EruditeHobo
Member
I'm not stroking myself about how there's insects and uh I don't know there's a deep lore apparently? I mean it isn't in the game...
So you didn't read the trilogy of Hollow Knight novels, and watch the streaming series?
Oh wait... none of that exists! So the lore probably exists somewhere in the game, I guess. Right?
Queen's Garden comes to mind as having some difficulty bumps in movement...
Yeah, that's the only thing that comes close in terms of platforming.
I loved Hollow Knight, but I also found map navigation to be a major problem. Having the freedom to explore is nice, but when the overworld map is so elaborate and has so many branching paths, it's practically essential to have some kind of waypoint indicating where to go to find the next story beat or key unlockable.
I think it's wonderful that Hollow Knight invites you to keep track of what you've done and breadcrumb your own adventure, with your pins. It just draws you in to the world that much more! But I get that at times it's inconvenient, mostly because it's very much at odds with the extreme handholding that goes on in many/most modern adventure/RPG games.
Personally I consider that a strength of HK. I wish more games would encourage exploration, focus, and player engagement with the map in the way that HK, Elden Ring, and even something like BOTW all do.
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