peanutbutterlatte
Member
No, that would be region locking the 3DS.
That tarnishes their relationship with you, not third parties. If third parties care that much about overseas sales, they'd put more effort into localisation.
No, that would be region locking the 3DS.
I disagree with the writer's assessment. In fact I'd say that Lincoln's hardball style of dealing with other companies is what led to Nintendo's withering relationship with third parties.
Like I said before, the way Lincoln, Arakawa, and Yamauchi behaved in the '80s and '90s paved the way for Nintendo's downfall in the N64 era and beyond. People got sick of being bullied and threatened. Got sick of yearly game quotas and the politics and one-sided risk of cartridge manufacture. You know how people say Panic Mode Nintendo is the best Nintendo? It's because they're real dicks when they're winning.
Plenty of companies have reasons to let Nintendo flap in the wind even before you consider they've turned in a technologically moribund toy company. For all of Nintendo's problems, a return to 1980s Gordon Gecko dick swinging and skullduggery isn't the cure.
Based on the tremendous worldwide success of Donkey Kong Country and Killer Instinct, its clear that Rare is the best video game developer in the world. Just like the movie industry where there are a handful of people who make great movies, the video game industry only has a few people who make great games. Lincoln continued, Nintendo considers the Rare team the `Spielberg of video game development.
This made me sad.
Quick question for GAF, what role did Lincoln play in censoring Mortal Kombat?
Wrong, the GC failure is strictly related to the "old guard" (of course there isn't a clear line from old to new guard, Iwata was chose by Yamauchi because he knew he would guarantee a continuity) who created the system and launched it.And the GameCube was the first step in a plan to rebuild those relationships, but that plan was abandoned when Iwata came in and changed the company's course, which converted the GameCube into a second failure instead of a promising sign of things to come.
I think your assumption is wrong.If the Wii was a GameCube 2 instead of a Wii, I believe Nintendo's third party problems would be pretty much a thing of the past by now (possibly replaced by new problems).
Raising of western developers on console last gen ( and relatively decline of japanese developers) have nothing to do with Sony mistakes and all to do with technical skills, way of working, rising costs and japanese market.I don't think western support was really all that important until Sony made all their mistakes with the PS3.
The big difference I see between N64 era and current Nintendo is Rare (Rare was more a Publisher than a developer at the time).So it's not really about EA, Activision or Ubisoft being un-happy for this or that, which is also very important and a topic of discussion, but the lack of "Nintendo western development" as it was during the N64 era.
Technically Iwata did crush his rivals with the wii and the DS/3DS.What makes tolerating Reggie even harder is that this is the bozo that replaced Howard L.
Nintendo didn't pander to idiot 3rd parties. You either supported Nintendo or you died and if you crossed them, you would get raped in court.
Iwata wants to be everyones friend. He wants to be an internet celebrity with his Nintendo Directs and Ask Iwata when he should be crushing his rivals.
The big difference I see between N64 era and current Nintendo is Rare (Rare was more a Publisher than a developer at the time).
For the rest current Nintendo still continue to use small western studios to develop games that simply cannot be done by the busy EAD teams like for example Pilotwings Resort or Luigi's Mansion 2 (this one is really surprising IMO, NLG must have really satisfied Nintendo).
You can't just go out and buy studios because the talent can simply walk away.
But this is the problem, the western studios are being used to make games with the usual Nintendo IPs and genres, they aren't used to expand into other genres and to create new IPs. Retro might be working on new stuff, and that will be great, but it is just too little.
And if the talent are going to walk away, then find new people to replace them, this happens all the time on any industry, risks have to be taken.
What new IPs?
Exactly, no new IPs since Nintendo don't allow or have western studios to do such things.
No. I am asking you. What new IPs would you have them make, and compare them to what they have already made and their place in Nintendo's library.
Venturin said:I remember. I refused to buy an NES because the games never dropped in price. Mario 3 and many other NES games stayed at $50 for many years because there was so little competition. It wasn't until time passed and competition gained ground that Nintendo's prices came back down to earth.
It's about expanding and increasing their western output. You just have to see what are the best selling games on the PS360 to see what types of games Nintendo doesn't cover. There are versions of Blops2 and AC3, but Nintendo needs to have their own FPS or Action game to move people over their new console and allow an ecosystem for those multiplatform games.
