I'd say between $4/5 billions
Shogmaster said:Probably more than all the money Sony has made with the PS2.
the sad part is, it's probably true.
MightyHedgehog said:At least that money is being spent out into the marketplace. Money's not really worth anything until it's spent or traded hands. I'd guess at 3billion, including Live.
MightyHedgehog said:Right. I don't own MS stock, so I couldn't care less about their financial standing with investment bankers and shareholders. We're talking about MS, anyway... hardly a flakey stock.
MightyHedgehog said:At least that money is being spent out into the marketplace. Money's not really worth anything until it's spent or traded hands. I'd guess at 3billion, including Live.
Holding onto cash doesn't remove its value, and I'd find it hard to believe that any businessman would find the notion that MS was better off spending cash simply to make sure that the cash was "spent or traded hands" to be a wise one. Few investment bankers would see a policy of "spending for the sake of spending" to be a sound one, and that's the policy you seemed to be backing.
MightyHedgehog said:Man, you read my original post completely wrong, I think. I wasn't saying anything was necessarily good...just that money is being put into the marketplace...funding developers, arstists, factory workers, etc., etc. Someone always benefits from money being used. I am not, in any way, trying to say anything else.
DavidDayton said:Oh, I see! Well, yes, lots of people benefit. MS doesn't, and that was my only point... but it's better for everyone MS is dumping cash into.
I'm suddenly wondering about those early stories of software developers who got piles of cash to develop games, then went to publish the games on multiple systems.
efralope said:actually, there has been some word that they have yet to break-even on their initial PS2 investment, and I think I remember something about a 7-year break-even, 10-year profit console cycle...
That said, it could be 4-5 billion for Microsoft, but I've also heard as low as 2 billion (though that may have been for marketing or XBox LIVE or something)...
Original estimates in 2001 were that Microsoft was losing $150 on each $300 XBox sold, and a few months later, the XBox price went down to $200, I doubt component prices went down much, and the XBoxes had already been manufactured with the $450 cost estimate...
They've been lowering the price little-by-little and are now down to $150 for an XBox, but I don't know how much they lose now on each console. It's not really an efficient system in terms of manufacturing, so I doubt component prices have fallen by $300 so that they are close to breaking even, even now...
jedimike said:The latest Wedbush report showed that Nintendo was losing $20 per console and MS was losing $25 per console.
MS has lost 4-5 billion on Xbox.
efralope said:actually, there has been some word that they have yet to break-even on their initial PS2 investment, and I think I remember something about a 7-year break-even, 10-year profit console cycle...
sonycowboy said:They lost over 4 billion last fiscal year. It's probably up around 10 billion at this point, LTD.
I always thought that when people talked about the loss numbers, they were referring to net loss, so any revenue from software, etc. would already be in there.PhatSaqs said:Whatever the # is it's hardly a scratch on the MS candy painted Hummer. More like a fly hitting the windshield. How about guesstimating how much they've made from software sales, peripherals, etc.?
human5892 said:I always thought that when people talked about the loss numbers, they were referring to net loss, so any revenue from software, etc. would already be in there.
EmSeta said:This true?
Microsofts Home and Entertainment division, which houses the Xbox business, had revenue of $499.0 million in the quarter and $2.88 billion for the full year. Those numbers compare to $483.0 million in the last fiscal years fourth quarter and $2.75 billion in FY 2003.
An operating loss of $1.1 billion was realized in the sector in the fourth quarter, versus an operating loss of $1.6 billion one year earlier. For the full year, the Home and Entertainment division had an operating loss of $4.7 billion, up from the $3.7 billion loss in the companys 2003 fiscal year.
human5892 said:I always thought that when people talked about the loss numbers, they were referring to net loss, so any revenue from software, etc. would already be in there.
DavidDayton said:Step One: Sell systems at a loss.
Step Three: Continue losing money.
