I'm really tired of these pixelated games... Is it too hard to do some good high res pixels? Like this one:
Like this
All those games look great in motion. Still images can be very deceiving for games like the Wonder Boy remake and Shantae. There’s really nothing chip about them once you’re seeing them actually running on a TV screen.Thanks for supplying us the reason why pixel art games are still relevant. When the artwork is too clean, it leaves a 2D game feeling like a cheap mobile game.
All those games look great in motion. Still images can be very deceiving for games like the Wonder Boy remake and Shantae. There’s really nothing chip about them once you’re seeing them actually running on a TV screen.
This is related to the topic at hand, too. Unfiltered pixel art blown up to modern resolutions can look pretty much awful to somebody who never saw it as intended.
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I'm really tired of these pixelated games... Is it too hard to do some good high res pixels? Like this one:
It's all up to the chosen art style and the artist's skill, not a limitation of the medium per se.
The problem is that most big name developers don't care about 2D anymore since the PS1 days, and they don't invest in improving that area anymore. There are some developers that put a lot of effort in 2D, and the result is outstanding
I can imagine a Castlevania game with an art style similar to Dragon's Crown, with some tweaks here and there:
Oh, that's true!In fact, I won't lie. I remember when I was a kid. One day I was playing "Mr. Nutz" on Super Nes on the CRT of my parents and I said something like that to my brother: "It's so beautiful! I know it's only an illusion (I was very close to the screen), but it's beautiful! It's strange, because we have the impression that there is like another world behind these black lines (I thought scanlines). It's amazing, because I think it's more a part of my imagination than what I'm seeing. It's a trick based on our imagination. But in fact, I hope that one day we will be able to play video games on big screens with very high resolutions without these ugly black lines, and without any trick."
It's so strange, but I remember that I was close to the screen, analyzed the image and said something like that.
But some years after came the LCD monitors, and I was very disappointed...
Since this moment, there was a kind of fracture between before and now.
I still want to see this technology to disappear. Even if big improvements have been done, it was always a bad technology to me compared to the CRT displays.
OLED are a lot better, but still not perfect.
For me, the perfect technology will be the one which will combines analog and digital technologies again. We won't have enough pixels to have a better image with the current technologies. And the "sample-and-hold effect" and the input lag are still a problem for me and are what differences a lot the CRTs from the digital displays.
The best technology will be the one which will make us forget the CRTs.
In fact, to come back to the 2D games, yes, some "no pixel art" games are beautiful (Cuphead for example), but other are too minimalist and look like flash games or mobile games like somebody said before on this thread
But, I'm sure that the day when we will have the perfect technology of screens, if this day comes... every games will look great!
Oh, that's true!
The example I gave trully shows Sonic as a cheap flash game..., sadly.
But wouldn't be awesome, to have some good 2d games, with better quality pixels?
I'm dying waiting for a good remaster of Valkyrie Profile, Sonic 1-Knuckles, Breath of Fire 3-4, etc
Oh, man! You have some great points! Loved them!I'm not against remasters or remakes of old 2D games (and 2.5 or 3D). I would die for a modern version of the "Donkey Kong Country" games, the 1rst "Killer Instinct", the old "Tomb Raider" games or the "Legacy of Kain" games...
In fact, I'm not a pure fanatic of old things. I like lots of modern things too
By the way, if we are honest with ourselves, we have to admit that if we are attached to these things, it's by pure nostalgia. I like to remember old things, I like to know that these things are important because there are part of our History, childhood, and lots of other things.
And I don't like that we forget some things, that we lost them, that we alter what was the story and what is the History
Because these things existed, can still exist and we enjoyed them.
So, the only problem with remasters or remakes is that they should not denature what these games were at the time. And it's the most complicated thing when we modernize something.
Sometimes, just an ingredient can badly alter the taste of something if we change it. It's why so many people are attached to these games as they were and the material used for playing them I think.
Moreover, we can just see how the passage of CRTs to LCDs has altered the taste of the old 2D games, because it was a very important ingredient.
