Can you tell us exactly what model/brand dongle you're using?
I haven't actually tried it with DS4 because of miserable experiences in the past, and they're long enough ago where I can't recall specific games, but at a minimum I want L2/R2 treated as buttons rather than axises and the option to map the D-pad as buttons rather than a hat switch. I'm also not a fan of the whole "convenient" Xinput thing where the bottom button = A in OSD = (often unremappable) confirm; I still instinctively go for the right button when I see A on an OSD and prefer it for confirm.
Is there a Mac solution to this btw?
Sounds like an issue with how developers bind keys and treat remapping, those problems aren't mutually exclusive with some other sort of input system if they're not already accessible features. It's usually a giant hassle whenever a game doesn't support xinput and doesn't have some sort of standardized button prompt system.
Wait, is there a mini driver or something build into AC4? Also seems weird that it only works for multiplayer.
I ordered one today. I hope it works. DS3 was a mess.
OK, this thing isn't working at all. Don't believe the people who claim "oh it's perfect" because it's not. It seems like it's working lag at will and even shitting on my framerate in some games. It's a pretty horrible experience so far. For now it's back to 360 controller. Maybe it's Win 8.1 I don't know.
Is it possible to break the controller if you do something wrong in the setup?
Is this a recommended driver: http://forums.pcsx2.net/Thread-DS4-To-XInput-Wrapper ?
Yes and no. Xinput is goofy overspecialized shit designed not to really work for anything with Xbox controllers, so to be frank I'm a lot saltier at the devs who decided "we can support DS4's touchpad and LED - let's tie it to a crippled part of the GFWL initiative!" than I am at the devs who decided "let's use the standard controller API, every controller but one supports that".
Then again, I don't really mind having to spend 30 seconds mapping buttons once per game.
"This thing" is still only 3 versions from being created. Imagine when you get a baby that's only several weeks old. It will annoy the hell out of you and shit on you, literally. Would you call it horrible? The hope for it to improve is obviously there. Quit whining.
Official support coming in 2014.Slightly off topic but what's the deal with the XB1 controller and the PC?
1. I need a bluetooth thingy that I can connect to my PC (via USB), right? Is there any specific model that I want or will any of them do?
DS4 To XInput Wrapper works perfectly for me, enjoying it a lot with Steam in Big Picture mode
I had to get another bluetooth stick because the one on my Asus motherboard (Qualcomm Atheros chip) only has a 2 meter range :/ worked fine with the DS4 in that range though
I first looked around for what good Bluetooth sticks are, couldn't find much but found plenty of horror stories about drivers/chips/firmware/stacks/etc
so last week I got a Belkin Bluetooth 4.0 stick, which uses a Broadcom chip. Windows 8.1 didn't need any additional drivers when I plugged it inworked immediately with the DS4 To XInput Wrapper
According to some driver .inf files I looked over, the following sticks should use this same chip (and thus work directly like mine)
"Trust Bluetooth 4.0 Adapter" , "ASUS USB-BT400" , "Belkin Bluetooth 4.0 USB Adapter" (and a bunch of integrated notebook radios)
Then that's all completely besides the point and irrelevant to whatever controller api a game is tied to if the actual execution of how it's handled on the game's end is what you're hung up on. In any case, people pining for xinput isn't a function of actively wanting something crippled, it's because it's already standardized to the point that supporting anything else is already only serving the purpose of accommodating fringe cases.
Okay, just picked up a DS4 exclusively for use with PC today. I have a short microUSB cable at home, but I'm looking to use the DS4 wirelessly as well.
Could some of you who have the DS4 working well over bluetooth list your adapter? I'm wary of which ones do and don't work, or have poor range or whatever. Thanks.
Slightly off topic but what's the deal with the XB1 controller and the PC?
When I think about it this probably shouldn't be a surprise with Microsoft's history, they have a reputation for doing amazing things then completely screwing up those same things in the next iteration or the one after that. I'd say the Xbox 360 to XB1 is an extreme example of this, but then the same could be said of Windows 7 to Windows 8.It blows my fucking mind the 360 worked as well as it did under Windows 7 and now the tables are turned.
Okay, just picked up a DS4 exclusively for use with PC today. I have a short microUSB cable at home, but I'm looking to use the DS4 wirelessly as well.
Could some of you who have the DS4 working well over bluetooth list your adapter? I'm wary of which ones do and don't work, or have poor range or whatever. Thanks.
Can you link that tool please?
The original XInput wrapper for DS3 has been updated to support DS4. It isn't quite as robust as Inhexster's solution, but it's much much more useful for me since its author wrote his own generic set of bluetooth drivers that actually allow me to sync my DS4 with my crappy bluetooth dongle.
IMO, it's also better because it installs a service, so you don't have to keep running the scp server app manually. You hit a button, your controller pairs, and your PC sees it as a 360 pad. Rumble works and everything.
The original XInput wrapper for DS3 has been updated to support DS4. It isn't quite as robust as Inhexster's solution, but it's much much more useful for me since its author wrote his own generic set of bluetooth drivers that actually allow me to sync my DS4 with my crappy bluetooth dongle.
It's in the OP
Isn't the one in the OP InHexster's solution?
Sorry if I'm making a fool of myself and bumping the thread for no reason.
The original XInput wrapper for DS3 has been updated to support DS4. It isn't quite as robust as Inhexster's solution, but it's much much more useful for me since its author wrote his own generic set of bluetooth drivers that actually allow me to sync my DS4 with my crappy bluetooth dongle.
IMO, it's also better because it installs a service, so you don't have to keep running the scp server app manually. You hit a button, your controller pairs, and your PC sees it as a 360 pad. Rumble works and everything.
Tried that and while it doesn't eat my framerate in Rayman Origins, there is suddenly tons of lag in Allstar Racers. Really, it seems like it's just not worth the hassle. Waste of time. Maybe in a year or so there is a proper solution.
It would be irrelevant to what API was being used, if Xinput wasn't crippled to the exact, relatively small, number of buttons used on the 360 pad. And while using the 360 pad isn't RARE, it's certainly not universal enough to call everything else a "fringe case", ESPECIALLY outside the US where controllers on PC never really went away.
I don't have any issues like this in any games. I just have a crappy bluetooth dongle, so the range is hit or miss.
Well, maybe you didn't test the right games yet.360 works perfectly fine in every game, so it's definitly not my PC but the driver/software situation. It's just not great right now.