This was known about the joycon back in December?
No, they were just (very smartly) speculating based on where this kind of tech was at that point and going off of very general clues dropped by Nintendo. It's an impressive bit of foresight.
This was known about the joycon back in December?
EDIT: I read ghe press release beyond the article and there's no official confirmation this is for the touchscreen.
I'll be surprised if Sony/MS don't put this in their traditional controllers before long.
Shigeru Miyamoto said:Normally we would've shown the NX at E3, but we didn't. We're worried about imitators if we release info too early.
One of the first leaks about those joycons was about advanced haptic feedback.
No, they were just (very smartly) speculating based on where this kind of tech was at that point and going off of very general clues dropped by Nintendo. It's an impressive bit of foresight.
It magically won't be a "gimmick" anymore when they do it.
now introducing the dualshock 4K for the introductory price of $69.99.
now introducing the dualshock 4 hd for the introductory price of $69.99.
I really hope this tech makes it into the next gen console controllers and of course this would be ideal for VR controllers. I'm looking forward to experiencing it on the Switch and I hope all developers really make the most of it. Could be amazing in racing games (not that we're getting any sims and the digital triggers make that impossible as well).
Holy shit that was amazing! Buy is not the same company that ended up creating HD rumble for Nintendo right? Or is it?
Man imagine Pokemon - they could simulate a Pokemon thrashing about inside the poke ball when you're trying to catch it - would be cool to feel like there's something bashing around, trying to escape.
There is a lot that can be done with little motors.
It took me 4 months to notice that it impossible to actually perform a mechanical click on the trackpad on my macbook. Instead a little motor emulates the feedback a mechanical click would give. I noticed it when I pressed it when it was shut off and got not feedback.
Only when it's in a Nintendo system. When Sony does it for PS5 it will be seen as "legit" and "a proper, next gen feature".
I guess you haven't experienced the joy of VR, no matter how bad graphics look.LOL, I still cannot see the point in rumble vs small rumbles anywhere on the controller unless the additional cost is negligible then fair enough, why not. Tech improves over time...yada yada
My issue is who gives a shit about milking a cow and feeling the rumble move down the controller. Then there is the apologists going on about the feel of lightning or fireballs in your hand, lala land. Its just a rumble spread across a volume, hilariously funny but also sad.
Problem is, its just mis-appropriation of priorities because there are more pressing requirements much higher up the list..I think priority should be
1. Picture IQ (yes we play games visually)
2. Sound quality (5.1, lots of interfaces with how you game whether through TV / Receiver or mix amp / headphone set up)
3. Load times and allowing large open worlds (memory size) / access times
4. Party support (chips / hardware / software) to allow seamless party features, sharing gameplay and video / screenshots in a connected world
5. Move along controller tech yes, but its not above the 4 listed, its bottom of the list, as controllers are fine as it is.
Ask any neutral gamer if they would rather have 1080p or hd rumble, 5.1 to their mix amp or HD rumble..,...8 GB ram or HD rumble........Party chat, shareplay, Video uploading of gameplay or hd rumble......anyone who would say otherwise is deluded
Yeah, if you tick all the boxes in the higher priorities, why not, chuck haptic feedback in.
Haptics isn't about the strength of the vibrations, it's about the precise vibrations. It doesn't turn your controller into a neck massage device at full blast. It should work fine when attached.Will HD rumble really be that noticeable when the joycons are attached? Doesn't seem like it.
LOL, I still cannot see the point in rumble vs small rumbles anywhere on the controller unless the additional cost is negligible then fair enough, why not.
Please watch this:
https://www.youtube.com/watch?v=1_6rMa9_UvQ
We are talking about games... and the way you control them is the first thing that should come to the mind....
5. Move along controller tech yes, but its not above the 4 listed, its bottom of the list, as controllers are fine as it is....
LOL, I still cannot see the point in rumble vs small rumbles anywhere on the controller unless the additional cost is negligible then fair enough, why not. Tech improves over time...yada yada
My issue is who gives a shit about milking a cow and feeling the rumble move down the controller. Then there is the apologists going on about the feel of lightning or fireballs in your hand, lala land. Its just a rumble spread across a volume, hilariously funny but also sad.
