How much will No Man's Sky cost?

It's going to be $60. It's one of the most hyped games of 2016, so of course it's going to be $60. I also expect it to be THE game to be bundled with PSVR, that's why they've been so quiet about it. Sony will announce PSVR and NMS at the same time.
 
I think the difference is that you are filling in the blanks and assuming what's not shown is awesome.

People that think it will underwhelm are assuming that they are basically showing the best parts they can at conferences, trade shows, and demos, and assuming the rest of it is equally lackluster.


Bingo.
 
Considering it's a procedural game with lower budget, simpler gameplay, and limited production values, which even the creator keeps comparing to Minecraft, it shouldn't be $60. The game just didn't cost a huge amount to make relatively and isn't bearing the production that the average $60 disc is. You can say Minecraft has similar lengths of content and maps and such, but check their pricing and get it.
You do realize that procedural generation doesn't mean they press a button and stuff happens right? If you think Minecraft and NMS are comparable in scope and scale because they both have procedural generated stuff, you have no understanding of game design and development

Lets also not forget about bloodborne and its randomly generated challace dungeons.


Initially it sounds like endless replayability but in execution its just copy and paste of assests in a different pattern causing it not to feel that unique and IMO irrelevant.
You have zero way of knowing that. Zero. If anything, the sheer amount of species and planets we've seen over the last three years say otherwise
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Why would it be $60? It's budget is much lower than AAA's, its worlds are procedural, and its gameplay structure much simpler than similarly large world retail titles. It's just a smart effort by a small team with relatively small money that even the creator compares to Minecraft. The Witness is long too but at doesn't mean the price shouldn't reflect the scale of the production and its production values. That's important to buyers.
 
Its actually not though? Maybe for sone of the people repeatedly going "what do you do" in an echo chamber sure but there's enough info and videos out there for people following to get the picture. For most getting the game the exploring is what they want and thats what they will get anything else i assume is icing.

I have been looking for them. And I think the whole "what do you do," question is a bit silly-- it's clear that the game is an open world with things to do. My issue is the "why." What is the motivating factor of exploring this seemingly infinite world? I ask this because there have been plenty of games that promote themselves on these randomly generated objects/creatures/weapons and the whole thing becomes shallow. But this might appeal to some people.

Oh is that a thing? Are people really complaining about not having enough information about an incomplete, unreleased game? Shit, that changes everything. I take it all back. Clearly Hello owes everyone an apology for not releasing their design documents by now.

Isn't this game releasing this year? Even if the game is incomplete and unreleased, I would hope that Hello has had a majority of their ideas for this game fleshed out enough to fulfill quench curiosity of any potential customers. I know that most developers are capable of this at the very least.

Game essentially sounds like Elite. Do what you want. Be a trader or a pirate or explorer. No overarching story or cutscenes. Your actions and the scenarios you get into are dictated by the gameplay route you want to take. The tech and upgrades and situations you encounter as a pirate who attacks trading routes is going to be different from an explorer who lands on toxic planets or the fighter pilot who sides with a faction in a war.

Like I said, above I do wonder what the point of some of these things will be... As a pirate are we building a reputation in the world? As an explorer are we trying to claim the most planets? As a fighter pilot do we gain from siding with a faction-- and why are they fighting to begin with?

If these answers are out there somewhere, I'd like to be directed towards them.
 
Half-life 2?


and i can't believe we're back on this No Man Sky not have shown anything bullshit

Valve was still tied to a publisher at the time, but I see your point.

Everything since HL2 though would technically count as indie.

I can't wait for the "indie" term to die (perhaps it never will, sadly). Let's judge games for their content.
 
Why would it be $60? It's budget is much lower than AAA's, its worlds are procedural, and its gameplay structure much simpler than similarly large world retail titles. It's just a smart effort by a small team with relatively small money that even the creator compares to Minecraft. The Witness is long too but at doesn't mean the price shouldn't reflect the scale of the production and its production values.

