New patch is out and fixes some bugs. Shimmering issue is still being investigated but they claim to have reduced it some more.
I dont think they will ever get rid of shimmering at this rate. It's clear that the shimmering is mostly due to the insanely low resolution of the performance which could be as low as 1080p seeing as how dynamic res is in play here. And there is no way they can find enough performance to push the resolution to 1440p where it wouldnt be an issue. I am playing Elden Rings on PC at 1440p, no shimmering anywhere. Graphics look like shit but its a clean image because 1440p on 4k tvs is good enough. 1080p on the other hand looks like shit and thats the problem with this game in Performance mode because in fidelity mode, the foliage looks STUNNING. There is so much of it that it makes me literally stop and take notice at times. It extends really far away in the distance too unlike in other games like Ghost of Tsushima where LOD is very aggressive for anything 50 yards or so in front of you.
I would love to play this game on my RTX 2080. The PS5 GPU is roughly comparable to this GPU in standard rasterization so if I cant run it at 1440p 60 fps then I will understand that the game is simply very demanding, but if i can then there is some bottleneck in the PS5 somewhere because you shouldnt have to go all the way down to 1080p from native 4k just to get 60 fps.
Other changes are some machine cooldowns but cant make sense of them. I figured they would make them less aggressive but it doesnt look like thats what they are doing here.
Machines:
• Reduced Stagger, Recovery and Taunt durations where excessive idle frames were present for Specter, Dreadwing, Tremortusk, Clamberjaw, Slaughterspine.
• Increased cooldown for staggers to fix staggerloops on Specter Prime, Specter, SlaughterSpine, Dreadwing, Tideripper, Slitherfang, Shellsnapper, and Rollerback.
• Slight decrease of Shock State duration for all medium and large robots.
• Fixed bug on the corrosive State critical damage multiplier, reduced bugged value.
• Slaughterspine: Increased the duration of the Plasma state.
• Tideripper: Fixed bug where some elemental attacks were not disabled during water state.
Humans:
• Regalla/Asera/Enduring: Fixed a bug where ranged attacks did not target correctly, which caused arrows to miss very easily.
• Eclipse Heavy Humanoids: Fixed bug that armor and resistances weren’t matching their level, increased their armor values.
• Heavy Humanoids: Fixed the bug that rage state didn’t reduce damage.
Weapons/Armor:
• Legendary Weapons: Lowered starting base stats to match weapons within the earliest acquirement tier.
• Legendary Armors: Lowered starting base stats to match weapons within the earliest acquirement tier.