Walter Matthau
Member
FLOPS is this generation's version of the Bit Wars
lol tflops means nothing...its a dumb ass way to measure the power of a gpu, specially when u code to the metal like whoever said once.
Teraflops don't matter much these days... Just let it go.
Ghostwire Tokyo would like to have a word.
i was wondering why devs like this say these things about the Series X, shouldn't it be easier to build games for this machine since it has more power?
or is xbox limiting the hardware by software not letting it hit the Full 12 teraflops potential
specially with how microsoft uses the same tools as PC with directX it should be easier and we are now almost 3 years after launch
or the 12 Teraflops are the maximum power but there 2 allocated to the UI or something
if we say we have a RTX 3060 and 3070 the 2nd should just perform better without any additional optimisation needed or isn't that the case
any tech experts can explain why
Full specs if somebody can spot something that could cause this
PROCESSOR
CPU. 8X Cores @ 3.8 GHz (3.66 GHz w/SMT) Custom Zen 2 CPU
GPU. 12 TFLOPS, 52 CUs @1.825 GHz Custom RDNA 2 GPU
SOC Die Size. 360.45 mm2
Process. 7nm Enhanced
MEMORY & STORAGE
Memory. 16GB GDDR6 w/320 bit-wide bus
Memory Bandwidth. 10GB @ 560 GB/s, 6GB @ 336 GB/s.
Internal Storage. 1TB Custom NVME SSD
I/O Throughput. 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage. Support for 1TB Seagate Expansion Card for Xbox Series X|S matches internal storage exactly (sold separately). Support for USB 3.1 external HDD (sold separately).
Are you doing C# .net? For that I have a lot of comments too, but only thing which I have in mind is why not GO, it is such a better language. Hell RUST is probably easier to manage with big repos, due to the fact that you don't have partial classes and all that wild ass abstraction, which makes it even less readable than C++.
Anyway. If it makes a buck, don't care, it is just a rambling.
Yeah it is worse every year, but thse GDK things are like a plug-ins which aren't developed by the VS team, so it would be unfair to call it a VS problem, it is simply something which Xbox Studios sucking at.
No my point is that you are getting payed much less per line of code, than someone who jumps on these new langs. But respect, if you stick to it for 20 years, I am sure, you are making enough to not care : ) Also I love MySQL, fuck that NoSQL nonsense.Hey.....I like that wild ass abstraction, thank you very much. Seriously though.....I know you don't care for C#. You've said as much in the past. But yeah, that's just the language I've used for over 20 years now so it's just what I do. Also, the shops I've worked in are pretty much 100% Microsoft. Window servers, SQL Server databases, etc. .Net works really well in an environment like that. If I were in a shop using Oracle or MySQL and Linux then I'd use something else. To me: right tool for the job. But also I have to consider the fact that Microsoft will be supporting C# for many years to come and I have no problem hiring other C# devs. Those are key considerations from a business standpoint.
And I'm just a Microsoft fanboy. Doesn't everyone know that?
No my point is that you are getting payed much less per line of code, than someone who jumps on these new langs. But respect, if you stick to it for 20 years, I am sure, you are making enough to not care : ) Also I love MySQL, fuck that NoSQL nonsense.
That's not really helping the case if Sony's significantly lesser FLOPS machine is either on par or slightly ahead on third party games.12.15 tflops I think is the correct figure. Translates to 4k 60fps with on track RT in Forza Motorsport.
Max for logs, otherwise GTFOI've no complaints about my pay. lol.....one of my devs suggested using mongo db a few weeks ago.
