Yep. It is a considerable advantage for sure, especially between hardware in the same console generation. Obviously having things like dynamic resolution and TAA/reconstruction is going to make it less noticeable, especially when games aren't pushing more compute heavy effects and visuals and just having parity between the two platforms for the most part. That's the issue, games need to utilize it in a way which is easily observable.. and that's kind of the point.. they haven't been.
Let's just ask them a simple question. Is the PS5 Pro going to be a considerable leap over the PS5, given that it's going to mostly amount to a resolution increase? I mean people also expect visuals and effects to improve... such as ray tracing effects and more assets, further view distances, LODs ect ect.. So there's lots more they could do with that compute instead of just making res higher.
It's too little too late for MS now anyway. Any compute advantage they would have had is gone with the PS5 Pro easily surpassing it. And if you're looking at "20% compute not being considerably more powerful" then you could say that the PS5 Pro isn't considerably more powerful than the Series X
Please give me an example of how the AF on the XSX version of Doom Eternal is better. It's different from my understanding.Doom Eternal (better AF on sx)
I mean Unreal Engine is completely platform agnostic and available on everything platform known to Man and somehow there are still PS5 games which use UE that run better than Xbox games. I don't think the middleware engines are to blame for any of thisIt’s become obvious that developers are not going to take the time to dive super deep and pull every ounch of power from systems anymore. They all rely on quick and commercial engines and developer tools for the most part. They don’t want to take years to develop engines training and resources. So whichever manufacturer makes the better tools they are going to usually have the better game.
Hmmm I guess my comment does come off too flippant. I can delete it. Choosing to play on PC really dosn't concern this thread.What does this honestly have to do with the topic or the article? Just came to troll, or looking for a ban?
It's too little too late for MS now anyway. Any compute advantage they would have had is gone with the PS5 Pro easily surpassing it. And if you're looking at "20% compute not being considerably more powerful" then you could say that the PS5 Pro isn't considerably more powerful than the Series X
I want to know this too! As a gamer who is not a fanboy, who bought a PS5 AND a Series X later, I was looking forward to buying multiplats on my SX to have a graphically superior version. There has only been a few games all gen that were significantly better looking that I was happy to get on Xbox: Hitman 3 (not a big difference) and Lego Starwars Skywalker saga (a big resolution difference), Doom Eternal (better AF on sx) and Avengers performance mode (the ps5 dynamic res is blurry whereas sx looks crisp).
However, there are just as many games that run better on PS5 (probably more). Whichever way you look at it, this is yet another failure of Microsoft this generation. That 20% compute difference is significant to me. I'd buy an 1728p game over 1440p every time as it holds up better on a 4k tv!
But MS hasnt taken advantage of the discrepency and actually delivered games with signifantly higher resolution (outside a few) so whether its the TOOLS, the SERIES S parity clause, or whatever its ultimately disappointing for Series X owners and MS is at fault!
Do you know how much theoretical compute advantage a 4090 has over a PS5... and yet that doesn't stop console people from saying the games "look basically the same".... and in most cases they do... because they aren't designed to take advantage of the hardware... which has been my entire point.
17TF vs 12TF = ~40% theoretical compute advantage NOT taking into account dual issue compute capabilities, far better RT hardware, ML hardware, faster memory....
Don't you think it's time for you to take a break from this thread, all things considered?
Do you know how much theoretical compute advantage a 4090 has over a PS5... and yet that doesn't stop console people from saying the games "look basically the same".... and in most cases they do... because they aren't designed to take advantage of the hardware... which has been my entire point.
Congrats on walking right into that. Perhaps you're the one who should take a break from this thread all things considered
Yea, you got nothing.Name checks out.
So the Series X is more powerful, but the low level API in the PS5 help make up for it. The “Tools” what has been said all along.
A made up takeaway is that the PS5 is already at maximum efficiency, whereas there’s still room for improvement for Series X.
I'm going to have to go with the Series X on this one, it just looks more cinematic.Please give me an example of how the AF on the XSX version of Doom Eternal is better. It's different from my understanding.
I've played Doom Eternal on both PS5 and XSX, and the PS5 version looks better.
* All images are in RT mode (1800p/60fps).
You don't even wanna know how things will play out going forward .So the Series X is more powerful, but the low level API in the PS5 help make up for it. The “Tools” what has been said all along.
A takeaway is that the PS5 is already at maximum efficiency, whereas there’s still room for improvement for Series X.
The Coalition is cooking!
Series X is the Anthony Smith of consoles' fighting.“On paper, the Xbox Series X is a considerably more powerful piece of hardware than PlayStation 5”
Visual Studio is not a compiler. PS5 uses Clang and Xbox GCC. Both tools suite (including PS5 SDK) actually use Visual Studio.Not surprising honestly. Visual Studio (if that’s the software the tools are targeted at) is many things, some of them great, but an efficient compiler or great at optimization it is not.
Please give me an example of how the AF on the XSX version of Doom Eternal is better. It's different from my understanding.
