Got my LE few days ago. Not sure when I'm going to play the game though, considering how stacked Feb and Mar is.
The game is like 4 hours or less long isn't it?
Got my LE few days ago. Not sure when I'm going to play the game though, considering how stacked Feb and Mar is.
The game is like 4 hours or less long isn't it?
Oh, yeah, all of the rabbits are reachable in that level. The level select screen only shows your progress with the sprouts.
Hrm. I'll try to get them all and take screenshots of the ones I can't reach then. I don't like when games don't have good completion tracking but still tie trophies or stuff to it.
Are they all going to be picky like that second rabbit? I could swear I was directly in front of it...
The game is like 4 hours or less long isn't it?
Yep. Took me about 3 days to beat, with most of my weekend devoted to it. Well worth the ¥3,086.Nobody is going to get through this game in 4 hours their first time.
The thing is, the reviewers complain that this is somehow artificially lengthening the game. But if you look at it another way, if you want to make a game that is about brutally hard puzzles, a short game is the right decision.
Especially with some of these later puzzles that require multiple steps of setup or timing.
Is this game hard in a way that I'll want to hurl my Vita across the room? Or just hard in the way that I'll just have to think harder about some puzzles?
Hmm. In that case, I'm still on the fence then. I kind of wanted something a little less teeth-clenching.Generally you'll figure out what to do very quickly and spend much longer to actually do it. You will have to learn unconventional control schemes, and a lot of deaths can result in some parts if you can't control the game very precisely.
So it does lean towards the first category, but all the sections so far have been very short.
Is this game hard in a way that I'll want to hurl my Vita across the room? Or just hard in the way that I'll just have to think harder about some puzzles?
I'm looking out for my blood pressure.Not rly.
if you're strong enough, you'll absolutely snap your vita in twoIs this game hard in a way that I'll want to hurl my Vita across the room? Or just hard in the way that I'll just have to think harder about some puzzles?
I'm looking out for my blood pressure.Not rly.
Is this game hard in a way that I'll want to hurl my Vita across the room? Or just hard in the way that I'll just have to think harder about some puzzles?
I'm looking out for my blood pressure.Not rly.
Is this game hard in a way that I'll want to hurl my Vita across the room? Or just hard in the way that I'll just have to think harder about some puzzles?
I'm looking out for my blood pressure.Not rly.
This maze on 2-2 is getting annoying, though.
Anyone care to make heads or tail of the plot? I have a couple ideas but I think I'd rather hear someone else's opinion first.
For those who managed to do it, any helpful tips? Which control scheme did you use?
What is this final boss.
Okay, it was worth coming all this way just to see the audaciousness of something like this at the end.
I hope I can actually beat this with more than blind luck, though.
I was trying to move Lumen to bridge shadows for Umbra, but it looks like this doesn't actually work once you transfer to the shadow world? I thought that's what a puzzle wanted but I just found another way to get across.
The shadows?
Cellphone camera, record video, check frame-by-frame.
I think there are a couple of exceptions, which might have to do with objects being located at different distances from the background. The end ofLumen can move all shadows on the screen at once, but can't move shadows relative to other shadows.
Shadows can only be bridged by moving objects.
Lumen can move all shadows on the screen at once, but can't move shadows relative to other shadows.
Shadows can only be bridged by moving objects.
Would love to play this game if anybody finishes it and doesn't want it anymore. Is the game PlayStation TV compatible?
Been playing this for a potential pending review and, man, I feel as though I'm far too familiar with the Grim Reaper at this point. I dig the art direction, enjoy the game for the most part but dying repeatedly to controls that aren't, well, precise, isn't so great.
Still. Almost done with it. Not quite what I expected for sure!
Lumen's movements are precise, especially with touch controls. It's just that Mion's movements are indirect and a bit delayed. As long as you're aware of where Lumen and Mion both are you should know exactly what's going to happen. Only issue I've had is the annoying but usually not dangerous moment where I'm trying to get Mion to activate a switch.
Oh no doubt. I'm not crazy about how well the back touchpad works with it. I've actually used Control Scheme C far more. The first maze section with Lumen (with touch controls enabled) drove me mad at first. I've learned one thing about myself playing this game.. I have more patience than I thought. I've continued to work my way through it despite getting the Undying Resolve trophy (I keep expecting to get another one soon).
IMO control option B is best. C is weird and clearly not how the game is meant to be played, Lumin controls great with touch. I don't really mind back touch, but it doesn't really feel necessary for Umbra other than as a cute gimmick. Control scheme B gives proper 1:1 control with no accidental backtouch. The only thing I like about C is that it allows PS TV to play the game at all, and that activating switches is just pressing a button. I wish you could use a hybrid mode so I could just press a physical button to do dark world/Activate, but keep touch controls for Lumen/Umbra.
The shadows?
Cellphone camera, record video, check frame-by-frame.
And using the touchscreen for the Lumen mazes was terrible because if the camera moves, Lumen moves if you're holding your finger still.
Don't suppose I could try "cheating" by closing the game & restarting from the check point if I were to die & exited out before the game loaded me back at whatever checkpoint I was at. I REALLY just want to get the 2-3 maze done & over with. Curse my obsession of doing the level trophies in order.
I think there are a couple of exceptions, which might have to do with objects being located at different distances from the background. The end ofcomes to mind.2-3, where you have to position Lumen properly to be able to reach the control to turn off the grinder
I've gotta swear by control scheme C. Covering up the action with my fingers? Terrible. Also, since Lumen still slowly moves toward your finger instead of snapping to position, there's really no speed advantage when using the touchscreen, and I found it harder to focus on what Lumen's current position actually is. And using the touchscreen for the Lumen mazes was terrible because if the camera moves, Lumen moves if you're holding your finger still.
Vita means physical controls
Well, I suppose my problem with it is that it creates two layers of "following", with Lumen following my finger and Mion following Lumen. It feels a lot less precise to me than controlling Lumen directly.I'm pretty used to something following your cursor instead of instantly snapping to it, plenty of PC games do that with the mouse (puzzle games, mouse controlled shmups and such), I feel way more in control with touch than the sticks, though maybe playing on PS TV would help with that (but I'm not going to because touch...). Since you're almost always watching Mion not Lumen I didn't really find covering things up to be a problem, except when trying to activate levers with Mion--that's why I wish I could just press X to do that while in the touch control mode.
Well, I suppose my problem with it is that it creates two layers of "following", with Lumen following my finger and Mion following Lumen. It feels a lot less precise to me than controlling Lumen directly.
I would probably feel a little better about using the touchscreen if I was using a stylus or something, I guess. It feels really awkward moving my finger all the way across the screen while holding my Vita with my other hand. I only put up with Project Diva's touch controls because I could keep my thumb in a small localized area of the screen, and even then the analog sticks feel more responsive in F 2nd.
Yeah, that stupid small cog right at the end is the most frustrating part. Analog usually results in you going too far, even with small taps.
edit 2, just beat the second maze... kept missing what to do with the flower.