BluRayHiDef
Banned
The Xbox 360 has one of the highest rates of hardware failure in the history of electronics; evidence of this fact is a survey by magazine Game Informer, which indicates that 54.2% of Xbox 360s failed by 2009, the final year that the original, defective model was sold. The console malfunctioned in various ways, such as by effectively becoming a brick due to software updates, damaging discs inserted into its disc drive, overheating due to poorly installed heatsinks, and suffering a general (unidentified) failure that is indicated by the Red Ring of Death (the illumination of three of the LEDs around its power button).
The cause of these hardware failures were intrinsic aspects of the console: its design and highly compartmentalized manufacturing process. Microsoft wanted the Xbox 360 to appear more stylish and compact than its brawny and widely-considered unaesthetic predecessor; hence, they made it much smaller, which was problematic because it included more powerful components than its predecessor and subsequently produced more heat - but had less internal space for the greater amount of heat to dissipate. Additionally, the console was comprised of over 1000 components that were supplied by over 200 companies, which made it difficult to assure that every component was not defective and also made it difficult to trace the source of a unit's hardware failure (Source).
Microsoft was aware that the console's construction was flawed even before its release, because a whopping 68% of units that were manufactured were determined to be defective (Source).
When you consider the percentage of Xbox 360s that have suffered hardware failures, it's apparent that the 85 million units of the console that have been sold partly consist of units that were bought to replace ones that failed. Hence, the actual install base of the Xbox 360 was definitely lower than 85 million. According to the survey mentioned above and was conducted in 2009, 36.4% of respondents said that they had to buy a replacement unit due to their original one failing. If we apply that 36.4% to the 30 million units that had been sold by 2009, the last year that the defective model was sold, we get the following:
36.4% -> 0.364
0.364 x 30,000,000 = 10,920,000 units
Hence, the actual install base of the Xbox 360 would be the following:
85,000,000 - 10,920,000 = 74,080,000
Hence, it's reasonable to assume that the install base of the Xbox brand decreased...by 27,080,000 users between the generation of the Xbox 360 and that of the Xbox One.
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Here's the current distribution of the "hardcore-gaming" console market.
Number of PlayStation 4s sold: 110,000,000
Number of Xbox Ones sold: 47,000,000
Total number of "hardcore gaming" consoles sold = 157 million
Percentage Distribution:
PlayStation 4 = (110,000,000 / 157,000,000) x 100 = 70.06%
Xbox Series X = (47,000,000 / 157,000,000) × 100 = 29.94%
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Microsoft would need to increase their install base by 67.02% to increase their share of the "hardcore-gaming" console market to 50%.
157,000,000 / 2 = 78,500,000
78,500,000 - 47,000,000 = 31,500,000
(31,500,000 / 47,000,000) x 100 = 67.02%
However, considering my theory that the actual install base of Xbox during the generation of the Xbox 360 was only 74,080,000 and that it decreased during the generation of the Xbox One, it's highly unlikely that Microsoft will be able to increase it by a whopping 67.02%.
The cause of these hardware failures were intrinsic aspects of the console: its design and highly compartmentalized manufacturing process. Microsoft wanted the Xbox 360 to appear more stylish and compact than its brawny and widely-considered unaesthetic predecessor; hence, they made it much smaller, which was problematic because it included more powerful components than its predecessor and subsequently produced more heat - but had less internal space for the greater amount of heat to dissipate. Additionally, the console was comprised of over 1000 components that were supplied by over 200 companies, which made it difficult to assure that every component was not defective and also made it difficult to trace the source of a unit's hardware failure (Source).
Microsoft was aware that the console's construction was flawed even before its release, because a whopping 68% of units that were manufactured were determined to be defective (Source).
When you consider the percentage of Xbox 360s that have suffered hardware failures, it's apparent that the 85 million units of the console that have been sold partly consist of units that were bought to replace ones that failed. Hence, the actual install base of the Xbox 360 was definitely lower than 85 million. According to the survey mentioned above and was conducted in 2009, 36.4% of respondents said that they had to buy a replacement unit due to their original one failing. If we apply that 36.4% to the 30 million units that had been sold by 2009, the last year that the defective model was sold, we get the following:
36.4% -> 0.364
0.364 x 30,000,000 = 10,920,000 units
Hence, the actual install base of the Xbox 360 would be the following:
85,000,000 - 10,920,000 = 74,080,000
Hence, it's reasonable to assume that the install base of the Xbox brand decreased...by 27,080,000 users between the generation of the Xbox 360 and that of the Xbox One.
-------------------------------------------------------
Here's the current distribution of the "hardcore-gaming" console market.
Number of PlayStation 4s sold: 110,000,000
Number of Xbox Ones sold: 47,000,000
Total number of "hardcore gaming" consoles sold = 157 million
Percentage Distribution:
PlayStation 4 = (110,000,000 / 157,000,000) x 100 = 70.06%
Xbox Series X = (47,000,000 / 157,000,000) × 100 = 29.94%
-------------------------------------------------------
Microsoft would need to increase their install base by 67.02% to increase their share of the "hardcore-gaming" console market to 50%.
157,000,000 / 2 = 78,500,000
78,500,000 - 47,000,000 = 31,500,000
(31,500,000 / 47,000,000) x 100 = 67.02%
However, considering my theory that the actual install base of Xbox during the generation of the Xbox 360 was only 74,080,000 and that it decreased during the generation of the Xbox One, it's highly unlikely that Microsoft will be able to increase it by a whopping 67.02%.
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