after 40 hours in this game I'm finding I have a very love hate relationship with it.
love:
The Graphics in 90% of the game.
The character motion
The overall story
The colorful nature of everything (so glad this isn't an ugly beige/brown/grey game)
The variety of locations and size of the map, feels really good
Aloy herself, I love the character.
Hate:
The inconsistency of sidequest presentations. I feel some are written and animated by interns on staff or something, the main quest usually has some amazing character moments, good dialogue and mostly well cut together presentations. Some of the side quest though? Woof they are bad, like playing a completely different game. Sometimes the cinematics become super poorly framed/motion and movements in interactions starts looking bad, the writing falls of a cliff, and the overall presentation just feels like armature hour. I just played one side quest that had me find out why one of the rivers was still poisonous, going to the top off a water fall and seeing rebels have killing machines there and blocked the flow of fresh water to dilude out the river below. God the presentation was horrendous. Like someone built that sidequest in 20 minutes and called it a day. At one point during it Aloy makes a weird shrugging motion but the camera cuts off right as she's doing it, it looked so bad. I've seen this same issue on so many of the sidequest. The game is already jammed packed, I wish they'd drop these stupid filler quest if they arent going to give them any polish.
The amount of filler junk. We complain about UBI doing it, Horrizon is just as guilty (if not more).
Controls can be tightened up ALOT. Melee combat in the game is no fun, I only play range because of it.
I feel like they should cut down or combine a few weapons. Ammo types should determine a bow's statues, not the bow itself
I'm going to keep playing till the end, I just don't know if the post game will hold me if all the Sidequest keep feeling like trash bin plots.