RetroGamingUK
Member
We’ve had excellent graphics for decades now, the issue is “developers” and “artists”
No, the consumers always is going to want the most powerful thing, look at the hypercars market, but that’s another whole topic… The real issue in the game industry right now is development cost and talent. You can have amazing results with old lighting techniques but that take a lot of time and talent. Using RT hardware cuts a lot of development cost due his real time nature. Hardware makers are already pushing 8K and is never going to end.Are you saying consumers will never be satisfied? That makes no sense.
Do you ever feel that the real world doesn't look real enough because its remained at the same fidelity all your life?
You don't, and that means there's a limit.
Teraflops≠Power in itself. It's a metric among many others only contributing to it. It's about the whole.Saying Tflops doesn’t matter is the same as saying horsepower in a car engine is not relevant.. of course a powerful engine alone don’t take you very far but if the rest os the car (suspension, weight, transmission, etc..) is well calibrated the car with the most powerful engine will always have the advantage.
With computer graphics is exactly the same thing.. the most powerful GPU will always win in a identical setup..
Dismissing Tflops is such a weird thing to do..
How many teraflops do we need to reach the bare minimum?
Look at the "The Order 1886", one of the FIRST game of the first PS4: that's all what you need with competent and passionate devs
"What the fuck happened"?Amazing what they did with ~2TF and 8GB of memory.
Also PS3 with 0.2TF & 256MB
pics
What the fuck happened? Clearly that was room for improvement from PS3 to PS4. But this gen feels like a huge plateau in graphics.
Look at the Steam hardware survey. Most people are playing on 1080p and 1440p displays. Incentive is not fully there yet, so 4k@30 is considered a win by many.People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.
How many teraflops do we need to reach the bare minimum?
"What the fuck happened"?
Um, games look a lot better...
If we're just looking at consoles (which is stupid, given the topic), then sure. The jump isn't as big. When looking at the full picture (which is what any sane person would do), the jump is much bigger than you've eluded to.From PS3 to PS4 yeah, like I said.
PS4 to PS5? LOL, weakest jump
If we're just looking at consoles (which is stupid, given the topic), then sure. The jump isn't as big. When looking at the full picture (which is what any sane person would do), the jump is much bigger than you've eluded to.
You're actually going to attack linear games when all you showed was that (particularly fuckin' Beyond: Two Souls)? Pure comedy! Also, Dead Island 2 isn't linear. Those games use some form of raytracing/pathtracing and/or are definitely ahead of games from last gen. And no, Red Dead Redemption 2 isn't the "king" of anything, as a clear step below stuff like maxed out Cyberpunk 2077 on PC or Horizon: Forbidden West on PS5/Pro. A good deal of games look better than ones from last gen (in some cases, considerably).You showcases 3 games with super small areas and coated with fog for visual effects, that's your benchmark of improvement?
Still more impressive after all these years and arguably still king of graphics :
All can run on 2 TF hardware while the games you show will eat up anything you throw at them
Don't even know the last image, Dead island 2? Runs on PS4 with almost the same visuals. Not even a generational leap, screams crossgen.
But sure, do we LOVE games that feel like a return to corridor horror scales and require a 4090 to even power its way through, with frame generation and >16GB VRAM and >32GB RAM and maybe it'll avoid shader stutters but not traversal stutter. What a nice path we're heading into. Let's all coat this with temporal solutions which smears the image quality. Hurrah!
...(particularly fuckin' Beyond: Two Souls)? Pure comedy!
You showed linear games. I showed linear games (outside of Dead Island 2).
You can minimize things all you want, but the games I showed either use some form of raytracing/pathtracing or are clear steps ahead of all the games you showed and definitely ahead of games from last gen, whether you like it or not.
Besides, you showed nothing but console games while trying to make this argument. It doesn't get funnier than that.
So, games look better, like I said. Good! Glad we agree.snip
So, games look better, like I said. Good! Glad we agree.
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Certainly ain't worth the hardware cost we see. Worst generational leap in all of gaming. A 4090 to run Alan wake 2 path tracing is a laughable joke of a proposition or to even insert into the discussion of graphical progress. Top line PC GPUs used to be generational leaps above consoles. Not this...