Hotline Miami has sold 130,000 copies, talks on Piracy and more

Dev has the right attitude. You can't do anything to prevent piracy, so you might as well make the most of it. Having a good attitude like this will do nothing to hurt your sales. It will strengthen word of mouth and increase sales in the end.
 
For comparison, Mark of the Ninja, maybe the biggest XBLA\downloadable game this year sans Minecraft, has sold 68,052 copies in 12 weeks on the console.
 
For comparison, Mark of the Ninja, maybe the biggest XBLA\downloadable game this year sans Minecraft, has sold 68,052 copies in 12 weeks on the console.

I thought Trials Evo had done a million plus, no? And rather quickly, too... (servers were a fucking mess for days after release).
 
I would have thought it'd have sold more than that. Especially since it was $5 both on Amazon and on Steam.

I'll buy it when they fix Windows 8 support. I heard it wasn't playable. :(
 
For comparison, Mark of the Ninja, maybe the biggest XBLA\downloadable game this year sans Minecraft, has sold 68,052 copies in 12 weeks on the console.

Mark of the Ninja also costs more and has not seen any type of discount on XBLA.
 
There is no excuse for piracy.
Unless you bought a securom game back in the day that wouldn't work with your DVD drive in the computer on release but a pirated version worked perfectly?

Anyway, I bought Hotline Miami, love it, but it is still buggy for me. When I try and quit the game normally though their menus, it just hangs, also, I have had a few lock ups. I enjoy this game, but for people saying, "so what, it had some bugs, they are fixed, so it's a non-issue". I want to give it my GotY, but in the state it was released in, and even being a bit buggy now, it is hard to fully recommend to anyone but a hardcore PC gamer who knows what to expect. Bugs and crashes definitely do affect a persons initial experience, and if that is tainted, there is never getting that first experience again to do over.
 
Only played it for a short while at a friends house and the game sadly gave me a headache and slightly watery eyes within a few minutes of playing. Any fixes / graphics options to reduce the possiblity of occuring?
 
Great evidence. Care to share your insight?

Guess not. Hit by a troll and run.

From what I've heard Steam often takes 40% and not the 30% people always toss around, but I can't confirm that. They probably sold at least two or three times as many copies during the sale as they had up until that point, so lets say the average price was (3*5 + 1*10) / 4 = 6.25$. That means they got 490k in revenue. Tax in Sweden is exceptionally high, so if they want to actually cash out the money from their company to their private accounts that's probably another 40% gone (or more) so we're down to 295k, or about 150k per person. Then you have development costs ontop of that (they licensed music for example).

They probably made a fair bit of money but in the end it's never as much as people assume.
 
I would have thought it'd have sold more than that. Especially since it was $5 both on Amazon and on Steam.

I'll buy it when they fix Windows 8 support. I heard it wasn't playable. :(

I played it in Windows 8 from start to finish without a single issue. No crashes, no glitches, nothing.
 
I've reached the point in life where I feel bad for buying games on sale (this from Steam, FTL from the website). I play these games and love them and then feel bad that the creators have ~$5 less of my money than if I got the game sooner.

It just blows my mind how people pirate anymore. I grew up buying crappy $69.99 SNES games with hard earned money. I understand that pirates don't have my perspective, I would just be a lot more frustrated than the HLM creators are.
 
Well if I was offered a job to make $130k, but in the end was only paid $70k, I would consider that "much lower". Where is this rule it has to be less than half?

People can make all the assumptions they want, but the article doesn't say most were sold at $5.

I was basing on the fact of how steam sales help a lot.

For comparison, Mark of the Ninja, maybe the biggest XBLA\downloadable game this year sans Minecraft, has sold 68,052 copies in 12 weeks on the console.

Trail did over a million and a lot have done over 100k easily.

Xbla Games dont have an advantages of being advertised along huge retail AAA games unlike steam since 360 isnt a complete DD console neither Mark of the ninja has been on sale.
 
I've reached the point in life where I feel bad for buying games on sale (this from Steam, FTL from the website). I play these games and love them and then feel bad that the creators have ~$5 less of my money than if I got the game sooner.

It just blows my mind how people pirate anymore. I grew up buying crappy $69.99 SNES games with hard earned money. I understand that pirates don't have my perspective, I would just be a lot more frustrated than the HLM creators are.

People seem to feel entitled, particularly with digital goods, to anything they feel they could and should realistically obtain. I've even seen it on this forum -- instead of just waiting for payday, or farming Keys in TF2 to save for something, someone will just openly ask/beg for it. I don't really get it and assume it's a generational thing.
 
Hotline Miami 2 should have:
Level editor and hub to play other people's levels.
A ton of levels (the first one is too short)
Multiplayer, both cooperative and competitive.

Not too short imo. Its a $10 game how long should it be? It takes 2-3hours or more on the first play through and to me the game play makes it replayable. That seems great to me for a $10 game that most people probably bought for $5. The game is great bang for the buck in regards to entertainment. People spend more than that to sit down for 80 minutes to watch things like the recent Resident Evil and Silent Hill movies.
 