Because the quality and breadth of content deserves a commensurate payment. "Value" != size of production team or budget. Value = what people are willing to pay to experience a quality product. The value goes up if that proposition is unique - i.e., you can get that experience no where else, thus upping its rarity - and if there is a lot of that quality, unique content.

And this doesn't even make sense even if we apply it to bigger budget titles. Certain Nintendo games have extremely conservative budgets (sub $5 million) and they maintain their value for years because people are willing to buy it. In fact there have been countless threads complaining about how long their maintain their price, and the same smart posters have to come and re-educate these folk on why Nintendo can maintain that price fairly.

The problem is that people such as yourselves have pushed this narrative that indies deserve less, are somehow "smaller" or less deserving products of higher payments, and thus now indies are stuck either being small budget enough so that they can charge $15 or $20 and make a profit, or charging more and being more but then being told by the small minded gamers that they can't charge more by virtue of being indie.

It's a disgustingly short sighted agenda from these gamers.
 
Why would it be $60? It's budget is much lower than AAA's, its worlds are procedural, and its gameplay structure much simpler than similarly large world retail titles. It's just a smart effort by a small team with relatively small money that even the creator compares to Minecraft. The Witness is long too but at doesn't mean the price shouldn't reflect the scale of the production and its production values. That's important to buyers.

There are three main ways to price things:

Cost Based Pricing: This is where they take the total cost to make/distribute a good and charge a % more than that. No video games are priced this way. This is mostly regulated to commodities and ultra low cost goods. No producer wants to be relegated to this way of pricing.

Competition based pricing: This is the AAA pricing method where almost all AAA games are $60 whether they spend $40 or $200 million on a game and it doesn't matter if it is 8 hours long or 800 hours long. This is the most common way companies price goods. they look at the market see what comparable goods are going for and build their production/pricing strategy with that target in mind.

Price based costing (aka Value-based pricing). This is where the producer sets the price based on what the perceived value is and what every producer hopes to do. This is what NMS will likely use to justify they $60 or $40 price since they are offering a unique experience and they can be fairly confident people will pay it. This is the pricing strategy of the most successful brands out there.
 
Why would it be $60? It's budget is much lower than AAA's, its worlds are procedural, and its gameplay structure much simpler than similarly large world retail titles. It's just a smart effort by a small team with relatively small money that even the creator compares to Minecraft. The Witness is long too but at doesn't mean the price shouldn't reflect the scale of the production and its production values.

You do realize that it's a slippery slope when we start to try and determine the retail price of a game based solely on its budget, right? If we take gtav as the base $60 game, what does that even say about the price of a game like the Witcher 3? Since CDPR's dev team was much smaller, and the budget most likely was also, should the Witcher 3 have cost $40 to reflect that?

Oh, the post above mine explains it much more succinctly than I could have.

As it stands, the development landscape is changing drastically with smaller developers and the games that they're able to create. And some of you are apparently going to have to some major issues with this going forward.

As for your points on NMS being simpler than other aaa (ugh) games, I would say that's more than a little presumptuous on your behalf.
 
Valve was still tied to a publisher at the time, but I see your point.

Everything since HL2 though would technically count as indie.

I can't wait for the "indie" term to die (perhaps it never will, sadly). Let's judge games for their content.
Don't forget the biggest indie game

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Published and developed by CDPR, so technically it's an indie game
 
You do realize that procedural generation doesn't mean they press a button and stuff happens right? If you think Minecraft and NMS are comparable in scope and scale because they both have procedural generated stuff, you have no understanding of game design and development


You have zero way of knowing that. Zero. If anything, the sheer amount of species and planets we've seen over the last three years say otherwise

See, I look at those images and it tells me it's an inch deep.

It actually kind of confirms some of my suspicions. You can tell that all of the fish are being generated off of the same basic archetype. Some will be bigger, some will be smaller, some will be blue, some will be green. But they're all just going to be variations on a fish, sharing the same basic fish behavior and fish animations. I have a suspicion that is true of ALL of the creatures (and trees, etc).