Problem is, its just mis-appropriation of priorities because there are more pressing requirements much higher p the list..I think priority should be
1. Picture IQ (yes we play games visually)
2. Sound quality (5.1, lots of interfaces with how you game whether through TV / Receiver or mix amp / headphone set up)
3. Load times and allowing large open worlds (memory size) / access times
4. Party support (chips / hardware / software) to allow seamless party features, sharing gameplay and video / screenshots in a connected world
5. Move along controller tech yes, but its not above the 4 listed, its bottom of the list, as controllers are fine as it is.
Ask any neutral gamer if they would rather have 1080p or hd rumble, 5.1 to their mix amp or HD rumble..,...8 GB ram or HD rumble........Party chat, shareplay, Video uploading of gameplay or hd rumble......anyone who would say otherwise is deluded
They won't suspect a thing.
I guess you haven't experienced the joy of VR, no matter how bad graphics look.
I don't even know what you are talking about.Nintendo should of put a secondary chip in to handle party, streaming, Video game recording instead of this crap and you know it.
There's actually really tiny people inside the controllers.
Nintendo should of put a secondary chip in to handle party, streaming, Video game recording instead of this crap and you know it.
This is in the Pro controller too right?
In the joycons?
Yes.
Judging by what's being said, it will leave those two in the dust.I haven't tried the Switch, but I'm expecting it to be like the haptics in the iPhone 7/Plus, Vive controllers, etc.
I don't even know what you are talking about.
Imagine playing Wave Race, constantly feeling waves in your hands...
Neither does Nintendo.. Its called SCEI CXD90025G
http://ps4daily.com/2013/11/playstation-4-has-a-secondary-processor-with-256-mb-dedicated-ram/
Controllers are fine as is? Do we just ignore how we've gotten to this point? This is objectively false, in the context you are putting it in.LOL, I still cannot see the point in rumble vs small rumbles anywhere on the controller unless the additional cost is negligible then fair enough, why not. Tech improves over time...yada yada
My issue is who gives a shit about milking a cow and feeling the rumble move down the controller. Then there is the apologists going on about the feel of lightning or fireballs in your hand, lala land. Its just a rumble spread across a volume, hilariously funny but also sad.
Problem is, its just mis-appropriation of priorities because there are more pressing requirements much higher up the list..I think priority should be
1. Picture IQ (yes we play games visually)
2. Sound quality (5.1, lots of interfaces with how you game whether through TV / Receiver or mix amp / headphone set up)
3. Load times and allowing large open worlds (memory size) / access times
4. Party support (chips / hardware / software) to allow seamless party features, sharing gameplay and video / screenshots in a connected world
5. Move along controller tech yes, but its not above the 4 listed, its bottom of the list, as controllers are fine as it is.
Ask any neutral gamer if they would rather have 1080p or hd rumble, 5.1 to their mix amp or HD rumble..,...8 GB ram or HD rumble........Party chat, shareplay, Video uploading of gameplay or hd rumble......anyone who would say otherwise is deluded
Yeah, if you tick all the boxes in the higher priorities, why not, chuck haptic feedback in.
Very interesting stuff but that dudes voice is maddening. It's hypnotizing in a dangerous way.
This new generation of haptics don't use circular motors - they use linear actuators (straight line motion).Probably using several carefully placed motors to give various vibrations across numerous degrees of freedom. The rest is up to the programmer to simulate the forces or effect of forces in certain situations.
I don't see it as anything new technology wise or in the field of vibration sensors.
That's interesting, I've given my speculation that it could be Alps Electric that made the HD Rumble hardware based on their Haptic Reactor but it's pretty annoying we still haven't heard any company announce that they were involved with the hardware for the HD Rumble.
.
He means the force of the waves on the jet ski handle bars.I don't even get how that's realistic. Why would you constantly feel waves on your hands when riding a jetski