:SNIP:
How hard is too hard? How easy is too easy? What's a fun difficulty level? Are there games that should be easier or harder in order to have fun? Should games have rewards for beating certain difficulty levels, especially harder ones?
The reason I bring this up is because I've beaten some of the hardest games ever made, yet I still find myself a pathetic gamer when it comes to certain genres and it literally becomes no fun.
To qualify myself as a decent gamer, I have beaten Contra 3 on hard, Actraiser 2 on Hard, and Super Ghouls and Ghosts on Professional. These games border insanity in some respects.
Let me give a few examples of games that (to me) are hurt by their difficulty and rewards other than the above.
First on my list is F-Zero GX. I'm good and I persevere, but to this day I have not been able to unlock the last 4 tracks! That bothers me greatly. For a game with only a limited amount of tracks, I will never get to see them. The game is designed two-fold hard. First, there's a random factor as to how the other crafts will engage you. They might knock you off, and might not. Second, story mode and the harder Diamond Grand Prix tracks give you very little leeway (hundreths of seconds sometimes) and really small paths to fly your craft. Granted, I may suck, but I arguably lose 25% of the game because of this difficulty. Shit, I bought the game to have fun speeding around on some cool tracks. Wipeout XL kicked ass, not because of the difficulty, but after you beat it 100 times, it was still fun to whip around at top speeds! This is the worst offender, because not only do you not get to see an ending, but you miss out on a lot of gameplay due to this mess.
Resident Evil. Now, this game isn't necessarily hard, but you have to play it several times thru from the beginning to win. It's frustrating to have to memorize items and enemies and saves, while concurrently on a time limit to get certain endings. Knowing this, it just ruins it for me. I'm on a clock, and there's probably a small chance of beating it in my first playthru.
The worst part is, I really want to enjoy these games, and I feel that a simple fix can exponentially boost the value. I'm sure there are plenty of other examples, and as I think of more, I will post them.
Rather than start two separate threads, I want to pose another question. Shouldn't gamers that suck be rewarded with cheats to make the game easier? I mean, I understand that some may want rewards for beating a game on Hard, but if you stop and think, the reward should be beating the game on Hard itself! Hell, I beat nearly every single level in Doom/Doom2 on nightmare starting with pistol and 50 bullets and I didn't do it for the ending that's for sure. I think difficult games should unlock cheats if you beat them in an easy mode for those of us who suck or don't have the time to play.
To unlock everything in Panzer Dragoon Zwei, you had to beat every single enemy in the game in 1 sitting. My friend did this; I could not. I'm sure many of you will agree that the requirement is absurd!
Feel free to call me weaksauce
How hard is too hard? How easy is too easy? What's a fun difficulty level? Are there games that should be easier or harder in order to have fun? Should games have rewards for beating certain difficulty levels, especially harder ones?
The reason I bring this up is because I've beaten some of the hardest games ever made, yet I still find myself a pathetic gamer when it comes to certain genres and it literally becomes no fun.
To qualify myself as a decent gamer, I have beaten Contra 3 on hard, Actraiser 2 on Hard, and Super Ghouls and Ghosts on Professional. These games border insanity in some respects.
Let me give a few examples of games that (to me) are hurt by their difficulty and rewards other than the above.
First on my list is F-Zero GX. I'm good and I persevere, but to this day I have not been able to unlock the last 4 tracks! That bothers me greatly. For a game with only a limited amount of tracks, I will never get to see them. The game is designed two-fold hard. First, there's a random factor as to how the other crafts will engage you. They might knock you off, and might not. Second, story mode and the harder Diamond Grand Prix tracks give you very little leeway (hundreths of seconds sometimes) and really small paths to fly your craft. Granted, I may suck, but I arguably lose 25% of the game because of this difficulty. Shit, I bought the game to have fun speeding around on some cool tracks. Wipeout XL kicked ass, not because of the difficulty, but after you beat it 100 times, it was still fun to whip around at top speeds! This is the worst offender, because not only do you not get to see an ending, but you miss out on a lot of gameplay due to this mess.
Resident Evil. Now, this game isn't necessarily hard, but you have to play it several times thru from the beginning to win. It's frustrating to have to memorize items and enemies and saves, while concurrently on a time limit to get certain endings. Knowing this, it just ruins it for me. I'm on a clock, and there's probably a small chance of beating it in my first playthru.
The worst part is, I really want to enjoy these games, and I feel that a simple fix can exponentially boost the value. I'm sure there are plenty of other examples, and as I think of more, I will post them.
Rather than start two separate threads, I want to pose another question. Shouldn't gamers that suck be rewarded with cheats to make the game easier? I mean, I understand that some may want rewards for beating a game on Hard, but if you stop and think, the reward should be beating the game on Hard itself! Hell, I beat nearly every single level in Doom/Doom2 on nightmare starting with pistol and 50 bullets and I didn't do it for the ending that's for sure. I think difficult games should unlock cheats if you beat them in an easy mode for those of us who suck or don't have the time to play.
To unlock everything in Panzer Dragoon Zwei, you had to beat every single enemy in the game in 1 sitting. My friend did this; I could not. I'm sure many of you will agree that the requirement is absurd!
Feel free to call me weaksauce
