium preset) would aim for 1080p 30 fps on the PS5 and XSX.

We shall see what the game would look like on PC on medium presets (software Lumens) but they couldve just done it for the series s and chose to downgrade the graphics instead.
 
From what I read you unlock it at the end so im guessing they struggle with putting it in the main game due to balance or it making things trivial, so its kind of a reward at the end when nothing matters and you can just roam the world.

Yes, that would make sense. So it would be like when you get Highwind in FFVII at the end of the game and you can freely roam the whole map. Nice!
 
Yes, it's infuriating but Gamers are gamers and not artists. It's the job of the artist to show whats possible and they have failed miserably. What really bothers me is that we are two years in and not a SINGLE video game from either company has shown has the future of next gen.

Last gen, I had all these gamers instantly go quiet and disappear the moment KZSF was revealed at the PS4 reveal. All the PC fanboys who said Crysis looked next gen inn 2007 and that we would be lucky to get Crysis quality graphics next gen had their mouths shut the moment MS revealed Ryse. By Crysis devs no less. DriveClub, Forza 4 and Infamous all looked a gen ahead right away.

We have simply not had devs show any proof that Matrix and the original UE5 demo level of fidelity is possible. So as infuriating as those forum posters can be, I have to blame Jim Ryan, Herman Hurst, Phil Spencer, Matt Booty, and the devs like Cory who for the second time chose to make a last gen game instead of fighting for their devs and the gamers. Cory wouldve had a lot of clout after GOW's success and yet here we are. This is on devs. Not the gamers. Gamers are the victims of a $500 scam that after two years has not produced any next gen games with Matrix quality visuals. And the industry is a victim of empty suits with unambitious devs who have lost any desire to take gaming to the next level.

I think Covid really slowed things down. Plus the economic realities that making an exclusive next-gen game with less than 10 million units sold AND also spending $150 million is probably a hard sell. To this day, I still think it was a HORRIBLE mistake to make GT7 a cross-gen game. Every other cross-gen PS game I can understand though.
 
No, Series S was the base. Epic developer confirmed this. Also, you're talking about resolution but higher geometry and textures could have been achieved if it was limited to XSX and PS5 and that would have done much more to improve graphics presentation than resolution.



No, see above. More HQ assets could've been used. It's not about resolution. Although I do agree framerate still needs work.
Will have to get confirmation from Epic on this, it is just your conjecture at this point.

Also higher resolution textures may not make that huge of a difference if the resolution stays the same, the textures are already very good in the demo.
 
Will have to get confirmation from Epic on this, it is just your conjecture at this point.

It's not conjecture, it's what the Epic developer said. Video is timestamped for convenience but I would advise full watch because it is an interesting interview.




Also higher resolution textures may not make that huge of a difference if the resolution stays the same, the textures are already very good in the demo.

High geometry and texture are the key to photorealism, not resolution. Would you rather play the best looking PS/Xbox game in 4k or one with the fidelity of a blu-ray movie in 1080p? That's why the new consoles will get us extremely close to photorealism this generation. I would even say we have reached it when you look at some of the wide city shots in the Matrix demo.
 
It's not conjecture, it's what the Epic developer said. Video is timestamped for convenience but I would advise full watch because it is an interesting interview.






High geometry and texture are the key to photorealism, not resolution. Would you rather play the best looking PS/Xbox game in 4k or one with the fidelity of a blu-ray movie in 1080p? That's why the new consoles will get us extremely close to photorealism this generation. I would even say we have reached it when you look at some of the wide city shots in the Matrix demo.

When do they say the series S was base, not that I disagree with that.

I said that u saying the seriesS is holding the Xsx + ps5 back is conjecture from u.

Higher geometry and textures are nice, but i much rather have better, lighting, particles and fluid simulations.

But personally I think an increase in all these things is best.

Also it does not make sense why the existence of the seriesS would prevent higher quality textures, they scaled other things, textures have been scalable for a long time.
 
