midnightAI
Member
We can do that nowPeople always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.
How many teraflops do we need to reach the bare minimum?
We can do that nowPeople always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.
How many teraflops do we need to reach the bare minimum?
4090 is 63 tflops. But performs more like a 35-40 tflops card because nvidia is inflating their tflops numbers.People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.
How many teraflops do we need to reach the bare minimum?
Yeap at 20 fps.This was on 1,3 TF in 2013 on Xbox one
It depends on the Dev
Today we have 12 / 16 / 20 TF..
True, just look at RDR2. It really depends on the engine and money the dev spend on the game. Also talent.This was on 1,3 TF in 2013 on Xbox one
It depends on the Dev
Today we have 12 / 16 / 20 TF..
some scenes are cgi dude but yeh this game looks fineThis was on 1,3 TF in 2013 on Xbox one
It depends on the Dev
Today we have 12 / 16 / 20 TF..
It's not graphical fidelity that is the issue as you don't really need a huge budget to produce stellar results. It is said fidelity at higher framerates that's become more costly.We're hitting diminishing returns with graphics.
The amount of work it requires to produce a game with good graphics takes experientially increasing amount of man hours and budget.
We are talking about 4k@60 + path tracing as default settings, available for developers.You mean photorealistic graphics?
We already have excellent graphics
But you need neither 4K/60fps nor Path Tracing for "excellent" graphics. If the question was "how many teraflops do you need for advanced techniques to run with acceptable/smooth framerates", then that would be another matter.... though it would still be a silly question!We are talking about 4k@60 + path tracing as default and available settings for most developers.
I wrote initially, that for me 4k@60 + path tracing are necessary attributes of excellent graphics.But you need neither 4K/60fps nor Path Tracing for "excellent" graphics. If the question was "how many teraflops do you need for advanced techniques to run with acceptable/smooth framerates", then that would be another matter.... though it would still be a silly question!
Fair, but that's you. I've seen excellent graphics all gen and less than 5 games use Pathtracing. It's just not a necessity to accomplish that feat.I wrote initially, that for me 4k@60 + path tracing are necessary attributes of excellent graphics.
Yeah i know, that why i choose the real-time ones, when talking about the game ,this one in the gif is real-time in game.some scenes are cgi dude but yeh this game looks fine
I'm impressed how the Xbox One made such good graphics in Star Wars, Gears 5, Forza Horizon, even though RDR2 was the worst version it impressed me.
That only applies to asset creation. Games don't need full motion capture or massive open worlds to look realistic but they need good lighting.We're hitting diminishing returns with graphics.
The amount of work it requires to produce a game with good graphics takes experientially increasing amount of man hours and budget.
lmao bandwidth and ram amount/speed are not FAR MORE important. at best, they are equally as important, but they still dont render fucking graphics. they just facilitate it. Also, clock speeds and transistor/cu counts literally make up tflops.TFLOPs are officially the new bits I swear. Bandwidth, RAM amount/speed, clock speeds, and transistor count are far more important than TFLOPs. Also graphics are excellent depending on how a dev makes the game look. To me art style is everything.
It's all about architecture, if it's AMD based, AMD needs to gets better at it's Ray/Path tracing pipelines and get better with FSR.You are right, but what if I want Little Nightmares 3 at 4k@60 + full PT?
What kind of a console do I need to get these graphics?
At some point the human eye will not be able to perceive any further increase in fidelity.You can get to 100 tflops and the problem will remain.
People always complain on graphics,
but I feel, if 4k@60 with full path tracing were default settings,
I would be satisfied as hell.
How many teraflops do we need to reach the bare minimum?
same as it ever was. I'm starting to think people are just not intelligent enough to grasp this.4090 is 63 tflops. But performs more like a 35-40 tflops card because nvidia is inflating their tflops numbers.
Right now for the games currently on the market, 4090 seems to be enough for 4k 60 using path tracing but you will need to use dlss.
The problem is that next Gen devs will push more geometry, more effects, better character models, better textures, more npcs and more everything so even if by some miracle we get a 4090 in a ps5 next Gen, only cross Gen games will run at 4k 60 fps. Next gen games will still run at 30 and sub 1080p resolutions in 60 fps modes.
You can get to 100 tflops and the problem will remain.
Perfect example, now the majority of devs just want brute force to make games, but optimization and time and specially talent cost a lot of money too. The Order 1886 is another great example.This was on 1,3 TF in 2013 on Xbox one
It depends on the Dev
Today we have 12 / 16 / 20 TF..
Are you saying consumers will never be satisfied? That makes no sense.same as it ever was. I'm starting to think people are just not intelligent enough to grasp this.
This is all relative and based on technological advancement. The PS5, the base one, can run plenty of games at 4K/60fps, they're just PS4 games. While PS4 games looked great in 2018, these days that's not good enough. This really isn't that complicated but people don't get it.
This is essentially a limit function approaching infinity. Whenever there is some big leap in fidelity people will say it looks “photorealistic” then a few years later people laugh at themselves saying it. I myself said it with NFL 2K on Dreamcast lol.Are you saying consumers will never be satisfied? That makes no sense.
Do you ever feel that the real world doesn't look real enough because its remained at the same fidelity all your life?
You don't, and that means there's a limit.
Why wouldn't games ever look indistinguishable from reality?This is essentially a limit function approaching infinity. Whenever there is some big leap in fidelity people will say it looks “photorealistic” then a few years later people laugh at themselves saying it. I myself said it with NFL 2K on Dreamcast lol.
Will games ever look indistinguishable from the real world, no. But even if they did, it doesn’t matter because most don’t even portray the real world.
No it doesn’t. It looks like CGI. Actually CGI seems to be getting worse for non technical reasons.Why wouldn't games ever look indistinguishable from reality?
CGI in cinema has already reached that point in certain areas. Eventually this will be possible to do in real time as well.
There are many CGI shots in film you are not aware of because they look real, so you assume they were shot physically. This has been the case for a while now.No it doesn’t. It looks like CGI. Actually CGI seems to be getting worse for non technical reasons.