Make a sequel, longer and more varied, make it playable only connected to a server, and make it free to play, every month update your content with additional missions/modes created by the community, finally sell confort stuff (instant save option? Additional weapons? More armor? etc.) through micro transactions.

Profit.

Oh, and don't forget to do a bit of marketing prior to the game launch next time :)
 
The hyperviolence that the game is made to deride is, no surprise, attractive to some gamers.

You make that sound like a bad thing.

Frankly I think the best part about the game (besides the soundtrack) is the speed. Once you figure out a level it's a lot of fun to blow through it as fast as possible with new weapons and tactics.
 
it's not anti-violence, dweebs

I bought Hotline Miami at $5 and lost my wife, my kids, my house, and my job. If only I didn't spend those $5!
 
They need to fix the bugs. The one where the sound doesnt work if you bypass an error is a big one, and some of the random performance bugs. There's also some people that can't even start the game.

It's a good game that will continue to sell.
 
Hmm, some people think it's great, but I think they have a lot of potential to make a game that isn't as divisive as Hotline Miami. They should start with a less condescending story and more meaty gameplay. I'll certainly buy their next game because this was was good enough for 10 dollars, but I hope they grow a bit and make a really good game next time.
2357399-2357246_hurtingotherpeople_super.jpg

Why abandon one of the fresh things about it? You not into games that confront you?
 
Why abandon one of the fresh things about it? You not into games that confront you?

I'm way into confrontational games, I think Spec Ops: The Line did it fantastically. I don't think that Hotline Miami did it as well because it just became a cool pastiche reminiscent of Tarantino instead of any kind of commentary on actual violence.

No offence meant to anyone who enjoyed the story.
 
To me, 130,000 sounds pretty decent for an Indie, pixel art drugged out murder game that hasn't been out been out that long and is broken on windows 8. It really is great though. Between the winter sale and if it makes it the humble bundle (which I bet it will), I'm sure this game will do really well financially.
 
What about fixing this game? I still can't complete a couple levels without skipping them in Windows 8.

I guess everyone needs to be instant millionaire nowadays. 130K in seven weeks is good for an initial effort, and it isn't like the game is going to stop selling anytime soon. In fact, it will probably be over 200K sold by the time the Steam winter is over.
 
Not too short imo. Its a $10 game how long should it be? It takes 2-3hours or more on the first play through and to me the game play makes it replayable. That seems great to me for a $10 game that most people probably bought for $5. The game is great bang for the buck in regards to entertainment. People spend more than that to sit down for 80 minutes to watch things like the recent Resident Evil and Silent Hill movies.

You talk "value for money", i talk what i want in general.
I would've paid twice as much for twice the levels, point is: when i finished the game i was very thirsty for more, but i'm not saying the game it's not worth its price or it's a scam.

Also @ Marrec, the
real
ending is only thing in the story that you could call condescending, but i'd say heavy handed, more than condescending.

I'm way into confrontational games, I think Spec Ops: The Line did it fantastically. I don't think that Hotline Miami did it as well because it just became a cool pastiche reminiscent of Tarantino instead of any kind of commentary on actual violence.

No offence meant to anyone who enjoyed the story.
I think it both makes fun of the (though effective) structure of games of having whatever excuse to let you bash in some virtual heads in (the phone calls all having things completely unrelated to violence) as well as some more mundane commentary on social hysteria, alienation and paranoia, related to violence (the main plot).
In this sense i think it was fairly elegant, up until the end with the real finale, that spells out too much and becomes expository.
 
Some comments from pirates:


And more.

What a bunch of crap. Yeah, I'm sure they'll rebuy his games they pirated once they have some extra funds because it's the "right thing to do."

If you can't afford a game, then why on earth does that entitle anyone to pirate it? "Oh man my bills are stacked sky high, I had to pirate your game, you understand man." No, how about playing one of the thousands of free games available and come back when you can actually pay a measly five dollars to support the developer who invested thousands of dollars and hundreds of hours for you to have a great time.

But hey, that's just me. :p
 
Wow, people talk like before torrents became a "thing" most games sold millions and millions... Be grateful your game sold this much, and I'm pretty sure it will continue selling.
 
I really enjoyed the game so I am happy to hear that they are doing well. Not so happy to hear that they have been pirated to hell but it is expected.

I am in the group that actually never had any issues with the game crashing so I am also able to judge it only off the game itself.
 
Wow, people talk like before torrents became a "thing" most games sold millions and millions... Be grateful your game sold this much, and I'm pretty sure it will continue selling.

The market is much bigger now than it was before torrents. And why shouldn't someone be allowed to be mad that someone is acquiring their creations without paying a dime for it? If a person has a PC that is capable of playing the game why not pay for it?
 
The market is much bigger now than it was before torrents. And why shouldn't someone be allowed to be mad that someone is acquiring their creations without paying a dime for it? If a person has a PC that is capable of playing the game why not pay for it?

And sales are much better now too. How many budget games from unknown developers made a huge splash in the past? And I never said they shouldn't be mad, they should recognize that their game sold a lot, for what it is, and stop using piracy as an excuse for sales, like everyone else also does.
 
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