You say this is no needed? Look at the Wii U launch, their current development model is not enough to sustain a healthy console launch.
This is the problem. To do this, you need lots of money. Nintendo does not make these games for a reason. Will they ever make a game like this? Sure, maybe here and there. But they've already said that they won't. Because it's a dumb strategy. If you re-read my first post to you, you'll find a short reason why.
Your suggestion would destroy any chance of sustained development. Wii U launch software is lacking, but it will get better in the coming year. Things will even out.
I understand what you say, making a $100M game is certainly not the way to go, but they don't have to go to such extremes, a good game doesn't require such a budget, it might require a big marketing budget of course, but it's either that and attracting customers, or selling just about 120-150k units worldwide of your newly launch console on its second and third month.
I'm just thinking more on a medium and long term. The Wii U will be in trouble until the current games in development are finished, but to prevent another Wii U situation from happening, they just need more people working on more projects, and increasing the amount of games they make doesn't mean sticking Mario into every genre.
Iwata said:You are asking for my comment as a judge, but I also need to think about the software content, so my remarks are two sided. Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. When you look at Nintendo’s software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well. An example of this is the Wii software, "RHYTHM HEAVEN FEVER," that we released last year in Japan. It became one of the hits, but if we had adopted rich photo-realistic graphics, it would have lost much of its appeal rather than improving its appeal. Similarly, about the Japanese title "Tomodachi Collection" for Nintendo DS, the developers themselves confirmed that this software is based upon the "cheap concept." It is not necessary for us to deploy a huge number of people in order to develop such games. When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop. At the same time, however, we do not forget to ask ourselves in each such opportunity, "Isn’t this something our internal resources alone could sufficiently deal with?" Also, when we have such a doubt in the development as, "Will such cheap pictures do in terms of today’s home console graphics’ standard?," sometimes we conclude that "showing such pictures are unique and rather appealing, so it’s OK." So, there are a variety of different ways to show the unique appeal of software. What’s important here is not to narrow down what we can do. Rather, we have to create the dynamic range of appeals that the consumers can appreciate. We decided to make a proposal of an additional screen into the Wii U controller because developers could think of a variety of different possibilities here and there of using both a big TV screen and a screen in a player’s hand. As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons. Having said that, however, as I mentioned, it is true that, in some software areas, we need to be engaged in the power games. Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources.
I agree with you that they need more games, but they are working on this. So yes, more games, do want. For the rest, I will just quote Iwata.
Do you still buy Nintendo games? Even if you don't, just go to Amazon or any online retailer and check the price of Wii, DS and 3DS Nintendo developed games. Those games rarely drop in price.
The GameCube was always going to "fail" in the sense that Nintendo (very optimistically) expected that they could take the console throne back from Sony and the PS2, or at least seriously compete for it SNES/Genesis-style, in the console's first year. That was never even close to happening.Wrong, the GC failure is strictly related to the "old guard" (of course there isn't a clear line from old to new guard, Iwata was chose by Yamauchi because he knew he would guarantee a continuity) who created the system and launched it.
It would have been a failure regardless of Iwata as CEO.
The GameCube was a fantastic piece of hardware. It was better and more dev-friendly than the PS2, on par with the Xbox, and profitable at 2/3 the price of either console, both of which were losing serious money.I think your assumption is wrong.
In the past generation (360/PS3) we saw that most games went multiplatform due to two system splitting in half the western markets and the increase of development costs (thus to reduce the risks).
If the Wii was a Gamecube 2, there would have be the risk to be a "gamecube" even in sales thus preventing the system to get the same level (quantity and quality) of support by third-parties.
The GameCube was always going to "fail" in the sense that Nintendo (very optimistically) expected that they could take the console throne back from Sony and the PS2, or at least seriously compete for it SNES/Genesis-style, in the console's first year. That was never even close to happening.
But when it failed to to that, Iwata called it a failure and began to shut things down. And that caused the GameCube to fail even harder and allowed Microsoft to surpass them with the XBox, a mistake which Iwata himself even recently admitted and said that he learned from when the 3DS was in trouble.
