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How many teraflops do we need for excellent graphics?

Real talk: Graphics haven't improved since 2015's The Order and will not improve regardless of hardware improvements. Bruteforcing will not get you any results and it's largely plateaued, simple as that.

Future of graphical tech is AI upscaling, using filters and running them real-time to make it look better than it is. And that does not neccessarily need improved hardware, which is why I'm glad investment is being given to AI and not GPUs.

I expect full photorealism by 2045.
As much as I absolutely love The Order and I am an advocate for what they achieved, this statement is very wrong, graphics have improved significantly since then and if RAD was still around and was with Sony (and the budgets they usually have) then they'd have even better looking games out.

Also the future of AI within games is not going to be something as simple as upscaling or filters. The future of AI for games isn't completely known but you aren't thinking big enough. AI could light a scene for you, it could speed up ray tracking massively, heck it could probably simulate ray tracing without actually using ray tracing at all or even using 3D (in the regular way it's used now).
 
  1. Art Direction
  2. A great engine
  3. Actually use the engine 100%
  4. 200 TF + DLSS 5.0

Still not enough ? Yeah, it's never enough for NeoGAF. 🫠
 
same as it ever was. I'm starting to think people are just not intelligent enough to grasp this.

This is all relative and based on technological advancement. The PS5, the base one, can run plenty of games at 4K/60fps, they're just PS4 games. While PS4 games looked great in 2018, these days that's not good enough. This really isn't that complicated but people don't get it.
Or they can just run better effects and as with higher fps at 1080p or 1440p. Or at least give the option. I run on 1080p tvs and monitors it makes buying systems and gpus less costly.
I can max everything on a 3060ti at that res and enjoy every ps5 game that comes out. I'll continue this until tvs can upres my retro consoles to 4k and make them look good

It's how it's always been, but people think they need 4k. (it wasn't ready, TV makers just needed a new plan to get buyers as we still need tricks to make it work, like dlss/fsr). Most normal people aren't buying 4090 $2k plus gpus and heating their house with it (along with draining their wallets on electricity costs). Back just a few years ago a top of the line GPU was $400 to 500, not 2k
 
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You can never have enough TFLOPS, and that's a commercially provable fact - in that the 5090 will sell out within hours of launching, despite costing upwards of $2k.
That's just because you have 3 types of people.
1. Idiots buying it to play games or really play benchmarks for epeen.

2. Scalpers buying it to sell to idiots and rich folks.

3. Rich folk who buy top of the line everything.

We have always had all 3, but in the last few years something changed. As before only a handful of people would buy a gmnvidia titan while most folks would scoff at the 1k price.

With the advent of YouTube, reddit and "tech streamers" showing off their rigs and wanting something to prove you have whole swatches of teens spend their whole summer job paychecks on 5090s instead of buying a car and getting laid. People not paying would of kept prices in line and deflated the egos of people like Jensen Haung.

Since the dawn of 3d accerlators $400 to 500 has been the top spot for gaming high end, with entry level being near $100 and mid grade $200. Then nvidia seen they could get a way quadrupling the prices....it never went back down.
 
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We have more than enough. Devs just brute force everything, but those tend to flop along the road while others thrive with the amount of power they're given.
 
People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.

How many teraflops do we need to reach the bare minimum?
Mmmkay. Step 1. Take front number after @ symbol and press a letter. Then look up which multiple of tera. Then times it. Add results with side keys. Check, with a macro.

That's how I did it at... wait. Guy with relatives from Saxony here. Of course I love you guys, and yes FJ became weird. IDK what to say except, I love my daughters.
 
How long is a piece of string. 4k60 with path tracing at what level of graphics? If the question is how many teraflops would you need to produce a simulation that was indistinguishable from real life then you might need millions or even billions. Something like Forbidden West with patch tracing might need 30 or 40 teraflops. I personally don't want games to take 20 years to make. Regarding how many teraflops is needed to make a good game....zero.
 
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