Today DeanoC (heavenly Sword) posted the following at B3D...
DeanoC responded with:
So my question is this...Does the PS3 utilize some kind of 360-esque scaler? How will it handle 1080i without affecting the framerate? How big a hit (if any) will there be for people like me with older 480p/1080i CRT sets?
Originally Posted by zidane1strife
Well, my point was not that it was running at that framerate but that it was considered plausible and not impossible. So a game with 1080p 60fps FP16 HDR, Depth of Field, Motion Blur, heavy particle effects, cloth animations/physics, havok physics, thousands of ai controlled characters, and impressive geometry/textures/effects is considered plausible. With all the talk of RSX b/w starvation/scarcity you would think it would naturally choke with all of that at the same time going on at such a high framerate, that is that all of that at the same time would not be possible or would be nigh impossible due to b/w constraints.
DeanoC responded with:
Well that was a long time ago... We constantly adapt as we learn what makes this thing tick...
We are definately not using FP16 HDR anymore, Marco implemented a cool method to get the same results using INT8. Faster and with MSAA, Winner
1080p? could still happen but I reckon 720p will be the standard but we will see. Just can't see us burning precious memory, fillrate and bandwidth for something only a few people can use...
So my question is this...Does the PS3 utilize some kind of 360-esque scaler? How will it handle 1080i without affecting the framerate? How big a hit (if any) will there be for people like me with older 480p/1080i CRT sets?