Syph Medwes
Member
So glad I found this game, totally worth it.
I think it both makes fun of the (though effective) structure of games of having whatever excuse to let you bash in some virtual heads in (the phone calls all having things completely unrelated to violence) as well as some more mundane commentary on social hysteria, alienation and paranoia, related to violence (the main plot).
In this sense i think it was fairly elegant, up until the end with the real finale, that spells out too much and becomes expository.
How convenient!Patch with W8 fixes coming today!! https://twitter.com/HotlineMiami/status/278249507559464963
Sad that the PC community will even treat cheap indie games like that through the magic of piracy.
Sad that the PC community will even treat cheap indie games like that through the magic of piracy.
Sad that the PC community will even treat cheap indie games like that through the magic of piracy.
Jonatan Söderström even released a proper patch for pirated versions of the game.
"That's what he's like," Struthers said. "He just felt he didn't want people playing the buggy version of his game however they got it. He wanted them to get the patch. He basically said, 'I'm not going to criticise this, it's a fact of life. It would be nice if guys could find it within themselves to pay for it, but that's the world I'm in, so you know, you just have to take it for what it is.'"
Wowsers that's a nice gesture for stinking pirates.
First person to quote me will get a free copy of Hotline Miami on Steam, please only quote if you don't own it.
Me?Wowsers that's a nice gesture for stinking pirates.
First person to quote me will get a free copy of Hotline Miami on Steam, please only quote if you don't own it.
Really? WowPM me your Steam ID.
edit: screw it, celebi23 PM me yours as well
Wowsers that's a nice gesture for stinking pirates.
First person to quote me will get a free copy of Hotline Miami on Steam, please only quote if you don't own it.
PM sent! Happy Holidays!!Yeah, just send me your ID![]()
You are a great man. (I already have a copy, just wanted to say that)
The crazy part is that they've still got 39 more hours to go on the top of the page. That 17k is going to turn into a monstrous number by the end of this holiday.Thanks to the Steam sale, it's sold 17,000 more copies today alone:
https://twitter.com/HotlineMiami/status/283711178780311552
I have some interest in the game but it just looks so jank that I've been waiting until it hits a price low enough that should I hate it, I do not care about the amount I spent.
It's FIVE FUCKING DOLLARS.
Has there been any word of Mac support for Hotline Miami?
what about the publisher's cut?You get the ~$700,000 number if you take 130,000 X average sale price of $7.50 - 30% Steam cut. All very rough but it gives a ballpark idea of how these guys are doing. They were self-proclaimed "poor" before the game came out. Glad they're having some good success.
what about the publisher's cut?
Devolver is the publisher.given indie + pc release, likely self-pubbed.
I think many people bothered with piracy have a serious problem with understanding that the very fact it was pirated DOES NOT EQUAL a lost sale. Most people who pirate would not have bought it anyways -- piracy is a sign of popularity and it's kind of stupid to say it's been pirated to hell and back and think that those were lost sales...
IMO, make sure you get your original content fresh and good for people who pay for it, with whatever possible upsides you can grant them. Piracy extends the long reach of your product and gives you visibility to tons of people who would have never spent money on your first game.. use that opportunity to build up your ability to produce better games and eventually convert piraters into actual purchasers.
Less whining and more winning!
given indie + pc release, likely self-pubbed.
I still think they need to make a console version.