YCoCg
Member
As we all know, GTA Online (and to an extent Red Dead Online) is pretty much known for its terrible loading times (hello clouds), however one person decided to actually take a real hard look into this and track what the game does, a few hours later they injected a solution that cut the loading times by up to 70% in most cases!! Here's the full detailed write up. However they also provided a handy tl;dr...
tl;dr
- There's a single thread CPU bottleneck while starting up GTA Online
- It turns out GTA struggles to parse a 10MB JSON file
- The JSON parser itself is poorly built / naive and
- After parsing there's a slow item de-duplication routine
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