The Technomancer
card-carrying scientician
They're the defining element of the series to me. Other games have explored similar combat or exploration styles, but Zelda's specific brand of vast, limited-tool, often environmental puzzles that depend on well defined interactions
(As opposed to most adventure games) is so characteristic that its hard to think of any other games that do it that aren't just called Zelda clones.
Maybe the Myst games. Which is probably why I love them both
(As opposed to most adventure games) is so characteristic that its hard to think of any other games that do it that aren't just called Zelda clones.
Maybe the Myst games. Which is probably why I love them both