Iwata's new direction that he charted with Wii included the philosophy "We will never win against our hardware competitors on even terms, so why bother wasting energy trying?" And he was celebrated for that. But that retroactively added another level of failure to the GameCube. The GameCube tried to compete, and according to Iwata, it wasted it's time. And anyone who believed in the GameCube was a fool for doing so, because Iwata didn't follow though, which means that next time Nintendo asks us to believe in their commitment to hardware, we won't, because we've heard that lie before.
The GameCube was a fantastic piece of hardware. It was better and more dev-friendly than the PS2, on par with the Xbox, and profitable at 2/3 the price of either console, both of which were losing serious money.
And waggle was a GameCube innovation. It was being shown to GameCube devs (in an unfinished state) even before the GameCube launch. When Iwata saw that the GameCube was a failure, he took everything that was good about the GameCube and relaunched with a new name. If Nintendo had produced a "GameCube 2" instead of a "GameCube Turbo", with all the strength shown in the GameCube's design, people would have still been lining up around the block at E3 for a chance to experience waggle for the first time. It wasn't Wii's lack of 720p that drew people to the system, and it sure wasn't Nintendo's profit margin, which vastly exceeded the N64 and GameCube's profit margins.
Sony fell on their face with the PS3. And Microsoft's biggest advantage was their one-year head start. Howard Lincoln learned from the SNES and told the world (as mentioned in this article) that being first to market was meaningless. Because the industry would wait for Nintendo. That sort of happened with the N64. That did not happen at all with the PS2/GameCube. And that one year head start is what made it utterly impossible for the GameCube to catch the PS2. Iwata identified this as arrogance and vowed that he would launch first in the next gen. And then MS to beat them to market with the 360. And then he dismissed that second blindness regarding Microsoft, claiming that MS wasn't a real competitor, only Sony was. And yet, the 360's head start gave that upstart MS the lead against Sony for several years.
I would maintain that if Nintendo had launched a 720p-capable dev-friendly and profitable GameCube 2, before or around the time of the 360's launch, powered up with the immense demand we have seen for waggle, the videogame industry would have been revolutionized (as opposed to being fractured between casual and hardcore), Nintendo would have been the lead console, Microsoft would have nearly fallen off the map, and Sony would have remained an expensive but needless alternative. Nintendo would have won our current generation of consoles, their third party relations would be repaired, and they would be the hands-down favorite to win next gen.
But instead, they made mad bank for a few years, and now they're paying for it.
Rather than compete, why doesn't Nintendo actually help them?At the parity of condition I think Nintendo will always be in disadvantage compared to MS or Sony because:
a) Nintendo itself is one of the biggest publisher in the World, that mean heavier competition for third-party.
And yet SC3 was PS2 exclusive.Rather than compete, why doesn't Nintendo actually help them?
For example, Soul Calibur II sales actually lead on Gamecube despite having some of lowest installbase that gen. This could partially be related to fact it had Link.
I think the whole Nintendo vs Third Party is overblown. People will buy games as long as it's good. Nintendo just has to create the environment for it and get the word out too.
No, Nintendo expectation (the hard number) for the cube is known and had nothing to do with thrones.The GameCube was always going to "fail" in the sense that Nintendo (very optimistically) expected that they could take the console throne back from Sony and the PS2, or at least seriously compete for it SNES/Genesis-style, in the console's first year. That was never even close to happening.
No, Iwata basically withdraw support for the cube (after 2004) because it was a lost cause to invest more at that point.But when it failed to to that, Iwata called it a failure and began to shut things down.
Read:And that caused the GameCube to fail even harder and allowed Microsoft to surpass them with the XBox, a mistake which Iwata himself even recently admitted and said that he learned from when the 3DS was in trouble.
Source where Iwata say that [GC] was a waste of time and anyone who believed in the GameCube was a fool for doing so?Iwata's new direction that he charted with Wii included the philosophy "We will never win against our hardware competitors on even terms, so why bother wasting energy trying?" And he was celebrated for that. But that retroactively added another level of failure to the GameCube. The GameCube tried to compete, and according to Iwata, it wasted it's time. And anyone who believed in the GameCube was a fool for doing so, because Iwata didn't follow though, which means that next time Nintendo asks us to believe in their commitment to hardware, we won't, because we've heard that lie before.