They will be different in relatively meaningless ways. They will be different colors, sizes, and some will run away and some will chase you, but they are all going to exhibit variations of identical behavior. The APEX predator that stalks you through the jungle and has unique behaviors doesn't exist.

I expect the faction stuff to basically be I can do this randomly generated sub quest for faction A or this one for Faction B and eventually I will see more faction A or B ships and the other faction will attack me on sight. But there will be no substance to those sub quests or factions. They will be functionally identical.

And for all of the other parts, the same goes. From what they have shown, this appears to be exactly what the game is.
 
I don't know why some people are so keen to pay based on some sort of perceived status or idea of how much money was used to develop the game. Neither of these things means you will get either an excellent game, one that justifies your time spent on it, or one that has longevity and gameplay fitting of the price.

If No Man's Sky has enough content, gameplay and sheer fun to it to justify something like a typical £39.99 price tag, I would be fine with it. So many AAA games are not even deserving of such a price tag. It doesn't matter how much money a company has invested in a game if that game is a dire, short, meaningless experience with poor gameplay. There are plenty of indies that could deservingly charge high prices and be justified in doing so.
 
Interesting thing to consider: selling NMS for $60 might put it in direct comparison with Elite: Dangerous. Both games have essentially the same concept but each one has advantages over the other.

When NMS launches its surface-level exploration will be far beyond what you can do on surfaces in Elite. Elite has much higher production value and generally better graphics. NMS will probably be more accessible in terms of controls. Elite is much more MMO and multiplayer-focused. Elite is based more on hard science which is a plus or minus depending on who you are. NMS will be on PlayStation first. And so-on. I don't know how that's gonna affect the value proposition to people but it's an interesting comparison to make.

I mean if two different teams both made the exact same game (lets call it... Halo 5.) they were identical down to every single detail, but one team was 5 people that did it for 100k because they just covered their own living expenses and did it all in house, and the other team had 500 people and a 100 million budget getting backed by a publisher should the first team really have to charge less because it was made by a small indie team? (extreme example as halo 5 likely couldn't be made by merely 5 people but you get what I am saying).

Both would have the same value to the end consumer, but one would require a lot less revenue in sales to break even or turn a profit. Thus, it would have a lot more leeway in its pricing. It wouldn't "have" to charge less, but it could charge less and still make a lot of money if it sells.

Its exactly this.

The is the appitome of a grind with nothing to work towards. If the planets got better and bigger with time then yes I see a point.

According to Sean Murray, the planets are supposed to get more and more dangerous the closer to the center you get: more toxic atmospheres requiring more expensive gear, more powerful ships you might have to fight requiring a stronger ship, etc.

If this exact same game had been revealed by a big publisher like EA or Ubisoft as their next big franchise during E3, no one would be questioning if it was going to be $60. The complaints would be about how Ubisoft is making another open world game (...in sppaaccee!!) or if EA would be adding microtransactions or something like that, but the price? $60 would be expected.

But replace EA or Ubisoft or Activation with Hello Games and now the game is probably going to be $30 or less, and $40 or $60 is too expensive.

That's because EA, Ubisoft, and the like have brand names attached to them that project a sense of perceived value in a lot of customers (I'm talking way outside of GAF here). Those companies also have the ability to push huge marketing campaigns that jack up the awareness of a game and thus the number of people likely to buy it, which increases the price they can get away with charging. One reason indies charge much lower is because there's lower awareness, so they have to find ways to entice customers, one being low prices.

Like I said, above I do wonder what the point of some of these things will be... As a pirate are we building a reputation in the world? As an explorer are we trying to claim the most planets? As a fighter pilot do we gain from siding with a faction-- and why are they fighting to begin with?

If these answers are out there somewhere, I'd like to be directed towards them.

In the case of Elite it's really just to interact with he community and the world -- the same reason people play most MMOs.

But if you're talking about playing the game in and of itself, it's really just the satisfaction of getting more "stuff." Usually that means getting more money which let's you upgrade your ship or buy nicer ships which, if designed right, elicit a sense of empowerment. It helps that space games aren't really common in the market right now, especially not on consoles, so NMS and Elite stand out just on that alone. Space games like these though won't be for everyone, they'll be a particular case to to speak.