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So it seems that the Chinese review was right and you can fly. Great!

I don't know anything about marketing or PR at all, but I wonder why Guerrilla has never wanted us to know that until now, many people was requesting something like this and they would have been even more hyped.
I'm guessing that maybe you can't fly throughout the whole game. It is probably for a few scenes or just to get to the higher areas
 
I cannot fathom why they would release a CG trailer for a game that's about to launch.

It's like saying "hey guys this game comes out next week and looks worse than this! Excited?"
 
I cannot fathom why they would release a CG trailer for a game that's about to launch.

It's like saying "hey guys this game comes out next week and looks worse than this! Excited?"
they have been doing that all gen. It must work.

I believe it started with Uncharted 4. Then they continued with it and released one for The Last Guardian, GOW, Spiderman, Days Gone, Death Stranding, TLOU2 and Ghost of Tsushima. Pretty sure Miles got one too.

I agree that it is really stupid but they dont get the backlash because it is a 30 second ad right when the game launches and everyone already knows what the game looks like.
 
Interested to see how much this game sells really.
No way it crosses 10M, which is huuge number. looking back I didn't enjoyed Horizon ZD that much.
 
More important reveal was the water combat. Will be interesting to see how that works
That is not combat, she just use a granade to escape, i bet one of your testicles that you can only stealth\distract enemies in the water.

It's extremely hard to have FUN underwater combat and i don't think that guerrilla wasted too much time trying to get it right when they already have great ranged combat and improved melee combat on land.
 
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Interested to see how much this game sells really.
No way it crosses 10M, which is huuge number. looking back I didn't enjoyed Horizon ZD that much.
The first one sold 20 mil so maybe there is a small chance for the sequel to reach at least 10 mil.
(And yes, i'm being ironic)
 
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Not even that. There are so many things that is done in that trailer that real-time hardware just isn't even close to - and that includes high end GPU rigs.
I can see that, a guy on reeee said ps8 pro as a joke but i think he was serious afterall...

Although this is kinda cheap cg, details and physics are nowhere near cinema or pixar cg tier.

Like aloy's face or terrain\vegetation details are not that far from modern games tbh.
 
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Yes, it's infuriating but Gamers are gamers and not artists. It's the job of the artist to show whats possible and they have failed miserably. What really bothers me is that we are two years in and not a SINGLE video game from either company has shown has the future of next gen.

Last gen, I had all these gamers instantly go quiet and disappear the moment KZSF was revealed at the PS4 reveal. All the PC fanboys who said Crysis looked next gen inn 2007 and that we would be lucky to get Crysis quality graphics next gen had their mouths shut the moment MS revealed Ryse. By Crysis devs no less. DriveClub, Forza 4 and Infamous all looked a gen ahead right away.

We have simply not had devs show any proof that Matrix and the original UE5 demo level of fidelity is possible. So as infuriating as those forum posters can be, I have to blame Jim Ryan, Herman Hurst, Phil Spencer, Matt Booty, and the devs like Cory who for the second time chose to make a last gen game instead of fighting for their devs and the gamers. Cory wouldve had a lot of clout after GOW's success and yet here we are. This is on devs. Not the gamers. Gamers are the victims of a $500 scam that after two years has not produced any next gen games with Matrix quality visuals. And the industry is a victim of empty suits with unambitious devs who have lost any desire to take gaming to the next level.

Good Lord! Have you ever lived through a console generation, or is this your first rodeo? You will not be seeing a PS6 before 2029 at the earliest, so plenty of time for the current machines to be suitably exploited...😐
 
I can see that, a guy on reeee said ps8 pro as a joke but i think he was serious afterall...

Although this is kinda cheap cg, details and physics are nowhere near cinema or pixar cg tier.

Like aloy's face or terrain\vegetation details are not that far from modern games tbh.
I'm sure this was rendered using a modern renderer (path tracer). The hair looks like any modern CG hair and the PBR skin and clothing are on par as well.

