How bad graphics needs to be before you can't tolerate it?

I'm actually fine with settings toned down to almost nothing, but the one single thing that I'll never crank down if I can is the texture quality and character draw distance. I don't like looking at blurry smudges and seeing nothing...

Ya know I grew up with vague memories of my mom's 2600 and I had an NES in grade school. So I've dealt with marginal graphics over the years and I can handle anything worth playing as long as 20+ fps (years of shatty computers have also helped). So as long as the core game is fun, yeah I can play it just about any way/any setting.

But you do make a good point about draw distance, I don't mind per se but games these days kind of count on a certain amount of view for the PC and that can really just break even a fun game.
 
Depends on the complexity of the game and the limitations that the graphics present.

Dwarf Fortress seems to be a great game, but I simply cannot enjoy it because it tries to show a 3D environment one layer at a time, which is extremely confusing for me (stonesense didn't really help me because it doesn't integrate the game's interface).
 
As long as the graphics don't negatively effect the the gameplay or readability. So basically if the game is designed well enough I'm fine with any level of graphics.

Games I'm fine with, and would be fine with if they were released today: LoZ: OoT(N64), Super Mario Bros.(NES), SotC(PS2), Minecraft(PC), Tetris Jr. (old handheld LCD game).

I recently bought Tetris Jr. actually because I couldn't find my old one. The alternative would be the ipod version with no buttons. Yeah, screw that.
 
Don't like 8 bit graphics in modern games. That's the very reason I can't get into Minecraft. Don't like the blocky look and feel.

Games for the NES I can still stand because I know those were made a long time ago...
 
Image quality is paramount. I cannot tolerate stuff like Bloom/Glare, Lens Flare, Dirty/Dusty lens, Red veins/bloodshot eyes, Vaseline Filter, Flicker/Schimmer, Ghosting (bad temporal AA) etc. anymore.

Otherwise I'm fine as long as performance and art style is consistent and solid. I still play classic PC games.
 
Bad framerates offend me more than anything else
except SOTC's
for some reason.

But visuals? I can tolerate just about anything.
 
To be quite honest it depends on the game type. If I'm playing a 3D game then poor image quality and tearing can both piss me off badly enough that I can't keep going, which is why I always play on PC where I can force anti-aliasing and vsync. That said though, I'm quite happy to play games with chunky polygons and low resolution textures.

With 2D games I don't really mind. I'e played quite a bit of Dungeons of Dredmore, for example, and it's gleefully lo-fi.
 
I can tolerate most graphics (including even ascii graphics, unless they look really sloppy and it's hard to make out what you're supposed to be doing with them.

If there are graphic styles that are completely unappealing, aside from dudebro Unreal 3 games, I'm not fond of the mid-90's trend of digitized graphics and downsampled 3D renders being used in 2D games. Or early CGA graphics due to their strange color palettes. Rick Dangerous over here would look rather decent with some more colors.
 
for FPSs and shooters: dark, bad lighting, carracter who have the same color palett as the background, fuck these games, I don't play you

a game that is heavy in story but have the most boringest looking generic characters babling (AssAss Creed types). Your characters look boring and talk boring, i don't play you, forcing me a boring story.

Realistic games that have non-realistic ugly bad lighting and murky muddy graphics.
 
When I cannot read the text properly. I especially dislike the many HD games with tiny fonts and bad contrast. An example is Assassin's Creed III and its very bright colors where it is hard to read the subtitles.
 
I have never stopped playing a game because the graphics are "too bad". This only happens with bad gameplay or too many cutscenes.
 
It's funny, because I've put a ton of time into games with simple ASCII graphics, but I have a really tough time enjoying 3d games from the PS1-N64 era. After getting Majora's Mask on the Virtual Console, it's a fun game, but my immediate reaction is, I can't see anything! Why is the camera so close to the action?

So, to sum up? VVVVVV - yes. Virtua Fighter - no.
 
I suppose I'll elaborate on what I would like to see from my games, as my laptop is obviously no gaming rig, though it does pull its own weight.

I never, ever reduce texture resolution. Most of the time it is not worth it. Also, I always keep AF on 8x as it doesn't cost much, if any, frames on modern GPUs.

I won't touch the character draw distance, or the landscape, either. It's a poor show for anything to be either invisible when you need to see it or have insane pop-in.