I've played Doom Eternal on both PS5 and XSX, and the PS5 version looks better.
* All images are in RT mode (1800p/60fps).
That lot didn't even know that Capcom Vancouver had shut down years ago.So they're actually admitting they didn't have a clue what they were talking about during the early part of this generation?
? MSVC is part of VS. There is no standalone compiler.Visual Studio is not a compiler. PS5 uses Clang and Xbox GCC. Both tools suite (including PS5 SDK) actually use Visual Studio.
The debate really exposed truths this weekThis has been a crazy week wherein all sorts of media decided to finally admit what everyone saw was true.
Crazy enough, it basically started with sports media refusing to pretend a certain someone was worth using a daft pick on.
Careful with the politics its not allowed hereThe debate really exposed truths this week
Just adding on to the crazy week thing not taking sides.Careful with the politics its not allowed here
Yes that's a good thing this is the last place on Earth you can talk about gaming without politics
You are comparing a 45% difference, not 20.How is that not considerable? On a 4k tv it definitely makes a noticeable difference inji image quality. 1728p can feel like a 4k image (its not obvsly but it looks crisp) whereas 1440p always looks "soft"
Well there's this famous meme about how MS teams collaborate:Do MS devs not work across divisions or did team Xbox just drop the ball?
You need to calculate 20% more pixels not vertical resolution. That would be a little over 1576p20% is not considerably more powerful, Its the difference between 1440p and 1728p average dynamic resolution on ideal scaling scenario, unless you consider that difference considerable then disregard my comment. Besides even ignoring potential bottlenecks, compute does not scale linearly and even if it did the best case scenario the SX would get 20% higher average dynamic resolution which again is not a considerable difference.
There is a lot of added complexion, X360 was Direct X ~9 (+ some extras) and that was simple API, the Direct X 12 is totally different beastApologies if you've explained this to me before, but what has changed since the 360 era when devs were working with the same APIs and produced better results?
I am struggling to understand how sony software engineers can create better APIs than microsoft. microsoft is literally a software company. their APIs were ok in the 360 era. what changed in a span of two generations?
This is also the reason why the next Xbox will have excellent BC.
It's obvious they aren't satisfied with these machines.that certain Crytek devs gonna be like :
You are comparing a 45% difference, not 20.
Well there's this famous meme about how MS teams collaborate:
It has surely taken more than a year, and will still ultimately b one of those end-generation post-mortem-type things that concede to how the PS5 was better designed... but I guess they got there eventually.
DBZ in console power comparision thread is always a win, very apropiate too, so big kudos, my friendCerny = Vegeta
Only that the run better thing was there since launch... literally with the launch lineup of games. It had DF shook, as they kept saying... "they did not know why it was happening".Its kinda obvious though, whatever console sells well games end up running way better, ps3 and 360 for example, ps3 had its problems by at the end of its console life, gta5 ran peefectly on ps5 while ran like shit on 360
Apologies if you've explained this to me before, but what has changed since the 360 era when devs were working with the same APIs and produced better results?
I am struggling to understand how sony software engineers can create better APIs than microsoft. microsoft is literally a software company. their APIs were ok in the 360 era. what changed in a span of two generations?
Its kinda obvious though, whatever console sells well games end up running way better, ps3 and 360 for example, ps3 had its problems by at the end of its console life, gta5 ran peefectly on ps5 while ran like shit on 360
As u see in framerate comparision x360 vs ps3 both versions ran terribly, dips to 20fps even durning driving, prologue sequence durning shoot outs and driving dips to low 20s too, and big explosions- below 20
Here another good fps test, from DF, ps4 vs lowrange/entry lvl pc combo from early 2014(i remember it costed around/below 500$ total)
Game looks and runs so much better, and obviously amount of optimisation was tiny in comparision, this all goes to show how important is power in our gaming mashines- no amount coding to the metal/optimisation(and cuts) will make up for weak hardware, as we got proof in switch and all its multiplatform games/ports, on top of first party games too
And every person knows it was, is and forever will be about games, altho we want it all obviously, but no amount of hardware power helps if u got no or only low quality exclusives(like xbox series for now at least ).Interesting how Phil has been trying to find the secret ingredient.
”It’s hardware power! The most powerful console will win for sure.”
”It’s the price! Our cheap Series S will win for sure!”
”It’s digital library lock-in. We have no chance since gamers already have their digital library on Playstation.”
”No, it’s not the games. Don’t be silly.”
Yea siloing is one of the side-effects of combating the Amdahl's law limitations. Cloud companies like Amazon build entire scale-out model on the principle of isolating services from one another. You accept duplication as a side-effect but the acceleration at scale is only possible if you cut dependencies.That’s a really inefficient way to work. I have worked consulting a few major companies and I have been shocked at how siloed off various departments are
“On paper, the Xbox Series X is a considerably more powerful piece of hardware than PlayStation 5”
Uh……No, it is not
Why do DF continue to think an 18% higher TF number is in any way considerable?