Iwata identified (correctly) that timing is a very important factor for a system.Iwata identified this as arrogance and vowed that he would launch first in the next gen. [...]
Costs would have gone up considerably and the new control scheme was still seen as a gamble.I would maintain that if Nintendo had launched a 720p-capable dev-friendly and profitable GameCube 2, before or around the time of the 360's launch
During the period of the old Nintendo dream team was truly the best time to be a fan. The last 12 years cannot compare.
It helped that Yamauchi's son-in-law was in charge of NOA. We'll never get those days back.![]()
I think Iwata has good intentions but he seems dead set on turning nintendo into a niche toy company. Evidence seems to suggest that even the wii's success was a complete accident.
I like Iwata, I really do, but a good leader delegates power instead of centralizing all of it.
There's a great look at this era and this relationship in this documentary.
Is this a documentary or yellow journalism?
Isn't Lincoln the same reason licensees had to abide by that "5 games a year" bullshit as well? (this is why acclaim made LJN and Konami created ULTRA)
Raising of western developers on console last gen ( and relatively decline of japanese developers) have nothing to do with Sony mistakes and all to do with technical skills, way of working, rising costs and japanese market.
I would maintain that if Nintendo had launched a 720p-capable dev-friendly and profitable GameCube 2, before or around the time of the 360's launch, powered up with the immense demand we have seen for waggle, the videogame industry would have been revolutionized (as opposed to being fractured between casual and hardcore), Nintendo would have been the lead console, Microsoft would have nearly fallen off the map, and Sony would have remained an expensive but needless alternative. Nintendo would have won our current generation of consoles, their third party relations would be repaired, and they would be the hands-down favorite to win next gen.
Iwata's new direction that he charted with Wii included the philosophy "We will never win against our hardware competitors on even terms, so why bother wasting energy trying?" And he was celebrated for that.
It's always about thrones.No, Nintendo expectation (the hard number) for the cube is known and had nothing to do with thrones.
It was 50 million.
They missed the forecast by a landside.
No, Iwata basically withdraw support for the cube (after 2004) because it was a lost cause to invest more at that point.
I want to remember that GC situation was so bad that after missing the yearly target by half (expected 10 million, sold 5 million) Nintendo had to stop the production lines in early 2003 until autumn (when they cut the price of the system to $99).
Those were both the same problem.Read:
http://www.nintendo.co.jp/ir/en/library/events/110729qa/05.html
The mistake he talks here isn't related to him "cutting the support before the time and letting Xbox pass them" but to have not drop the price earlier (as he did with 3DS).
But please remember that Iwata became CEO of Nintendo in May 2002 while Yamauchi was chairman of Nintendo's board of directors until mid 2005 (the distinction between old and new Nintendo isn't that simply to made especially because there was a continuity of ideas between Yamauchi and Iwata leaderships).
Yep. Iwata's only human, he's bound to make mistakes. The important part is to learn from the past, and Iwata's shown he can do that. I was an Iwata hater in the Wii days when everyone loved him, but the more he fails, the more I seem to be becoming a fan. He's getting stronger. I can't wait to see what he learns from the WiiU.Hindsight is 20/20.
Reggie does as Nintendo tells him. He doesn't have as much power as people like to think. Sure, he could okay the release of additional 3DS XL colors in North America, but many of NoA's problems are just Nintendo's general means of operation.
Thank you, someone gets it! Just THIS, people! If you only read and let one paragraph regarding Reggie and NOA sink into your head this month make it this one!! He just (mostly) does what NOJ tells him. Game X isn't being localized? Likely cause NOJ said no. I like Reggie as a person, and think he is a great public speaker. I feel sorry for him with all the criticism he gets. While some decisions may be his fault, the buck largely starts and ends with NOJ. I mean, folks, look at the man the last 6 months. He looks like he's about to have either a heart attack, nervous breakdown, flip out or all 3. Wouldn't you look like that too if you have people every week saying "F you Reggie!" "F you Nintendo/NOA!!" week after week for months? And youd look like that too if people complain no matter what you do for them. He isn't perfect by any means but the man doesn't deserve this much hate, vitriol or criticism that I see Internet wide. Just read NateDrake's post really well folks because he "nailed it" as you people like to say round here.
