copelandmaster
Member
Visual/Image Quality?
If you have a discerning eye for AA, AF, texture resolution, shadow resolution, AO, draw distance, etc. the difference will be pronounced. Overall things will look similar to consoles, yet so much better if you have an eye for detail. Tech like Lightboost (CRT style strobbing motion clarity) and G-sync/Freesync for consistent frame delivery also adds another layer of additional quality to the PC ecosystem.
For me personally, I pick up on stuff like shadow res, draw distance, and AF (the big one) and also have a Lightboost monitor. When I play my games on PS4 the often huge quality deference really bothers me.
Graphics?
PC typically has high end graphics effects not present on consoles, not event counting NVIDIA/AMD exclusive technologies that improve both graphics and image quality. This will be more pronounced than the VQ difference, but can also boil down to taste e.g. some people don't like the certain implementations of physx.
PS4 gets more AAA graphics showcases, but those same showcases (sans The Order, mostly) also suffer from the IQ problems that PC doesn't have. "Minor" things like sub par quality AF are usually to be found in these showcases.
Framerate?
Huge. Huge. HUGE. By a factor between 2x - 4.8x. Once you go 120hz+Lightboost/144hz Gysnc or Freesync, you really don't want to go back. The chase for high smooth frames will have you dumping the $600 - $800 builds most PC gamers advocate like a bad date, but you'll love the ride.
PC wins, no question. I mean at the worse, you get the occasional a capped Japanese console port, but without framerate problems or bad quality AF.
TL;DR: Pretty damn big, even if you're not a freaky deaky mofo like me.
However, you should go where the games you like are. If you like multi plats the most, and don't have to worry about IRL friends/friends lists, definitely go PC, as almost everything is getting ports to PC these days, even retroactive "exclusive" stuff like Valkyria Chronicles (which now runs at 120fps I might add!).