Me:
For this to happen XSX has to perform better and better with each day passing comparatively, you know like a rising stock, like PS3 did back in the day. The trend of these past months seems to show quite the opposite however. We might as well end up with PS5 being in (even) better shape at later generation. By the way +1.87 TF ≠ CELL at all.I guess the ~2TF difference will be somewhat visible later in the gen, at least with Xbox exclusives- similar to Cell games starting to shine rather late in the PS3 gen-,
THANK YOU.2 and a half years later, people are still stuck on FLOPs, huh? It's one metric. Trying to understand the entirety of a system's performance based on that alone is a fool's errand. Some Crytek engineer said that back in like 2019 (or 2020?) and got shat on. Turns out he was right.
That's not really helping the case if Sony's significantly lesser FLOPS machine is either on par or slightly ahead on third party games.
The flops argument was always stupid. It always depends on the end product. Nice to see certain other benefits like the SSD and Dualsense [imo] but it's the games that matter most.
We've heard the Switch is 2 Wii U's sellotaped together
The Wii is 2 Gamecubes sellotaped together
It never mattered the machine, the Switch is the weakest by far but it have over 120m sales compared to PS5 and Xbox Series. The new Zelda could be easily run on the PS5 or Xbox but it's final product, the game, is what matters most and not the power of the machine itself. It would help to be more powerful but that will come in time
Wait until someone is going to want those "vector dbs", that's something else. That's something else which ChatGPT and other networks are using.Max for logs, otherwise GTFO
Oh, I can't not wait for it to launch with tech breakdowns. My bet is on "4K" with all the bells and whistles and not 4K.Forza is an Xbox console exclusive, that's always where you see hardware being pushed. 4k 60fps with in game RT is a big result considering we've seen sub 720p games recently on next gen consoles. Also the only UE5 game out so far in Fortnite performs really well on Series X.
But I agree specs in themselves don't make great games.
Pre launch: 12TF!!This reminds me of the good old days. The meltdowns over the 12TF vs 9.4 for PS5 were glorious.
Clearly no one gives a fuck and the games do the talking.
Who knew?
*With VRS12.15 tflops I think is the correct figure. Translates to 4k 60fps with on track RT in Forza Motorsport.
Well...
They're not going to bite the hand that feeds them in an honest way.Digital foundry have failed us this generation we've had enough software come out that they should make a "state of current gen" video. It's obvious by now that both of these consoles have strengths and weaknesses but I remember a lot of FUD around Sony's decision to use variable clocks and how Microsoft's fixed clocks and 12 TF would result in a consistent performance win by Microsoft's machine and this was stated by DF themselves so they owe everyone a video explaining what's happening I mean don't they talk to devs? If Sony's machine was 12 TF, with the same variable clock set up and other customizations they implemented, how much of a theoretical advantage would it have if any? These are questions I would like to see explored I'm hoping Microsoft release a mid-gen refresh along with Sony at around the same TF so we can get answers because I have a feeling Sony's not changing its set up they might have found an efficient way to get more performance out of a console.
The one thing that makes me not take DF as seriously as I would otherwise have done is actually down to this.THANK YOU.
It's every damn day in here with the f'ing teraflops!!!
We have people in here who even compare them between totally different architectures...
I say it often.... the One X marketing gets a GOLD medal for all of this . They started it all with the '6TF One X" stuff.
DF were at the very core of PS5 hardware misunformation campaign, they won't/can not do an obvious 180 degree now, they are still at d.c state more or less. Sorry but i had to say this bluntly at this time. Besides, no one really needs them to gain some basic knowledge about current console architectures. They are still 'seemingly' stuck at "bigger GPU" stage, let them continue their act.Digital foundry have failed us this generation we've had enough software come out that they should make a "state of current gen" video. It's obvious by now that both of these consoles have strengths and weaknesses but I remember a lot of FUD around Sony's decision to use variable clocks and how Microsoft's fixed clocks and 12 TF would result in a consistent performance win by Microsoft's machine and this was stated by DF themselves so they owe everyone a video explaining what's happening I mean don't they talk to devs? If Sony's machine was 12 TF, with the same variable clock set up and other customizations they implemented, how much of a theoretical advantage would it have if any? These are questions I would like to see explored I'm hoping Microsoft release a mid-gen refresh along with Sony at around the same TF so we can get answers because I have a feeling Sony's not changing its set up they might have found an efficient way to get more performance out of a console.
