A lot of people have experienced violence though as a child or teenager, without having had the power to do anything either, and that kind of violence is very common in games. Seems weid that rape would be singled out.
How many games let your adult character beat little kids? It's not an accident that little kids tend to be immortal in games like Fallout 3 (ya, I know they patched that in a few days after release) when you can kill pretty much anyone else.
"I am outraged at the rape between two barely recognizable as human characters in this game filled to the brim with drugs, murder, and illegal innuendo."
she explains why she feels that way and acknowledges that it's a bit hypocritical, but hey that's how people's feelings work
everyone is more sensitive to some things than others, you can't just say that she's a bad person or stupid because violence doesn't get to her the same way rape does
i liked the first game and even without rape scenes it made me feel a bit gross and weirded out, so it's entirely possible this will fit it perfectly but i don't expect every single person in the world to react to it the same way i do
In other words, she completely missed the point. Pig Butcher is a monster. You aren't suppsed to identify with him and his actions. Some people like this writer aren't fazed by the violence though, so the game played another card and forced her hand.
I think it's an interesting article (and perspective) though even after reading her reasoning, i seem to reach the opposite conclusion, that is a sign of the game reaching its goal.
Hotline Miami is a game meant to left you shaken and even upset, not just a mindless fun ultra violent beat em up, in my eyes.
Of course this means it's something not for everyone and to tread lightly, but that's true for many pieces of (good) art.
After watching the scene and reading the article, I would say the scene in the game accomplished what it set out to do. This scene may be too much for certain people to handle without being emotionally disturbed, and that's OK.
This has personally happened to me, albeit in other media. There are movies that I simply don't watch anymore due to certain scenes and their effect on me.
To me, this is a sign of a maturing medium of artistic presentation.
I understand that rape is something that is unconditionally offensive. It's supposed to be, and quite frankly, this game appears to be doing it's intended job.
Haha sorry, my response was also with the game in mind, because none of the violence in the original can be justified. Maybe the dead of the hooker but ironically, thats the only time in which the game gives you the choice not to kill.
In other words, she completely missed the point. Pig Butcher is a monster. You aren't suppsed to identify with him and his actions. Some people like this writer aren't fazed by the violence though, so the game played another card and forced her hand.
Funny you say that, I felt bad when I murdered one of the people in the phone building. Automatically assumed they were going to attack me. I've murdered a lot of innocent people in video games like GTA4 though, shooting them, running them over etc. Rape just seems a kind of torture, a cruel act of degradation that doesn't sit well with me.
This is what I ask myself all the time. Anytime people blame video games for anything, it's a hard question to ignore. 95% of the blame that is placed exists in other forms of media, however it gets away with it. Personally I would assume anything that is done with real / live actors is 100% worse than what is seen or done in a video game. But of course there are people that honestly think that because content exists in a video game, it's going to make every player want to do it in real life.
The point is to feel disgusted by it. The game is doing its job. The fact that one can enjoy the violence and squirm when you see that one scene should make you realize exactly what the game is trying to say.
I think it adressed the post I quoted. I had this discussion too many times in real life. "Come on, she wasn't raped, this is a rape: *insert description of a brutal rape in a war zone*.
Definatory power, hello?
This topic in games (or sometimes in movies) makes me sick. An no, it doesn't matter at all if it makes sense for the character you are controlling and if he is not displayed as the hero.
A huge percentage of the possible audience is sensible to sexual violence, because it is or was a part of their lifes.
Something male game designers aren't aware of, and their audience neither as it seems.
I would be willing to bet that more people fight in wars and see similar levels of violence in HM than women filming scenes in movies where women are raped.
I would really like an explanation of why rape scenes are acceptable in movies but not games if someone could. I do not understand why this is such a terrible thing for a game to do but it's acceptable in movies.
she explains why she feels that way and acknowledges that it's a bit hypocritical, but hey that's how people's feelings work
everyone is more sensitive to some things than others, you can't just say that she's a bad person or stupid because violence doesn't get to her the same way rape does
i liked the first game and even without rape scenes it made me feel a bit gross and weirded out, so it's entirely possible this will fit it perfectly but i don't expect every single person in the world to react to it the same way i do
Game 'journalists', making the game industry look worse one comment at a time...
And as I said on another thread, I hope this 'sexism' shit a lot of people try to find where there's nothing stops eventually. It's getting too tired.
Not saying it shouldn't be talked about when the game IS actually being sexist, but most of the times people are reaching way too far.
So the main reason why she is so offended is because the implied rape happens to a female instead of a male? The way this is written, it seems that she would be much less offended if a man was implied to be raped instead.