Case-in-point: my own experience playing Elite. I'm just exploring, no combat or guns or any interaction with other players or characters. Really all I do is warp from system to system, scanning planets and occasionally returning to civilized space to sell the information. A lot of people don't think there's any reason to explore in the game but I just like the anticipation and surprise upon first surveying each new system. At first scanning was slow and part of the challenge was spotting planets in the sky with my naked eye, but eventually I was able to afford a better scanner that let me scan systems instantly and make more money more quickly. Recently I got shot down and in order to re-buy my ship I had go into dept with the shipyards, so now I'm playing to make that money back. Some people like to make long-ass journeys around the galaxy which take hours and can bring them to incredible new sights like massive black holes or nebulas. If you're kinda into astronomy it can be a really cool thing. Hell, I've spent a lot of hours playing Space Engine -- a game that isn't really a game. It's just an interactive planetarium where you do literally nothing but look at planets in 3D, but people who are into astronomy might still find it cool to look at this simulation based on plausible science. In NMS for me it's going to be all about finding out what kinds of animals are on the next planet or what I'll find past that mountain over there or in that ocean.

A lot of it is just about telling your own story, living your own personal Han Solo or Boba Fett fantasy. Elite an NMS are supposed to be the games where you finally get to chart a course to the Tauri system or whatever because you're trying to find the quickest way to smuggle spice to this particular station while avoiding the space cops. Or maybe you're trying to catch up to that guy who has a bounty on his head for smuggling that spice. Really, it's about the systems coming together to form emergent gameplay. It seems to work for a lot of people in the case of Elite. I've looked at Steam reviews from people who seem to have gotten bored after "only" 50 or 150 hours. Maybe most of the time it's just mundane grinding, but maybe every once in a while something cool can happen.

In games like this I've learned you kinda have to set your own goals. NMS has one kind of already set for you -- reach the center. Hello Games has already suggested that will require you to make more money so you can buy more expensive things to eventually reach the center and survive. But your goal could also be to afford this particular ship, reach a certain status with a certain faction, blow up space stations (they've said you can do this in NMS), or whatever.
 
Yep. The stigma against "indie" games, their content, and their pricing is hilarious.

Agreed. And I find this happens only in gaming. The big publishers have these new gamers straight brainwashed.

Games at one time used to be mostly indie, and all having pretty much price parity depending on cartridge rom size, etc.
 
See, I look at those images and it tells me it's an inch deep.

It actually kind of confirms some of my suspicions. You can tell that all of the fish are being generated off of the same basic archetype. Some will be bigger, some will be smaller, some will be blue, some will be green. But they're all just going to be variations on a fish, sharing the same basic fish behavior and fish animations. I have a suspicion that is true of ALL of the creatures (and trees, etc).

They will be different in relatively meaningless ways. They will be different colors, sizes, and some will run away and some will chase you, but they are all going to exhibit variations of identical behavior. The APEX predator that stalks you through the jungle and has unique behaviors doesn't exist.

I expect the faction stuff to basically be I can do this randomly generated sub quest for faction A or this one for Faction B and eventually I will see more faction A or B ships and the other faction will attack me on sight. But there will be no substance to those sub quests or factions. They will be functionally identical.

And for all of the other parts, the same goes. From what they have shown, this appears to be exactly what the game is.

One of the reasons I think this shouldnt cost $60. The game seems really basic. Almost like a walking simulator.
 
One of the reasons I think this shouldnt cost $60. The game seems really basic. Almost like a walking simulator.

WTF is this "walking simulator" bullshit?

Is that another douchy gaming term like, "corridor racer"?

An evolution of terminology for the "no gamez" thinkers?

Help me understand your new age gamer lingo!
 
If it is full price, I'm hoping that they release retail copies on PC, at least Europe. Digital prices are terrible here.