It definitely has more flops than any other console.
We haven't seen what the PS5 can really do either.I know it's getting late in the generation but really we haven't seen what Series X can really do because of low sales & the software needing to be backed up Xbox One & PC user base .
Who is willing to put all their eggs in Series X basket when it's 10 million owners at the most now & a lot of people will just play the game on Gamepass.
I know but this thread is about XboxWe haven't seen what the PS5 can really do either.
Oh, I can't not wait for it to launch with tech breakdowns. My bet is on "4K" with all the bells and whistles and not 4K.
Nice to have hardware support for it so we can hit that 4k 60fps with RT.*With VRS
Digital foundry have failed us this generation we've had enough software come out that they should make a "state of current gen" video. It's obvious by now that both of these consoles have strengths and weaknesses but I remember a lot of FUD around Sony's decision to use variable clocks and how Microsoft's fixed clocks and 12 TF would result in a consistent performance win by Microsoft's machine and this was stated by DF themselves so they owe everyone a video explaining what's happening I mean don't they talk to devs? If Sony's machine was 12 TF, with the same variable clock set up and other customizations they implemented, how much of a theoretical advantage would it have if any? These are questions I would like to see explored I'm hoping Microsoft release a mid-gen refresh along with Sony at around the same TF so we can get answers because I have a feeling Sony's not changing its set up they might have found an efficient way to get more performance out of a console.
You do understand what VRS is right? It's basically a smarter "checkerboard rendering" but using it in places where you are least likely to notice like Foveated rendering .Nice to have hardware support for it so we can hit that 4k 60fps with RT.
I actually remember every one of thoseIn the end, Cerny and other developers who said the same thing were absolutely right, but then it was only a reason for ridicule and even portals like DF helped with it (there were even doubts about hardware RT on PS5... see it now on Ghostwire tokyo better than on Xbox xDD) this was 2020 in the forums... now it's time to pick up the cable when PS5 has shut up.
In the end, Cerny and other developers who said the same thing were absolutely right, but then it was only a reason for ridicule and even portals like DF helped with it (there were even doubts about hardware RT on PS5... see it now on Ghostwire tokyo better than on Xbox xDD) this was 2020 in the forums... now it's time to pick up the cable when PS5 has shut up.
I remember at least 90% of those "born in the discords PR" quotes on here.In the end, Cerny and other developers who said the same thing were absolutely right, but then it was only a reason for ridicule and even portals like DF helped with it (there were even doubts about hardware RT on PS5... see it now on Ghostwire tokyo better than on Xbox xDD) this was 2020 in the forums... now it's time to pick up the cable when PS5 has shut up.
You do understand what VRS is right? It's basically a smarter "checkerboard rendering" but using it in places where you are least likely to notice like Foveated rendering .
It should come with a * like checkerboard rendering because color propagation is still happening just not full screen
In the end, Cerny and other developers who said the same thing were absolutely right, but then it was only a reason for ridicule and even portals like DF helped with it (there were even doubts about hardware RT on PS5... see it now on Ghostwire tokyo better than on Xbox xDD) this was 2020 in the forums... now it's time to pick up the cable when PS5 has shut up.
They need to be smart and make said hardware appealing again.I know exactly what it is, trust me. We saw the results in Doom Eternal pretty clearly and the comments by id a pretty respected developer were very clear also.
Now we're getting 4k 60fps with in game RT, so some smart hardware choices were made.
In the end, Cerny and other developers who said the same thing were absolutely right, but then it was only a reason for ridicule and even portals like DF helped with it (there were even doubts about hardware RT on PS5... see it now on Ghostwire tokyo better than on Xbox xDD) this was 2020 in the forums... now it's time to pick up the cable when PS5 has shut up.