Take Xenoblade for instance I still will never understand how even after the game is good to go because of the euro release it still took forever to get it out here, that just seems like some easy money just sitting there doing nothing.
Yes, and reading it one will find out that the situation in the 80ies that led to the "gang's" landslide success isn't comparable to the 2002 and onwards situation whatsoever. Trying to base the assessment of Iwata/Reggie-performance on decisions made in the former era under different circumstances for comparison's sake is apples to oranges imho.This is a great book that covers a lot of the same material as well. Was a fascinating read.
More precisely they are typical PC games because PC developers shifted to console gaming with Xbox advent.I disagree. The games that do well in the west today are the typical genres of the Xbox line, namely FPS and Western JRPGs. The Original Xbox was the FPS console and had Morrowind, KotOR, and Jade Empire. Outside of GTA, which actually did jump to the Original Xbox once the exclusivity agreement with Sony was done, the popular games are games like Halo, Call of Duty, Oblivion, Skyrim, and Mass Effect. The only games other than them that are popular are games created for this generation like Assassin's Creed. In general, the games that people play on an Xbox are now more popular because most people have an Xbox. We've seen this with Nintendo franchises where a game like Mario Kart sold much better on the Wii than on the GameCube.
Source? or are those pulled from your fantasies?GameCube had a bad Christmas 2002 (Iwata's first Christmas), and the board (Yamauchi) advised Iwata to kick in the afterburners with the $99 price point. It was a price the GameCube was designed to handle, and not reckless desperation. But Iwata had (and still has) a philosophical objection to price cutting, so he rejected the board's advice. Sales dropped. The board told Iwata "Our warehouses are full of GameCubes that aren't moving. Do something!" Iwata's solution: "We need to clear our warehouses of unsold machines before we make any more of them", and he shut down production. GameCube sales dropped to near-zero.
The board told Iwata "That's not working", so Iwata grudgingly moved to the $99 price point. The GameCube had two months of record sales, and then it ran out of stock. Iwata restarted production, but it took months to get back up to speed, and by the time they did, the GameCube had basically missed Christmas 2003, and all the excitement and momentum from the price drop was gone. That's Iwata's regret. The missed opportunity. It wasn't big enough for the GameCube to reach 50 million, but it was big enough for the GameCube to have done better than it did, and one good Christmas would have easily been enough for the GameCube to beat the Xbox and end the generation in second place, not last place.
Ego play its part but the bottom line it's always about numbers.It's always about thrones.
Iwata is as good now as he was during Wii/DS era or GC/GBA era.Yep. Iwata's only human, he's bound to make mistakes. The important part is to learn from the past, and Iwata's shown he can do that. I was an Iwata hater in the Wii days when everyone loved him, but the more he fails, the more I seem to be becoming a fan. He's getting stronger. I can't wait to see what he learns from the WiiU.
See I agree with this but it confuses the hell out of me.
Why would Nintendo hire someone like Reggie whom has a seriously impressive resume for what Nintendo needed then always has their hand up his ass and not let him do his job. I really do feel for Reggie dude gets alot of shit for what we assume is none of his fault. Take Xenoblade for instance I still will never understand how even after the game is good to go because of the euro release it still took forever to get it out here, that just seems like some easy money just sitting there doing nothing.
To be fair, Nintendo had much more clout back then, and western developers had far less clout. It's no secret that 3rd parties hated how restrictive Nintendo was back then. That is why they fled to other consoles when they had the chance.
Nintendo CAN'T be as aggressive as they used to be. If they were, 3rd parties can just say "Fuck you" and move on to Sony and Microsoft.
Well.... EA wasn't supporting Nintendo back in the day, they happily chose to go with Sega and PC's/Amiga instead. But Mr Lincoln went to speak to EA and convinced them to start producing sports titles for Nintendo. Which was unheard of at the time. And EA have supported Nintendo ever since.
I have no doubt in my mind if Howard Lincoln was still around he would be aggressively pursuing publishers and finding out why they they aren't putting out any games on Wii U.