The big issue with games looking like CG is that they just don't have the bandwidth to do the really heavy lifting like path-traced lighting and FX. Getting self-shadowing with true volumetric ray-marching for things like smoke and fire are just completely beyond the scope of GPUs today.
 
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I'm sure this was rendered using a modern renderer (path tracer). The hair looks like any modern CG hair and the PBR skin and clothing are on par as well.

The big issue with games looking like CG is that they just don't have the bandwidth to do the really heavy lifting like path-traced lighting and FX. Getting self-shadowing with true volumetric ray-marching for things like smoke and fire are just completely beyond the scope of GPUs today.
Hairs and her face still looks pretty gamey to me compared to i don't know, star wars movies cg tier where tarkin looks like a real human etc.

And if you stop the video when they show the terrain details, is that really that far from ue5 demo?

Almost everything in that video looks ps8 pro material or beyond, but some things are not exactly top tier.

Look at the splash on the mud when the raptors run, it looks gamey as fuck compared to the mud interactions you see in pixar movies.

The whole video still looks super gamey where hollywood cg is basically impossible to discern from reality.
 
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Not even that. There are so many things that is done in that trailer that real-time hardware just isn't even close to - and that includes high end GPU rigs.

Really, not even a theoretical PS7? That's ~15 years out. Sounds like significant underestimation to me.
 
I cannot fathom why they would release a CG trailer for a game that's about to launch.

It's like saying "hey guys this game comes out next week and looks worse than this! Excited?"

Its common practice still.
Though I agree that in forbidden west case its in game visuals are good enough for marketing trailers.
 
Hairs and her face still looks pretty gamey to me compared to i don't know, star wars movies cg tier where tarkin looks like a real human etc.
Her hairs are what we work on now. Typical real curve primitives with a Marschner PBR hair model having 4 specular lobes.

And if you stop the video when they show the terrain details, is that really that far from ue5 demo?

Almost everything in that video looks ps8 pro material or beyond, but some things are not exactly top tier.

Look at the splash on the mud when the raptors run, it looks gamey as fuck compared to the mud interactions you see in pixar movies.

The whole video still looks super gamey where hollywood cg is basically impossible to discern from reality.
Gym, I think you are taking the oversaturated colors and the hyperreal look and ignoring the complexity in the CG video. There is nothing subpar to it compared to Pixar movies. The smoke/fire is a complete ray-marched true volumetric solution. The hair is absolutely on par with what's out there now and the lighting is typical path-traced.
 
Really, not even a theoretical PS7? That's ~15 years out. Sounds like significant underestimation to me.
The PS and console hardware are always lagging behind the latest GPU hardware out. It took way more than 15yrs for videogames to even implement PBR materials. You are overestimating the power of a $500 console and what it can do (which is typical of a person gung-ho over console hardware). If anything is going to render something like this trailer in realtime, it would be a high end GPU first and foremost before a console and I think even 2 more generations of an Nvidia GPU card won't be enough for what's displayed here.
 
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The PS and console hardware are always lagging behind the latest GPU hardware out. It took way more than 15yrs for videogames to even implement PBR materials. You are overestimating the power of a $500 console and what it can do (which is typical of a person gung-ho over console hardware). If anything is going to render something like this trailer in realtime, it would be a high end GPU first and foremost before a console and I think even 2 more generations of an Nvidia GPU card won't be enough for what's displayed here.

Yeah I think you're making way too many assumptions here. For starters, I'm not "gung-ho" over console hardware, I'm just interested in the next generation tech in general. Secondly, I didn't imply that the consoles must achieve something similar to the CG trailer before PC does, and some (not all) hardware features of the consoles that allow for higher graphical fidelity are not present in current PCs.

Finally, I am just thinking back at CG trailers from 15 years ago, such as this famous Halo 3 cinematic trailer and realize that today's consoles games easily outclass them.

 
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