I'll gladly remove shadows, reflections, and advanced lighting and most shader effects, though. As long as it does not ruin the atmosphere, I'm all good. Art direction comes a long way (I like Valve).

Also, someone said how Pokémon White looked bad, huh? Just remember that the game is designed with the original DS in mind, and there are much worse stuff out there. It's actually one of these few aesthetically pleasing DS games that I've seen, due to the sharp art and pastel textures.
 
Bad framerate and LOTs of tearing will turn me off.

Tearing really is the only thing that actually gets to me. And it would have to be crazy bad for me to stop playing a game because of it.
 
Performance is a lot more important to me than quality of graphics. If it runs like shit then its going to really hurt my enjoyment. I've spent the majority of my gaming life with bad graphics.
 
If it has an anime Moe artstyle graphics im out. I cant tolerate it. Feels creepy for an old ass man to be playing with big eyed cartoon children. Its the reason i will not play Recettear: An Item Shop's Tale or stuff like it.

If its technical I can deal with anything except 3DO era graphics with a framerate in the teens.

I'm with you on this. I like JRPG's (grew up on em) but won't tolerate when the characters all look like children. It just doesn't feel right, especially since they sexualize a lot of that stuff with skimpy clothing and the like.
 
2D games: NES era and before tend to be a little too much for me. Anything later is fine.

3D games: PS1 games (unfiltered textures, lack of perspective correction..) can be a sore to the eyes. If the game is really good, I'll still play it though. At the latest since Dreamcast it's no problem at all.
 
I used to play Dwarf Fortress without any graphics mods, so pretty bad I guess. Does it get worse than that?
 
I played Majora's Mask for the first time last year and totally loved it's style, it was a step up from OoT and it didn't matter that it's core graphics have aged because the art style (Colors, character designs and what not) still hold up.
 
There are some graphics that ruins things for me but that's usually more artistic(see: Dust's character models, Kingdoms of Amalaur's hyper-generic dope fantasy, etc.). You have to be trying to say something/create a style or mood that I find disagreeable. Incompetent graphics don't really bother me, but obviously the gameplay/storytelling/something else has to be there or I'm not going to be playing it anyway.
 
I'd be put off by some NES-like graphics, definitely. I'm hardly a graphics whore, but the dull color palette and general limited capabilities meant that things were pretty terrible looking overall. There's hardly any NES games where people brag about art style or atmosphere, unlike the SNES/Genesis era.
 
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Psh, "graphics". It's all about gameplay.
 
I'm okay with minimal graphics if there are more things the developers can do with the game mechanics. Instead of GPU hogging all the processing power more dynamic things can be done with the models already on the screen. I guess MMOs might benefit from this most.
 
Dithering and colorbanding have occasionally impacted my enjoyment of a game. Other than those though, i can play some pretty nasty looking stuff.
 
2D gaming: I can go all the way back to the Atari 2600 without having any problems with it.

3D gaming: Depends, but I find that it is getting harder to go back to the N64/ PS1/ Saturn era games, with some exceptions. Though I find that I have no problem going back to DOS era PC games.
 
Too much detail pop-in and I'm out of the experience.

Dragon's Dogma on the 360 is one example of a game I'd like to play but can't because of this.
 
Pretty bad, i mean, i almost never notice screen tearing and stuff like that. That's why i have always been happy playing third-party games on the PS3.
 
I just like to be able to see what's going on. I hated early 3D games because to me they just looked like someone had vomited on the screen. I'd rather play clean, well-designed 2D than bad 3D.

I turn off motion blur, shadows and fancy lighting in every online game, given the option (my computer can handle that stuff, I just prefer to have as little going on as possible so I can see the important stuff). Heck, I play EVE online so zoomed out that all I can see is a black screen with a bunch of brackets.

I am a graphics snob when it comes to single player games, though. Since I've started playing on the PC again (this time last year I was stuck with an ancient graphics card and couldn't afford to upgrade), I've become so spoiled for image quality that I simply can't go back to the 360 or PS3.
 
I would say Xbox/GameCube and above. Then again I had loads of fun when I had a Dreamcast. I would say last generation (including the Dreamcast) and upwards. PlayStation 1 games are more or less unplayable for me now. Unless of course it's the Final Fantasy series and other games that used pre-rendered backgrounds and FMV.
 
Considering Minecraft is one of the worst looking games ever I say graphics mean very little to anyone.

I'd love to see more games as inventive as Fez also
 
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