64gigabyteram
Reverse groomer.
This is sort of a continuation to the previous thread that
Drizzlehell
made about live services. The common consensus is that they're bad because they're greedy, oversaturated, unfinished a lot of the time, and they've killed off many other multiplayer games. to which i agree and my post detailing that is one of the first few in the thread. I think Live services are mostly a parasite on the industry that we will simply never be rid of so long as the #1 motive to making the majority of video games is money and not passion.
this kind of question, and the previous thread made me think.... what IS a live service? how can yall define it? is it as simple as an online game with a shop? or is there a multitude of different categories and requirements it needs to fufill? This isn't a poll as i feel it's a bit too nuanced for binary choices
However, there are quite a few games I enjoy that I feel teeter on the line. Team Fortress 2 for instance perfectly fits almost every definition.
it's an online multiplayer only game that has a shop where people can purchase stuff through microtransactions. But Team Fortress 2 up until now wasn't routinely updated for almost 6 years. the Jungle Inferno update came out in 2017.
The game has plenty of cosmetics yes, but you can unlock many of the weapons and costumes by...simply just playing the game. I'll get tons of weapons and hats by just jumping around shooting people.
not to mention that the game's shop is honestly quite out of the way... i never really encounter it much throughout the game, if at all. Unlike most LIve Services you can host your own servers on the game (hence why there are multiple versions of the exact same community server in a different location)
There's no grind to get anything, there's no season passes, no DLC.... you're not bombarded in the face by a gigantic daunting menu with millions of different tabs and options. You're even given mods to play around and have fun with which is more than can be said for 99% of other 'live service' games. Is it still a Live service then? the same way that fortnite, suicide squad and Destiny 2 are?
it's an online multiplayer only game that has a shop where people can purchase stuff through microtransactions. But Team Fortress 2 up until now wasn't routinely updated for almost 6 years. the Jungle Inferno update came out in 2017.
The game has plenty of cosmetics yes, but you can unlock many of the weapons and costumes by...simply just playing the game. I'll get tons of weapons and hats by just jumping around shooting people.
not to mention that the game's shop is honestly quite out of the way... i never really encounter it much throughout the game, if at all. Unlike most LIve Services you can host your own servers on the game (hence why there are multiple versions of the exact same community server in a different location)
There's no grind to get anything, there's no season passes, no DLC.... you're not bombarded in the face by a gigantic daunting menu with millions of different tabs and options. You're even given mods to play around and have fun with which is more than can be said for 99% of other 'live service' games. Is it still a Live service then? the same way that fortnite, suicide squad and Destiny 2 are?
this kind of question, and the previous thread made me think.... what IS a live service? how can yall define it? is it as simple as an online game with a shop? or is there a multitude of different categories and requirements it needs to fufill? This isn't a poll as i feel it's a bit too nuanced for binary choices