If that's the case (I'll give her the benefit of the doubt), than she is being sexist here. If one truly believed in gender equality and were against gender-based discrimination, than the act of rape should be equally bothersome, regardless of the gender of the person being raped.
she explains why she feels that way and acknowledges that it's a bit hypocritical, but hey that's how people's feelings work
everyone is more sensitive to some things than others, you can't just say that she's a bad person or stupid because violence doesn't get to her the same way rape does
i liked the first game and even without rape scenes it made me feel a bit gross and weirded out, so it's entirely possible this will fit it perfectly but i don't expect every single person in the world to react to it the same way i do
After watching the scene and reading the article, I would say the scene in the game accomplished what it set out to do. This scene may be too much for certain people to handle without being emotionally disturbed, and that's OK.
This has personally happened to me, albeit in other media. There are movies that I simply don't watch anymore due to certain scenes and their effect on me.
To me, this is a sign of a maturing medium of artistic presentation.
Well said. Particularly the point about other media -- I never thought about it before, but I don't think I've played any game that made me uncomfortable with playing it again due to its content, while that has happened with other media.
You're saying that rape hits harder than violence in video games because the violence portrayed is so rare in life but rape/sexual violence so common, but we're talking about a video game where a women is shot, bleeding out and violently raped, and you're lumping in being groped on a bus in the 33% statistic. They're not comparable. It'd be like me saying violence in video games hits hard because xx% many people are subject to violence but in that percent I include someone breaking your hand in a bar fight when the game is dealing with being stabbed to death.
she explains why she feels that way and acknowledges that it's a bit hypocritical, but hey that's how people's feelings work
everyone is more sensitive to some things than others, you can't just say that she's a bad person or stupid because violence doesn't get to her the same way rape does
i liked the first game and even without rape scenes it made me feel a bit gross and weirded out, so it's entirely possible this will fit it perfectly but i don't expect every single person in the world to react to it the same way i do
People seem so jaded and sensitive about anything involving females and game controversies, that it has become impossible to discuss anything of this nature on GAF.
Proved by the fact that so many here jumped the gun without even reading the article.
Oliver Stone did this in 1994 with Natural Born Killers and won a Golden Globe.
The Girl with the Dragon Tattoo did this and won nearly every independent film award on the circuit.
Be it player agency or inherent motive, if you want games to grow as a medium, stuff like this is going to have to be explored. And if you're getting upset about this particular instance, you are not going to know what to do with yourself the moment someone interested in really telling a very real story is going to do when they explore the same territory.
If its real on the news or I seen it in real life it bothers me. But any artistic expression can provoke thought but htere is no line that offends me. I realize that its fake. A figment of someones imagination The only line that disgusts me is when these heinous acts really happen.
I would be willing to bet that more people fight in wars and see similar levels of violence in HM than women filming scenes in movies where women are raped.
I would really like an explanation of why rape scenes are acceptable in movies but not games if someone could. I do not understand why this is such a terrible thing for a game to do but it's acceptable in movies.
I would be willing to bet that more people fight in wars and see similar levels of violence in HM than women filming scenes in movies where women are raped.
I would really like an explanation of why rape scenes are acceptable in movies but not games if someone could. I do not understand why this is such a terrible thing for a game to do but it's acceptable in movies.
Yep. We should also turn our nose up at great auteurs like Stanley Kubrick and Sergio Leone, because they include rape, violence, and misogyny in their films.
I don't understand why games should shy away from subjects that are problems or themes that exist in the real world. I think critics and their desire to guide creators in making more inclusive or less games that make you as the player uncomfortable is the wrong way to approach criticism.
If you want to be disgusted by a scene in a film, that's fine, but to say you are betrayed by that film-maker or artist and you are campaigning for something to be removed from said art, you are trying to be a censor.
I would like to return to a point I mentioned in another thread. This anger and betrayal reminds me of people's visceral reactions to gangster rap, culturally-jarring films, and ground-breaking art in general. It's like watching someone feel betrayed when the clean-cut teen pop stars of the 1960s music turned to sexual and drug-related themes. Looking back on that backlash, we are embarrassed by it.
I fear that journalists and critics will try and some already have tried to take the form of the last bastions of values and morality. There are enough fundamentalists trying to hamper the artistic freedoms of game makers.
I would really like an explanation of why rape scenes are acceptable in movies but not games if someone could. I do not understand why this is such a terrible thing for a game to do but it's acceptable in movies.
Sounds to me like the mark of a great game in the making if it made her feel like that. The best works of art are those that make you feel uneasy, disturbed and push you away from your safe zone so that you question yourself.
I'm not saying every art piece should be like that either, and I'm not saying every video game is an art piece.
Also, I find the "it's okay as long as it's not glorified" posts quite surprising seeing how much murder, violence and torture are glorified in the media in general and more specifically in video games. Of course, it is easier to rationalize when it is a horde of "bad guys" we are killing, but still, I see quite a bit of hypocrisy underneath, especially with how recent games have been stylising all kind of no-doubt extremely painful killing through finisher moves and the like, something that definitely goes against all codes of morality even against a virtual bad guy/enemy.