It's why for 3D games, I often prefere a simple HD remaster with just better textures, sounds, etc., rather than an entire remake. It's hard to do good remakes I think, even if some like "Crash Bandicoot N. Sane Trilogy" or "Spyro Reignited Trilogy" are great.
And for old 2D games, it's even more complicated. In theory, it's great, but in reality, not always...
Cuphead is not pixel art, it's actually hand drawn.I always marvel when I see pixel art + butter smooth animations, see Cuphead, that blend for me is the top notch pixel graphics nowadays
But I know it's not the most popular opinion, my favourite is the Katana Zero style: low res, vibrant colours, high fps count
You speak, I obey ! I just order it. I actually seen you speak about it somewhere else in the forum (maybe a thread you did about it ?) few weeks ago and it picked my interest.And yes, that's the Switch Brigandine Collector Edition, a game everybody should buy !
Doesn't Guilty Gear Xrd have like, the same amount of animation frames than the previous games? I know Xrd is made with polygons, but it's made to look like the old sprite-based games just in HD, and it looks totally fine with the low frame count.One problem you have with high resolution is that you don’t only need more pixels for a single sprite, but also more frames of animation to achieve a correct impression of movement.
Low resolution, square-ish screens and the impulse-based generation of the image on CRTs combined to negate the need for many frames of animation. HD needs more, else the movement will look jerky and unnatural. Unfortunately, more frames of animation on a 2D sprite also means that movement looks slower - like when you film something at 1000fps with certain cameras. I remember when Bloodstained was in production, there were gifs comparing Alucard’s walking animation with Miriam’s. They were basically the same, except Miriam’s looked slower because it needed more frames to look the same (and a 16:9 screen takes much longer to cross than a 4:3 screen).
This is also why even older games like Megaman 8 feel significantly slower than the NES Megaman games. The bump in resolution from NES to PlayStation and Saturn was enough to show this effect already.
Yep, while it's a 60fps game, character animations are delibertly around 14fps'ish to focus on important keyframes. This to replicate the look and feel of old 2D fighting games. They do it on their other games like Granblue & Dragonball too.Doesn't Guilty Gear Xrd have like, the same amount of animation frames than the previous games? I know Xrd is made with polygons, but it's made to look like the old sprite-based games just in HD, and it looks totally fine with the low frame count.
Absolutely disgusting.I'm really tired of these pixelated games... Is it too hard to do some good high res pixels? Like this one:
Absolutely disgusting.
In fact, I don't find this so bad! For a fan project, I think they did a great job.
But it's look a bit slow compared to the original.
The only problem is that the graphics could have more personality.
The only problem is that the graphics could have more personality.
Looks like she shit her self in the raw pixel versionTop picture looks the most changed from all of the examples, it somehow gets more detail than what's actually there.
( ͡° ͜ʖ ͡°)
I was a backer to this game because I'm a sucker for modern pixel games. I tried the filtered CRT look that the game offers and honestly it's way too dark and the scanlines too noticeable to look natural. On this game the pixels look great without any filter. Sometimes i use reshade on PC pixel games to get a look I like. When I use reshade on native pc games or even the shaders in RetroArch for my emulated games I don't expect perfection I just get something that i enjoy looking at while playing. I also use a program on Steam called Lossless Scaling (only $4.99 on Steam)and it does wonders for games like Record of Lodoss War-Deedlit in Wonder Labyrinth.Like this:
I think 100% unironically that Pirate's Curse looks better than Half-Genie & Seven Sirens.
It shouldn't look like anything, get those games some proper art. UbiArt was great. Ori is expensive but sublime.
I only get modern pixel art as a cost-saving measure, literally any game would look better without it. And yes, this includes shovel knight, celeste and dead cells.
That would be awesome but would require an astronomical amount of work!It's all up to the chosen art style and the artist's skill, not a limitation of the medium per se.
The problem is that most big name developers don't care about 2D anymore since the PS1 days, and they don't invest in improving that area anymore. There are some developers that put a lot of effort in 2D, and the result is outstanding
I can imagine a Castlevania game with an art style similar to Dragon's Crown, with some tweaks here and there: