For comparison, Mark of the Ninja, maybe the biggest XBLA\downloadable game this year sans Minecraft, has sold 68,052 copies in 12 weeks on the console.
I don't get the crazy lovefest for the game itself but I bought it for the great soundtrack.
For comparison, Mark of the Ninja, maybe the biggest XBLA\downloadable game this year sans Minecraft, has sold 68,052 copies in 12 weeks on the console.
I played it under Win8 and it worked.
Unless you bought a securom game back in the day that wouldn't work with your DVD drive in the computer on release but a pirated version worked perfectly?There is no excuse for piracy.
Great evidence. Care to share your insight?
Guess not. Hit by a troll and run.
I would have thought it'd have sold more than that. Especially since it was $5 both on Amazon and on Steam.
I'll buy it when they fix Windows 8 support. I heard it wasn't playable.![]()
Well if I was offered a job to make $130k, but in the end was only paid $70k, I would consider that "much lower". Where is this rule it has to be less than half?
People can make all the assumptions they want, but the article doesn't say most were sold at $5.
For comparison, Mark of the Ninja, maybe the biggest XBLA\downloadable game this year sans Minecraft, has sold 68,052 copies in 12 weeks on the console.
I've reached the point in life where I feel bad for buying games on sale (this from Steam, FTL from the website). I play these games and love them and then feel bad that the creators have ~$5 less of my money than if I got the game sooner.
It just blows my mind how people pirate anymore. I grew up buying crappy $69.99 SNES games with hard earned money. I understand that pirates don't have my perspective, I would just be a lot more frustrated than the HLM creators are.
Hotline Miami 2 should have:
Level editor and hub to play other people's levels.
A ton of levels (the first one is too short)
Multiplayer, both cooperative and competitive.
The hyperviolence that the game is made to deride is, no surprise, attractive to some gamers.
No it's not.
Hmm, some people think it's great, but I think they have a lot of potential to make a game that isn't as divisive as Hotline Miami. They should start with a less condescending story and more meaty gameplay. I'll certainly buy their next game because this was was good enough for 10 dollars, but I hope they grow a bit and make a really good game next time.
You post dribble like this all the time. If you disagree, then say why. I hope you're not this arrogant in real life.
I haven't played the game, but from what I've seen, any profit is a plus. Especially if it's as buggy as people say.
Why abandon one of the fresh things about it? You not into games that confront you?
For comparison, Mark of the Ninja, maybe the biggest XBLA\downloadable game this year sans Minecraft, has sold 68,052 copies in 12 weeks on the console.
Not too short imo. Its a $10 game how long should it be? It takes 2-3hours or more on the first play through and to me the game play makes it replayable. That seems great to me for a $10 game that most people probably bought for $5. The game is great bang for the buck in regards to entertainment. People spend more than that to sit down for 80 minutes to watch things like the recent Resident Evil and Silent Hill movies.
I think it both makes fun of the (though effective) structure of games of having whatever excuse to let you bash in some virtual heads in (the phone calls all having things completely unrelated to violence) as well as some more mundane commentary on social hysteria, alienation and paranoia, related to violence (the main plot).I'm way into confrontational games, I think Spec Ops: The Line did it fantastically. I don't think that Hotline Miami did it as well because it just became a cool pastiche reminiscent of Tarantino instead of any kind of commentary on actual violence.
No offence meant to anyone who enjoyed the story.
Some comments from pirates:
And more.
It doesn't work under Win 8.
FEZ did 100k in six weeks:
http://www.gamespot.com/news/fez-sales-hit-100000-6379497
Counterstrike GO,Tony Hawk,Trials Evolution,etc... all did big numbers.
Is this the exaggeration people speak of?
I've only played it under Windows 8.... I'm almost to the last level.
How much did the game cost to develop? Thirty bucks tops? Seems like some good profit going on.
Fuckin bs. Game could have and should have made much more money than this
Wow, people talk like before torrents became a "thing" most games sold millions and millions... Be grateful your game sold this much, and I'm pretty sure it will continue selling.
The market is much bigger now than it was before torrents. And why shouldn't someone be allowed to be mad that someone is acquiring their creations without paying a dime for it? If a person has a PC that is capable of playing the game why not pay for it?