shinobi602
Member
Neat list going all the way back to Atari.
http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
Some interesting ones:
http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
Some interesting ones:
E.T. - $23 million (licensing) - In Master of the Game — a 1994 biography about the late Steve Ross, then-CEO of Atari's then-parent company Warner Communications — Skip Paul, an Atari executive at the time, told author Connie Bruck the company spent $23 million to secure the license for the infamous bomb.
Twisted Metal - $0.8 million - In an interview with IGN, David Jaffe claimed his first car combat game cost $800,000 to develop.
Crash Bandicoot - $1.7 million - During a 2004 Australian Games Developer Conference presentation, Naughty Dog cofounder Jason Rubin said the development budget for their signature PlayStation platformer was $1.7 million.
Resident Evil 2- $1 million - Development costs on Angel Studios' Nintendo 64 port of the horror sequel were $1 million, according to a Game Developer postmortem.
Unreal Tournament - $2 million - In his Game Developer postmortem, former Epic Games programmer Brandon Reinhart said the multiplayer shooter's development budget was $2 million.
Shenmue - $47 million - In a GDC 2011 presentation, Yu Suzuki said the infamously expensive game's total cost was $47 million, not $70 million as commonly reported.
Half-Life 2 $40 million - In a 2004 interview, Gabe Newell admitted the game's development cost in excess of $40 million.
Halo 2 - $20 million - A spokesperson for Microsoft told The Wall Street Journal development costs on Bungie's sequel were under $20 million.
World of Warcraft - $200 million - In a September 2008 analyst conference call, Blizzard disclosed that the cost of four years of post-launch upkeep on the blockbuster MMO was $200 million.
Gears of War - $10 million - During a speech at the London Games Summit, Mark Rein, vice president of Epic Games, said development costs on the game were "around $10 million."
God of War III - $44 million - John Hight, then-director of product development at Sony Santa Monica, told Giant Bomb Kratos' first outing on HD consoles had a $44 million development budget.
Gran Turismo 5 - $60 million - In an interview with Autoweek, Gran Turismo creator Kazunori Yamauchi said the fifth entry in the racing franchise cost $60 million to develop.
Watch Dogs - $68 million - Stéphane Decroix, an executive producer on the project at Ubisoft Montreal, told French business publication Challenges Ubisoft's contemporary open-world title has a development budget in excess of 50 million euros ($68 million).