It's definitely a tricky subject though. Would you accept playing as a serial rapist if the game mechanics are designed to be as fun as hotline miami's serial killing mechanics are?
Yup. I think we're still stuck on the idea that games are only games and only meant to be fun. Now they're trying to venture into art and provide experiences, which are potentially not happy ones, and people are upset that the interaction and control is not given at that moment. However, if that agency is given at that moment, either the narrative has to fork and both possibilities considered (adding budget and potentially ruining the narrative), or the writer/artist is boxed into a safe corner for fear of broaching uncomfortable subjects.
From what it sounds like, the game is not glorifying or celebrating it. It's a tough situation because I see a lot of smart, logical people coming to an emotional conclusion on these issues.
It's the same cognitive dissonance around "ludonarrative dissonance" where people are upset they kill hundreds of enemies but expect 20 hours of gameplay. Killing bad guys is cheap compared to cut scenes or cinematic sequences, and there is the mix of action and puzzling to be balanced too.
Well said. Particularly the point about other media -- I never thought about it before, but I don't think I've played any game that made me uncomfortable with playing it again due to its content, while that has happened with other media.
Damn, that is pretty heavy, but it seems to follow the surreal and disturbing tone of the rest of the game. Hotline Miami 1 already had plenty of fucked up scenes where I hardly agreed with my characters actions.
However can I also see why someone would get offended by this.
I would really like an explanation of why rape scenes are acceptable in movies but not games if someone could. I do not understand why this is such a terrible thing for a game to do but it's acceptable in movies.
I can't say with certainty since I didn't grow up in that era, but I imagine that Hollywood underwent similar growing pains when the violence and sex (rape or otherwise) depicted became more graphic. Initial outrage by critics and some audiences, but with time, art won out.
People seem so jaded and sensitive about anything involving females and game controversies, that it has become impossible to discuss anything of this nature on GAF.
Proved by the fact that so many here jumped the gun without even reading the article.
it becomes "us vs them" because everyone on this board immediately goes on the defensive and cries endlessly about the feminazi conspiracy trying to censor the world and keep us from having fun
It's irritating, yeah. And all the people that apparently want to see games tackle rape should be welcoming the conversation because it sure as hell isn't going to happen without one.
She wrote a good article and explained her thoughts and feelings well.
I just watched the scene on YouTube and it's a bit odd, but it's nothing grotesque or over the line, from my point of view. In fact it just looks a little silly in that Hotline Miami art style.
The fact it takes control away from the player is probably enough for me, and the game aims to portray some pretty fucked up things, anyway, I hope they don't remove it because of a bad press.
Seeing that it's a cutscene for a movie the characters are making in-game (?) I don't see the issue.
That could happen in a hollywood film and no one would bat an eye.
I have to imagine the art-style and thematics of the game makes the game's portrayal of rape seem juvenile, which in turn targets a more improper (?) audience.
I don't know how that would affect me as a 12 year old playing the game.
I think it adressed the post I quoted. I had this discussion too many times in real life. "Come on, she wasn't raped, this is a rape: *insert description of a brutal rape in a war zone*.
Definatory power, hello?
This topic in games (or sometimes in movies) makes me sick. An no, it doesn't matter at all if it makes sense for the character you are controlling and if he is not displayed as the hero.
A huge percentage of the possible audience is sensible to sexual violence, because it is or was a part of their lifes.
Something male game designers aren't aware of, and their audience neither as it seems.
The statement you quoted wasn't arguing the defintion or qualification of rape. What it was arguing is that there are varying degrees of severity/violence involved in rape, which is really undeniably true. It's always rape, but not all rape is the same.
When I look at this game, it's through the lens of extremes that most people never encounter. And it never glorifies anything.
The topic makes me uncomfortable too. I think it should. And again, I think that's the point.
Yep. We should also turn our nose up at great auteurs like Stanley Kubrick and Sergio Leone, because they include rape, violence, and misogyny in their films.
I don't understand why games should shy away from subjects that are problems or themes that exist in the real world. I think critics and their desire to guide creators in making more inclusive or less games that make you as the player uncomfortable is the wrong way to approach criticism.
If you want to be disgusted by a scene in a film, that's fine, but to say you are betrayed by that film-maker or artist and you are campaigning for something to be removed from said art, you are trying to be a censor.
I would like to return to a point I mentioned in another thread. This anger and betrayal reminds me of people's visceral reactions to gangster rap, culturally-jarring films, and ground-breaking art in general. It's like watching someone feel betrayed when the clean-cut teen pop stars of the 1960s music turned to sexual and drug-related themes. Looking back on that backlash, we are embarrassed by it.
I fear that journalists and critics will try and some already have tried to take the form of the last bastions of values and morality. There are enough fundamentalists trying to hamper the artistic freedoms of game makers.