Right, thanks. That's what I assumed.sonycowboy said:Revenue - Expenses = net income (or net loss)
Revenue = Hardware Sales, first party software sales, royalties, disc manufacturing, Xbox Live revenue, peripherals, etc. It's all in there.
sonycowboy said:Yes
So, just from fiscal years 2003 & 2004, they lost 8.4 billion dollars. Add in fiscal years 2000, 2001, & 2002 and they are easily over 10 billion. And yes, I know there were other divisions in there that lost money, but I think they were only losing ~100 million a year before the Xbox division was added.
PhatSaqs said:Whatever the # is it's hardly a scratch on the MS candy painted Hummer. More like a fly hitting the windshield. How about guesstimating how much they've made from software sales, peripherals, etc.?
Yes because creating an unsustainable, loss taking, false market is just what this industry needs.MightyHedgehog said:At least that money is being spent out into the marketplace.
jarrod said:Yes because creating an unsustainable, loss taking, false market is just what this industry needs.
sonycowboy said:So, just from fiscal years 2003 & 2004, they lost 8.4 billion dollars. Add in fiscal years 2000, 2001, & 2002 and they are easily over 10 billion. And yes, I know there were other divisions in there that lost money, but I think they were only losing ~100 million a year before the Xbox division was added.
jedimike said:I think you are presuming too much of the loss is from Xbox. And the last year has skewed losses because of development costs for Xenon, which is specifically mentioned in the report.
4-5 billion is probably a pretty crappy estimate.
Well what else is there in H&E. The defunct WebTV division? The highly profitable PC gaming division? The even more profitable Mac Office division?jedimike said:I think you are presuming too much of the loss is from Xbox.
Nope, it's actually got profitable divisions also.BeOnEdge said:the entertainment division IS NOT exclusive to the xbox.
Besides WebTV (which, as jarrod mentioned, is defunct now anyway), what other loss-inducing products are including in the division? If you name some and back it up with some proof I'd be more inclined to believe you.BeOnEdge said:the entertainment division IS NOT exclusive to the xbox. you guys are plain stupid if you really think MS has lost anything more than 2-3 billion on the xbox. if you are including dev cost for both xbox 1 and 2 and advertising over 10 years then MAYBE 5-6 billion but some people are making it seem as if all this money has been blown from launch until now which is rather fanboyish.
Home and Entertainment includes the Microsoft Xbox video game console system, PC games, the Home Products Division (HPD), and TV platform products for the interactive television industry. The relative success of competing video game consoles is determined by console functionality, the portfolio of video game content for the console, and the relative market share of the console. Microsoft is a relatively new entrant in the video game console business with its first release in fiscal 2002, but has established itself as one of the leaders. Revenue and units have grown quickly since 2002, but revenue growth has moderated in fiscal 2004 due to price reductions typical at this stage in the console lifecycle. We believe that our competitive position and revenue is bolstered by our increasing software game attach rates, providing higher margins to offset the decreasing price trend on consoles sold.
Full Fiscal Year
Xbox revenue decreased $5 million or 2% from the prior years fourth quarter, with a $51 million decline related to past price reductions of Xbox consoles and software, offset by $32 million related to higher Xbox console volumes and $14 million due to higher volumes of Xbox software. Overall, Xbox console volumes increased 27% in the fourth quarter compared to the prior years fourth quarter. This increase was partially attributed to increased demand for the console following the price reduction implemented at the end of the third quarter of fiscal 2004. Xboxs life to date U.S. games attach rate according to NPD data was 6.9 games per console. Revenue from consumer hardware and software, PC games and TV Platforms increased $21 million or 10% compared to the fourth quarter of fiscal 2003 due to a new release of Mac Office, partially offset by the companys exit of the gaming devices and home networking businesses. Home and Entertainment operating loss for the fourth quarter of fiscal year 2004 increased from the fourth quarter of fiscal year 2003 due primarily to inventory adjustments of $94 million, reflecting the current stage in the lifecycle of the Xbox console.
Revenue from consumer hardware and software, PC games and TV Platforms increased $21 million or 10% compared to the fourth quarter of fiscal 2003 due to a new release of Mac Office
To help offset XBox losses, why else?FitzOfRage said:Why is that grouped with the Xbox, PC games, etc. group instead of with the other Office products?