I just pre-ordered The Division, Ubisoft's newest triple-A thing for 40€. That's just three euros more than The Witness. I am not paying more than 45€ (highest retail price I've seen) for ANY video game on PC.
 
Why wouldn't it be $60? The scale of the game is massive. This isn't some little 6 hour game.

What do you know? We still know nothing about the 'game'; the hype is still soaring skyhigh, why would they want to stop that by letting us know that there's actually nothing to do except fly to planets with different colour palettes?
 
I assess value based on how much I expect to enjoy the game, and for what amount of time that enjoyment will last.

Who makes the game, or what it costs them, isn't really a big consideration for me--that has no bearing on what I perceive as entertainment value. I'm certainly not eager to pay a premium for content just because some large corporation made it.

I mean jesus
 
What do you know? We still know nothing about the 'game'; the hype is still soaring skyhigh, why would they want to stop that by letting us know that there's actually nothing to do except fly to planets with different colour palettes?

But we know plenty about the game at this point. There's no point in being obtuse about that.
 
This is the NMS thread of the hour so I guess I'll just post this here as well in regards to people's expectations versus what Hello Games has shown.

If you pay attention to how Murray has phrased things, it becomes apparent we've already seen much more of NMS than Hello Games ever wanted us to see before its launch. A lot of that has probably been Sony's doing. Hello Games originally wanted NMS to launch with less fanfare and hype than it has currently gained. Murray has referenced the first person survival games that kind of just appeared on Steam out of nowhere and got popular. This also leads me to believe Hello Games is still deliberately hiding significant details about the game's systems, where any publisher launching a AAA game would have given us incredibly in-depth previews and shown us all the menu screens at this point. Sony may be hyping the hell out of NMS, but Hello Games apparently doesn't want it to be anticipated in quite the same way as a AAA game at this point.

Some have taken this to mean NMS is going to be less than what is currently anticipated. Personally I think that really means it could go either way. How much did we know about Elite Dangerous in the months leading up to its release? I ask because right now we have still seen basically nothing regarding how the in-game economy will work in NMS, how you'll buy ships, the menu screen where you'll buy and sell commodities, the table of elements, etc. Murray has just mentioned those systems in passing but he seems to want to keep them all mysterious so people can just discover all that stuff when the game actually comes out. That could either mean he's just being mysterious and those things are actually really well-designed, or that we'll be disappointed.

Another odd little tidbit -- almost every planet Hello Games has shown us has been a lush world filled with life, but Murray has said multiple times that 90% of the planets in the game will be lifeless rocks or deserts. Of the 10% that do have life, only 10% of those will be the lush worlds we see in the videos teeming with complex life. So really we've been seeing almost nothing but the 1% most interesting planets so far, if Murray is to be believed. I can't remember where he says the number of planets each system will have but I think the maximum was around a dozen, so it might be that every system or almost every system will have one planet with some life on it. Edit: I actually just remembered something else -- the universe we're seeing in some of the trailers isn't the one that will be in the final game. Murray did say that Hello Games plans to sort of "re-roll" the algorithm and procedural generation upon launch, so maybe the spread or proportion of planets will be different in the final version of the game.

I expect the faction stuff to basically be I can do this randomly generated sub quest for faction A or this one for Faction B and eventually I will see more faction A or B ships and the other faction will attack me on sight. But there will be no substance to those sub quests or factions. They will be functionally identical.

They already said the game will have no quests at all. You'll never see an objective screen or whatever. There's literally just the players, the world, and things going on in the world having repercussions.

So, instead of a quest, you may just come upon two factions fighting and decide to get involved, and have the results carry on from there. One side might become hostile, the other friendly. Maybe there will be other details they haven't shared with us yet, but Hello Games already confirmed there won't actually be any "quests" in the conventional sense.
 
Incediary opening post : check.
Not responding to dozens of replys: check.
One line posts with the intent to add oil to the flames: check.

This shit should be banneable.

Whats the point of making a thread if you don't intend to discuss the issue?

I noticed this too. Pretty sure he's just trolling.
 
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